guild-drama

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  • The Onion takes on Raiding

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    07.11.2009

    The Onion, the well-known and consistently hilarious parody news site, has turned its eyes toward World of Warcraft once again. In the past, they have introduced us to geek love in WoW and the World of World of Warcraft, and this time, they introduce us to the world of Raiding via nerd columnist Larry Groznic, who has previously written on his mastery of Quotes from Monty Python's Holy Grail and the merits of Weird Al Yankovic's Wikipedia entry.Larry's rant to an under performing guild member, while somewhat anachronistic (it focuses on a Zul'Aman raid) manages to poke fun at classic raid leader nerd rage, hilariously nonsensical guild names, perennial altoholics, and quite a few other WoW foibles. It may even hit too close to home for some of the people who might recognize some of themselves or others in Larry or his chosen victim. But hey, if we can't laugh at ourselves, who can we laugh at? The Onion's done it again, and it's worth a read.

  • Guildwatch: Dodge this

    by 
    Mike Schramm
    Mike Schramm
    07.08.2009

    Sorry for the low resolution on the pic above, but we thought it was still funny enough to share -- the guildleader of the guild (unfortunately, we weren't told the name or server) was a little unhappy when one of the raiders decided to leave a "whipefest" on General Vezax, and he decided to pull off a WoWBash-style /gkick.Lots more drama, downed, and recruiting news in our weekly Guildwatch column, which starts right after the break below. Have a tip for us? Send it along to guildwatch@wow.com, and you might see it right here next time.

  • Guildwatch: Paydirt in the drama mine

    by 
    Mike Schramm
    Mike Schramm
    07.01.2009

    Picture it: you're raiding along with a PuG run by a guild called, say, Logos et Ethos. Things are going well -- your first piece of loot drops, and people start rolling on it. But then the master looter from the guild throws this in guild chat: "we will begin the bidding at 100g." Yes, apparently it's an auction run, and they didn't tell anyone. The scene above unfolds -- people curse out the guild, leave the raid, and Poemaster pulls out the caps lock to try and keep his guild's secret fundraiser going.That drama and more in this week's Guildwatch, along with stories of downed bosses and recruiting from around the realms. Send us your tips (especially drama, we always love a good chat screenshot) to guildwatch@wow.com, and click through the link below to read more.

  • Guildwatch: System error beep bop

    by 
    Mike Schramm
    Mike Schramm
    06.24.2009

    We have no idea why Coridane is so against Warlocks getting made fun of in the game (he must not be a fan of our very own Warlock-hater, Christian Belt), but apparently it's serious -- serious enough for him to kick you from a raid. We do especially like that the need to assault downed Warlocks is actually a system error ("beep bop"): we would just have assumed that was normal protocol. It sure is in our raids.More drama like this, along with downed and recruiting news, in this week's Guildwatch. If you have tips for us, feel free to send them in -- just drop us a note (please keep it short, sweet, and clear) at guildwatch@wow.com, and you might see it here next week.

  • Guildwatch: We're not even in his guild

    by 
    Mike Schramm
    Mike Schramm
    06.17.2009

    Ulduar is getting toppled, guild by guild. We've heard about quite a few Yoggy downings already, and everybody else seems to be working their way around six or seven out of fourteen. There are still definitely a few guilds still working on Naxx and Malygos (nothing wrong with that -- my guild has Malygos on notice), but we'd say the majority of folks are finding Titan treasures in Ulduar. Which is probably just the way Blizzard wants it.Lots more downed news, not to mention both drama (a Downfall parody!) and recruiting notices from around the realms in this week's Guildwatch. Click the link below to read on.

  • Forum post of the day: Why did you /gquit

    by 
    Amanda Dean
    Amanda Dean
    05.14.2009

    There are many different reasons for why we join guilds: to raid; to meet girls (well, not usually to meet girls). We also have numerous reasons why we quit guilds. I was kind of amazed by Oreooze of Dalaran's list of reasons for why he /gquit.1. He wasn't congratulated on his achievements.2. He doesn't trust people online.3. He didn't get invited to raids.4. He didn't want to get Ventrilo he prefers not to use voice chat.It sounds to me that the OP was not terribly interested in being a part of a team. I have to admit, I would have a hard time inviting people to raids that absolutely refused to get into Vent. I'm sorry, my friend, but real time communication is very important to success in raids. It is positively infuriating when someone wipes a raid because they missed an important instruction. I'm sure that some guilds can get by raiding without voice chat, but it's very frustrating not to have 24 people who can listen in and work with the team.

  • Behind the Curtain: Guilds and conflict resolution

    by 
    Craig Withers
    Craig Withers
    04.26.2009

    Obviously, lots of players takes guild recruitment seriously, as they should. But how seriously do we take guild drama?Assuming it's not directly affecting us, most of us love guild drama and revel in other players' dysfunction. I haven't checked the numbers – I'm too lazy – but it really wouldn't surprise me if Guildwatch was one of the more popular columns over on WoW Insider. I know it's one of my favourites. I like to think that I'm a fairly decent bloke – I try not to laugh at other people's misfortunes, and I don't like to rub a person's nose in their own failings, but God help me, I can't get enough of Guildwatch. How far would you go to forestall the breakup of your guild? At the end of the day, if your guild leader decides to hit the big /gdisband button, it's not like you can physically stop them, short of some questionable activities you'd find difficult explaining to the police.

  • Behind the Curtain: Guilds are serious business pt. 2

    by 
    Craig Withers
    Craig Withers
    10.11.2008

    What I'm wondering is just how seriously you or your guild takes the membership process? My guild have gone with a few simple questions about a player's intentions and why they want to join our guild. That won't be the case for all guilds, and I'm sure 'hardcore', serious raiders will raise the bar higher than most, and that's perfectly understandable. If you're aiming to burn through content at a rate of knots, you want to make sure you're taking on people who can hack the pace, who are geared enough to keep up, and knowledgeable enough to not have to be baby-sat through boss fights. Making friends can be serious business, and running a good guild can be akin to running a real-life company. A fractious, barely-solvent, badly-insured company staffed by borderline-schizoid personalities, but a company nevertheless.

  • Behind the Curtain: Guilds are serious business

    by 
    Craig Withers
    Craig Withers
    10.11.2008

    First off – don't worry, it is indeed Saturday, not Thursday. We've just decided to move Behind the Curtain to a weekend slot; you didn't just hallucinate the last couple of days.How serious are you when you're either creating a guild, when you're inviting people to join, or when you're looking to join one yourself?Guild drama is always just one forum post away for many guilds today, and if you're not careful you could end up one of the many, many casualties to appear on the pages of Guild Watch on our sister site, WoW Insider. Drama doesn't happen all by itself – it's created by the people in your guild. More specifically, it's created by the personalities in your guild; it's not uncommon for guilds to have more personalities than they have people in them.

  • Breakfast Topic: Local guilds

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    09.22.2008

    A few weeks ago while I was browsing the official forums, I noticed an interesting guild recruitment post. Someone was recruiting for people not based on class, skill level, or preferred play style, but rather on geographic location. He was hoping to create a guild of people from Portland, Oregon. It's an interesting idea, and one I've sort of kept in the back of my mind since I saw the post. I like to think that most of us, these days, have started to realize that there really are other, living, breathing, flesh and blood people on the other side of the keyboard. In fact, many of us have met some of these people at conventions and guild gatherings. There's also many families and friends who have decided to play WoW together. However, building a guild from the group up to be a "local guild" seems to be a different beast altogether. You're not meeting up with each other after having been in the guild for a while, or playing for family ties. Instead, you're looking to get actual benefits, game-related or otherwise, of being in a guild of other residents of your city, state, province, or what have you.

  • Forum post of the day: I'm just not that into you

    by 
    Amanda Dean
    Amanda Dean
    09.17.2008

    Tymestryker of Aerie Peak is frustrated because players are leaving his guild. Despite his loyalty to the guild and the effort he's put into the guild, he's facing some significant churn. His guild, though apparently a friendly, social place lacks in endgame experience. He seems to be taking it personally that people are leaving for guilds in endgame progression. He feels that others should share his loyalty. Many responders pointed out that heart only goes so far in World of Warcraft, but there's a lot more to the game. Most successful guilds have a purpose, maybe doing regular raids or being the best they can be at PvP. Some suggested that the original poster chose not to take the situation personally.

  • Forum post of the day: Idiots, children, and oldschoolers. Oh my!

    by 
    Amanda Dean
    Amanda Dean
    08.10.2008

    At one point in time or another, most guilds face at least a little bit of drama, from loot distribution, to relationships, to guild bank robbery. Zeida of Tichondrius has created an list of guild member archetypes for folks she does not want in her guild. The list of stereotypes covers the first four posts in the thread so there is a considerable amount of reading. The list includes newbs, n00bs, trolls, elitists, and many more. The original poster went into detail on each of these archetypes. Here's the short version:

  • Forum post of the day: Cliques aren't just for high school anymore

    by 
    Amanda Dean
    Amanda Dean
    07.01.2008

    I was under the impression that the purpose of a guild is to have a group of folks that you enjoy playing with and have common goals. It's a good way to share the game with friends and family, in addition to experiencing new adventures and progressing together. Triamala of Blackwater Raiders fears that such actions are seen as cliquish, causing drama amongst the ranks. In a post in the Guild Relations forum she said that a previous guild of hers feel apart because of cliques and her current guild is facing the same fate. Members of her guild apparently get up in arms if she runs instances together with her husband or other friends. In a later post she admits that she is closer to the officers than other guild members because they've been playing together for quite some time.

  • Forum post of the day: Just a number

    by 
    Amanda Dean
    Amanda Dean
    06.25.2008

    World of Warcraft attracts a variety of players from all demographics. Players face different sets of challenges based on where they are in real life. Students may face time crunches at some points that prohibit themselves from immersion in the game. Parents have many obligations that may pull themselves away from the keyboard with little to no warning. There are times when big projects at work require extra hours. Some may even go into labor in the middle of a battleground. Somehow, despite our divergent responsibilities, we all come together to enjoy WoW. Crothiuz of Lethon has found himself in the middle of an age-related struggle. Posting in the Guild Relations forum, he told a tale of how he was excluded from a raid because he was only fourteen years of age. He feels that he has carried himself in a mature manner and it is only his age that has precluded him from running Karazhan with his guild. He was then kicked from the guild while he was offline. The original poster is concerned that age will continue to be a factor in his online aspirations.

  • Forum post of the day: Purchasing raid epics (poll)

    by 
    Amanda Dean
    Amanda Dean
    05.07.2008

    Back in March, Mike Schramm reported on a player who paid 20,000 gold to ensure that she would receive the Amani War Bear from the Zul'Aman raid instance. It is not entirely uncommon for players to run their guildmates' alts though low level dungeons for fun or profit or purchasing raid runs or arena points. Any of these may be considered cheating by some players, some more obviously than others. Angona of Hellscream (obviously an alt) had the opportunity to purchase Black Temple gear, though her guild is currently running Serpentshine Cavern, Tempest Keep, and Mount Hyjal. Her guild leader disapproves of this transaction. Angona quoted him as stating "Only lazy noobs buy gear, that's not what this guild is about. If you want to buy gear, then I suggest you just /gquit right now." This attitude suggests that players should earn their gear, even if a gear upgrade would be good for the guild's raiding efforts overall.

  • Player vs. Everything: Fixing the problem of guild-hopping

    by 
    Cameron Sorden
    Cameron Sorden
    04.30.2008

    There's a bit of a discussion going on in the blogosphere right now about how to handle the topic of dungeon and raid rewards in MMOGs (specifically World of Warcraft, actually, but it universally applies). Tobold started the whole conversation by suggesting that the problem of players leaving to join a better guild when their gear progression is further along than the rest of their guild could be fixed by adding deterrents to leaving, like forcing you to leave any gear acquired with the help of your guild in the guild bank. After all, he argues, you couldn't have gotten those epics on your own. Why should you get to take your gear and walk away with it when 24 other people helped you obtain it, while waiting patiently for their turn? Other people then made the counter-argument that hopping to further-progressed guilds is only one of the many reasons that people leave guilds, and that tying loot to your guild would give too much power to guild masters and punish people for circumstances that are often outside of their control (what if your work schedule changes and you can't raid anymore? Many hardcore guilds don't allow casual players). There were some more good points made as to why this system would be a bad idea. Still, it's a good thing that Tobold brought this up, because it's a very real issue. Even if tying loot directly to the guild is a bad idea, what can you do to discourage people getting what they need and then leaving for greener pastures?

  • Ties that blind

    by 
    Allison Robert
    Allison Robert
    03.18.2008

    When you show up to Archimonde attempts on a Monday night, you don't really expect much apart from a fun night with lots of wanton death and slaughter, albeit not for Archimonde himself. Killing Archimonde is pretty much out of the question at the moment. He's the kind of type-A boss who likes to demand absolute perfection out of his visitors, and that's not really what we're prepared to offer right now. We are more of an experimentation guild, the type that slaps things together with duct tape and then cheerfully proffers them for inspection, the type of guild that wanders off while important historical events are occurring, absorbed with what's going on with that duck by the pond or an interesting tree. Despite this, or possibly because of it, we've progressed pretty quickly. Too quickly to avoid leaving people behind, according to some, in the wake of an ugly blow-up that happened early in the evening and continued for the rest of the night in a flurry of tells, vent binds, and and anxious messages.All guilds have problems and all guilds have drama; if you read the site you have the opportunity to see a lot of what goes on elsewhere if your own guild isn't host to a ton of trouble. My own wasn't for the most part until last night, and I tend to read Officers' Quarters and Guildwatch with the sense of clinical detachment you might expect from a surgeon's dispassionate survey of a necrotic limb. Not so much so anymore, I think. Guild-ending matters are usually the result of a slow burn you recognize only in hindsight, and when I read of of break-ups it's hard not to think about the names you don't know and wonder who was the whistle-blower, who tried to save the ship, who abandoned it altogether, and who was simply lost along the way. Guilds are fragile families. This will be an interesting week.

  • Breakfast Topic: Is it possible to /gquit gracefully?

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    03.08.2008

    Inspired by this thread on the official forums, I have a pretty simple question: How do you view guild quitting? Is it possible to gquit with dignity? Is it possible to leave behind a guild with no bad feelings and as little malice as possible on the part of the quitter and the guild? Unfortunately, it happens to the best of guilds, sometimes things just fall apart and EVERYONE leaves at once. It's also true that a lot of us know of at least one spectacular /gquit that spawned a multi-page "grab the popcorn" type thread on the server boards. Sometimes it's over loot. Sometimes it's over repeated wipes or perceived lack of skill or dedication on the part of a raid group or raid members. Sometimes it's over emotional issues or personality clashes. Sometimes, even if the /gquit seems relatively benign, there ends up being some underlying problems that come to the surface and explode at some later date, like a ticking time bomb. Now, myself, I believe it's possible. I've seen friendships survive gquits, as much as all the drama that makes it to server boards and blogging sites would suggest that that isn't possible. Sometimes you just need a new experience, or your goals and your guild's goals diverge, and there's nothing wrong with that. With enough grace and aplomb from both sides, you can simply agree to part ways, and go on. Heck, sometimes you can even continue grouping and pooling resources even while you have separate guild tags. Of such things are guild alliances formed! What do you think? Is drama nearly unavoidable when it comes time to /gquit? Who's at fault when it crops up? And how do you avoid it?

  • Breakfast Topic: The great Kara divide

    by 
    Dan O'Halloran
    Dan O'Halloran
    02.02.2008

    Blogger Amava is having a bit of a crisis in his guild. They have just hit Karazhan and the question of who gets in on the 10-man team and who sits out destined to spend the evening begging for a pick up group in Shatt has caused much drama. Amava knows that they have to recruit more healers to make multiple Kara teams, but that will take time. Until then, the core group will have to learn the raid, then rotate in others. But who gets in on the rotation? As Amava put it "simply possessing the Master's Key does not mean you are ready." Standards have to be set, but they, of course, fall only on dps as healers and tanks are going to get in on every run, more or less.Has you guild hit this split? How did they handle it to keep everyone happy, but not coddle the inept? Is Amava's solution the best? Gear checks FTW?

  • Last Week on Massively: WoW-related stories

    by 
    Dan O'Halloran
    Dan O'Halloran
    01.13.2008

    Regular columns dominate this week's listing of WoW-related content on our sister site Massively. You can click on the links below or subscribe to a special WoW-only Massively feed.Behind the Curtain: Immediacy in PvPCraig Withers likes to PvP in a tabletop game, but not WoW. Why not? Read his current Behind the Curtain column to find out what's lacking in Blizzard's version of mortal combat.WAR vs WoW: Keen and Graev compare Keen and Graev's blog has started early in the comparison of World of Warcraft and the upcoming Warhammer Online. See what our own Kyle Horner has to say about what's sure to be a hot topic this year. Another rumor regarding Blizzard's love affair with consolesA recent demo of a new console game resulted in a comment leading to speculation: is WoW coming to a next-gen console near you?Behind the Curtain: More Plot PleaseHow much plot is needed to make an MMO enjoyable? Chris Chester poses that question, and his own answer in his weekly column, Behind the Curtain.Building a Better MMOusetrap: Adventures in babysittingGuilds are an essential part of every MMO. In his Building a Better MMOusetrap column, Dave Moss explores ways that Blizzard and other game developers can make guilds even better.As the Worlds Turn: Ramblings of a mad manAdam Schumacher uses this week's As The World Turns column to present his wish list to Blizzard and other MMO developers detailing what he'd like to see this year in MMOs.MMOGology: Keep it simple, stupidMark Nottke has been playing a lot of Dungeon Runner. In his weekly MMOGology weekly column, he compares the simplistic quest, interface and content to WoW's system and you may be surprised at his conclusions.