Guild Wars 2

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  • Guild Wars 2's living world mid-season finale launches today

    by 
    Bree Royce
    Bree Royce
    08.12.2014

    Guild Wars 2's latest content update, The Dragon's Reach: Part 2, launches today, opening a brand-new explorable area within Dry Top and adding PvP perks. Says ArenaNet, A historic summit is about to take place in the spreading shadow of Mordremoth's advance, but not all of the world leaders have agreed to attend. Can you convince uneasy allies to come together and cooperate, or will lingering tensions spell Tyria's doom? The launch brings to a close the first half of this current living world season; the storyline will resume "this fall. PSA: If you log in while the story update is active and access the story journal, you can unlock the content for your account permanently."

  • Gamescom 2014: Guild Wars 2 outlines convention plans

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    08.11.2014

    Are you ready for a week of gaming news from Germany? Of course you are. Were you worried that Guild Wars 2 might not be part of the festivities? Of course it is. Yes, ArenaNet has gone to Gamescom 2014, complete with chances for fans to win plushies, shirts, and Collector's Editions of the game. The Gamescom events will also include the All-Stars Tournament event. If you're not attending the convention in person, you can still watch the matches on Twitch and follow the developers on Twitter to get in on the giveaway action, assuming you're not too busy with the latest part of Living Story content to notice.

  • One Shots: There's no bear in panda

    by 
    Justin Olivetti
    Justin Olivetti
    08.10.2014

    As much fun as it is to be corrected by know-it-alls who like to huff things like, "You can't call them panda bears; they're not bears, you know!" it's even more fun to say, "Yuh-huh they're bears! And your face also has a ursine visage, especially around the snout." I don't even know why I brought that up. It certainly has nothing to do with our opening screenshot from reader JohnD, who writes, "While starting off with my new Pandaren Monk in World of Warcraft, I came across these delightful Pandaren children, who seemed more than happy to just chat with me and occasionally wave. After a few minutes they quickly ran off -- but not before making my adventures a little more fun!" But they're not bears. Or are they? Yes. No. I don't know.

  • Global Chat: A blast from the past

    by 
    Justin Olivetti
    Justin Olivetti
    08.05.2014

    As many of you know, Massively doesn't really believe in reviews of MMOs, as they are ever-changing and shifting targets. Instead, we've provided impressions and continuing coverage of these games during their lifespans (and even after), which is something that many bloggers also favor. In this edition of Global Chat, we have several hands-on impressions of MMOs both new and old from the blogosphere. What is it like to head back to Asheron's Call after a long time away? Is Guild Wars 2's and Lord of the Rings Online's new content hitting the mark? And what will we miss most of all now that Vanguard has departed? It's all there and more, right after the break!

  • Flameseeker Chronicles: The curse of Guild Wars 2's precursor weapons

    by 
    Anatoli Ingram
    Anatoli Ingram
    08.05.2014

    My wife doesn't play Guild Wars 2 any more. She hasn't exactly made a deliberate choice to leave the game and never come back, but she used to play every day. Some time around the end of season one of the living world story, she started logging in only every week or so, and then finally not at all. She dips in for a few seconds to unlock the new story chapters, but only because I remind her that they're out. This is the first time the two of us have been seriously invested in different MMOs. When she stopped playing GW2 as often, she dived headfirst into Final Fantasy XIV, which is totally understandable because it's a great game and I play it casually myself. Normally I wouldn't consider this development to be article material because people drift away from games they used to love and find new ones all the time, and it's not necessarily a bad thing. But this wasn't a natural split: When I told her about all of the cool story stuff happening in season two, my wife's response was, "That sounds neat. Has ArenaNet implemented precursor crafting yet?"

  • Part two of Guild Wars 2's Dragon's Reach lands on August 12th

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    08.05.2014

    Ready to dive further into Dry Top in Guild Wars 2? You'll be able to do so in a week. ArenaNet has just put out a new teaser video announcing the next part of Season 2's Living Story, The Dragon's Reach: Part 2. It goes live on August 12th, and while the Elder Dragon Mordremoth advances, not all of the leaders of Tyria's factions are willing to work together to fight this threat. Of course, we know you're here to analyze what you can from the trailer. So jump on past the cut and do just that. It promises plant-based hijinks, but let's be honest: You probably guessed that. But there's a bit more going on, and you... well, you'll see. We'd hate to spoil the whole surprise, after all.

  • Perfect Ten: Why MMOs need to give up their dragon addiction

    by 
    Justin Olivetti
    Justin Olivetti
    08.02.2014

    If a genie ever appeared to grant me three wishes, I would not hesitate. I would not be selfish by asking for more wishes or focus on my own well-being. No, I would think of you all when I said, "Mr. Genie, I want you to eliminate all Elves from MMOs, preferably via boiling acid. I want you to make all online giant spiders obey the cube law. And I want all developers to be stricken with a specific form of amnesia that will make them forget, now and forever, that dragons are a thing." You're welcome in advance, online gamers. Yes, I will gladly take up the mantle of your king and protector. Dragons are not cool. Dragons have never been cool. And yet, for some reason unknown to me, MMO developers lose their collective minds over the fire-breathing lizards. They're not just a trope that infests MMOs to the detriment of original storytelling and world building; they're cheesy villainous centerpieces that devs prop up while deluding themselves that the other couple of thousand MMOs aren't doing the same thing. MMOs need to give up their dragon addiction, and I am not short on reasons why. I am also so dead serious that dragons need to go that I'm contemplating getting a chest tattoo of one just so that I can laser removal it right off the next day.

  • Guild Wars 2 launches part one of The Dragon's Reach today

    by 
    Bree Royce
    Bree Royce
    07.29.2014

    It's Tuesday, so you know what that means: Another installment of Guild Wars 2's living story is here. Today, ArenaNet releases The Dragon's Reach: Part 1. "The third episode in this second season of Living World sees the whole of Tyria now threatened by the Elder Dragon Mordremoth," says the studio. "Attacks by Mordremoth's minions have stretched ever-farther, from the arid Maguuma wastes to the Timberline Falls and the heart of Kryta. [...] Now the threat is making itself felt in the far reaches of Ascalon. The charr in the Iron Marches have witnessed an outbreak of Mordremoth's corruptive power, and they're in need of your aid!" Massively's GW2 expert Anatoli Ingram wrote in-depth about the lore behind this episode last week, and we've included some new screenshots and the trailer below.

  • Global Chat: Doom and WAAAGH!

    by 
    Justin Olivetti
    Justin Olivetti
    07.22.2014

    It's time for our second edition of Global Chat, the column that scours the blogosphere (or blogorama if you prefer) for engaging insights, intelligent essays, and whoopie cushion goofiness. We had a good response to our first column, so I'm glad you all want to hear more about what bloggers are saying regarding MMOs! In this week's edition, we'll look at Warhammer Online's fatal flaw, adventure through Neverwinter's foundry missions, and speculate on the status of a certain Norrathian sandpark. Remember that it's not all doom and WAAAGH! in this community; it's excitement and cherished outings as well!

  • Flameseeker Chronicles: Introducing Guild Wars 2's Dragon's Reach

    by 
    Anatoli Ingram
    Anatoli Ingram
    07.22.2014

    Today's edition of the Flameseeker Chronicles is a little bit special. We've got the teaser trailer for Guild Wars 2's next living world release, The Dragon's Reach: Part One. We've got some sweet screenshots provided by ArenaNet to feast your peepers on: aw, yeah. And if that's not enough, I got the chance to chat with Associate Game Director Steven Waller about next week's episode. Check out the video, and then read on!

  • Last Week on Massively: Crime and punishment in Elder Scrolls Online

    by 
    Alex Ziebart
    Alex Ziebart
    07.21.2014

    This post originally appeared on Massively from Editor-in-Chief Brianna Royce. At the end of every week, we round up the best and most popular news stories, exclusive features, and insightful columns published on Massively and then present them all in one convenient place. If you missed a big MMO story last week, you've come to the right post. The Elder Scrolls Online enjoyed another big reveal week, this time from its throne at QuakeCon, as it launched on Steam and announced new zones as well as a new system for active world PvP and criminal justice that embraces players' compulsive kleptomania. Massively ESO expert Jef Reahard examined some of the proposed updates in his Tamriel Infinium column. Read on for a look at the rest of this week's top MMO stories.

  • EVE Evolved: Stepping through the EVE Gate

    by 
    Brendan Drain
    Brendan Drain
    07.20.2014

    Though EVE Online is often lauded for its rich decade-long player history full of wars and complex political dealings, the NPC storyline and New Eden's ancient backstory have always held my fascination. I started playing in early 2004 after reading dozens of fiction chronicles and mock scientific articles on the EVE website that painted the picture of a real living universe where incredible things could happen. Sure enough, my first years of play were punctuated with compelling live events and storyline arcs like the Crielere research project that led to the development of cloaking devices, the theft of a Federation Navy titan by Serpentis pirates, and the Blood Raiders taking over Delve. CCP has frequently stated that its goal with EVE is to create the ultimate sci-fi simulator, and the core of a compelling sci-fi setting is a living universe that grows and changes. The best sci-fi TV shows are those with a constant cycle of revealing compelling mysteries and then solving them and of encountering escalating challenges to be overcome. EVE has done this extremely well a few times in its life, such as with the release of wormholes or when the Sansha incursions events were kicking off, and each time the concurrent player numbers have spiked. Guild Wars 2 has shown the power of an evolving living storyline to get people into the game and keep them actively playing in the long term, something that should be the norm for MMOs and that EVE Online could take much greater advantage of. In this edition of EVE Evolved, I look at some of the big NPC mysteries revealed in EVE Online's decade-long history and ask why they were abandoned and where they could go now.

  • Jukebox Heroes: Guild Wars Eye of the North's soundtrack

    by 
    Justin Olivetti
    Justin Olivetti
    07.15.2014

    The final Guild Wars soundtrack not only took the first game out in style but instantly became one of the best of the series to date. I'm not willing to put it above Prophecies, but it's not too far behind, either. As a whole, it's a wonderful symphonic journey through new lands and new themes, and just about every track is quite listenable. You can't deny that this is Guild Wars to its very core, as composer Jeremy Soule only adds on to the franchise's legacy rather than supplants it with a different direction. Even so, it represents a mastery that wasn't quite there in past albums. If I listened to this soundtrack without knowing its source, I would have pegged it as a major motion picture release rather than a video game with angry bears. It was definitely a difficult score to pick a mere six examples from; I'd recommend that soundtrack enthusiasts listen through its entirety. For a Guild Wars 2 player, it's really interesting to go back and hear the early versions of tracks that Soule would later reprise for the sequel.

  • Flameseeker Chronicles: The true nature of Guild Wars 2's Sylvari

    by 
    Anatoli Ingram
    Anatoli Ingram
    07.15.2014

    Remember last week, when I made a comment about how neat the little touches in Guild Wars 2's Gates of Maguuma release are? Stuff like a vine poking at a waypoint in Dry Top and making it spark? Hey, it was actually kind of cute! Aww, the big fella probably doesn't know what a waypoint is. Maybe he's hungry. Those aren't for snacking on, you silly vine. Right. Well, hide your Miracle-Gro because more vines are now spreading eastward across the waypoint network. As of this writing they've gotten as far as Lion's Arch, which as we all know hasn't seen enough trouble lately. Some of them have even fully entangled the floating waypoint doodlehoppers, growing larger in the process. So I may have been right about the snack part, but that doesn't exactly bode well. What exactly is going on?

  • Guild Wars 2 launches Entanglement today

    by 
    Bree Royce
    Bree Royce
    07.15.2014

    Guild Wars 2 fans, prepare yourselves for some tangly living world action today as ArenaNet launches Entanglement, episode two of the ongoing second season of the game's story content. Players will continue the established plot arc that has them joining a now-familiar cast of NPCs in the newly opened zone in the Maguuma Wastes. The lethal, fast-growing vines that have plagued the Brisban Wildlands have begun to spread. Word reaches you of trouble in the town of Prosperity, where the asuran prodigy Taimi was left alone to research the threat. Get back to Prosperity, meet up with Braham, and check in on Taimi. [...] There are secrets hidden within the newly revealed area of Dry Top, just waiting to be discovered. Learn more about the mysterious denizens lurking beyond Prospect Valley and come face-to-face with never-before-seen foes. Follow the trail you picked up in the last release and continue your search for the ley line hub. Stay wary! In Dry Top, danger and discovery go hand in hand. Don't forget that if you can't play the episode in the next two weeks, you can log into the game and save the episode for a later date. ArenaNet has also released new screenshots for the event's launch; enjoy them below.

  • Vote for your Guild Wars 2 International All-Stars tourney reps

    by 
    Jef Reahard
    Jef Reahard
    07.10.2014

    ArenaNet and Twitch are joining forces to bring you the "first-ever truly global" Guild Wars 2 competition. It's going down at Gamescom 2014 and it's called the Guild Wars 2 International All-Stars Tournament since it matches players from North America, Europe, and China. Fans can choose their regional representatives via a voting drive that starts today, and the winners will receive all-expenses paid trips to Germany to compete.

  • Raptr's Most Played PC list shows strong start for WildStar

    by 
    Shawn Schuster
    Shawn Schuster
    07.10.2014

    Raptr has released its Most Played PC Games list for June 2014 and we spot six MMOs gracing the company's list this time around. As no surprise to anyone, World of Warcraft still dominates in the number 3 spot, behind League of Legends and Dota 2, but we also see WildStar's debut at number 6. World of Tanks, Final Fantasy XIV, Guild Wars 2, and The Elder Scrolls Online finish out the remaining MMOs on the list. Interestingly enough, The Elder Scrolls Online's hours played were nearly cut in half from May to June, and Star Wars: The Old Republic was bumped from the list entirely. It's important to note that these rankings are only based on hours played by those who use Raptr for each play session. Check out the complete infographic and press release after the cut. [Source: Raptr press release]

  • Guild Wars 2 selling well in China [Updated]

    by 
    Jef Reahard
    Jef Reahard
    07.10.2014

    Chinese MMO players love Guild Wars 2, according to an NCsoft census that was translated on Reddit. The two-year old fantasy MMO has eclipsed 3.8 million Chinese users, which indicates far faster growth than the game has exhibited in the rest of the world. The title launched in August of 2012 and topped the 3.5 million sales mark a year later. China's 3.8 million sales happened in just two months. GamesIndustry.biz posits that GW2's Chinese success is an indication of a lucrative and untapped market for Western developers as well as evidence that buy-to-play business models can succeed in an area dominated by F2P. [Thanks 7BitBrian!] [Update: ArenaNet has disavowed these numbers as of July 11th. "We'd like to clarify recent news of GW2 China sales: it's inaccurate, from a Chinese fansite, and they could be estimating characters," the studio said via Twitter. Thanks to Martin for the tip.]

  • Global Chat: Being the bad guy

    by 
    Justin Olivetti
    Justin Olivetti
    07.08.2014

    As an MMO enthusiast blog, Massively has always had a special appreciation of the dedicated (and unpaid!) writing that gamers put out on their own blogs every day. Every week there are dozens if not hundreds of terrific posts on MMOs out there, and since I'm the resident loon here who reads pretty much all of them, I decided to start up a biweekly column to point you in the direction of some of the best discussions going on in the blogosphere. We'll see posts on specific games and general topics, geeky gushings and zany rantings. For our inagural edition of Global Chat (yes, I'm recycling the name from a long-dormant feature on this site), we'll take a look at how outfits tie into identity, surviving MMOs as a chicken, a requiem for a gold farmer, and so much more!

  • Flameseeker Chronicles: Guild Wars 2's Gates of Maguuma is a leap forward

    by 
    Anatoli Ingram
    Anatoli Ingram
    07.08.2014

    A few months passed between season one of Guild Wars 2's living world story and the start of season two, and the first content release of the new arc was going to have to make a big splash, no matter what it turned out to contain. Fans grumbled warily about the chances of being asked to repair road signs for weeks while waiting for the meat of the story, and ArenaNet played its cards close to the vest. Teasers, speculation, and season one recaps were all we had to quench our thirst for GW2's second season. We were parched, moving endlessly through a vast wasteland of -- wait, there's a metaphor here. Hold on, it's coming to me. Anyway, we've been delivered to an oasis: The Gates of Maguuma are open, and we've taken our first steps into a new region of Tyria. Along with several other media representatives, I was invited to take a developer-led tour of the new Dry Top zone and story content. Does it live up to the anticipation? The answer necessarily contains spoilers, so read on at your peril, mortal.