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  • Flameseeker Chronicles: Preparing for the Mad King in Guild Wars 2

    by 
    Elisabeth
    Elisabeth
    10.23.2012

    By now, Lion's Arch probably looks a little different than we're used to. It had already taken on a decidedly ghoulish cast in Guild Wars by Friday, so I guess the Mad King's influence shifted by a few calendar days over the course of the 250 years between Guild Wars and Guild Wars 2. Longtime fans of the original game don't need a lot of convincing to get anxious for the fulfillment of the spooky foreshadowing that's been going on for the past week or two. For those of you whose knowledge of Tyrian lore is either developing or a wee bit rusty, let's take a look at what's in store. Let us begin with a question. Why can't you borrow money from a Dwarf?

  • Flameseeker Chronicles: Forging your Guild Wars 2 legend(ary weapon)

    by 
    Elisabeth
    Elisabeth
    10.16.2012

    The ArenaNet developers weren't messing around when they plotted out the process of obtaining the most prestigious weapons in Guild Wars 2. Legendary weapons require a considerable expenditure of in-game time, items, and gold. A month and a half after launch, legendaries are starting to pop up here and there, but they're by no means common. We haven't even seen all of them unlocked yet as far as I know. My playstyle (concurrently leveling multiple characters, frequently re-doing content with friends, and generally hopping about from interest to interest) and play time (there's not as much as I'd like, ever) don't make me optimistic of getting a legendary any time soon. Maybe you've got significantly more willpower (extraordinarily likely) and time than I do. Let's take a look at acquiring a legendary of your very own.

  • Flameseeker Chronicles: Environmental weapons in Guild Wars 2

    by 
    Elisabeth
    Elisabeth
    10.09.2012

    Environmental weapons were one of the early aspects of Guild Wars 2 that ArenaNet could talk up and players could get excited about. They were kind of the poster child for the interactive world that ArenaNet has been building, so we as fans heard about picking up rocks, boulders, and buckets of water many times. However, rocks, boulders, and buckets of water won't nearly do for defining the scope of environmental weapons in Guild Wars 2. The team went kind of nutso in creating items, forms, and stationary weaponry to change how users interact with the world. Sometimes that interaction falls well short of the mark, but when it works, it's particularly beautiful.

  • Flameseeker Chronicles: My Guild Wars 2 wishlist

    by 
    Elisabeth
    Elisabeth
    10.02.2012

    Having hit level 80 on one character, finished the personal storyline, delved into dungeons, been handed my backside in PvP, conquered keeps in WvW, and run around like a chipmunk on crack with multiple alts, I feel that I am totally in a position to pass absolute judgment on Guild Wars 2. Well, I've at least had enough time to draw some firm opinions about the game. There are a lot of things I like, but there are also things I wish were different. This is by no means a conclusive list of those things. What are they? You'll never know unless you skip below the jump. Go on. You know you want to.

  • Flameseeker Chronicles: Guild Wars 2 dungeons and dungeon talk

    by 
    Elisabeth
    Elisabeth
    09.25.2012

    I finally had enough time set aside to head into a dungeon this weekend. We made it through the Ascalonian Catacombs story mode with considerable grace, and I'm hoping to progress through each story mode before doubling back to start on explorable versions. Having made more than 60 silver in coin and drops (and only losing a small handful to a single armor repair after the dungeon), I feel a bit better about the currency gain throughout the game. I've heard plenty about people giving up on certain explorable branches of certain dungeons because they were effectively losing gold due to armor repair costs, but I can't really speak to that yet.

  • Flameseeker Chronicles: The long haul in Guild Wars 2

    by 
    Elisabeth
    Elisabeth
    09.18.2012

    I hear a lot of Guild Wars 2 players talk about level 80. I hear, specifically, a lot of Guild Wars 2 doubters talking about level 80. Surely, surely, if the level cap could be hit in mere days (or for those of us well behind the vanguard, mere weeks), then the game must be content-light? Surely, surely, that would mean that the real game was "endgame"? Nope. Don't get me wrong; hitting the level cap is significant. It's cool. Your character strikes a pose (you know, the same one he has struck literally scores of times before at each and every level-up). Your character says a catch-phrase. You feel good. But in terms of actual gameplay, I can think of very little that is less significant.

  • Flameseeker Chronicles: Your Guild Wars 2 mileage will vary

    by 
    Elisabeth
    Elisabeth
    09.11.2012

    There's been a good deal of talk, here in the early days, about the level and experience curve in Guild Wars 2. A great many people are tackling the game in a great many ways, which leads to a tremendous variety in folks' perception of the leveling curve. There are a few of ways that your experience gain might not match up to your desired or expected level. These ways mostly deal with feeling underleveled for storyline content and zone progression. As I said, everyone's moving through the game differently: Some folks made a point to run around major cities right of the bat to tuck a few safe levels under their belts, while others made a beeline for personal story content, and others still (and I count myself in this category) are stumbling this way and that through content with all the focus and willpower of a drunken goldfish.

  • Flameseeker Chronicles: Guild Wars 2's launch week in review

    by 
    Elisabeth
    Elisabeth
    09.04.2012

    It's been quite the week in the world of Guild Wars 2. Launch, issues, near-daily server updates, fixes, and launch parties have likely kept the entire team high on adrenaline and low on sleep. If you're one of the folks in attendance at one of ArenaNet's launch parties, you likely saw a lot of very tired but very happy people. If you're not hounding the Guild Wars 2 Twitter account or subreddit, it's easy to miss a lot of communication, and even if you do, it's a lot to sort through. So what's been going on? A great deal.

  • Flameseeker Chronicles: Tips for your first outing in Guild Wars 2

    by 
    Elisabeth
    Elisabeth
    08.28.2012

    Welcome to Tyria, adventurer! This is the long-awaited launch day for Guild Wars 2. If you pre-purchased or pre-ordered the game, you've had a while in the world already. If not, then put on your best adventuring cloak and be sure to grab a spare handkerchief! For those of you who haven't been following the game with the feverish eyes of a true fanatic, here are some things to keep in mind when you first strike out in Tyria.

  • Flameseeker Chronicles: The end of an era for Guild Wars

    by 
    Elisabeth
    Elisabeth
    08.21.2012

    The countdown on Guild Wars 2's official site has ticked away to almost nothing. The Guild Wars 2 community is getting increasingly anxious, and at the same time, the Guild Wars community is getting increasingly sappy. Tapping into both of those sentiments, ArenaNet set up a celebration that started this last weekend and will run until August 30th. The celebration, called Wayfarer's Reverie, gives players a chance to celebrate their time spent in Guild Wars and rewards them, at the end, with a Tormented weapon, which, depending on their Hall of Monuments progress, could give them up to two points.

  • Flameseeker Chronicles: Waiting for Guild Wars 2

    by 
    Elisabeth
    Elisabeth
    08.14.2012

    There are two weeks left until the official launch of Guild Wars 2. That's a little nutso because a significant portion of my (and a great deal many other folks') energy in last few years has been dedicated to anticipating the game. Seeing it live will be something of an adjustment. I keep wanting to talk about memories of development and standing in lines at PAX and meeting devs and other fans as a way of describing my involvement with this game up 'til this point. I sometimes feel that that's odd, saying that the most exciting part of following Guild Wars 2's development has been the people I've met rather than the game that we're all congregating around. ArenaNet seems to agree with my take on things, though, if global brand manager Chris Lye can be trusted. He says of ArenaNet, "We're not a video game company; we're a community building company. We just happen to have one of the coolest ways to build a community, which is through a video game." Be it trite or not, I find that that kind of statement aligns nicely with the reason I, someone who plays MMOs largely for the sense of shared experience, have enjoyed Guild Wars 2 and its community so much.

  • Flameseeker Chronicles Extra: A brief history of Guild Wars 2's Tyria, part two

    by 
    Elisabeth
    Elisabeth
    08.09.2012

    Earlier this week we started looking at the history of everything leading up to Guild Wars 2 in what is probably a grave disservice to the lore writers at ArenaNet. When we left off, the Charr and humans were still bickering over Ascalon, players had just saved the world at the end of Prophecies, and there were still some 253 years left before the start of Guild Wars 2. Now it's time for the events from Eye of the North through Guild Wars Beyond and into the present day. This lore overview isn't even pretending to be all-encompassing, but it might help you understand what the dragon nonsense is about and what's going on with the world you're stepping into. Except where events had exceptional impact, we'll largely ignore what's going on in Cantha and Elona, or else we'd need two whole more posts. I hope it goes without saying that there are lore spoilers ahead, as well as Eye of the North, Guild Wars Beyond, and companion novel (Ghosts of Ascalon and Edge of Destiny) spoilers. You have been warned.

  • Flameseeker Chronicles: A brief history of Guild Wars 2's Tyria

    by 
    Elisabeth
    Elisabeth
    08.07.2012

    I see a lot of questions about whether or not people who want to play Guild Wars 2 should jump into the original in the (increasingly diminishing) time left before launch. I don't think there's really a one-size-fits-all answer to that question. For those of you who are worried about missing a bunch of lore and history, however, I can do a little to help with an introduction to Tyria, its history, and the events leading up to Guild Wars 2. This won't be exhaustive (see the word brief in the title?), but it might help you understand what the dragon nonsense is about and what's going on with the world you're stepping into. Except where events had exceptional impact, this focuses mostly on what happened in the continent (not the entire world) of Tyria. I hope it goes without saying that there are lore spoilers ahead, as well as Guild Wars campaign spoilers.

  • Flameseeker Chronicles: Guild Wars 2 skill points, traits, and you!

    by 
    Elisabeth
    Elisabeth
    07.31.2012

    There comes a time in every Guild Wars 2 adventurer's life when her progression begins to go through certain, well, changes. These changes begin when an adventurer reaches level 5, and they get even more pronounced when she hits level 11. It might feel confusing and embarrassing; suddenly, you've got red exclamation marks on your hero panel and a nearly uncontrollable urge to allocate your skill points. Your skill bar starts to fill out. It's OK. It's totally natural. You'll have questions. Where do utility skills come from? Which skills do you take, and in what order? What if you give your first point to the wrong trait line?

  • Flameseeker Chronicles: Guild Wars 2's Legacy of the Foefire

    by 
    Elisabeth
    Elisabeth
    07.24.2012

    This Guild Wars 2 beta was possibly more exciting for me than any of the previous ones. It was bigger in pretty much every sense -- more areas, more races, more PvP, more people. It was still rife with its fair share of technical issues, but those issues did not seem to really define the norm. And most importantly, it was the last one, which left each experience flavored with the subtle taste of anticipation. What did you get up to? I'd hope some of you who aren't quite as comfortable with structured PvP took this last opportunity to get in and give it a go while the scene is (theoretically) as open and easy to join as possible. If you did, you probably ran into the Legacy of the Foefire map. If you didn't, here's a bit about what you missed.

  • Flameseeker Chronicles: The game at the end of Guild Wars 2

    by 
    Elisabeth
    Elisabeth
    07.17.2012

    Let's hear it for information! Last week ArenaNet developers Eric Flannum and Colin Johanson streamed a "TAD talk" (that apparently stands for The ArenaNet Developers, but I prefer to think it's something along the lines of Truthy And Designerrific or The Answer Dump) about endgame in Guild Wars 2. There was some pretty neat stuff. This, as a necessity, pretty much all relates to PvE. Sure, you could argue that PvP is endgame, as in it's something-to-when-you-are-level-80, but when you consider the way that PvP works in Guild Wars 2, it's actually something you do anytime you like. That might be all the time; that might be none of the time. So PvP and WvW will always be waiting there with open arms for you when you need to spice up your in-game life. They are constant. You don't fight your way up to level 80 and then think, "Gee, I'm competitive in PvP now!" That's part of ArenaNet's design philosophy. The team has a stated goal of not wanting to change the game drastically for endgame. If you're at the point in time that's marked "endgame," you've ostensibly enjoyed the game for the last 80 levels (otherwise, why on earth would you not quit?), so what ArenaNet doesn't want to do is suddenly give you something completely different to fill your days. That leaves some people feeling like there is no endgame because the endgame in Guild Wars 2 is strikingly similar to the rest of the game.

  • Flameseeker Chronicles: Bigger on the inside

    by 
    Elisabeth
    Elisabeth
    07.10.2012

    I think that storytelling is where we see one of the most significant changes between Guild Wars and Guild Wars 2. It isn't that the original story sucked, necessarily; it's just that it was woefully single-dimensional and unchanging. Each Guild Wars campaign has slightly different starting quests for each profession, but you're eventually caught up by the current, and everyone goes whooshing along to the culmination. Factions spiced things up a little by allowing you to choose whether you wanted to befriend the Kurzicks or Luxons first (although there wasn't really any permanence to that choice, as you could still effectively follow both routes -- and had to, eventually, if you wanted to unlock the associated Protector and Guardian titles). Nightfall got a little more daring by making you choose between companions and ultimately story paths. Even better, you had to finish the campaign before you could undo the illusion of permanence. Guild Wars 2 is way beyond that.

  • Flameseeker Chronicles: Slow news week for Guild Wars 2

    by 
    Elisabeth
    Elisabeth
    07.03.2012

    I've had it up to here, ArenaNet. We, your community, are dying for some real information. You can't keep putting out flimflam posts and expect us to be happy. We've given you our money, for goodness' sake, we deserve a -- Release date, you say? August 28th, you say? Well then.

  • Flameseeker Chronicles: What to do when zombies chew your face off

    by 
    Elisabeth
    Elisabeth
    06.26.2012

    I've been having something of a Guild Wars renaissance of late. Part of it has to do with a few friends getting into the game again (mostly for Hall of Monuments reasons), and part of it has to do with having time to breathe, which means time to play Guild Wars. Mostly, I feel, it has to do with the sound of time's wingèd chariot hurrying near: I know that after Guild Wars 2 releases, the likelihood of going back to the home I've made in Guild Wars is pretty slim. Sure, it'll still be there, and diehards like me will still be logging in, but the stage will have a new star (if, in fact, it doesn't already), and that's kind of sad. So I'm taking what time I have to enjoy Guild Wars as thoroughly as possible. And that's how I found myself dashing madly through the Shards of Orr.

  • Flameseeker Chronicles: Nostalgia ain't what it used to be

    by 
    Elisabeth
    Elisabeth
    06.19.2012

    Remember when the Pale Tree was just an odd little sapling? When "Kodan" was just the Dwarven Recruitment Officer in Gunnar's Hold? The original Guild Wars is riddled with memories for me. I may have spent only a paltry 2,500 hours in-game, but they've been superbly full hours. I had two big surges of nostalgia this past week: once when I was hip-deep in the Fissure of Woe and remembered how utterly awesome I'd felt the first time I got a Chaos Axe drop, and again as I ran through the hall of burning trees in the third level of the Cathedral of Flames and thought about the countless times I'd run through there on my Smite or 600 monk, buddied up with my best friend and dropping the Enchanted Weapons like flies. I can't wait to have that kind of nostalgia in Guild Wars 2.