h1z1

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  • SOE Live 2014: Thursday keynote liveblog announces EQ and EQII expansions, more

    by 
    MJ Guthrie
    MJ Guthrie
    08.14.2014

    Are you looking forward to getting a hint of what's to come for your favorite SOE games this next year? SOE Live's Thursday keynote has just kicked off, and SOE notables like John Smedley are taking the stage to give fans a hint of the announcements coming over the course of the weekend. We're here live to give you the scoop directly from the devs, and we'll be keeping this post updated as it progresses. You can also can watch the presentation streamed live below. Keynote announcements on Friday have all the juicy details, so don't miss them! Four awards for Player Studio: Highest creator - BeastBuster with over $25,000 to date; Most Prolific creator - Rollen; Most Improved Creator - Jerry "Rawl" Dechant; and Most inspirational - Neko Zero. Player Direct awards -- you can see all full-length film on the official site. H1Z1 is coming out on the PS4. The Play it Forward initiative is gamers helping others, in game or in life. Tournaments: Prize money on the line for participants. Dragon's Prophet is introducing a new system where you find and raise dragon hatchlings. EverQuest is introducing a new category to Player Studio. EQ working on a new advanced looting feature. EQ's next expansion is The Darkened Sea. EverQuest II's 10th anniversary in November, the 11th expansion Alter of Malice is launching on 11/11. New classes for EverQuest Next will be announced tomorrow. A touching video tribute to EQII's Ribbitribbit was presented. SOE encouraged support for AbleGamers, Gamers4Life, and Military Gamers.

  • SOE Live 2014: Studio to stream convention for free

    by 
    Justin Olivetti
    Justin Olivetti
    08.12.2014

    SOE Live's streaming schedule is up for this week's convention on the official Twitch channel, and fans of the studio have a very good reason to check it out: It's totally free. SOE announced today that players will not need to spend any money to watch the convention's 20-plus hours of livestream coverage. The stream will begin on Thursday evening at 10:00 p.m. EDT and continue off and on through Saturday night. If you really insist on giving SOE money for this, however, the studio will bow to your demands. SOE is selling a SOE Live Digital Pass upgrade that will deliver to the buyer a 7-day Landmark beta key, a Twitch chat badge, several emoticons for the Twitch channel, and in-game items for both H1Z1 and PlanetSide 2.

  • H1Z1 graphics programmer hints at other weather types

    by 
    Justin Olivetti
    Justin Olivetti
    07.12.2014

    SOE Graphics Programmer Ryan Favale is the target of a new H1Z1 video. In it, he discusses the games that he's playing, notable bugs, and his role on the upcoming zombie sandbox. Favale said that he's primarily working on the dynamic weather system. "That's my main job on H1Z1, to bring as many weather conditions and effects and environmental immersion as possible," Favale said. He teased the possibility of hurricanes, tornadoes, and dust storms, but didn't promise that they'd make them into the game. You can watch the video after the break.

  • SOE teases H1Z1's dynamic weather

    by 
    Bree Royce
    Bree Royce
    07.10.2014

    We all know that the most important thing to your MMO immersions when you're neck-deep in zombies and dastardly corpse-looting player-killers is whether you can wear a t-shirt in a blizzard with impunity. Worry not, roleplay fiends, for SOE has today teased its dynamic weather system for upcoming survival MMO H1Z1 via a septet of screenshots that show the effect of changing seasons on the environment. Enjoy!

  • SOE Live player panels include support for military gamers

    by 
    Justin Olivetti
    Justin Olivetti
    07.08.2014

    SOE Live posted its list of player panels today for its convention, with topics ranging from supporting military gamers to fansite management. The full list is as follows: Friday, August 15 11:00 am - 12:00 pm -– EQ2U & Dragon's Armory 12:00 pm - 1:00 pm –- Live Together, Die Alone: Surviving H1Z1 as a Group 1:00 pm - 2:00 pm –- Inter-Outfit Operations in PS2 3:00 pm - 4:00 pm –- Become Your Character: Tricks and Tips for Cosplay 5:00 pm - 6:00 pm –- Military Gamers: Taking Care of Each Other Saturday, August 16 10:00 am - 11:00 am -– Social Media/Steaming & Fansites 12:00 pm - 1:00 pm -– Effective Guild and League Management 1:00 pm - 2:00 pm –- Improving Your EverQuest 2:00 pm - 3:00 pm –- DCUO – Advanced Raid Tactics 2:00 pm - 3:00 pm –- The New Conglomerate 3:00 pm - 4:00 pm -– Hardcore Decorating in EQII 4:00 pm - 5:00 pm –- EQII Game Macros, ACT Triggers, and You!

  • H1Z1 releases E3 gameplay demo

    by 
    Bree Royce
    Bree Royce
    06.30.2014

    Unless you were personally at E3, you didn't get to see the H1Z1 gameplay demo shown to the media, but SOE rectifies that injustice today with a new video in which Senior Designer Jimmy Whisenhunt walks viewers through a version of the same demo shown at the con. Clocking in at over 11 minutes, the video demonstrates resource acquisition, crafting, driving, scavenging, archery, dynamic weather, and more gameplay elements. You know -- killin' baddies, choppin' trees, just a day in the life of a dude with a rusty jeep and a zombie plague chasing him down.

  • H1Z1 working hard on Steam early access prep

    by 
    Justin Olivetti
    Justin Olivetti
    06.28.2014

    SOE Technical Director Tom Schenck penned the first dev blog for H1Z1 yesterday, saying that the team is in overdrive preparing the title for its debut on Steam Early Access. However, in regard to a specific date as to when H1Z1 will be publicly available, Schenck wasn't sharing. Schenck said that the team is strongly focusing on getting the antagonists to look and play the part: "High priority on our Early Access feature list is polishing group behavior and tuning Emergent AI systems to the entire ecosystem. Our AI team is going nuts regulating interactions for all of the NPC characters in the game including zombies, deer, wolves, and more." Other stated priorities for the team right now include fine tuning melee combat, maxing out performance, and bug hunting.

  • Smedley plays H1Z1 on Steam, talks early access

    by 
    Jef Reahard
    Jef Reahard
    06.19.2014

    John Smedley tells Reddit that he has played H1Z1 on Steam. "It's our first step toward early access launch," he writes, though the date is still up in the air. "We don't mean to be coy about the date," he says. "We just realized after that initial date it would be smarter to announce it after our feature list was complete. So expect to hear more on the date fairly soon." Smedley also mentions a few features that the dev team is currently working on, including bow crafting, "shooting a deer in the eye with the bow," and more. [Header image by H1Z1Jane via SOE]

  • E3 2014: Hands-on with H1Z1

    by 
    Andrew Ross
    Andrew Ross
    06.11.2014

    I'm coughing. My head hurts. I'm tired, hungry, and thirsty. I'm not hearing things anymore, but when I close my eyes for too long, I feel disoriented. And this was before I got my hands on H1Z1! I'm sick at E3, but well enough to see through some spin while looking at a winner. If you're tired of hype, false promises, and pay-to-play alphas, come read between the lines with me as I recount the experience of my H1Z1 demo.

  • E3 2014: SOE's evil ways on display in this H1Z1 teaser

    by 
    Jef Reahard
    Jef Reahard
    06.09.2014

    SOE has taken the wraps off "My Evil Ways," a new trailer for zombie sandbox H1Z1. The clip is comprised of gameplay footage and seems to endorse the kill-or-be-killed mentality that typically permeates apocalyptic fiction. View it in full after the break!

  • H1Z1 floats possible server rulesets

    by 
    Justin Olivetti
    Justin Olivetti
    05.30.2014

    A short Reddit post from SOE revealed a few possible server rulesets that the team has been discussing for H1Z1. While these aren't set in stone, it is an interesting peek into the possibilities of both official and player-run servers. The possible server rulesets include: Hardcore ruleset (wipes all ownership and recipes upon death) PvP vs. PvE Military weapons toggle Guns toggle (melee/bows only server) Roleplay (VOIP attracts zombies and other tidbits) World chat vs. area chat Hardcore ruleset #2: Starvation! (food and water consumption are much higher) Hardcore ruleset #3: Zombies and wolves are deadlier, faster, and hardier Base destructibility (easy, hard, not at all) SOE also indicated that it would be possible to create rulesets that mix-and-matched between these ideas.

  • Special H1Z1 livestream event going on right now

    by 
    Justin Olivetti
    Justin Olivetti
    05.15.2014

    SOE is planning a special livestream event covering H1Z1 starting at 2:00 p.m. EST today. President John Smedley tweeted, "It's a surprise. It's entirely live. Its either going to be epic awesome or epic fail. Either way it will be worth tuning into. Either way, it's not going to bore you." You can watch it on H1Z1's Twitch channel or after the jump.

  • SOE's Jimmy Whisenhunt on the paranoia and potential of H1Z1

    by 
    Justin Olivetti
    Justin Olivetti
    05.09.2014

    What's more dangerous to your survival after the apocalypse: undead abominations or your fellow humans? OK, that's certainly not a new question in the zombie gaming genre, although it's not going to stop H1Z1 from asking it. In fact, there's a haze of extreme familiarity that's settled around this title, even though it's the first full MMO on this scale to tackle a zombie survival sandbox. Is it almost too familiar for its own good? Will that familiarity be an asset or a drawback? Is SOE merely trying to cash in on the DayZ craze without trying much new? Or are these assumptions blinding us to the grander plan? To get a better feel for H1Z1, we got on the phone with Senior Designer Jimmy Whisenhunt. To start off, Whisenhunt gave us a quick summary of the game for those who aren't clued in to the whole. H1Z1 is a post-apocalyptic survival MMO that's more focused on physicality than stats. So instead of needing to level up, you'll find your initial challenges will be things like foraging for food, finding a shelter, building a campfire, and getting your hands on a weapon because everything wants to kill you. And when Whisenhunt says "everything," he means not just zombies but the environment, infection, weather, wildlife, and even other players.

  • Rust, H1Z1, and the emerging 'survival MMO' genre

    by 
    Andrew Ross
    Andrew Ross
    05.08.2014

    I'm naked and alone again, but that's OK. After having to level up in other games a million times, deal with boring tutorials, repeatedly turn in quests that add no value to my play time, and then watch as my guild slowly bleeds members to the next MMO asking us to repeat the whole ordeal, "naked and alone" is actually nice. Well, maybe just the naked part. And that, my friends, is the horror-survival/post-apocalypse genre. I love MMOs, but recent themeparks and building games have left me wanting something a bit more dangerous but still not a pointless murderfest. For the most part, these games are less about levels and quests and more about finding items to make sure you don't die. Hunger meters, diseases, and limited supplies in a world filled with enemies who loot you certainly feels like a good throwback to classic RPGs mixed with the multiplayer I've been craving since Asheron's Call first hooked me on MMORPGs. But community-wise, these games have seemed more like lobby shooters than MMOs, which for a long time made me hesitate to try them. If you've been finding yourself in the same situation, hopefully my little plunge into this bloody genre will give you some ideas of what to expect.

  • Last Week on Massively: The highlights from EVE Fanfest 2014

    by 
    Alex Ziebart
    Alex Ziebart
    05.05.2014

    This post originally appeared on Massively from Editor-in-Chief Brianna Royce. At the end of every week, we round up the best and most popular news stories, exclusive features, and insightful columns published on Massively and then present them all in one convenient place. If you missed a big MMO story last week, you've come to the right post. CCP Games rocked the MMO world this week at EVE Fanfest by first announcing a PC-bound replacement for PS3's DUST 514 (though DUST will apparently live on) and then nixing EVE Online's long-running semi-annual expansion cycle in favor of smaller, more frequent updates. Massively's Brendan Drain was on hand to bring us the highlights from the event: CCP responds to DUST 514 fans' rage over Project Legion EVE's Kronos expansion is an industrial revolution Project Legion brings DUST 514 to the PC EVE Valkyrie demos gameplay, features Battlestar Galactica's Katee Sackhoff Economy talk highlights PLEX prices and reveals titan production statistics CCP formally dedicates EVE Online monument to internet spaceships Read on for more of this week's top MMO stories.

  • Stick and Rudder: How Star Citizen is turning the game industry on its ear

    by 
    Jef Reahard
    Jef Reahard
    05.04.2014

    When this column began, the first thing I talked about was Star Citizen's then-unique development model and how important it was both for fans and the game industry as a whole. Over a year later, the jury's still out on whether or not Cloud Imperium's opus will bring balance to the Force and give starving hardcores a home of their own. It's already safe to say that Star Citizen has turned the industry on its ear, though.

  • SOE's revamped All-Access membership plan is finally live

    by 
    Bree Royce
    Bree Royce
    04.29.2014

    After a brief delay this month, SOE's Mark Tuttle announced today that the refreshed All Access membership plan is now live across all of the studio's core games (and some of its future titles), including EverQuest, EverQuest II, DC Universe Online, Landmark, PlanetSide 2, and eventually, EverQuest Next and H1Z1. For $14.99 per month (or less if you purchase multiple months at a time), players can now have top tier access to all participating SOE games. This means if you want to take a break from sneaking around Auraxis in your Stalker Cloak and test your mettle against the dragon, Nagafen, or The Joker in DCUO, you can do so with all member benefits. And since your Station Cash wallet is good in all SOE games, you can drop some coin on a snazzy new outfit in EQII to announce, "Yes, I have arrived!" To continue the awesome, as a member players get 10% off the Marketplace price of that item! Go ahead, splurge for the spikey hat and the bunny mount! Tuttle reminds players that station cash must be manually redeemed via the claim button within a game's marketplace and that a discounted package deal (12 months for $99.99) is also available. Addendum: Tipster Joshua points out that PlanetSide 1 will also be partly supported by the new plan. SOE explained, "We will offer PlanetSide 1 as free to play game for everyone when the new program rolls out, on or about April 29th, 2014 (or sooner!). Please note that PS1 has no Marketplace and will not see further game development. We know that a large number of people have played it in the past, and we hope you'll enjoy it again, on us."

  • SOE is streaming H1Z1 right now [Videos uploaded now]

    by 
    Jef Reahard
    Jef Reahard
    04.29.2014

    You know what goes great with lunch breaks (or breakfast, if you're one of those weirdo West Coasters)? Zombies, that's what. As such, SOE is serving up an H1Z1 livestream as we speak, so head to the game's official Twitch channel to see game designers Adam Clegg and Jimmy Whisenhunt laying the groundwork for this afternoon's content. This is a day-long stream, with dev interviews, office tours, John Smedley, and gameplay on tap. [Update: We've embedded the trailer and other stream highlights after the break.]

  • Here's a brief H1Z1 trailer

    by 
    Jef Reahard
    Jef Reahard
    04.28.2014

    SOE sneaked a brief H1Z1 trailer onto the interwebs last week, and the clip features 58 seconds' worth of the night terrors typically associated with zombies and zombie video games. The trailer is called Will You Survive the Night. View it in its entirety after the cut.

  • The Daily Grind: How much paranoia should MMOs provoke?

    by 
    Bree Royce
    Bree Royce
    04.25.2014

    A few weeks ago, SOE's John Smedley suggested that H1Z1's gameplay mechanics and atmosphere are intended make you "scared when you see someone" and that "your first instinct needs to be to hide." It seemed to me that what he was describing was not an MMORPG but the antithesis of an MMORPG. I usually log into MMOs to be surrounded by people, not to hide from them. Even in a game with open PvP, I don't want the entirety of my play experience to be summed up by sheer paranoia, especially a game that features so prominently a crafting-based and presumably social economy. What do you think -- how much do you want the feeling of paranoia and fear of your fellow players to dominate your play experience? [With thanks to SallyBowls and Space Cobra for the inspiration for this question!] Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!