Halo

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  • Halo 2 wastes lives, 4 billion games played

    by 
    Richard Mitchell
    Richard Mitchell
    11.01.2006

    In all of our pumpkin carving madness, we somehow missed this little benchmark the other day. On October 30th, Halo 2 officially surpassed the 4 billion games played mark. This game hasn't even been out for a full two years yet (eight more days)! Let's do some math, just for fun. That's over 2 billion games a year, 166 million games a month. If the average match lasts 10 minutes, that's 666 million hours wasted. Wait a minute ... 666 million, just in time for Halloween ... is Halo 2 a sign of the Apocalypse? I'm scared. [Via The Xbox Domain]

  • Halo movie post-pwned by Microsoft and Jackson

    by 
    Christopher Grant
    Christopher Grant
    10.31.2006

    The Halo movie: It was on, then delayed, then off, then on again, and now off ... but just a little bit. After Fox and Universal pulled funding from the project -- citing the inexperience of rookie film, but veteran commercial, director Neill Blomkamp -- Microsoft and Jackson expressed optimism that the project would continue despite the headshot. Evidently, that optimism has been tempered because production of the Halo movie has been postponed effective immediately. Here's the official statement making the rounds this morning:"As was previously confirmed, we deeply regret that both Universal and Fox did not choose to move forward with financing the Halo film under the original terms of the agreement. At this time Peter Jackson and Fran Walsh, along with their partner, Microsoft, have mutually agreed to postpone making a feature film based on the Halo video game universe until we can fulfill the promise we made to millions of Halo fans throughout the world that we would settle for no less than bringing a first class film to the big screen. We are fully supportive of Director Neill Blomkamp's vision of the film. Neill is a tremendously gifted filmmaker and his preliminary work on Halo is truly awe-inspiring. While it will undoubtedly take a little longer for Halo to reach the big screen, we are confident that the final feature film will be well worth the wait."Are you wondering what sort of filmmaker -- one with no previous features under his belt, no less a property the size of Halo -- would inspire that sort of confidence? You can scrutinize his curriculum vitae (we're sure that's what Fox and Universal did) and see if you can empathize with their decision. If Blomkamp is still in, we're not sure what factors will need to change to allow the production to "fulfill the promise ... made to millions of Halo fans throughout the world." Is this a waiting game? Sit pretty until some big money rolls in and shores up that budget? Y'know, we hear Microsoft is pretty wealthy.[Thanks, everyone!]

  • Halo movie officially postponed

    by 
    Richard Mitchell
    Richard Mitchell
    10.31.2006

    Sad news today for Halo fanatics, the movie has been officially postponed. The postponement stems from Fox and Universal recently pulling out of the project. It's worth noting that the production team is still fully behind first time feature director, Neill Blomkamp. Here is the official statement:"As was previously confirmed, we deeply regret that both Universal and Fox did not choose to move forward with financing the Halo film under the original terms of the agreement. At this time Peter Jackson and Fran Walsh, along with their partner, Microsoft, have mutually agreed to postpone making a feature film based on the Halo video game universe until we can fulfill the promise we made to millions of Halo fans throughout the world that we would settle for no less than bringing a first class film to the big screen. We are fully supportive of Director Neill Blomkamp's vision of the film. Neill is a tremendously gifted filmmaker and his preliminary work on Halo is truly awe-inspiring. While it will undoubtedly take a little longer for Halo to reach the big screen, we are confident that the final feature film will be well worth the wait."Whether or not you believe it when corporations say that they're "doing it for the fans," it's heartening to note that the movie is not canceled (though AICN isn't so sure). Then again, oftentimes, movies that take forever to develop eventually fall flat (D&D, anyone?). At any rate, we'd speculate that you won't see any Halo movie before 2008. But hey, at least they're finally rolling out new info about Halo 3, right?[Thanks, Paul]

  • Leaked H3 info is just the beginning

    by 
    Richard Mitchell
    Richard Mitchell
    10.29.2006

    In Friday's Bungie Weekly Update, Frankie speaks briefly about the Halo 3 magazine scans that were leaked last week. For one, EGM has images that weren't leaked via the Swedish magazine, Level. Not only that but the folks at Bungie have one or two more Halo related surprises before the year is over. What these surprises could be is anyone's guess. We'd say that it will be a new trailer at best, and a demo at most impossiblest (not a real work). In other Bungie news, Halo 3 matchmaking tests are going swimmingly and the Halo movie continues apace, despite recent setbacks.Anyone care to hazard a guess about what Halo 3 info will be revealed before New Year's?

  • 1up prepping Haloverload

    by 
    Kevin Kelly
    Kevin Kelly
    10.27.2006

    1UP is going to be offering three full weeks of Halo 3 updates with video, podcasts, pictures, finger puppets, and posts. Are we jealous? Only a tiny bit. Are we envious? Not of all the work they'll be doing. Even they're calling it a "megafeature." After they're done, you're either going to want to storm the Bungie offices, kick the doors in, and demand your own copy of the game, or else you'll want to strangle someone at 1up because you're green with envy.We'll give you a preview of the coverage here:Week one - YAY! We played Halo 3! (post)Week two - Hey, did we mention we played Halo 3? (podcast)Week three - Guess what, we played Riiiiiiiidge Ra ... er, we mean Halo 3!!! (video)Efforts are underway by 1UP to have November named "National Halo 3 Month," more as it develops.

  • DIY Machinima in Halo 3

    by 
    Ross Miller
    Ross Miller
    10.27.2006

    In addition to confirming what we learned this morning, 1UP has revealed that you will be able to "save your own movies from Halo 3's single- and multiplayer gameplay." Now it will be even easier to share your new Warthog-jumping record or Human cannon hilarity with the rest of the world. Will we be able to share our machinima masterpieces over Xbox Live? 1UP also revealed that there will be three different version of Halo 3 (how numerically appropriate): standard, collector's edition, and the "one SKU to rule them all" Legendary edition. Their 3-week love fest with Bungie's latest begins next week.[Via Xbox 360 Fanboy]

  • 1UP confirms Halo 3 news, more to come

    by 
    Richard Mitchell
    Richard Mitchell
    10.27.2006

    1UP has officially confirmed the Halo 3 info that we uncovered earlier today. What's interesting is that they reveal all the same details that we discovered. Obviously, this can't be all that there is to the EGM cover story or 1UP wouldn't spill the beans. After all, why buy the magazine if 1UP already told you everything, right? 1UP does reveal another detail or two that we didn't have earlier. One, there will actually be three SKUs of Halo 3, a standard, collector's, and the aforementioned "Legendary" edition. Two, 1UP hints that Halo 3 will include an in game recording option, allowing budding machinima creators to make their own movies, or letting vets record their best runs. 1UP promises to have three solid weeks of Halo 3 coverage. Stay tuned for all the latest info, and be sure that we'll give you the lowdown on the cover story when it shows up in our mailbox.[Thanks, hot zizzy]

  • Halo 3 demo rumored for early 2007

    by 
    Richard Mitchell
    Richard Mitchell
    10.24.2006

    Game Informer has posted a rumor that we might see a Halo 3 demo in the first half of 2007. Of course, some of our more hopeful readers have suggested we might see the entire game in the first half of 2007, but that's neither here nor there. GI doesn't reveal their "sources," so you'll have to take this with a cubic centimeter of salt. Also, GI speculates that Halo 3 will mark the first demo that isn't free. This is just pure speculation on their part, but it is an interesting question. Frankly, charging for any digitally distributed demo is pretty far fetched, but MS might be able to get away with it for a Halo 3 demo. Would you pay for it? How much?At any rate, demo or no demo, expect some big Halo 3 news shortly. At least the biggest Halo news in a while, as this is the time of year when Bungie typically reveals new tidbits. If nothing else, the much ballyhooed EGM cover story should have some new details.[Via Xboxic]

  • Bungie optimistic about Halo movie's future

    by 
    James Ransom-Wiley
    James Ransom-Wiley
    10.23.2006

    In response to news that Universal and Fox have pulled out of the Halo movie project, Bungie claims there's more to the story than has been reported. For now, Bungie is all "optimism, satisfaction and happiness for reasons [it] can't go into."In its most recent weekly update, Bungie takes a stab at Universal and Fox, suggesting that the studios were too concerned with "the numbers" to be ideal partners. After all, Bungie reminds us that the Halo film is a delicate "creative process," implying that a reported $200 million budget, in the hands of a rookie director, is an investment worth making when Peter Jackson, Fran Walsh, WETA, and Microsoft are on-board -- and, Bungie confirms, they are all still on-board and continuing with pre-production. Sounds like a deal to lure a new partner is already in the works.

  • MS/Bungie say good riddance to Fox

    by 
    Ken Weeks
    Ken Weeks
    10.22.2006

    Bungie opens their weekly update by posting Microsoft's official response to Universal/Fox's decision to drop the Halo movie following a failed attempt at an 11th hour shakedown:"We are disappointed that Universal and Fox wanted to significantly renegotiate the financial points of the deal. But the Halo franchise is hugely popular and our goal remains the same - to find a partner that shares our passion and will creatively collaborate with us to best represent the story and spirit of the Halo franchise. Peter Jackson, Fran Walsh and the rest of the creative team are dedicated to ensuring the Halo movie becomes a reality. We are already in discussions with potential partners who recognize the value of the Halo brand and its appeal to consumers worldwide."The Bungie team themselves remain highly optimistic that a less stingy and more creatively aware financial partner will be found in short order. Yes, when the Hollywood bean counters who practically ruined the Fantastic Four and X-men 3 back out of your movie deal, it's a good thing.

  • Halo movie denied, Hollywood pulls out

    by 
    Richard Mitchell
    Richard Mitchell
    10.20.2006

    Variety, paragon of gaming news, is reporting that Fox Studios and Universal have pulled funding for the Halo movie. Hearing the nightmare chorus of fanboys screaming, "Why God? Why!?" into the heavens, I can only give you one answer. Money. Amid rumors that the film's budget would reach $200 million -- originally projected at $135 million -- the studios demanded at the last minute that the filmmakers reduce their deals. This demand was also made in light of the fact that Microsoft had already been promised $5 million up front and 10% of the gross.This turn of events has led some to speculate that Halo's director -- newcomer Neill Blomkamp -- is too inexperienced. This was, however, dismissed by Peter Jackson and Fran Walsh's representative, Ken Kamins,"Everybody is supremely confident in Neal [sic]. Part of what excited Peter and Fran was Neal's [sic] vision. We're very confident this film will move forward with the creative partners intact, who will take the film to production."We're a little concerned that Variety managed to misspell both Neill's name and Bungie Studios' name (they spelled it Bungee), but hey, that's Hollywood for you. So, with Halo's fate hanging in the balance, how do you feel? Did you even care about it the first place?[Via Joystiq]

  • Game over for Halo movie

    by 
    Kevin Kelly
    Kevin Kelly
    10.20.2006

    Both Universal and Fox Studios have pulled out of the Halo movie adaptation, citing rising movie costs and concern over the inexperience of first time director Neil Blomkamp. As the budget was rumored to be edging closer to $200 million, and Microsoft getting a lion's share of the profits, the studio execs decided it was time to pull the plug. It's hard to argue with the logic on this one, based on the director alone. While Peter Jackson is executive producing, Neil Blomkamp doesn't have one feature film to his name, having only been a 3D animator on TV shows like Smallville and Stargate, and directed a Halo-ish short film entitled Alive in Joburg. If Jackson himself took the reins, it would probably be a no brainer, but you can easily understand Universal and Fox not wanting to roll a pair of $200 million dollar dice on someone their first time out of the gate. Microsoft hasn't made things much easier, demanding an upfront fee of five million for the rights and 10% of the profits -- especially when movies based on video games have never been huge performers at the box office. This isn't to say the movie still couldn't get made. Jackson is still attached and pre-production continues on the film, although without a studio home it now faces a serious uphill battle. According to Jackson's agent at International Creative Management, Ken Kamins, "What happened was this: Universal, on behalf of both studios, asked for a meeting with the filmmakers just prior to the due date of a significant payment. Basically, they said that in order to move forward with the film, the filmmakers had to significantly reduce their deals. They waited until the last minute to have this conversation. Peter and Fran, after speaking with their producing partners and with Microsoft and Bungee (the studio that designed the original game), respectfully declined." Come on Variety, you can't even spell Bungie right? What do you think? Should Master Chief drive his warthog out of Hollywood, or come back with both barrels blasting? More Halo movie news on Joystiq: So, you want to make a Halo movie? Script for Halo movie leaked and reviewed? Jackson talks about Halo film

  • "Halo 6" now playing on Xbox.com

    by 
    Ken Weeks
    Ken Weeks
    10.20.2006

    Reader Delerious brings this interesting phenomenom to our attention. Go to "My Xbox" tab on Xbox.com An interactive window with a bunch of gamerpics will show up. Click on any one of them, except for the middle one, to bring up a point-and-read tutorial of XBL basics. Notice that each one says "Playing Halo 6, Death Island, 2 minutes left." Is this somone's idea of Halo humor? Don't they know that the mere mention of the world Halo followed by a number could launch a thousand phony ilovebees knock-offs.

  • Sears Xbox 360 commercial has underage kid loving M-rated games

    by 
    Kevin Kelly
    Kevin Kelly
    10.19.2006

    A new Sears commercial for the Xbox 360 has a young boy named Connor telling us what he discovered at Sears. Connor hit the mother lode, because he found a 360, Need for Speed, FIFA, and ... Halo and Halo 2. He dreamily looks off-screen as he fondly remembers fragging someone on the Sanctuary, and telling them they just got pwned.Apparently Connor, his parents, and Sears all laugh in the face of the Entertainment Software Rating Board, because these two games are both rated M. While we don't always agree with the ESRB, we do find it a bit odd that Sears, a major national retailer, didn't do at least 30 seconds worth of research (which we in the business call "looking at the back of the case the game comes in") and realize that Connor is a bit too young to wax nostalgic about Halo in this nationwide spot.Check out the video after the jump, and someone let Connor know he'll be able to get Gears of War for that 360, as long as he buys it at Sears.[Thanks, otakucode]

  • Halo, the Latin epic

    by 
    Ross Miller
    Ross Miller
    10.11.2006

    To what extent is Halo an extension of the interactive storytelling of old? The latest issue of The Escapist has a thought-provoking piece comparing Bungie Studio's Halo with Virgil's The Aeneid. The theme of a revered, super-human warrior protecting his home world against two enemies (one with whom we can sympathize, in the case of the Covenant / Greece) is prevalent through each tale. The interactivity, according to author Roger Travis, is an illusion for both the gamer and the Roman audience: we are immersed within the story but have no say over its outcome. Master Chief as Aeneas notwithstanding (no word on where multiplayer fits into the comparison), to what extent could one design a game where the progression is wholly determined by the user? Could the lore of World of Warcraft be expanded through the present-day actions of its masses? Even open-ended games like Fable and Oblivion have main quests and endings. To play devil's advocate to our own question, perchance a central plot is required in story-driven games in order to give the wandering avatar an initial feeling of purpose. Could there be a cutoff point where the user is left to his or her own devices, or must we always be in pursuit of some tangible outcome laid before us?

  • Why gamers buy sequels

    by 
    Zack Stern
    Zack Stern
    10.06.2006

    2old2play editorializes about sequels and why gamers keep buying them. Last year, EA released one all-new game among 25 sequels, which saved the company significant development costs on new titles. But the article makes an interesting guess about why gamers support a marketplace of sequels -- complicated controls.Some gamers like adapting skills from the previous generation to the next version of the game, rather than re-learning everything. We often overlook the value in that familiarity; many gamers don't have time to start over with all-new titles. (We, of course, spend all day playing games.)We always go back to the chicken-and-egg question of sequels -- are publishers producing sequels because gamers buy them, or are gamers buying them because they dominate the release lineup? [Via digg]

  • X06: Gears of War gameplay video

    by 
    Kevin Kelly
    Kevin Kelly
    09.29.2006

    Remember when Halo came out, and everyone around the planet collectively dropped their jaws in awe and drooled at the incredible gameplay, and it helped sell bazillions of original Xbox consoles?Then everything was touted as being, 'the next Halo.' Besides Halo 2, nothing was called this more often than Brute Force when it was in development. However, Brute Force pretty much suckedwhen it was released, and we're hoping this doesn't happen with Gears of War as well. We like Gears of War, and don't want it to get sucked into the black hole of the video game store known as the bargain bin.While our experience with Gears so far has been impressive, this gameplay video is a tad underwhelming. What stands out: puny grenade explosions, repetitive shooting, and AI that won't flank you. Although the chainsaw attached to the gun at the end is a nice touch.Check out the video after the jump and let us know what you think.

  • X06 announcements crammed into a single post

    by 
    Ludwig Kietzmann
    Ludwig Kietzmann
    09.28.2006

    Microsoft's X06 event started off in a thunderous explosion of news, with pieces of informative debris raining down upon the unshielded denizens of the internet since yesterday. If you're feeling clueless or overwhelmed, allow us to subject you to a helpful hail of bullet points: Peter Jackson reveals a new partnership with Microsoft Game Studios. The king of the rings and his newly established Wingnut Interactive studio will work on an original property for the Xbox 360, as well as an unnamed Halo title. One can only hope that the crappy-game-based-on-a-movie and the crappy-movie-based-on-a-game curses cancel each other out when it comes time to play Peter Jackson's Halo: The Game of the Movie of the Game. A new RTS, Halo Wars, is unveiled. Set in a time before the first Halo, the real-time strategy game is being developed exclusively for the Xbox 360 by Ensemble Studios. Many confused pundits take the opportunity to point out that the Xbox 360 does not have a keyboard or a mouse. Grand Theft Auto IV will have two "epic" downloadable episodes exclusively on Xbox 360. Rockstar and Take-Two promise that the new episodes will provide "hours" of new gameplay and will be available "just months" after the game's October 2007 release. The vague wording of the announcement fails to rule out the possibility that the PS3 could receive different downloadable episodes of its own. The next Splinter Cell game is console-exclusive to the Xbox 360 -- meaning handhelds and the PC are still fair game. Fewer people are upset by this than those who realize Splinter Cell: Double Agent isn't available on anything yet. Bioshock is exclusive to Xbox 360 and Windows when it releases "next Spring". The wording of the press release says nothing of the game should it release during any other season following Spring. Of course, nobody likes waiting ... Project Gotham Racing 4 is coming. And the surprise hit gamers with all the force of a linen sheet flapping in the wind. Rare is working on a new Banjo-Kazooie game. Presumably, players are still keen on collecting all the coins, apples, music notes, beans, feathers, diamonds, pearls, potions, rings, blocks, wrenches and / or yams mysteriously floating around the finely rendered landscape. Marvel Universe Online is announced for the Xbox 360 and Windows Vista. It's being developed by the folks behind City of Heroes -- perhaps you remember Marvel suing them for creating tools that allowed people to venture online as, err, Marvel characters. Doom and Sensible World of Soccer join the Xbox Live Arcade lineup. The classic first-person shooter was already available yesterday for 800 points ($10). The Amiga footie title has not been given a release date yet, though the press release insists on using the word "soon." The Xbox 360 HD-DVD costs $199.99 in North America and €199.99/£129.99 in the UK, France and Germany. It arrives in mid-November and will include the Xbox 360's Universal Media Remote and the HD-DVD version of Peter Jackson's King Kong. And with that, the circle is complete. Congrats, scavenger hunter, you've found the secret c o d e good for one free copy of B A N K S H O T B I L L I A R D S 2: PRF4Q W798V G7JX9 2RX2W VT94G (Contest ran on 12/30/2006. The code has been redeemed.)

  • Halo Wars trailer gives us goosebumps

    by 
    Richard Mitchell
    Richard Mitchell
    09.28.2006

    Okay, so you missed the X06 briefing and the Halo Wars trailer. Your 360 crapped out on you and you couldn't download it from Marketplace. To top it all off, your slavish devotion to X360F prevents you from looking it up on one of the internets. It's okay, friend, we understand your pain. You need merely click "continue" to see the video embedded after the break. And by the way, that headline is not a joke. It gave us goosebumps (well, maybe not Ken, but he is made of sterner stuff than I). So, who wants this game? Raise your hand.

  • Joystiq interviews Rand Miller of Cyan Worlds [update 1]

    by 
    Zack Stern
    Zack Stern
    09.28.2006

    Myst Online: Uru Live will let thousands of players convene in Myst ages to solve puzzles. Touting the persistence of the world as a major feature -- light switches and doors stay how you leave them -- Cyan Worlds thinks the collaborative nature of Myst will make a unique Massively Multiplayer Online game. Two years ago, Uru Live was canceled just before its initial launch under Ubisoft. Now, after developing it for a total of six years, Cyan Worlds is working with its new publisher, GameTap, to prepare the game for a "holiday" release. Uru Live will be offered as part of the monthly $10 GameTap subscription for the U.S. audience, but GameTap will release Uru Live as a stand-alone subscription in other parts of the world. (GameTap is not yet offered outside of the U.S.) We recently spoke with Myst co-creator Rand Miller, while Producer, Mark "Moke" Dobratz demonstrated the game. They talked about how Uru Live supports the collaborative sensibility of Myst players, how the game will let you have individual experiences within its MMO structure, and plans to let users build their own ages.[Update 1: Fixed ship-date error.]