heads up display

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  • Pioneer teams with Microvision on laser heads-up display, next-gen pico projector tech

    by 
    Sean Hollister
    Sean Hollister
    12.10.2010

    Remember when Pioneer's Android minions shot laser beams from their eyes and created an awesome prototype heads-up display? It turns out those lasers came from a Microbision PicoP projector, and that prototype is inching towards reality. You see, Pioneer's partnered with Microvision to build a brand-new laser module for the commercial version -- which is set to debut in 2012 -- using a brand-new display engine and the actual green laser that's been missing from the formula up until now. We can't wait to burn driving directions into our collective retina, so we'll be watching this one closely from now on. PR and video after the break.

  • Elbit wins $68 million defense contract to supply OLED-equipped HUDs

    by 
    Donald Melanson
    Donald Melanson
    10.14.2010

    We still haven't heard about any takers for the company's "hunter-killer' robot, but Elbit Systems has just scored a big contract for some of its other military gear. It's just announced that it's received a five-year $68 million contract from the U.S. Department of Defense, which will see it provide the Army, Navy, Marines Corps and Coast Guard with its AN/AVS-7 heads-up display system components. While complete details are obviously a bit light, the HUDs apparently incorporate an eMagin OLED microdisplay, and are said to "increase situational awareness and safety by allowing pilots to fly 'head out of the cockpit' during day and night operations." Head on past the break for the full press release.

  • Pioneer's prototype laser HUD could help you drive home, connected to an Android smartphone (video)

    by 
    Sean Hollister
    Sean Hollister
    10.10.2010

    Another year, another attempt to project light onto transparent screens, but Pioneer's Network Vision HUD is one of the cooler prototype heads-up displays we've seen. First off, it uses lasers to generate its ethereal navigation images -- lasers make everything better -- and second, it's presently sourcing that data from a Android smartphone, making it a fantastic potential addition to infotainment ideas like Nokia's Terminal Mode. Pioneer told Network World that it's planning to actually sell a version of the technology by 2012, but that it might be an aftermarket product rather than an integral part of your car's windshield. They are, of course, entertaining deep-pocketed auto manufacturers as well.

  • Recon-Zeal Transcend goggles now shipping, GPS and head-mounted display included

    by 
    Darren Murph
    Darren Murph
    10.01.2010

    Don't you just love it when a plan comes together? If you'll recall, we heard that Recon Instruments was fixing to up-end the winter sports goggle market in February of this year, with an optimistic-at-the-time ship date of October 2010. Lo and behold, the outfit has managed to nail its estimate, and the planet's first GPS-enabled goggles are now available to highfalutin' skiers and snowboarders. At least initially, the company will be rolling out a limited set, with two models to choose from: the $499 Transcend SPPX is fitted with an SPPX polarized and photochromic lens, while the $399 Transcend SPX features an SPX polarized lens. Aside from the fact that these probably cost less than those ho hum Oakleys in the ski shop, they're equipped with a Zeal Optics' frame design with a micro LCD display, which appears to hang approximately six feet in front of the user. That head-mounted display provides real-time feedback to the wearer, including speed, latitude / longitude, altitude, vertical distance traveled, total distance traveled, a chrono / stopwatch mode, a run-counter, temperature and time. Yeah, wow. You can bet we'll be trying to snag a set for review when we do our best impression of "hitting the slopes" post-CES. %Gallery-104018%

  • UC San Diego researchers repurpose 3D HDTV for heads-up VR system

    by 
    Donald Melanson
    Donald Melanson
    07.26.2010

    Off the shelf 3D HDTVs may still be a bit expensive from a consumer's point of view, but they're a downright bargain compared to the usual high-end virtual reality gear. This gave some researchers at UC San Diego a bright idea: they've paired a $2,300 Samsung 3D TV with a half-silvered mirror and a touch-feedback controller for a haptic-enabled heads-up virtual reality system (or HUVR) that costs just $7,000 (without head tracking). What's more, they say their system actually outperforms the PARIS HUVR system developed twelve years ago (and still in use), which cost a full $100,000. Head on past the break for a quick video of the rig in action. [Thanks, Chase]

  • Addon Spotlight: IceHUD

    by 
    Mathew McCurley
    Mathew McCurley
    05.20.2010

    Addon Spotlight focuses on the backbone of the WoW gameplay experience: the user interface. We'll look at everything from bags to bars, buttons to DPS meters and beyond -- your interface folder will never be the same! This week, Addon Spotlight enters the world of HUDs and presents IceHUD, based on the novel "Push" by Sapphire. The response to my Power Auras Spotlight last week has astounded me. I have been receiving nothing but good wishes and comments from so many people perplexed by Power Auras who are now using it for simple tasks. Next week, we will delve a little deeper with Power Auras for a bit of an advanced class. That is all for another time, however. Today we discuss a different style of unit frames -- the H.U.D. An acronym for "heads up display," HUD references an interface style like that of the information meters on your car or the targeting system on a fighter jet. HUD-style unit frames have pros and cons and aren't always the best thing for everyone's playstyle. However, their straightforward information approach as well as points for style make HUD displays a compelling alternative to the regular batch of unit frame modifications out there. The best HUD, in my opinion, is IceHUD.

  • Apple contemplates head-mounted iPhone display, America cringes

    by 
    Joseph L. Flatley
    Joseph L. Flatley
    04.04.2010

    We're pretty sure this isn't an April Fool's joke, and we're pretty sure that it could be. Essentially an iPhone dock that sits on your face like a pair of glasses, "Head-Mounted Display Apparatus for Retaining a Portable Electronic Device with Display" details a headset that contains a stereo display and either a camera or a window for your phone's camera. Also included in the patent application is a microphone, speaker, batteries, and an accelerometer for detecting the user's head movements. Something like this would be great for augmented reality applications -- and something like this would make ever getting a date that much more difficult. We'll let you know if this one ever makes it past the drawing board, folks.

  • GM shows off sensor-laden windshield, new heads-up display prototype

    by 
    Darren Murph
    Darren Murph
    03.18.2010

    Heads-up displays are undoubtedly novel, and downright useful in the right circumstances. Trouble is, few of these prototypes ever make it beyond the lab, and we're stuck using these same two eyeballs to experience the world around us. General Motors is evidently tired of the almosts, and it's now working in concert with Carnegie Mellon University and the University of Southern California in order to concoct one of the most advanced HUD systems that we've seen -- particularly in the automotive world. Setting out to create "enhanced vision systems," GM's R&D team has created a windshield packed with visible and Infrared cameras along with internal optics that keep a close eye on the driver's retinas. In the images and video below (hit the 'Read More' link for the real action), you'll see a solution that utilizes lasers in order to highlight road edges, speed limit signs and all sorts of other vital bits of data during a fog-filled commute. Best of all? We're told that some of these technologies "could end up in GM vehicles in the near-term future." Granted, the Volt was supposed to set sail already, but we suppose we'll give 'em the benefit of the doubt. %Gallery-88465%

  • Former DICE designer analyzes in-game user interfaces

    by 
    Griffin McElroy
    Griffin McElroy
    02.24.2010

    Though we rarely acknowledge their existence (unless they're super original or horrifically ugly), heads-up displays and user interfaces play a major role in how we interact with games. Former DICE designer Marcus Andrews was recently tasked by his previous employer with studying a variety of UIs to find out which work effectively, and why. Andrews then took his findings and penned an extremely fascinating article on Gamasutra, which you should really read at your earliest convenience. The article examines the relationship between in-game "diegetic" HUD elements (think Isaac's holo-projector in Dead Space) and "non-diegetic" elements which only the player can see. Heck, it's worth reading just because of new vocabulary like that, which could easily be used to impress friends and members of the opposite sex.

  • Zeal Optics bringing GPS, sensor-laden Transcend ski goggles to market

    by 
    Darren Murph
    Darren Murph
    02.13.2010

    Remember those mind-melting Recon Instruments goggles that we caught wind of late last year? Admit it -- you never, ever expected those things to actually make it to market. Despite your pessimism, it seems as if those very specs are indeed making a beeline to the consumer realm, with Zeal Optics jumping in, working a bit of magic and relabeling 'em Transcend. Deemed the planet's first GPS and sensor-laden ski goggles, these things are purportedly capable of logging speed, altitude, temperature and time details, and the side-mounted toggle switches will enable you to view said data in real time (or not, if you're paying attention to the 50 foot drop ahead of you). Peek the read link for further details on the $350+ wearables (demoed after the break), and get ready to hit the slopes with a whole new mindset this October. [Thanks, Christopher]

  • Recon Instruments putting heads-up display, extra layer of 'cool' within ski goggles

    by 
    Darren Murph
    Darren Murph
    12.07.2009

    It's a match made in heaven, really. A GPS-linked heads-up display system, and ski goggles. Together, at long last, forever. Recon Instruments is reportedly developing said technology right now, and if all goes well, a HUD-equipped set of alpine goggles will indeed be on sale to the general populace next fall for between $350 to $450. The device is expected to tap into your cellphone, and if said phone has a GPS chip within, you'll be able to see where you're at, where your fellow snow bunnies are and where you're headed. It'll also provide all sorts of other vital information, such as hang time off of the rail jump, altitude gain / loss, a stopwatch and temperature. There's no word on whether it'll alert you when too much powder starts building on that front-side edge, but here's hoping these things are durable enough to survive the face-plant that'll inevitably ensue when that scenario plays itself out.

  • Oki shows off prototype LED-based HUD, coming soon to a jalopy near you

    by 
    Darren Murph
    Darren Murph
    11.27.2009

    Currently, the only way you're getting a heads-up display in your whip is if you pay two arms and a leg for it. By and large, mid-range and low-end vehicles have been completely removed from the HUD fun, but all that could be changing thanks to a new effort from the crew at Oki Digital Imaging. Said outfit recently demonstrated a LED-based alternative that measures 1.1-inches in size and is constructed using the company's own EFB (Epi Film Bonding) process. Without getting too deep in the technobabble, the newfound process consumes less power, requires a simpler heat sink and boasts an all-around simpler structure. The end result? A far less expensive heads-up display, which -- if all goes well -- will begin sampling by the end of next year and could hit low-end cars, mobile phones and other handhelds shortly thereafter. Oh future, how we love thee.

  • Lockheed Martin and Microvision developing wearable displays for DARPA

    by 
    Joseph L. Flatley
    Joseph L. Flatley
    07.07.2009

    Sure, working with Motorola for some peacetime pico-projector development is one thing, but if you really want to rake in the bucks, you'd better jump on the military-industrial bandwagon. As a part of DARPA's Urban Leader Tactical Response, Awareness & Visualization project, Lockheed Martin has teamed up with Microvision to develop low-profile see-through eyewear displays for providing "non-line-of-sight command and control in distributed urban operations for dismounted warfighters" based on the latter's PicoP technology. The displays will be low-powered, lightweight, and will deliver real-time content for "increased situational awareness, such as real-time combat support and logistics." Sounds pretty similar to the gear they were selling the Air Force years ago, no? In unrelated news, the company's Vice President of Sales and Marketing is named Ian Brown, although we're guessing it's not the same Ian Brown we saw at the Hammerstein Ballroom four years ago. PR after the break.

  • Touch Tracer Display gives 2010 Prius speedometer a new look

    by 
    Darren Murph
    Darren Murph
    03.09.2009

    Not like you didn't already know everything there was to know about the 2010 Prius, but in all seriousness, here's a snippet we'll bet you weren't aware of. Autoblog has pointed out that Toyota's next-generation hybrid will sport an all new Touch Tracer Display that will enable steering wheel commands to appear atop the speedometer whenever a button is pushed. The upside? Rather than glancing down at your wheel (and thus, away from oncoming traffic), you'll be able to see the options while keeping your head up and eyes on the road. Naturally, we'd expect this little innovation to spread far and wide across Toyota's fleet in the not-too-distant future.

  • Reconfigurable Performance Display to show off engine stats in select GM cars

    by 
    Darren Murph
    Darren Murph
    08.27.2008

    We'll be honest -- we still kind of prefer the days when hacking Wiimotes and other household gadgets was the preferred method for extracting more enjoyment from one's vehicle, but we suppose there's no stopping progress. Starting in 2009 (a few years too late for the Fast & Furious crowd), General Motors will begin to offer up a $295 Reconfigurable Performance Display option in the Cobalt and HHR SS. Said display will enable easily distracted drivers to quickly see how many Gs they're pulling, enable / disable Traction Control, Stability Control and Competition Mode, and get a visual on boost, cam phaser angle, spark advance, engine torque, etc. Oh, and it totally adds 10-horsepower when installed alongside a spare NoS sticker.[Via Autoblog]

  • Encrypted Text: A Rogue's guide to battleground PvP

    by 
    Jason Harper
    Jason Harper
    07.30.2008

    Every Wednesday, Encrypted Text explores issues affecting Rogues and those who group with them. This week Jason Harper, the new Rogue feature blogger, discusses battleground PvP, useful macros and techniques that strive to keep you alive longer.My last Encrypted Text post generated a lot of terrific feedback, and when you smoosh it all up and blend it I think you'll find that saying Rogues are a controversial class is a bit of an understatement. No more especially so than on the PvP side of things. In a future column I'll dig deeper into specific PvE instances, both raid and heroic, as well as give you some commentary on the new skills that come with the Wrath expansion. In the column this week we're talking about PvP and how to get the most out of it with your Rogue. I hope to make this a semi-regular topic, updating as we go, focusing on one or two PvP related items each time.If you could distill the feelings of the majority of non-Rogues out there, at least the most vocal ones, you'd come up with a collective "over-powered" when it comes to PvP. Designed to counter most (but not all) casting classes, especially those *not* geared or spec'd to prevent spell push-back, our goal is to get our target into melee range and keep them there. Keeping this in mind, my first bit of PvP advice for you is avoid fair fights at all costs.

  • Fable 2 won't have heads-up display, pre-rendered cut scenes

    by 
    Griffin McElroy
    Griffin McElroy
    07.13.2008

    Heads-up displays? Pre-rendered cut scenes? Those are so 2004. Realistic visual indicators of your character's status and interactive cut scenes are all the rage in the salons, and most trendy developers have included one of these features into their recent blockbuster titles. Lionhead Studios, however, have elected to include both in their upcoming canine-friendly adventure, Fable 2. They're like the Isaac Mizrahi of video game development.This report comes from OXM, who recently got a chance to play a content-complete version of the much-anticipated title. According to them, Lionhead has eschewed the inclusion of the standard action-RPG health and mana/magic/energy bars in favor of a screen uncluttered. They also claim that "non-interactive cinematics take up less than five minutes" of Fable 2, making us wonder if Peter Molyneux is actually the Bizarro World version of Hideo Kojima.

  • Informance shades give athletes a heads-up display

    by 
    Evan Blass
    Evan Blass
    10.19.2007

    For every gimmicky workout product that comes along like the push-up counter or talking grip master, there's also one such as the Nike+iPod or Entertrainer which actually seem to prove useful or motivational. Well you can add the upcoming Informance sunglasses from German lenscrafter Rodenstock to that list, which take your regular sports shades and tack on a tiny LED display that shows stopwatch or pulse data from a wirelessly-linked watch. Developed in cooperation with the UK's Cambridge Consultants, the display projects a 160 x 120 pixel image through a wedge-shaped prism, occupying 12% of the left eye's field of view in a reportedly unobtrusive manner when peering straight ahead. Look for actual products to hit the market sometime in 2009, for an estimated €700 to €1.000 ($990 to $1,400).

  • Microsoft patent app reveals heads-up vehicle display, fluffy dice

    by 
    Donald Melanson
    Donald Melanson
    08.23.2007

    It looks like Microsoft is sparing no amount of detail in its so-called "adaptive heads-up user interface for automobiles," with the company even going so far as to include a virtual pair of fluffy dice (as seen above) in the still-in-development system. According to a recently revealed patent application, the virtual dice actually simulate the movement of the real thing, bobbing back and forth as your vehicle moves. As for the more practical aspects of the system, it seems that Microsoft sees no limit to its potential, with it able to display all the information normally confined to your dash, as well as stuff stored on your cellphone, PDA, or media devices and, of course, various GPS-related information (including ads for nearby businesses). This simply being a patent application, however, there's no indication as to when or if we'll ever actually be able to get some virtual fluffy dice of our own.[Via The Inquirer]

  • Army's Land Warrior program back in action

    by 
    Joshua Topolsky
    Joshua Topolsky
    06.25.2007

    Back in the wild, cost-be-damned heyday of 2006, the US military was flying high with its "Land Warrior" technology, a multi-part combat system combining wearable GPS sat-nav, weapon-mounted sensors, and a full color heads-up display (viewed via a sinister looking monocle). But like all good military spending parties, this one came to a close just a few months after it was announced with an order to cut $3.3 billion in funding for the Future Combat Systems initiative. Now, however, it seems that the Senate Armed Services Committee has opted to partially reinstate the program (likely to the chagrin of some soldiers, for whom the gear adds 15 lbs of extra load), allowing two additional battalions to be equipped (joining the single battalion currently using the technology), and spending another $30 million on development and improvement. Now, if only the army would reinstate that Skynet program.