heal

Latest

  • Things that annoy me

    by 
    Allison Robert
    Allison Robert
    07.05.2008

    Or, how to celebrate the birth of a nation via an ugly series of Horde losses in Arathi Basin:1. Every single Alliance character in the game has a Black War Tiger.2. Every single Horde character in the game has a Black War Raptor (yes, myself included).3. I could be wrong, but I don't think "Lich King" is pronounced "Lick King," as I keep hearing it pronounced on my server.4. However, it might be because the word looks somewhat Germanic, and I will be unable to keep a straight face for the duration of the next expansion.5. To the point of losing it completely if I hear "World of Warcraft: WRAAAAAAATH OF THE LICK KING" intoned by the Deep-Voiced Serious Trailer Guy.6. How male human characters run. There's a lot of great animation in the game. This is not one of them.7. Practically every main-tank of every Hordeside raiding guild is a male Tauren.8. An egotistical male Tauren. Look, Spanky, just because Bulwark of Azzinoth is bigger on you than anybody else does not mean that the same is true of appendages elsewhere.

  • Spiritual Guidance: An Introduction to the Art of War (Part 1)

    by 
    Matt Low
    Matt Low
    06.01.2008

    Our Priest column is back! Every Sunday, Spiritual Guidance will offer practical insight for priests of the holy profession. Your host is now Matt Low, the grand poobah of World of Matticus, and this week he's going to help you survive like Gloria Gaynor - so you don't end up singing the song that Too Many Annas was singing not too long ago. If you're not a big fan of PvP, chances are you probably rolled on a PvE server! But for the rest of us Priests who have rolled on PvP servers, Priests have a long and illustrious history of being the first to get targeted and the first to get taken down. Seeing as we don't do anything much other than healing and supporting our mates, it's a given that we come under heavy fire first. Outside of battlegrounds and arenas, world PvP is still an integral part of the game, so travelling outside the sanctuary of Shattrath City has become a dangerous place. When your raiding guild is being deployed to Serpentshrine Cavern, Caverns of Time, Tempest Keep or any other places, you just might find yourself having to defend the Summoning Stone due to a lack of neutral guards. After all, the guild that possesses the stone has the ability to summon reinforcements quickly. Although Warlocks can now summon stragglers inside instances, it still pays for a Priest to know how to defend themselves in open combat. Today, we'll start with the basics: talents and gear.

  • Spiritual Guidance: Priestly tips for Mount Hyjal

    by 
    Matt Low
    Matt Low
    05.11.2008

    Our Priest column is back! Every Sunday, Spiritual Guidance will offer practical insight for priests of the holy profession. Your host is now Matt Low, the grand poobah of World of Matticus, and this week he's written different "If" statements to follow. Summer is almost upon us and I hear Mount Hyjal is lovely this time of year! Honestly, I believe everyone playing right now needs to go in at least once and just experience the place. It is essentially the successor instance to Black Morass with multiple incoming waves consisting of various Undead trash. Not since Karazhan have we Priests needed to utilize our Shackle Undead extensively in another raid environment. The latest patch has opened the raiding doors wider and allowed more players to experience some of the most complex encounters in the game. This week, I'll help walk you through Mount Hyjal and offer some advice and tips in what I consider the most punishing raid instance devised.

  • CC: How to run instances without a net

    by 
    Adam Holisky
    Adam Holisky
    03.16.2008

    Running 5 man instances is the bread and butter of gearing up any PvE character. There are some short instances, and some longer ones. There are some bosses that are ready for fun, and others that like to die fast. Many people consider it a universal truth that all you need to do these instances is solid crowd control. When you're faced with a pack of six or seven level 70 elite mobs, the last thing you want is one or two of them running loose.But what can you do if you don't have any CC available? Are you just out of luck? Nope! There are a few tricks to running instances without CC, and if you pay close attention, you won't miss the lack of sheeps at all.In fact, you might just start preferring to run without crowd control entirely.

  • Addon Spotlight: Healbot Continued part I

    by 
    Sean Forsgren
    Sean Forsgren
    02.24.2008

    For many, the role of the Healer is something to be avoided all together. For the few, however, healing is a meaningful, rewarding and challenging job, albeit an often-thankless one. Being a healer also tends to make one a popular player. This popularity can wane at higher levels if you don't pick up on a crucial principle: your job is more than just healing. Depending on your class, you will have other duties that include keeping buffs on your companions, de-cursing them, stepping in front of the mage if he or she draws aggro and the list goes on. Addons are one way that the aspiring healer can shift some focus towards his or her other duties. By taking some of the busy work out of casting healing spells, buffs and keeping the party free of curses, poisons and/or diseases, programs like Healbot Continued can take you from being a good healer to being a stellar and indispensable member of any group. Healbot Continued uses the embedded Lua scripting language to reconfigure information vital to healers. This retrofitting presents an easily manageable interface that helps you maintain a greater degree of situational awareness. For many of you wondering how this works, it's simply a matter of our program, Healbot Continued in this case, listening to the World of Warcraft client for events. In combat, information is literally flying back and forth between the player (client side) and the game server (server side). Healbot Continued simply listens in and picks out information it wants. This is true of almost all addons, which sift through event information for a variety of purposes. Healbot Continued is easily one of the more powerful addons around, as it goes above and beyond what is normally expected of healing addons.

  • Spiritual Guidance: Level 1 to 5 on your new Priest

    by 
    Elizabeth Harper
    Elizabeth Harper
    02.03.2008

    So you're rolling your first character... or perhaps rolling the latest in a series of alts. And for some crazy reason you've picked a Priest. Maybe you just like being blamed for every instance wipe in every group you'll be in. Maybe you enjoy being yelled at for not healing in a battleground when you're at the top of the DPS chart. Maybe you enjoy leveling at an insanely slow pace (at least until you get in the level 40 range). (Okay, it's really not all that bad -- at least not all the time. After all, I've leveled two priests to level 60 and beyond and I'm a perfectly rational, sane individual. Right?) I couldn't say why you rolled a priest -- I'm only here to help you along the way. So read on as we discuss the journey from level 1 to level 15. If this sounds like fun to you but you haven't yet rolled your priest, check out the last episode of Spiritual Guidance, where we talk more realistically about whether Priest is the class for you and cover picking the right race for your newbie-to-be.

  • Breakfast Topic: Your class role

    by 
    Elizabeth Harper
    Elizabeth Harper
    01.13.2008

    Ah, the class trinity. The three basic group roles that seem to be set in stone throughout MMOs. On this sunny Sunday morning we won't stress your brain too much -- we're just asking which part of the class trinity you find yourself on. Is tanking the way to play? Is healing the most fun? Is DPS your thing? Cast your vote and we'll see which of the trinity wins out!%Poll-8232%

  • The Soloist: Why I do it

    by 
    Akela Talamasca
    Akela Talamasca
    11.19.2007

    After this post, I had it in mind to think through why I prefer to solo, and whether the reasons why are valid ones, given that I'm playing in a genre meant to provide a social experience. I'm going to try to list as many reasons as I can think of in favor of grouping and playing with buddies, and provide a counter-argument if I can. Bear in mind, this is not me telling you that you should go solo; this is just me trying to 1) explain why I do it, and 2) understand for myself whether my reasons hold water.Enough said; excelsior!

  • Healing trinkets and you

    by 
    Chris Jahosky
    Chris Jahosky
    08.17.2007

    Vonya over at Egotistical Priest has a nice write-up regarding the various healing trinkets available to players these days.I definitely recommend reading the entire article, but for those that may have a short attention span (or are alt+tabbed from a raid at the moment and don't have a lot of time), she makes some valid points about healing trinkets, so I'll attempt to summarize.Her main point is that most trinkets follow the same basic formula: The average trinket Use says : Increases X by Y for Z. Where X is damage or healing, and Y is the amount that it's increased (often in the 200 range) and Z is the length of time that it's affected, usually 15-20 seconds.While a class that constantly spams heals, like a Paladin, would receive most of the benefit during the time the trinket is active, a Priest tends to follow up a big heal with a HoT and then try and wait for the 5 second rule. While this may maximize their mana efficiency, it minimizes the impact the trinket has while active.She goes into more detail than what I've mentioned, so be sure to check out her blog for a fun and engaging read!

  • Build Shop: Priest 23/38/0

    by 
    Eliah Hecht
    Eliah Hecht
    07.17.2007

    Consider this the beginning of Season 2 of Build Shop. I've given each class a turn (for real this time), and now I'm going to kick things off with another build of my own, this one on my main. Priest is the first class I got to 60, and the first class I got to 70. Although I leveled to 55 or so as Shadow, healing is really what I love on my priest, and I've been various kinds of Holy since then.My current build isn't really original; in fact, it's probably the most common PvE healing build for priests right now: 23/38/0. Take Discipline down to Improved Divine Spirit, and Holy down to 3/5 Empowered Healing (skipping Lightwell and Circle of Healing, in my version). The main alternative builds would probably be 21/40/0 or 20/41/0, and there may not be a clear-cut "best" build out of the three.

  • Shifting Perspectives: How to group with a Druid part 3

    by 
    Dan O'Halloran
    Dan O'Halloran
    07.10.2007

    Every Tuesday, Shifting Perspectives explores issues affecting druids and those who group with them, brought to you by David Bowers and Dan O'Halloran. This it the last in a series of features talking about How To Group With A Druid. I've already covered bear tanks, cat druids and Moonkin. Today, I will be exploring what Restoration druids bring to a 5 man group as well as what they don't do. If you feel I've left out any important points, be sure to leave a comment below! We love comments like healers love aggro control. WHAT TO EXPECT FROM A RESTORATION DRUID HEALING: Druids are built to be solid healers in both regular and heroic 5 man instances. They don't have to drop 40+ talent points to be good at it. Don't be surprised if you're druid healer is actually specced 31 points in Balance and 30 points in Restoration. That's more than enough for them to get you through alive. On the other hand, don't be screaming for healing non-stop if you are not the main tank. It's your job to control your aggro, not the healers job to blow half his mana on non-tanks. I understand mistakes happen, wandering mobs appear out of nowhere, the MT gets overwhelmed and loses control of an add or two. But if the healer is dumping more healing on you than the MT for every encounter, you need to scale back your dps or talk to your tank about their taunt tactics.

  • Spiritual Guidance: Know your heals

    by 
    Eliah Hecht
    Eliah Hecht
    07.08.2007

    Every Saturday (usually), Eliah or Elizabeth will bring you their thoughts on the Priest class with Spiritual Guidance. Whether it's keeping your fellow players alive or melting their faces, you can read about it here!Healing spells are to a priest what fire spells are to a mage. Other schools tend to be more efficient in raids (shadow for priests, frost for mages) and are generally thought superior for leveling, but when you think of a priest, you probably think of heals first, just like when I think of a mage, the first thing I think of is a nice fat pyroblast headed right for me. So it comes as no surprise that we have quite a variety of heals.

  • Oculus' uber-oxidised water hastens healing

    by 
    Darren Murph
    Darren Murph
    05.25.2007

    We've seen self-assembling chips, self-healing panels, and even regenerative houses hit the drawing board before, but California-based Oculus has created a liquid that can reportedly quicken the healing process when recovering from wounds. The firm's Dermacyn topical wound care is an "oxychlorine formulation" using the company's own Microcyn concoction, which is made by "taking purified water and passing it through a semi-permeable sodium chloride membrane to produce the oxychlorine ions," and essentially contains "electrically charged molecules which pierce the cell walls of free-living microbes." The formula is reportedly successful in killing off virii, bacteria, and fungi, and currently, the company is enrolling patients in a Phase II trial to evaluate its effectiveness in treating diabetic foot infections. The company is hoping to start said trial in Q3 of this year, and if all goes well, wants to execute a pair of larger Phase III trials shortly thereafter.[Via BBC]

  • PTR Notes: Fixing illumination

    by 
    Elizabeth Harper
    Elizabeth Harper
    04.27.2007

    Over at Blessing of Kings, Coriel has a great explanation of how the paladin's to-be-changed Illumination talent -- which has been happily residing in the holy tree since the game's release -- became such a thorny problem. The talent (as it exists now) returns the base mana cost of a healing spell to the paladin when the healing spell crits. (It costs 5 talent points to bring it to this level of effectiveness and requires 15 points in the talent tree. So a fully maxxed illumination will cost you 20 talent points in the holy tree.) The end result is that, overall, the paladin receives a mana discount on their healing spells equal to their spell crit rate. Prior to patch 1.9, a paladin could boost his or her holy spell crit rate by 5% through talents (priests have a similar talent that boosts holy spell crit), but it was difficult for paladins to get any other spell crit gear. The plate itemization simply didn't exist and there was heavy competition for generic items that a paladin could use like the Azuresong Mageblade.

  • Breakfast topic: Most hated mob abilities

    by 
    Elizabeth Wachowski
    Elizabeth Wachowski
    04.24.2007

    I have previous expressed my burning hatred for whirlwinding mobs, and very few people are fans of getting feared into a nearby group of enemies.. But while leveling my pally, I've rediscovered my least favorite mob action of all time -- enemies that heal themselves when they're at about 20 percent health. These mobs also seem to conspire and wait until my Hammer of Justice in on cooldown, so all I can do is flail impotently with my big axe as they heal to 80 percent and laugh at me. I can also do a quick mana tap and arcane torrent, but by the time I think of that they're usually healed already. As I write this, I'm fighting caster murlocs who are underwater, heal themselves, and run away when they're low on HP, which has got to be some kind of record for most annoying mob abilities combined in one. What is your most hated mob ability -- healing, fear, daze, or something even more sinister?

  • Regenerative house to grace Greece mountainside

    by 
    Darren Murph
    Darren Murph
    04.03.2007

    You've got plenty of options when it comes to healing your own body, but patching up your domicile usually requires days of back-breaking labor and gobs of cash to boot. Thankfully, that awful process could be nearing its end, as a £9.5 million ($18.64 million) European Union-funded project sets out to develop self-healing walls for your average home. The idea is to develop "special walls for the house that contain nano polymer particles, which will turn into a liquid when squeezed under pressure, flow into the cracks, and then harden to form a solid material." The technology would prove quite useful in areas where earthquakes are prominent, and in an effort to test things out before shoving it out to contractors everywhere, a swank villa is being erected on a Greece mountainside to collect information. The house's walls will be built from "novel load bearing steel frames and high-strength gypsum board," but more importantly, they will contain a smorgasbord of wireless sensors and RFID tags meant to collect, store, and disseminate critical data regarding "any stresses and vibrations, temperature, humidity, and gas levels." Now, who's the lucky lad(s) that get to call this their home research dwelling?[Via Physorg]

  • Radiofrequency treatment curbs asthma attacks

    by 
    Darren Murph
    Darren Murph
    03.30.2007

    Sure, there's quite a few way to circumvent the effects of asthma, but a new development coming out of McMaster University in Canada suggests that radiofrequency treatment can actually curb the amount of asthma attacks suffered by asthmatics. The device, which "uses radio waves to heat the muscle lining of patients' airways," is used to administer a trio of sessions, and while the actual root cause is still unknown, it seems to cause a reduction in the smooth muscle lining the airways, subsequently making breathing less of a chore. The probe isn't the most comfortable, however, as it must first make its way through your nose or mouth in order to reach the lung airways, after which the tip is "heated using radio waves." The procedure is known as bronchial thermoplasty, and while the funding company (Asthmatx) has yet to elicit a thumbs-up from the FDA, it could certainly become a viable alternative for asthma sufferers. It's about time these free-flying transmissions made up for the harm they've caused, eh?

  • How to top the healing meters

    by 
    Elizabeth Harper
    Elizabeth Harper
    03.23.2007

    In some guilds, the healing meters are all that matter. Never mind that the information such metrics provide is nearly worthless in determining the "best" healers in your group. They completely ignore important utility abilities (such as res, dispel, and buffs) and say nothing on the very important subject of mana management. Despite this, in some guilds, your place on the healing meter is going to determine whether you get to stay in the guild -- or not. In this light, helpful forum poster Nurf has decided to enlighten us on how a priest can stay on top of the healing meters. Though the post looks suspiciously like a step-by-step instructional manual of the worst way to keep a group alive -- and it makes me very sad that any healer would need to follow such instructions in order to stay in their guild. My advice: if your guild drives you to these measures, gquitting would just be easier!However, whether you're a priest or otherwise, these instructions are a humorous look at some of the tricks of the trade -- and everything that's wrong with evaluating a healer's performance purely based on heal meters.[Via Life in Azeroth]

  • Nanofiber bandages slated to heal en masse next year

    by 
    Darren Murph
    Darren Murph
    12.14.2006

    While we've seen a few snazzy band-aids in our day, not to mention talking first aid kits, a nanofiber bandage that can heal typical skin wounds faster is about to go mainstream. University of Akron professors Daniel Smith and Darrell Reneker are growing ever closer to bringing their invention to life, as a trial just wrapped up in Columbia that they hope will "win them FDA approval for clinical trials in the United States." The duo used electricity to spin ultrafine polymer fibers while infusing them with chemicals that open a wound to oxygen; then, the treated fibers "reduce inflammation, kill bacteria and repair slow-healing wounds faster than conventional methods," according to Smith. Moreover, the creators have already found a Minnesota-based firm willing to mass produce the nanobandages should they receive the green light, but the professors are hoping to build the new manufacturing plant in Ohio if at all possible, and have products on retail shelves "by 2008" at the latest. Given the presumed popularity of the quick-healing bandages, the team is continuing to work on other "nanofiber products" in their spare time, hoping that the mending aid is just the beginning of a long line of sweet nano-based products to come.[Via MedGadget]

  • Spell damage bonuses and the Burning Crusade

    by 
    Elizabeth Harper
    Elizabeth Harper
    10.24.2006

    While I say "spell damage," this is more often an issue you'll see in healing rather than damage dealing. What am I talking about, you ask? Down-ranking spells. Most healers who have hit the end-game understand that, with massive amounts of +healing on their gear, they can use lesser ranked healing spells to heal the necessary amount with a low mana cost -- giving great mana efficiency. (Damage dealers, alternatively, tend to stick to their max rank spells for best damage output.)However, in the Burning Crusade, all this will be changing: spell damage and healing will be applied differently to lower level spells than max rank ones. The standard +damage and healing bonus will be multiplied by ((spell level) + 6)/(player level). (Based on the explanation given, I assume that the spell level is the level you get the next rank spell, but read into it what you will.) There's already outcry amongst the healing classes, who say that downranking is necessary to conserve mana throughout some of the game's long boss encounters -- and that this change will simply force them to use mana potions every time the 2 minute cooldown is up. I, however, am trying to reserve apocalyptic judgments until we've gotten a better feel for how this change will play with expansion encounters.