healer

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  • Totem Talk: Scraping off the rust

    by 
    Matthew Rossi
    Matthew Rossi
    05.23.2008

    One of the interesting aspects to playing a class as varied as the shaman (or any hybrid, really, but Hybrid Theory's on weekends, you should read that too) is the disparate roles you can end up playing. For example, on my slowly leveling paladin, I'm constantly forced to look at quest drops and say "Well, it's a healing drop, but it would be an upgrade to my healing set, so I'll hold onto it." On my shamans, even though I rarely see a quest drop nowadays, I've worked to assemble elemental, enhancement and restoration sets for each: my restoration shaman has been getting some love lately, with certain new drops and enchants helping increase his plus heal to around 1800 or so, but at the same time I've been forced to realize something.I went three months playing nothing but enhancement and man, I was rusty. The first Magisters' Terrace run I did on the orc was a parade of dead tank, dead me, dead DPS. Now, admittedly, this is entirely due to my own foolishness in trying to heal MgT my first run back on the job, so to speak, and subsequent runs in Shattered Halls and Black Morass went much better, helping me to get my legs back under me. It's not like you actually forget the role so much as you have to take the time for it to become familiar again.

  • The perils of questing as a healer

    by 
    Mike Schramm
    Mike Schramm
    05.12.2008

    Stitchedlamb on WoW LJ wants to know: how do you do any questing as a healer? One reason WoW is such a popular game is that no matter your spec or role, Blizzard has done their best to make sure every class can play solo. But if you've ever played a Prot Warrior or a Holy Priest, you know for sure that some classes solo a little easier than others. Before the itemization changes hit in 2.3 and 2.4, healers had it pretty bad, and even after, it's tough to push out quests when all you've got is a bunch of +healing and no Shadowform to speak of.I rolled my Shaman to 60 as Enhancement (Windfury while leveling is one of the great pleasures of Azeroth), but when I hit 60 way back when, I switched to Resto -- I like playing in groups, and being a healer makes sure you have groups whenever you want them. But when Burning Crusade came out, I still wanted to play instances, so I leveled from 60-70 as Resto.How'd I do it?

  • The Light and How to Swing It: Seals, Blessings and Auras part II

    by 
    Zach Yonzon
    Zach Yonzon
    05.04.2008

    Last week we took a look at one of the Paladin's core class mechanics, the Seal, which is a short-duration buff that is both preparatory (for Judgement) and integral to a Paladin's attack cycle. Last week, I also mentioned how Seals fail to play a part in a healers spell cycle because of how they operate. Because seals require a Paladin to make a melee attack in order for a seal to work or proc, they are similar to Rogue poisons or Shaman weapon buffs. But seals are not weapon buffs, allowing them to proc off unarmed melee attacks (although why anyone would want to is anyone's guess) but also making them susceptible to dispel mechanics. I personally think there was a wasted opportunity in this design because it locks out one key aspect of the class from an entire spec. Because of the short seal duration, healers must get into melee range and whack at opponents constantly. Even if a Retribution Paladin is in the raid keeping up a Holy Paladin's judged seal, the Holy Paladin himself won't reap the benefits of his own judgement -- most likely Wisdom or Light -- because he won't be hitting the enemy. A healing Paladin's two-button spell cycle consists of Holy Light and Flash of Light which both have cast times, necessitating periods of no movement and often precluding melee combat. If EA Mythic's Warhammer Online follows through with the hype, there won't be any, as animated designer Paul Barnett would call it, "namby pamby healer classes."While Retribution is fun and can dish out some hurt, and while Protection are kings of tanking entire armies, when a Paladin specs Holy, she becomes exactly that -- a namby pamby healer class. The Holy spec is somewhat ironic and goes against the grain of the core class design. Paladins are a heavily-armored melee class. When they spec Holy, that armor often goes to waste and the melee aspect is shelved away. If the spec was built to take advantage of the seal system rather than be hindered by it (putting up seals activate the GCD, pushing back healing or cleansing), we'd have a very different story. We would have Holy Paladins rushing into combat -- I don't care if they deal piddly damage -- in order to be effective, rather than standing in the back of the raid. I attribute that playstyle dichotomy to the failure of seals.

  • Leather on a Shaman and cloth on a Druid

    by 
    Mike Schramm
    Mike Schramm
    04.24.2008

    Obstruce brings up a topic that seems obvious to some people but can drive others crazy: healers wearing less sturdy gear than they can just for the stats. I won't lie -- I've got a few pieces of leather on my restoration Shaman for the stats, but in general, I don't think it's a bad thing that healers and casters sometimes wear cloth for the stats, given of course 1) that they're not taking it from someone else who needs it, and 2) that there's not a better piece of normal gear for them to be wearing (it's an upgrade).Obstruce's aunt disagrees, especially with Shamans and Druids -- if for some reason they pull aggro, wearing leather or cloth will only make things harder on the group. Which is true -- if I'm wearing leather (or even cloth) on my Shaman, I'm not going to have near as much armor as I would wearing the mail I'm supposed to wear. But in a group where all members are doing what they should be, I should never get hit anyway. If a healer's getting hit, it's a good 80% of the time not their fault -- it's the tank's or DPS' fault for not keeping aggro where it belongs.So no, I don't see any problem with a Druid or Shammy (or even a Paladin, though there's a lot of nice healing plate out there anyway) wearing less than they're meant to. Warriors are definitely not in the same situation -- while yes, some of that Hunter mail may have lots of Agility on it, and that will help out your crit percentage, you get so much more bonus from Strength and Armor that it's just not worth it. Casters can steal Mage and Priest gear (as long as they're not actually stealing it from actual Mages and Priests) if it's an upgrade, but Warriors almost never have a reason to slum it up in mail.

  • The Daily Grind: What's your favorite archetype?

    by 
    Krystalle Voecks
    Krystalle Voecks
    03.08.2008

    It seems like no matter what game you spend time in, the majority of classes fall into the "trinity" of archetypes. You have your damage-soaking tanks, standing on the front line, drawing aggro and taking a beating. Then you have the DPS classes, who can generally DoT, fear, kite, sneak, stab, shoot, and a myriad of other nasty things to bring the pain. And without the third part of the trinity, the healers, the other two would spend most of the time dead on the floor or fighting mobs while using lots of bandages, med-packs, potions or the like. Once in a while you'll find one class that are a "hybrid" these abilities, taking one or all of the three unto themselves, making for a more solo-friendly character.Personally, I've played all three primary archetypes as well as hybrids. While I've really enjoyed them all, my heart keeps coming back to pure DPS classes, with a close second in hybrids. Whether with stabby knives, flowing robes and fireballs, or carrying a gun, the straight damage classes are fun to me when I've got a good group to run with. When I need to get into a game and see how it works, I tend to go hybrids for their self-reliance. How about you? What's your favorite class archetype (or archetypes) and why?

  • Addon Spotlight: Healbot Continued part 2

    by 
    Sean Forsgren
    Sean Forsgren
    03.06.2008

    Starryknight, GM of the iHorde guild on Executus, has written a comprehensive guide to configuring Healbot Continued. The developer of Healbot Continued actually pointed me in her direction, so you can bet this is a decent write-up. It also prevents me from having to re-invent the wheel, so kudos to Starryknight! Instead, I thought I would share some highlights of the guide, and my own tips and tricks to using Healbot Continued.Many of you who read part one of the Healbot Continued saga have asked if this addon is suitable for PvP healing. As it turns out, Healbot Continued has a skin pre-loaded with battlegrounds in mind. Called the Alterac Valley skin, it will build a frame that is well suited to healing your battleground group, but wait, there's more! Healbot Continued has a built-in range finder, which will fade out individual players' bars if they are out of your healing range. This is a great way to avoid wasting heals, although it can't save you from losing a heal because someone leaves your maximum range while you're midway through a healing spell.

  • WoW Rookie: Forming a Group

    by 
    Amanda Dean
    Amanda Dean
    03.03.2008

    In the last two weeks we've discussed where to go for an instance and what to do once you get there. Since dungeon runs usually require five members, this week we'll talk about how to find people to go with you. Remember that the typical instance group is made up of a tank, a healer, and three DPS members. It's not always easy to find people that match those requirements. Since there is a shortage of tanks, it's probably easiest for tank classes to find a group. That also means it's hardest if you are not a tank to find someone to play that role. The next most difficult is a healer. There's usually plenty of DPS to go around. It can take some time to make a group, but since dungeons provide excellent loot and good experience it's usually worthwhile to stick with it.

  • The strange art of marking

    by 
    Mike Schramm
    Mike Schramm
    02.27.2008

    I like Nikol's writeup of her experiences marking targets in instances. There really is an art to laying down those icons in a group, and it requires quite a bit of knowledge to do right. You need to keep group makeup in mind, know the abilities of all the classes involved, pay attention to what individual members want to do and even how they're specced, and have a basic knowledge of the instance and how it works. There's so much that goes into it that it's basically an art in itself -- do you sheep the caster and take out the minions, or focus on the big bad first and then move on to trash? Do you have the group to interrupt and pull a caster to a trap, or do you need to get the mobs out of the way before the patrol comes through?It's complicated and fascinating stuff, and this kind of group coordination is why some players choose to play PvE rather than PvP -- because while yes, the mobs are predictable (and players aren't; as much, anyway), the fun is in the planning. And when you get a good group to go with a good planner, then things really get interesting. There is an art to laying down marks, but once you study what a good marker does, and get the hang of it, you're that much more helpful to any groups you're in.

  • Breakfast Topic: Wipeout Poll

    by 
    Amanda Dean
    Amanda Dean
    02.26.2008

    It's amazing to me exactly how hard instances can be. Not the mobs, but the group. We've all been in ugh-PUGs before. Some players don't understand how to use their class or play nicely in an instance. That's only on regular dungeons; heroics have their own set of potential disasters. Sometimes you just have to give up. Putting a group together for instance can be extremely difficult, and sometimes you have to take what you can get. While there are many excellent tanks out there, the shortage on my server makes for slim pickings. Folks who think that pulling aggro off the tank is an honor make up another problem. I am occasionally guilty of trying to heal and DPS at the same time. I'll admit to causing a wipe or two because of it.

  • When your fearless leader hasn't played your class

    by 
    Allison Robert
    Allison Robert
    02.20.2008

    Back when I first started tanking 5-mans, there was a particular hunter who pulled off me with irritating regularity. This was partly because the early Druid tanking set at 70 is itemized more for mitigation than threat generation, but partly because he was a young guy, he was good dps, and he knew it. MM-specced Hunters actually do have a lot of control over mobs that get pulled off the tank, and I suspect on some level he made a game out of seeing just how long he could lock something down while the exasperated tank turned her attention elsewhere, usually after bellowing at him in party chat to "DISENGAGE! FEIGN DEATH! DISENGAGE!"Not having played a Hunter at that point, I had a fuzzy notion that Disengage somehow reduced threat and was highly affronted at any hunter with aggro spikes who wasn't using Feign Death over and over again. After starting to level a hunter alt, it quickly became apparent that: a). Disengage was a melee-only skill that still had to "hit" the mob, and b). Feign Death wasn't exactly a spammable ability and could be resisted no matter what you did. I am by no means an expert hunter player, but I have at least learned to bellow, "FEIGN DEATH ON COOLDOWN!" if they're not trapping (and just minding my own business if they are).I am still occasionally reminded of my days as a backseat hunter, and never more so than while listening to my GM trying to figure out what's gone wrong in a raid.

  • Spiritual Guidance: Level 1 to 5 on your new Priest

    by 
    Elizabeth Harper
    Elizabeth Harper
    02.03.2008

    So you're rolling your first character... or perhaps rolling the latest in a series of alts. And for some crazy reason you've picked a Priest. Maybe you just like being blamed for every instance wipe in every group you'll be in. Maybe you enjoy being yelled at for not healing in a battleground when you're at the top of the DPS chart. Maybe you enjoy leveling at an insanely slow pace (at least until you get in the level 40 range). (Okay, it's really not all that bad -- at least not all the time. After all, I've leveled two priests to level 60 and beyond and I'm a perfectly rational, sane individual. Right?) I couldn't say why you rolled a priest -- I'm only here to help you along the way. So read on as we discuss the journey from level 1 to level 15. If this sounds like fun to you but you haven't yet rolled your priest, check out the last episode of Spiritual Guidance, where we talk more realistically about whether Priest is the class for you and cover picking the right race for your newbie-to-be.

  • Spiritual Guidance: So, you want to play a Priest...

    by 
    Elizabeth Harper
    Elizabeth Harper
    01.13.2008

    Every Saturday, Eliah or Elizabeth will bring you their thoughts on the Priest class with Spiritual Guidance. Whether it's keeping your fellow players alive or melting their faces, you can read about it here!There are lots of reasons you might want to play a Priest. Perhaps you like the idea of smiting your enemies (sure, you can pick fights with any class, but you have to be a Priest to do any literal smiting). Perhaps you want to melt faces (no class does it better!). Perhaps you want to help your groupmates by providing healing (Vampiric Embrace is healing, right?). Or maybe you enjoy the god-like feeling of being completely in control of which members of your party live or die. Before we talk about the best way to level a new Priest, however, let's talk about what Priests can do -- and whether the class is right for you. Then, if you're really convinced a Priest is the way to go, we'll talk about picking the right race (with race-specific class skills, this can be an important choice for a Priest) and getting started.

  • I am healer: breaking healing's spell

    by 
    Chris Chester
    Chris Chester
    01.09.2008

    Imagine a fantasy MMO that completely shirked the idea of healers, healing potions, and healing in general. Instead of dedicating hundreds of player hours to perfecting these combat crutches, why don't game designers finally throw aside the long-cliche notion of healing, and design their games more like real life? This is the question at the heart of a recent blog post by Kendricke over at Clockwork Gamer. If you follow Kendricke's line of reasoning - the heroes in most major forms of media survive not by having one of their cohorts plant themselves in the back of the room and lob magic spells that regenerate cleaved flesh, they simply avoid damage. Wouldn't this make a more exciting product for players in the long-run, and free developers from the "tank/healing/dps" trap that has held them for so long?The answer, naturally, is that of course it would be an improvement, but only if the developer gave the idea due diligence. EVE Online is an example of a game that doesn't rely on the healing crutch, but it was something that was really built into the foundation of its gameplay mechanics and lore. Warhammer Online's approach to having combat healers is slightly more suspect, because it seems like they're trying to have their cake and eat it too; how long will it really be before these healing/damage hybrids become completely co-opted for healing? Kendricke's take on the subject is definitely worth checking out, even if you're not typically the guy who gets suckered into healing as some of us do.

  • On battleground belittlers

    by 
    David Bowers
    David Bowers
    01.04.2008

    There's a growing list of things that aren't cool in battleground chatting: Whining and complaining about how your faction and everyone in it is a noob. Getting depressed about how you lose all the time Belittling other players for not being perfect. This last one is particularly not cool in the case of healers, who tend to get the most unfair blame (whereas a rogue, for example, can just stealth about the map avoiding combat for the most part, and no one says anything). Too often I see one player, who inevitably thinks he really knows his WoW inside and out, berating the healer because of one mistake: "Why didn't you heal me? You suck! Get out of the BGs!" Seriously, battlegrounds have a lack of healers to begin with, and any healer willing to do sincerely his or her best is better than no healers at all. They have a lot of responsibility in PvP; the last thing they need is for their teammates to belittle them in front of everyone -- even if they really do need some improvement. The whole idea of a team is that its members cooperate with one another, and cooperative language is generally a lot more productive in any case: "Hey, I appreciate your healing in here. Next time I'm carrying the flag, though, could you and I team up with you focusing on healing me in particular? Thanks!" Some people can't take any suggestion or advice whatsoever, but chances are that the healer actually wants to cooperate and help his or her team succeed. They just even be happy to accept a polite request. And if not, spewing all manner of insults just makes the insulter look like the bigger idiot anyway.

  • Breakfast Topic: Do healers lag more than others?

    by 
    Robin Torres
    Robin Torres
    11.04.2007

    Geezer asked in the forums "Why is it always healers that lag?" and Blue poster Eyonix replied:I'm sure that sometimes, lag is certainly just an excuse if the player is embarrassed to admit they had made a mistake. With that being said though, depending on the situation a second or two of lag when healing can be devastating and as a result more easily noticeable that, at the very least "something undesirable happened".A dps class lagging for a second or two, in most cases will go unnoticed.Others have suggested that spamming keys to heal can cause you to disconnect, but that doesn't explain why players who spam attacks much more quickly than heals don't disconnect too. Personally, I like player Viniculus's response: Blaming lag is more polite than telling you "no, I'm not going to heal your pet."I agree with Eyonix, but what do you think? Do you think healers lag more often than the rest of the group? Is it just more noticeable because people die? Or is it just being used as an excuse?

  • Patch 2.3: some PvP cloaks please, with a Hunter melee weapon on the side

    by 
    David Bowers
    David Bowers
    09.29.2007

    In one of the rarest turnarounds I've ever seen on the forums, a couple of posters made doom and gloom posts with titles like "Tom Chilton doesn't care about healer people!" -- apparently because the developers didn't make a special PvP cloak available in the game. So then Tom Chilton, posting as the fearsome lich Kalgan, comes right back at them and says "one PvP healing cloak, coming right up!" followed by, "would you like fries with that?"No that's not actually what he said... but close enough. He really said:There's a PvP healing cloak in patch 2.3. The vital stats are... 34 stam 15 int 16 spell crit 23 resil +51 healing / +17 spell dmg But one poster objected that spell crit wasn't as handy to healers as mana/5sec ... so he changed it!Fair enough, the cloak now has 6 mana/5sec instead of the spell crit. Enjoy!I know. You're thinking, "if only every change was that easy," right? Actually, today it is. Read on...

  • How do you measure the performance of your healers?

    by 
    Elizabeth Harper
    Elizabeth Harper
    09.28.2007

    With DPS, this question is simple. You can take a glance at your damage meter of choice and see how much damage they've done, perhaps combined with how much damage they've taken (hitting the top of the damage meters may be impressive -- but if the only way to do that involves being a major drain on your healers' mana, it might be better for your group as a whole if you cut back), and can have a pretty good idea of how they're performing. On the other hand, measuring a healer's performance is a bit more ethereal, as discussed in depth today on Priestly Endeavors. Of course, you can watch the healing meters, but they don't tell the entire story of a good healer. What about mana management? The 5-second rule? Heal timing? (Heal too soon and you're overhealing and wasting mana -- but heal too late and you may not have anyone to heal at all.) Kirk on Priestly Endeavors breaks it down into the data you'd want to see to completely determine healer effectiveness: The health of every party member over time. Information on every heal that was cast and when it was cast (including things like Power Word: Shield which usually aren't counted). The healer's mana over time. But while having a spreadsheet showing off all of this information for the duration of an instance run would certainly tell us exactly how our healers are doing, this much data would be heavy information overload. (Fascinating to sort through when you have specific questions, but I certainly wouldn't want to do it every day.) But seeing as we don't currently have access to such detailed information, I'm throwing the question out to you -- how do you measure the performance of a healer? What extra information would you like to have in measuring the performance of a healer?

  • A spoonful of sugar helps the Fel Mana potion go down

    by 
    Chris Jahosky
    Chris Jahosky
    09.13.2007

    For those that aren't familiar with Fel Mana potions, they restore 3200 mana over 24 seconds, but also reduce your spell damage by 25 and your healing by 50 for 15 minutes.On the surface, this seems like a bad deal, at least to me. I've intentionally not used them because of their negative side effect. Besides, a Super Mana potion will restore 1800-3000 mana instantly -- so why wait for the mana and incur a spell penalty?Phaelia over at Resto4Life recently did some math that may or may not change your mind about using them, if you use them at the right time.Mostly the article is aimed at discussing when healers should pop a Fel Mana potion, but good news for all you hunters out there that may not have thought of this yet... there's no downside if you use them!

  • Thank a Tank (and everyone else) Day

    by 
    Mike Schramm
    Mike Schramm
    08.09.2007

    I find it really interesting how class roles, originally created completely by Blizzard, have been given their own flavor by the people who play them. Take a main tank role, for instance-- sometimes it's the raidleader (although it doesn't have to be), but usually it's someone dedicated to the success of the raid, a person who likes getting their hands dirty, is super knowledgeable about both the bosses and their own gear, and both supports and benefits from (in the form of gold for repairs or first choice on equipment) the entire raid. The main tank (just like the top DPSer or the main healer) is a position created partially by Blizzard, and partially by the people who play it.Donaven (quite randomly) calls today "Thank a Tank Day." Unfortunately, he himself is a tank, so the actual proclamation sounds more like whining about being a tank rather than a sincere thanks for a tank who knows what they're doing, but the thought is noble. Instead of just thanking tanks, how about we thank all players who take a role and fill it out to the best of their ability-- who take a job, whether it be grabbing aggro, laying down damage in the right places, or playing the whack-a-mole game of healing, and do it well and without question.For all the QQing about PvP and all the crying about how Arena is unbalanced, the best times I have in this game are in PvE situations, where everyone is working together and doing what they're meant to, all the way until the boss' health reaches zero. The main tank plays a huge part in that, by standing where they need to stand, and laying down sunders when it counts. But when a raid is really working together, everyone does what's needed, and that's when it's really great. I'll thank everyone for that.

  • The challenge of twinking out a healer

    by 
    Mike Schramm
    Mike Schramm
    05.01.2007

    When you think of PvP twinks, you usually think of DPS. People usually twink rogues, hunters, or sometimes warriors (even though at level 19, where people usually twink toons, there's not much difference between a fury and a prot warrior). The idea, of course, is to see how much damage you can push out at the lower levels (usually by finding early blues and upping stats like strength and agility with extra enchants). But Lane over on livejournal has another plan: she wants to twink out a healer.It's an interesting thought, but it seems a lot harder than a normal twink. For one thing, most healing classes don't really come into their own until you get the higher level talents involved; at 20, most of them don't have a lot to play around with. And healing gear isn't as easily found at the lower levels-- I'm sure there's a few +healing pieces around at 40, but I can only find three at level 20 (and those aren't anything to write home about). Sure, you could still twink it, just by maxing out intellect or buffing out on armor or stamina (come to think of it, a paladin with a ton of armor and stamina would be hilarious to play as a healer in 10-19 WSG), but you don't have nearly as many options as the DPS twinks.As for classes, most priests would get eaten up, especially if you're playing with other twinks. As a few people point out on the LJ thread, both shaman and druid don't really have all their worthwhile abilities until later in the game (a shaman will have ghost wolf, but if you're seriously healing, you shouldn't be in that form much anyway). A paladin would probably be the best (because a healer in mail is always fun), but it would be tough, too -- you wouldn't have that bubble yet (not quite true-- see update).Have you ever twinked a healer or heard of anyone who did it well? A good healer is already a pretty rare thing to find in BGs, so if nothing else, it might be fun to forge a new playstyle as a healer twink.Update: That's what I get for never playing a paladin-- they do have a bubble at level 18. (Thanks, cluelessnoob).