healers

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  • Healer survey contains a wealth of information about healing

    by 
    Mike Schramm
    Mike Schramm
    10.31.2009

    If you've ever wanted a close-up look at the game's healing zeitgeist, Miss Medicina has it -- she recently started up a survey/meme of healers around the WoW blogosphere, and the answers are now in and posted on her site. They make for some interesting weekend reading, especially if you're interested in healing and what healers think of it. I'm sure there's lots of conclusions that could be drawn out of this (I'll let you all come up with some in the comments as well), but just reading through them on my own, it seems like there's a few threads between them. The majority of healing seems to be done in 10-mans, which probably isn't too surprising, given that's where most of the endgame players are right now as well. There's no clear winner on class or spec (all four healing classes are represented pretty evenly, though I didn't really crunch the numbers), though there are quite a few priests, and of those, things seem to be split between holy and disc. In terms of a favorite spell, there's almost no crossover at all -- people are all over the place, from Beacon to Penance to Circle of Healing. To hear these guys tell it, healers have all kinds of fun spells to play with. In terms of a weakness to healing, two main answers appear: mana regeneration (always an issue with mana-heavy classes like healers) and mobility. Shamans and druids have problems with big burst healing, and paladins say they need more group healing strength, but almost everyone mentions either mana or movement. There's a lot more to look through, too, in terms of how healers evaluate their performance and addon recommendations from everyone. As a look inside the healer "scene," there is a ton of information in there about what healers are up to out on the realms.

  • The Queue: Grey guilds

    by 
    Adam Holisky
    Adam Holisky
    10.12.2009

    Welcome back to The Queue, WoW.com's (almost) daily Q&A column where the WoW.com team answers your questions about the World of Warcraft. Adam Holisky be your host today.I'm just going to let that video speak for itself today, and get started on the questions. @sammagher asked... "Why do grey items even exist, if only to be sold to vendors or occasionally used as RP gear?"

  • Day two of BlizzCon 2009: Round-up

    by 
    Allison Robert
    Allison Robert
    08.23.2009

    Well, readers, BlizzCon 2009 is over and done, and our staff is slowly but surely beginning to make its way home in celebrated zombie-like fashion. In the meantime, we've outsourced article production to our household pets, so be gentle with your criticism of Toonces' efforts today (stupid cat can't even spell QQ correctly). Anyway, here's what happened on Day 2 of BlizzCon: SATURDAY'S PANELS: We liveblogged the panels on Breaking Into the Industry, the general World of Warcraft Q&A, WoW Game Systems, the Dungeons and Raids panel (which included information on both Icecrown Citadel and Cataclysm content) and the second WoW Class Discussion panel. NEW FEATURES ANNOUNCED: Blizzard announced a long-awaited feature in the form of cross-server instances, which should dramatically increase the pool of people available to run a 5-man at any given time. We won't have to wait for the expansion; they believe it should be ready to go live in patch 3.3. Another long-awaited feature will make its debut in the form of rated battlegrounds and arena points from wins. A beloved feature of the old honor system -- ranked (and faction-specific) PvP titles! -- will also return. WORLD OF WARCRAFT: WE'RE ALL &$#*%*^ED NOW: Cataclysm continued its storm through the con, and we've got in-depth looks at an array of the announced features. Read on for a look at the Cataclysm narrative, tanks and the removal of +defense, an explanation of the Mastery system and new talent functionality, what we know about the Path of the Titans, the introduction of guild leveling and talents, the known dungeons of Cataclysm, and what we can expect to see in patch 3.3's Icecrown Citadel raid and 5-mans. PATCH 3.2.2: On the subject of Wrath game patches, Matt Rossi takes a look at the most eagerly-anticipated part of patch 3.2.2, the return of Onyxia. LIVE RAID: The top-ranked U.S. guild, Premonition, did a live raid against a series of selected bosses, falling eventually to...Hogger? No one saw that coming. CLASS AND ROLE COMMENTARY: Zach Yonzon and Eddie Carrington respectively have you covered on Warlock and Hunter information from at the Class Q&A panels, Christian Belt's written his column on Cataclysm and Mages, and Matticus examines the information released on stat changes and their likely repercussions for healers. VIDEOS: We have additional video of the new Worgen and Goblin starting areas, the finalists and winner of the costume contest, and the Dance and Soundalike contest. %Gallery-70748%%Gallery-70706%%Gallery-70745%%Gallery-70746%%Gallery-70747%

  • Raid Rx: Cataclysmic stat changes for healers

    by 
    Matt Low
    Matt Low
    08.22.2009

    Every week, Raid Rx will help you quarterback your healers to victory! Your host is Matt Low, the grand poobah of World of Matticus and a founder of No Stock UI, a new WoW blog for all things UI, macro, and addon related. Welcome to the special Blizzcon edition! I was on the floor listening into the first set of changes being announced and I managed to catch all the healing changes. Here's what we got! Whew! What an exciting day at the convention for healers! This is just day one! Okay, let's break down all the major changes that will be affecting healers.

  • Which class gets invited as what?

    by 
    Allison Robert
    Allison Robert
    08.02.2009

    Veritable Avarice, a new blog on moneymaking in WoW, took a break from financial discussion and looked at class representation in tank, DPS, and healing roles by filtering and comparing data available from WoW Popular. Spec population was then checked against class population data available from Warcraft Realm's census and three live realms. Data differences, according to VA, weren't statistically relevant, and he/she is pretty sure that the numbers are at least a ballpark representation of which class is most likely to be filling a particular role within a group. I play a Druid, so that's really what I feel comfortable commenting on here. While I can't speak to the ultimate accuracy of the numbers, I do a lot of pugging and have to admit that VA's data seems pretty close to what I've seen on my own server. The tank numbers are also consistent with a few things Ghostcrawler's mentioned recently concerning the overwhelming population advantage still held by Warrior tanks, although I wonder whether the Feral statistics are somewhat inflated here by the overlap between Bear and Cat specs. Feral tanks have all but vanished from 5-mans on my server, and it's not uncommon for me to get comments from healers that I'm the first Bear they've healed in months. Less surprising is the representation advantage held by Druid healers. Trees are insanely good in Ulduar, and between this, the rise of the Death Knight, and the de-suckaging of the Protection Warrior spec, that probably accounts for the gradual disappearance of the Bear. Also thought-provoking is just how few Druids hold a share of the DPS pie.I'd love to hear from members of other classes on the data and how closely it dovetails into their own experience. There's a quick note for Warrior players (or anyone interested in the DPS graph) past the cut, as there's a small mistake on the relevant graph.

  • Officers' Quarters: Hot-headed healers

    by 
    Scott Andrews
    Scott Andrews
    06.29.2009

    Every Monday Scott Andrews contributes Officers' Quarters, a column about the ins and outs of guild leadership.A little healthy competition among your raiders can be a good thing. It encourages people to push to play their best, to show up completely prepared, and to gem and enchant their gear with the most effective possible options. A bit of banter can enliven your raids and ease the tension when your run is struggling. But what if your players take it too far? What if their drive for personal accomplishment becomes detrimental to your raid? This week's e-mail asks how to handle two healers -- and officers -- who are turning their personal competition into public drama.Scott --I'm the raid leader in a growing progression guild with some pretty hot-headed healers. While our raid healing shaman is competent and professional, I've started to suspect that the other healers (the paladins in particular) are engaging in behavior that hurts the raid and creates drama. As an example, one paladin healer in particular will overwrite the other paladin's Judgement of Light at every chance to inflate his numbers on the meters. Both of them vie for having "the biggest", whether it's mana pool, meter numbers, or SP; it's something new every week. This has also encouraged similar behavior in some of our other healers.

  • Forum post of the day: Be disciplined about healing meters

    by 
    Amanda Dean
    Amanda Dean
    05.17.2009

    Mellere of Wildhammer posted a brief lament about her guild leaders treatment of a Discipline Priest. The discipline priest was below a Retadin on HPS. Without understanding the role of mitigation as a healer, the Raid Leader told him to go holy to bring up his HPS. The OP expressed disappointment in the RL at this action.Several responders posted that this is partly the fault of Blizzard as they don't take into account shielding and mitigation to healing scores in the combat log. Daerilla of Spirestone intimated that she did not want to see mitigation included in healing figures, because then people would take notice of how overpowered Disc Priests are in raids. There were some less-than-kind comments about the Raid Leader's competence.

  • Tips for raiding faster

    by 
    Mike Schramm
    Mike Schramm
    04.24.2009

    I am definitely an advocate of the fast instance or raid -- when I played a tank, I pulled pulled pulled (according to the healer's mana, of course), and even now, mostly as a Hunter, I still get impatient. When the healer's mana is full and the tank is not /afk, I sometimes just throw a Misdirect up and go. That's probably why I really liked Naissa's tips for speedy raiding -- she lays out a few really practical things you can do to get your raid moving faster, from only marking skull and X when necessary to only worrying about the healer's mana. It's not the end of the world if the Mage or Hunter has to drink for a second after the pull. While you should always get back to full before a boss pull (and as she says, that's a perfect time to break down the basics, only the basics, of the fight), usually as long as you've got the tank and healer ready, a quick pull will give you time for aggro to settle down as well.I don't completely agree with her DPS meter remarks -- I do think that beating the raid is much more important than trying to win the DPS meters, but as a DPS player, I like viewing the meters as good feedback on where I should be. If I'm super low in the meters, it's time to look at my gear and rotations and try to figure out why so I can get better, and I think it's valuable for DPS, as long as they can keep their attention on the raid, to do the same thing.But all of the other tips are great, and in general, "pull pull pull" should be the order of the day. Some groups are better at rolling through content than others, obviously, but as long as you've got a solid tank and healer in play who know the instance and know how to handle what comes, most raids and groups can move through the content pretty quickly.

  • Val'anyr stats discovered [updated]

    by 
    Eliah Hecht
    Eliah Hecht
    04.24.2009

    Like Boubouille, I'm pretty surprised to find that Val'anyr, the legendary healer mace from Ulduar-25, is up on the Armory, but there it is [update: it's been removed from the US Armory; still up on the EU Armory], and that means we now know all the stats on it. Just on the off-chance that someone considers this information to be a spoiler, I've put it behind the cut, so click on if you want to know what the Hammer of the Ancient Kings has to offer.

  • Observations from running a Naxx-25 PuG

    by 
    Allison Robert
    Allison Robert
    04.08.2009

    I'm very "up" on PuGs. I started my career as a PuG tank and met a lot of great players that way, many of whom I still raid with today. I've always been a stout supporter of throwing caution to the wind and joining LFG for an afternoon to see where it'll take you; it's been my experience that random players on your realm can and often will surprise you. Once you master the art of the 5-person PuG, the ultimate risk is a raid PuG. One-shot the instance, or spend the night wiping? You won't know until you try.I used to run Hyjal PuG's in late Burning Crusade and got to be the person in charge of arranging healers on Anetheron, explaining where to die on Azgalor, and uttering a hollow laugh at suggestions on whether or not Archimonde was in the cards (answer: hell no). I wasn't around for my guild's Naxx run one of these past weeks, and a few guildies were interested in gearing up their alts, so we thought -- PuG a 25-man Naxx? Why not?

  • Starting out in Vana'diel: See no evil, hear no evil, smell... no evil?

    by 
    Seraphina Brennan
    Seraphina Brennan
    03.31.2009

    Hola mi amigos! Hoy es la dia de Vana'diel! *clears throat* Ahem, sorry about that. Hello adventurers, and welcome to another edition of Starting out in Vana'diel! Today's topic is actually one that I find quite cool about Final Fantasy XI, especially when you compare it to other MMOs. It's the mechanic that puts the fear of Promathia into every adventurer's step.Today's column is all about the different monster aggro types -- yes, there are different types. You want to find out more? Come, follow me, and let's find out more!

  • GC: If you're OOM, tell your guildies to get out of the fire

    by 
    Mike Schramm
    Mike Schramm
    03.16.2009

    Ghostcrawler did battle with the forumites this weekend, and the topic of discussion was the recent mana changes. Players are saying that the changes (including the BoW and Mana Spring change last week) are basically forcing them to bring more healers along to larger raids, and GC in return expounds on the raid balance that Blizzard is aiming for lately. Interestingly, it's not the 5 healers / 5 tanks / 15 DPS that you might think it would be -- Ghostcrawler says that if they aimed for that makeup, bringing more healers would often make the fights inconsequential.He goes on to say that the way the fights are designed, you aren't supposed to run out of mana, as long as you're dodging the AoE and are geared up correctly. Making mistakes in gameplay digs into your mana reserves, and so when Blizzard nerfs mana regen, they aren't just trying to make things harder, they're trying to take away that extra breathing room that you get around errors. They don't want healers just healing through damage -- they want people trying to avoid it in the first place.And, if guildies won't get out of the fire, and your healers keep running out of mana because of it, it's time to weed out the ranks a bit. Finally, GC adds what we've heard before: those looking for a tough battle in Ulduar likely won't find it right away -- the instance is designed to be only a little harder than Naxx. But the hard modes are where the difficulty will really ramp up. If short, says GC, if you don't have enough mana on the easy modes, it's not Blizzard's design: it's the way you and your guildies are geared and playing.

  • Healers know you're dying. Don't yell.

    by 
    Zach Yonzon
    Zach Yonzon
    02.11.2009

    Ambrosyne wrote an interesting post in her blog the other day, making a nice point about not yelling at healers. She addresses the point essentially to DPS classes who yell over vent that they need healing. She explains -- with the illustration above -- that she sees everyone's health bars and that "99% of the time, we know when you're dying." So don't yell. She's actually polite enough not to tell her fellow raid members not to ask for heals. And nice enough not to reveal that if you really put off a healer, you won't get healed at all. I remember back in the days of Molten Core where we had this inept Hunter who refused to Feign Death because it "dropped his DPS". That same Hunter always asked for heals even though he wasn't supposed to be taking much damage sitting in the back of the raid, firing from afar. It got to the point where, on the healers' chat channel, we all agreed not to heal him. Sure enough, in the next pull, he steals aggro, refused to Feign Death, and dies. With a little help -- or lack of it.That's the truth about healing, for the most part. Healers are already on their toes watching everybody's lives. That's their role. You don't often hear yelling at DPS to, well, DPS, do you? They're expected to DPS. Even when they fall below a certain DPS threshold, you won't hear the raid leader chew them out. Most of the time, at least. Ambrosyne points out that pretty much all she sees are feet. That's right, feet. Because healers play a little mini-game watching Grid and often miss out on the action. If you're dying, they know it. So as a public service announcement, we're reminding all of you not to yell at your healers. It just might mean you'll get healed.

  • The Colosseum: Footwerk of Korgath

    by 
    Michael Gray
    Michael Gray
    02.07.2009

    The Colosseum takes us inside the world of the Gladiator (Brutal, Vengeful, Merciless, and otherwise), to interview some of the top Arena fighters in the battlegroups. Our goal is to bring a better understanding of the strategy, makeup, and work that goes into dueling it out for fame, fortune, and Netherdrakes.Footwerk the Druid is a member of highly rated 3v3 team, "Heal me Im strong" in the Vengeance battlegroup. In a time when healers are struggling to excel in the Arena, Footwerk has managed to make the traditional Druid-healer format a viable and powerful composition.And while we have the bad news that Footwerk may be leaving WoW, we were able to catch up with him to grab a few words for the Colosseum. Obviously, he wants to thank everyone in his guild, Drama, for all the fun and wishes them good luck in the upcoming Ulduar. But, good news for the Colosseum, he had a lot more to say.

  • Mana regeneration changing dramatically in 3.1

    by 
    Eliah Hecht
    Eliah Hecht
    02.05.2009

    The devs have been telling us for some time that they're not happy with the current state of (most) healers having infinite mana, and it looks like the reckoning is going to come in 3.1. And make no mistake, we're getting hit hard. Outside-of-5-second-rule regeneration is decreasing. They think the combination of HoTs and clearcasting let us stay OO5SR too long and get too much mana back. Mana regenerated by Spirit is being decreased "across the board." However, talents that boost while-casting regen (specifically, Arcane Meditation, Improved Spirit Tap, Intensity, Mage Armor, Meditation, Pyromaniac, and Spirit Tap) are being buffed. Since Paladins don't really use Spirit for regen, they're getting a different nerf: the healing penalty on Divine Plea is getting raised from 20% to 50%. Spiritual Attunement is also going to be nerfed for Holy paladins somehow.

  • Guildwatch: Rolling the endgame

    by 
    Mike Schramm
    Mike Schramm
    12.16.2008

    Boy, there's definitely no Naxx bump this time around (unlike the old Karazhan bump) -- guilds are hitting 80 and rolling right into the endgame. Of course, with even casual players moving this fast (surely casual players are 80 by now right, Ghostcrawler?) there may eventually be a problem of having new content to experience... unless you consider all of the rep grinding and Wintergrasp to be new content (and we do). But pretty soon, we'll have to have guilds reporting on achievements instead -- anyone actually beat Sarth with the three drakes yet?In the meantime, there's plenty of regular downings, crazy drama, and some good guilds recruiting right after the jump, so click the link below to see what's new around the guilds of World of Warcraft.

  • WoW Insider Show Episode 63: Healing for fun and phat loots

    by 
    Mike Schramm
    Mike Schramm
    11.10.2008

    It was all healers all the time this past week on the WoW Insider Show. Special guest tree Druid Phaelia joined us from her site, Resto4Life.com, and our good friend Matt "Matticus" Low brought his priestly insights from World of Matticus (and our own Spiritual Guidance column), and our producer Elizabeth Harper brought some Paladin judgement to the table. We chatted about how healing is going lately in the game, which classes are doing well lately (and which are doing not so well), and what Ghostcrawler might do for healers to make things more fun than whack-a-mole. We also talked about the 3.0.3 patch, and where we've been in the beta, and where we're going first on launch day.Additionally, we talked with Phaelia about how she started in WoW and decided to start blogging about it, and we answered your emails, including what's up with those dragon heads you sometimes see outside of Stormwind and Orgrimmar, and the best glyphs for healers. If you've got a question or comment for the show, send it along to theshow AT wowinsider dot com, and you might even hear it on next week's show.Lots of ways to listen to the show after the break -- don't forget that the earliest you can listen to the show is on Saturday evening: we've got the Ustream recording up right after we finish making it. But the best time to listen to the show is during, because every Saturday we do this live on our Ustream page (and you even get to attend the non-recorded aftershow). If you've never been, check it out next week.Get the podcast:[iTunes] Subscribe to the WoW Insider Show directly in iTunes. (will be updated soon)[Ustream] Listen to the unedited recording in Ustream.[RSS] Add the WoW Insider Show to your RSS aggregator.[MP3] Download the MP3 directly.Listen here on the page:

  • Shifting Perspectives: State of the class, part 1 - Balance

    by 
    Allison Robert
    Allison Robert
    11.06.2008

    Every Tuesday, or possibly Thursday when the writer votes on Tuesday and spends Wednesday screaming and beating her laptop over formatting errors, Shifting Perspectives explores issues affecting Druids and those who group with them. This week Allison Robert steals John Patricelli's column once again, secure in the knowledge that she will never be forced to atone for her crime as long as she writes something nice about ferals and keeps a respectful distance from Dan O'Halloran's whip.I hate Tauren cat form.Good. I got that out of my system and can write something productive. Although, believe me, if I could get away with it, an entire Shifting Perspectives would be devoted to just how much I hate Tauren cat form. I mean, just look at it! Look at the angle on the horns! The cat can't bite anything! Christ, I just -- hi, Dan. Yes, I'm totally writing the column! Look at me go!This week, mindful as always of American election-year politicking, I'm going to borrow a page from presidential duties and write a little something I like to call "State of the Class." Druids have undergone a number of changes in the transition to Wrath of the Lich King, and will acquire even more as they level to 80. We are one of Blizzard's primary targets for both gear and role consolidation, which raises a few questions over how comfortably we're going to scale in relation to pure classes and what we can realistically expect on the march to a new level cap.The TL:DR version of this article -- I believe our future is generally bright, the Druid community continues to have a few concerns over certain aspects of the class, our focus in PvP seems to be changing the most, and I hate Tauren cat form. This is a three-part post, so let's get started with balance. However, if you want to jump ahead to feral, you'll find that here; and the third part, restoration, is here.

  • Breakfast Topic: How hybrid DPS could still get screwed in Wrath

    by 
    Allison Robert
    Allison Robert
    10.08.2008

    Recently a bunch of the writers here were talking about all the changes we're seeing to various hybrid DPS specs. Retribution in the beta is known to bring some serious pain, cat DPS has been given some pretty sweet buffs, and Shamans...well, Shamans seem to be in a state of flux, but when is that not true? With tank AoE threat buffed, the need for crowd control may also be a thing of the past, thus eliminating one of the more annoying roadblocks to hybrid desirability in 5-man groups. For 5-mans, at least, hybrid DPS should encounter significantly less difficulty (we hope) getting a slot.However, it was my contention that, for the purpose of raiding, it doesn't ultimately matter how much these specs get buffed. They could do amazing DPS, bring incredible buffs, have any number of raid-saving abilities, and fart gold on every crit -- but you're still not going to see a lot of hybrid DPS running around Wrath raids for one very simple reason: someone has to tank and heal, and neither job is sufficiently attractive to allow most hybrid players to come as DPS. When it's a choice between respeccing resto or the raid never getting off the ground, most players will respec resto -- and decisions like that tend to be fairly hard to escape. The next night rolls around and -- um, do you mind coming as resto again?

  • Breakfast Topic: Class vs. content

    by 
    Allison Robert
    Allison Robert
    09.10.2008

    Responding to a shared blogging topic over on Blog Azeroth, Aendi from the roleplaying blog Voodoo Ventures recently wrote an entry on how to choose a class. This is certainly a subject that's gotten a lot of play in the WoW community, but Aendi's is an unusually thoughtful look at the problem that results when a player's poured a lot of time and effort into a class that might be a bad choice given the player's goals in the endgame. In one of most succinct and painfully accurate points I've seen on the subject, Aendi asks -- is seeing endgame content so important to you that you're willing to play a class you enjoy less, or is the class you play so important that you're willing to sacrifice a possible shot at content?It's no secret that classes and specs are not the same when it comes to the likelihood of getting Gladiator or raiding all the way to Kil'Jaeden. You may love your Hunter, but arena's not that kind to them at present. Your Warlock might be endless fun to play, but the guilds on your realm are probably swimming in them. And if you've ever cruised past the recruitment forums, you've probably noticed that they all seem to want the same thing: healers (and lots of 'em). If you were the sort of person who sat down, looked at the content in the game that you wanted to see more than anything else, and picked your class and spec solely with that goal in mind, your path forward would be fairly clear...but you might also become one of those people who logs off their primary toon as fast as they can after raid, or after their 10 games for the week, and goes to play the alt they'd secretly love to be playing as a main.Ideally we get the perfect intersection of a class we love to play that's able to accomplish its goals in content we want to experience, but it doesn't always happen -- and if you have to choose, the decision is a pretty personal one. So I ask you: class or content?