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  • Make My MMO: Crowdfunding November 17 - 30, 2013

    by 
    MJ Guthrie
    MJ Guthrie
    11.30.2013

    One thing gamers can definitely be thankful for this year is crowdfunding! Thanks to this phenomenon, we have many more options opening to us than ever before. And there are definitely some good gaming prospects on the horizon, even if news about all but one is seeming a bit scarce lately. While it's true that a few funded projects tossed out a news morsel or two, two new campaigns replaced two unsuccessful ones (neither The Zodiac Project nor Omuni Online made their goals), newcomer The Mandate already made its goal, and another hopeful -- Ever, Jane -- has secured three-quarters of its goal with only a couple of days left, the majority of the spotlight has been stolen the upcoming space sim Star Citizen, which continues to blast the crowdfunding record to smithereens. If you missed any of the news, you can catch up on it all right here in Make My MMO.

  • Make My MMO: Crowdfunding November 3 - 16, 2013

    by 
    MJ Guthrie
    MJ Guthrie
    11.16.2013

    A quiet fortnight in the land of crowdfunding these past two weeks have not been. In fact, with the popularity of this funding model, it may never be quiet again. The past two weeks have had their share of campaigns starting, campaigns closing, and campaigns obliterating goals and funding records alike. Three new prospective games have popped on the radar (including one for those with impeccable manners!), and one has disappeared. But even that game isn't gone for good; although pledges had climbed to over $86K, Trials of Ascension canceled its campaign in order to "regroup, rework, and return." Another title, City of Titans, is taking its place among the fully funded crowd. And there there is Star Citizen, which proved that a single fortnight can't go by without the game's gathering another million or two. All that information and more can be found here in Make My MMO!

  • Make My MMO: Crowdfunding October 20 - November 2, 2013

    by 
    MJ Guthrie
    MJ Guthrie
    11.02.2013

    The news meter for crowdfunding keeps right on ticking. The last two weeks have seen a score of changes in the realm of community funding initiatives, with some titles experiencing success, others not meeting their goals, and even more joining the ranks. One big name in gaming, Brad McQuaid, is even planning on launching a campaign in the near future. The zombie-centric The Living was unsuccessful, and Story Quest Online failed for a second time. Mixmaster Online removed itself from the field and canceled its campaign. On the other hand, 8BitMMO met its first stretch goal, ensuring that a Mac edition of that game will be available for players. And then there's City of Titans, which is climbing closer to doubling its goal with only two days left. Finally, there are all the progress updates for those already-funded campaigns, conveniently rounded up right here for you in Make My MMO.

  • Make My MMO: Crowdfunding October 6 - 19, 2013

    by 
    MJ Guthrie
    MJ Guthrie
    10.19.2013

    This was quite a fortnight in the realm of crowdfunding, and for once we don't mean just Star Citizen news! More than one game met its funding goals, with one title proving that fans can be a very passionate lot: City of Titans reached its lofty goal within days. On top of that, two other games joined the fight for funding. Conversely, Alteil Horizons pulled its campaign at literally the last minute to avoid the stigma of an unsuccessful stamp and plans to launch again. Want the scoop on all these stories and many more? Learn the latest right here in Make My MMO.

  • Make My MMO: Crowdfunding September 22 - October 5, 2013

    by 
    MJ Guthrie
    MJ Guthrie
    10.05.2013

    Not all games that turn to crowdfunding need a boost to get off the ground. In fact, one new addition to our column this week -- 8BitMMO -- is utilizing this avenue to help accommodate the exponential growth it has experienced over the last couple of years. The other newcomer, however, is actually trying to build from the ground up; City of Titans wants to give displaced City of Heroes fans a new home. In other news, Star Citizen was the news! Videos, interviews, new goals, and more poured forth from this crowdfunding giant this week. We also heard from Embers of Caerus (which has been pretty quite for a long while). Even Neo's Land chimed in with a new demo. And you can get the whole scoop here!

  • Make My MMO: Crowdfunding September 8 - 21, 2013

    by 
    MJ Guthrie
    MJ Guthrie
    09.21.2013

    In the oft changing world of crowdfunding hopefuls, faces come and faces go... and sometimes they come back again. If one of the newcomers to this edition of Make My MMO looks familiar, that's because the game ran a shorter, unsuccessful Kickstarter campaign last July. With a longer run this time around, perhaps Story Quest Online will fare better. On the flip side, one campaign flipped sections: We congratulate StarCraft Universe on meeting its goal and joining the ranks of the fully funded. Plenty of other news came from the funded ranks as well, from the crowdfunding king hit more funding goals (again) to progress reports and new feature reveals. You can catch all the details right here.

  • Make My MMO: Crowdfunding August 25 - September 7, 2013

    by 
    MJ Guthrie
    MJ Guthrie
    09.07.2013

    If you build it, they will come. While that adage hold true for baseball diamonds in cornfields, it's a little bit different for MMOs. If you're set on developing a new virtual playground, you get them to come so you can build it! That's the philosophy behind crowdfunding, anyway, and many are latching onto it. So how fare the fields of crowdfunding lately? New projects (Alteil Horizons, Epic Space) sprouted up, one took root and grew stronger (Divergence), and others (Project Snowstorm, Realms of Creation, Enspira Online) withered away from lack of nourishment. See how your favorite projects are growing right here in Make My MMO.

  • Crowdfund Bookie Quarterly Report: Looks can be deceiving

    by 
    Mike Suszek
    Mike Suszek
    09.06.2013

    The Crowdfund Bookie crunches data from select successful Kickstarter and Indiegogo campaigns that ended during the week and produces pretty charts for you to look at. Crowdfunding platforms like Indiegogo and Kickstarter are golden tickets to over $100,000. At least, that's what one might surmise when looking at the results from projects tracked during the months of June through August. A total of $11,371,468 funded 84 projects during the quarter, and while that averages out to $135,375 earned per project, the numbers are painting a skewed picture, one more positive than the truth. As discussed in August's report, there are times in which extreme samples from top earners like Hex and Massive Chalice can skew the resulting numbers, affecting our perception of how evenly spread these monthly totals are. The mean average of funding for projects in the last quarter is $135,375, but the median, or middle data point in the set, is $27,753. Analyzing both the mean and median averages indicates that the data is positively skewed, being severely affected by a few projects that made millions of dollars. It tells us that crowdfunded projects may truly earn less on average than at first glance. It might also tell future project creators that aiming for the mean average as a funding goal may be projecting their earnings too high, based on recent history. This translates to the average pledge per person as well. The mean average pledge per person in the quarter's projects is $50.59, while the median is $32.35. This indicates that your average crowdfunding backer probably spent closer to $32 than $50 on any given project. Millions of dollars didn't just fund 84 games in this quarter of the year either, as $6,046,567 of that money was beyond the combined crowdfunding goals of the projects. That means 53.17 percent of money pledged to successful crowdfunding initiatives between June and August was in excess, funding additional content and reaching stretch goals for additional platform support. Still, crowdfunders looking to earn hundreds of thousands of dollars from their video game project should be better prepared to earn closer to $20,000, and would be wise to adjust their goals accordingly. This is just our first quarter of tracking crowdfunding trends, so expect more analysis as the year continues. Head past the break to see the quarter's top ten projects, its breakdown by genre and pretty charts with the results from the last three months.

  • Apocoplay unveils new digital CCG, Alteil: Horizons

    by 
    Mike Foster
    Mike Foster
    09.05.2013

    Seems like everyone's getting into the digital card game business, with Blizzard's Hearthstone: Heroes of Warcraft and Cryptozoic's HEX leading a pack of big-budget, flashy releases due sooner rather than later. As of today, there's one more contender in the ring. Boston-based indie startup Apocoplay has just launched a Kickstarter campaign to fund Alteil: Horizons, a digital collectible card game that relies on "turn-based RPG-style tactics" and the introduction of a day and night cycle that changes the behavior of specific cards. Apocoplay is reaching out to notable artists for card designs; according to the studio, interest has been "secured" from the likes of Ctrl+Alt+Del's Tim Buckley and Saturday Morning Breakfast's Zach Weinersmith, along with artists who have worked on things like Pacific Rim and The Legend of Zelda. Here's head producer Sean Molyneaux (no relation to Peter Molyneux) on the announcement: I've been in this industry long enough to see collectible card games grow from a niche interest here in the US to a hugely popular mainstream genre. Fast growth like this means that new CCGs have to be very high-quality to get attention, and with the caliber of artists we've signed and our focus on deeper, tactical gameplay, Horizons can be the best out there. Apocoplay is seeking $100,000 for Alteil: Horizons' development and is offering decks and other bonuses to funders. [Source: Apocoplay press release]

  • Make My MMO: Crowdfunding August 11 - 24, 2013

    by 
    MJ Guthrie
    MJ Guthrie
    08.24.2013

    Just when you think it will be a quiet couple of weeks on the crowdfunding scene... it isn't. Crowdfunding hopefuls seem to be following the advice of The Gambler this week: Know when to hold them, when to fold them, when to walk away, and even when to run! The funded crowd is holding steady with only a few bits of news, but two projects are on the brink of folding as they are both far short of their goals. Legends of Firestorm, on the other hand, didn't just walk away -- it high-tailed it out of Kickstarter without a word of explanation. In the meantime, thwo new projects (StarCraft Universe and Enspira Online) have joined the scene, and another project resurfaced. Check out the details right here.

  • Make My MMO: Crowdfunding July 28 - August 10, 2013

    by 
    MJ Guthrie
    MJ Guthrie
    08.10.2013

    Ah, the joys of bringing more games into the fold. Sadly, we don't know whether this will be just a brief passing in the night or a more permanent stay; that all depends on how newcomers Project Snowstorm and Legends of Firestorm do on their respective Kickstarter campaigns. Will the community help them make their MMOs? We'll keep watch and keep you informed. Speaking of keeping informed, a few of the funded projects found themselves in the news lately -- and we mean more than just crowdfunding king Star Citizen! And we've got it all rounded up right here for your perusing pleasure.

  • Make My MMO: Crowdfunding July 14 - 27, 2013

    by 
    MJ Guthrie
    MJ Guthrie
    07.27.2013

    Another fortnight down; another MMO hopeful lost. The casualty? Story Quest Online, which didn't come close to meeting its Kickstarter goal. The newest addition to this list, Realms of Creation, is still moving toward its goal and has another 34 days left to reach it. To see more about it, check out the new video after the break. In other news, Pathfinder Online also has a new video, and Star Citizen's Chris Robert's talked at length in an exclusive Massively interview. Even controversial Greed Monger headlined with a demonstration of its house building feature. Catch all the links to these stories right here in Make My MMO.

  • Make My MMO: Crowdfunding June 30 - July 13, 2013

    by 
    MJ Guthrie
    MJ Guthrie
    07.13.2013

    The last two weeks haven't been quiet on the crowdfunding front. While Star Citizen takes the lead with the most news (from ever-expanding coffers to just "finding ways to make the game more awesome"), other titles had their own snippets to report as well. There's also some upheaval in our ranks: We gained a new MMORTS/MMORPG mix project but lost two others from our list when both Skara: The Blade Remains and Anthym didn't meet their goals. And yet another title makes its final appearance before moving on to Betawatch! That's right, folks; TUG is saying hasta la vista to Make My MMO in favor of alpha land. Curious as to what all else has transpired? Then check out the details after the break.

  • Crowdfund Bookie June 2013: $3.1 million in gravy

    by 
    Mike Suszek
    Mike Suszek
    07.02.2013

    The Crowdfund Bookie crunches data from select successful Kickstarter and Indiegogo campaigns that ended during the week and produces pretty charts for you to look at. If June's numbers are to be believed, backers of game projects on Kickstarter and Indiegogo are more than happy to keep donating long after initial goals are met. For the month of June in crowdfunding, 23 video game projects raised a total of $5,594,469, thanks to the contributions of 97,954 people; 55.69 percent ($3,115,579) of that money was beyond the combined goals of those 23 projects. This helped games like Armikrog reach stretch goals for things such as a Wii U port. A case can be made that reaching stretch goals for additional content and platforms is important to funders, and may also explain the month's higher average pledge amount of $57.11. The average backer in June spent nearly enough on crowdfunding as if they'd bought a brand-new retail console game. In some cases, it guaranteed players bonus content or DRM-free versions of the games they helped fund, which isn't as common with regular retail purchases. This sets the foundation for an argument that crowdfunding a game's development could be of better value to the end consumer.

  • Make My MMO: Crowdfunding June 16 - 29, 2013

    by 
    MJ Guthrie
    MJ Guthrie
    06.29.2013

    Go ahead -- make my MMO. And here you thought this phrase only worked when interrupting a robbery! What was a unique phenomenon in the not-too-distant past has become an increasingly popular trend: crowdfunding new MMOs. Whether they're using the Kickstarter funding platform or another, more and more developers are turning to the public instead of publishers to take their designs from the drawing board and into reality. In fact, sometimes it feels like there are just too many to keep up with! Besides the new campaigns that seem to be popping up like dandelions, there are the successfully funded games to keep an eye on. So here's what we're going to do for you: We'll make it easier for you to keep tabs on both the new campaigns hitting the crowdfunding scene and the progress of those MMOs that already made their goal and have moved on in their development journeys (but haven't made beta yet). Join us past the break for the inaugural Make My MMO, a biweekly accounting of all MMOs crowdfunded. Have you heard about new campaigns that aren't listed? Send us a note and let us know!

  • E3 2013: Taking another look at HEX

    by 
    Jeffery Wright
    Jeffery Wright
    06.14.2013

    HEX. It's a difficult concept to grasp: a massively multiplayer online trading card game, combining elements of roleplaying goodness and the thrill of building a deck of powerful cards to combat the next evil underlord monster. At this year's E3, Massively sat down with Cory Jones, president of Cryptozoic Studios, to get the skinny on what HEX is all about.

  • E3 2013: Hands-on with HEX

    by 
    Andrew Ross
    Andrew Ross
    06.13.2013

    Before MMOs, I played the Pokemon TCG. I didn't just play it but dominated my local Pokemon league. Had it not been for Asheron's Call, I would have been the first gym leader who wasn't an employee of the local comic and cards shop, but my brother got that honor instead... until he caved in too. Before that, I played Magic: The Gathering and actually would have placed in the top 15 of a new-release tournament if my mother hadn't literally made me go to bed (that's what happens when you're 12 years old and have to get a ride from your mom). So when I was told that I could do a hands on with HEX, I made sure I made time to hit up the demo. For those who are familiar with MMOTCGs, I'm hoping my hands-on will be fitting, but for those who don't know how the stack works or what an untap phase entails, you may want to hit up an earlier hands-on that goes into much more detail on mechanics first.

  • Crowdfund Bookie, June 2 - 8: Hex, The Stomping Land, Darkwood

    by 
    Mike Suszek
    Mike Suszek
    06.09.2013

    The Crowdfund Bookie crunches data from select successful Kickstarter and Indiegogo campaigns that ended during the week and produces pretty charts for you to look at. This week in crowdfunding, the Kickstarter campaigns for Hex, The Stomping Land, Face of Mankind: Fall of the Dominion, Battle Tails, City Quest and Moon Rift as well as the Indiegogo campaign for Darkwood ended. Hex, a MMO trading card game for PC and Mac, earned the most money this week with a whopping $2,278,255, and also had the most backers of the group (17,765). The highest average pledge per person belonged to Huck Gee's Battle Tails, with each funder averaging a $234.59. Check out the results and our pretty charts after the break.

  • HEX Kickstarter finishes strong

    by 
    Mike Foster
    Mike Foster
    06.07.2013

    HEX: Shards of Fate is a trading card game and MMO hybrid created by Cryptozoic, the studio behind the World of Warcraft Trading Card Game. If that sounds like a thing you would like to play, you're not alone: HEX's Kickstarter campaign just coasted to success on the pledges of over 17,750 backers, raising over $2,277,000 and obliterating the team's original goal of $300,000. (And those numbers are still rising!) Thanks to HEX's massive cash haul, Cryptozoic will be able to add 17 of its 18 stretch goals, including a HEX-themed novel from a "premiere fantasy writer," tablet support, a motion comics game intro, playback support, more particle effects for cards, 10 extra dungeons, and five additional game boards. Cryptozoic is continuing to accept pledges through its official website -- there are 17 backer tiers available promising access to the game's beta and the usual special backer-type items. [Update: All backer tiers are now sold out except for the $50 "Slacker Backer." Thanks to Eamil for the tip.]

  • HEX: The MMO is in the cards

    by 
    Martin Waterhouse
    Martin Waterhouse
    05.28.2013

    Massively was recently invited to meet with Cory Jones, president and chief creative officer of Cryptozoic, to get some greater insight into HEX, the studio's upcoming MMOTCG -- that is, massively multiplayer trading card game. At first, I had a difficult time associating a "massively multiplayer" aspect with a trading card game. My two-decade-old memories of very briefly playing Magic: The Gathering simply wouldn't let me get past my initial assumption about the head-to-head nature of these types of games. Even the online version of Magic used essentially the same structure as the offline version, with digital representations of Magic cards and an online challenge ladder. So imagine my surprise when a well-established box-and-trading-card-game company like Cryptozoic announced it was producing HEX, an MMOTCG using Kickstarter as a funding vehicle.