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  • Raid Rx: 10 clutch healing and tanking abilities

    by 
    Matt Low
    Matt Low
    05.10.2009

    Raid Rx has returned from retirement! Every week, Raid Rx will help you quarterback your healers to victory! Your host is Matt Low, the grand poobah of World of Matticus and a founder of No Stock UI, a new WoW blog for all things UI, macro, and addon related. This week, we examine the relationship between tank and healer. More importantly, we look at the raid saving cooldowns that can mean the difference between a boss kill and a wipe. I read a post last week on the Orly Factor. It was about communicating with healers. Now if you visit the blog, the first thing you'll discover is that it's a Warrior tanking blog! But Matt! Why on earth are you reading a tanking blog? Have you forsaken us? No, I have not. I've always been first and foremost a healer. However, this does not mean I do not pay attention to tanks. The relationship between tank and healer is a harmonious one. A tank places their lives in the arms of their healers. Healers have to pray to Elune (or whichever deity you happen to follow) that their tanks are exceptional at pissing off mobs. Two way communication between tank and healer is a must. If not cultivated or exercised properly, your team will face difficulties down the road. There is one particular topic I want to zero in on.

  • The Light and How to Swing It: Holy Paladins in Ulduar

    by 
    Zach Yonzon
    Zach Yonzon
    04.25.2009

    It's been over a week now since Ulduar was unleashed, and I hope that you've all gone in and had a taste of what Blizzard has emphatically called a "hard" raid. Harder than Naxxramas, at least. Aside from towerless Flame Leviathan, who was cruelly invented to trick players into thinking that Ulduar was puggable, the bosses -- heck, even the trash -- in Ulduar is a return to some good old-fashioned wipefests and headbanging against the wall. Of course, the world's top guilds were well equipped and prepared to clear all the way up to Yogg-Saron, but most guilds will struggle a bit.Did I say a bit? Some guilds will struggle a lot, actually. While Ulduar still seems easier by far than the so-called guild killers, Blizzard has ramped up the difficultly nicely and many guilds will find it a challenge but eventually conquer it in time. So where do Paladins fit in with all this conquering business? Well, it depends on your spec. Fortunately for us, Patch 3.1 also introduced dual-specs, and if there's anything a Paladin should plunk 1,000 Gold on, it's to learn a secondary spec. Today we'll take a look at how healers fare in Ulduar two weeks in after the jump.

  • Top 3.1 specs so far from 3D Armory

    by 
    Mike Schramm
    Mike Schramm
    04.17.2009

    Not to be outdone by TalentChic, the folks at 3D Armory also sent us their lists of what the most popular builds are in the game after patch 3.1, and since everybody seems to be build-hungry lately (and why not -- we each get two!), here they all are.Warrior: Fury 18/53/0.Paladin: 0/0/0, which means you need to log in, Paladins! Also 51/5/15 for Holy.Hunter: 0/0/0 wins here, too, but Survival (6/14/51) comes in next.Rogue: Combat 15/51/5.Priest: 14/57/0 for Holy.Death Knight: 17/0/54 Unholy.Shaman: Elemental 57/14/0.Mage: 0/53/18 Fire.Warlock: 0/41/30 Destruction.Druid: 14/0/57 Restoration, which surprised me.Keep in mind that these are from only a small sample of the game, so they're not the most popular specs in the game, just the most popular among those surveyed by the 3D Armory. And unfortunately, unlike TalentChic, it doesn't look like there's any way to see where the points are going, just the distribution of points among the trees (though that reminds us that Blizzard probably has some amazing point-by-point stats on how popular talents are).

  • TalentChic updates for patch 3.1, introduces GlyphChic

    by 
    Alex Ziebart
    Alex Ziebart
    04.16.2009

    TalentChic, the site that displays the most popular talent specs based on Armory data, has updated to reflect the most popular builds for patch 3.1. They've also added glyph functionality via GlyphChic, which should help those players that choose their glyphs just by checking what's on the auction house at that particular moment. Good glyph resources are pretty hard to find, so we'll see how this turns out!TalentChic won't be incredibly accurate for another few days considering the patch only hit two days ago, but it's pretty fun to see what the current most popular builds are. An Elemental Shaman build (57/14/0) seems to be the most popular spec overall right now, which is odd because Elemental glyphs aren't even the most popular Shaman glyphs right now, let alone overall most popular. Glyph of Chain Heal and Glyph of Water Mastery (which would be used by Elemental, I suppose) are tops for Shaman.

  • How to decide who's getting Val'anyr

    by 
    Allison Robert
    Allison Robert
    04.12.2009

    With Ulduar due to hit in the near future, Tales of a Priest addressed a pretty timely subject for 25-man raiders yesterday with a blog post on Val'anyr and how you're going to assign it. As it's a constructed Legendary like Atiesh rather than being a dropped item like the Warglaives and Thori'dal (sudden thought: why do the caster Legendaries have to be assembled, whereas the melee/ranged Legendaries just drop?), you're going to have to put some time and thought into which one of your healers is going to get this baby first. It's not exactly the world's most comfortable question for a guild leader, but I like how Derevka lays the issue out so matter-of-factly, and then goes on to address an interesting point concerning Val'anyr's proc. Your ideal candidate is a good healer with great attendance who plans on hanging around for a while, but then there's the question -- which class gets the most use out of the proc?

  • Spiritual Guidance: Controlling heroic Razuvious

    by 
    Matt Low
    Matt Low
    04.05.2009

    Every Sunday (usually), Spiritual Guidance will offer practical insight for priests of the holy profession. Your host is Matt Low, the grand poobah of World of Matticus and a founder of PlusHeal, a new healing community for all restorative classes. Need help with heroic Razuvious? Matt's here to help! I've received a lot of emails and requests for help regarding the heroic Razuvious encounter. It's a unique encounter in that Priests have to mind control mobs in order to to tank successfully.

  • Raid Rx: Sports can help you heal better

    by 
    Matt Low
    Matt Low
    04.04.2009

    Raid Rx has returned from retirement! Every week, Raid Rx will help you quarterback your healers to victory! Your host is Matt Low, the grand poobah of World of Matticus and a founder of No Stock UI, a new WoW blog for all things UI, macro, and addon related. This week we look at how sports can help you improve your game! Spring is well underway in Azeroth! Although in my area, it ends up taking a little longer than most. This is a great time time for you to get back outside and start participating in a variety of sports (literally, of course). Most of you that are familiar with me know that I love playing street hockey and volleyball! I've started participating in those activities again and it reminded me of several aspects that are transferable to us healers. Winning teams share a certain amount of traits. Likewise, winning healing teams are no different. Hockey teams employ different strategies. The New Jersey Devils played heavy defense during their cup winning years while Detroit plays a strong puck possession style with emphasis on controlling the play. Your healing team could have different combinations of healers. Perhaps your guild has 4 Resto Shamans. Maybe your guild doesn't have any at all. Here are a few common themes that I've noticed.

  • Spiritual Guidance: Sartharion with all drakes

    by 
    Matt Low
    Matt Low
    03.29.2009

    Every Sunday (usually), Spiritual Guidance will offer practical insight for priests of the holy profession. Your host is Matt Low, the grand poobah of World of Matticus and a founder of PlusHeal, a new healing community for all restorative classes. This week Matt offers some tips and insights for the healing Priests that are struggling with Sartharion and his 3 drakes up Welcome to the toughest raid encounter that Wrath has to offer. By the end of the first night, you will wish you decided to stay home and watch the latest episode of House instead.

  • Paladin changes in Patch 3.1 PTR build 9722

    by 
    Zach Yonzon
    Zach Yonzon
    03.24.2009

    A new Patch 3.1 PTR build went up earlier and while there aren't any official patch notes, our data-mining friends over at MMO-Champion have dug up some goodies as usual. There aren't too many changes for Paladins in this build, but there are interesting stuff in there, not least of which was the unintended revelation of the internal testing on Crusader Strike. The more down-to-earth changes are as follows:HolyDivine Plea - now only reduces the amount healed by your Flash of Light, Holy Light, and Holy Shock spells.This properly reflects Blizzard's intention of nerfing Divine Plea for Holy Paladins. The change allows healing from Seal of Light and Judgement of Light to go unimpaired, the latter particularly useful to Protection Paladins and Retribution Paladins. Considering that Protection is now designed to have maintain a 100% uptime on Divine Plea, this is an important distinction.Aura Mastery - tooltip has been modified to properly reflect its 10 seconds duration. The excellent new ability confused a lot of players who thought it was a permanent, passive ability. Don't freak out, people! It's an activated ability that lasts for 10 seconds and has a two minute cooldown. The tooltip should help dispel the cloud of confusion.The rest of the changes after the jump...

  • Select Tier 8 set bonuses updated in latest PTR build

    by 
    Alex Ziebart
    Alex Ziebart
    03.23.2009

    As I mentioned when the Tier 8 set bonuses were first revealed, some of them will probably change before patch 3.1 hits live realms. Better ideas come up, bugs are fixed, things are rebalanced, all of that. It's proven true so far, because tonight's PTR build has changed a few of them, most notably the ones that had incorrect or missing values in the tooltips. Here are the set bonuses changes we've seen so far in this build:Druid Balance 2Piece Bonus -- Increases the bonus granted by Eclipse for Starfire and Wrath by 15%. Paladin Protection 2Piece Bonus -- Increases the damage done by your Seals of Vengeance, Corruption, and Righteousness by 10%. Protection 4Piece Bonus -- Shield of Righteousness now increases your shield block value by 225 for that attack and for 3 sec afterward. Holy 4Piece Bonus -- Your Sacred Shield can now trigger its effect every 4 sec instead of every 6.

  • Spiritual Guidance: The Undying experience of a Priest

    by 
    Matt Low
    Matt Low
    03.22.2009

    Every Sunday (usually), Spiritual Guidance will offer practical insight for priests of the holy profession. Your host is Matt Low, the grand poobah of World of Matticus and a founder of PlusHeal, a new healing community for all restorative classes. This week Matt offers some tips and insights for the Priest aiming to go after the Undying title! I wanted to share some thoughts and tips this week on a successful Undying run I participated in with my guild. It continues to be one of the most challenging achievements in the game. To put it bluntly your entire raid group must navigate and clear out every encounter in Naxxramas without dying to any of the bosses. The amount of coordination, luck and skill needed is high. Remember that dying on trash is perfectly okay. It's the bosses where you can't afford to lose players on. But I want to let you all in on a secret. There's a trick to earning the Undying.

  • Power Word: Barrier may not be coming

    by 
    Alex Ziebart
    Alex Ziebart
    03.10.2009

    I may prefer Shadow as my Priest's primary spec, but the Discipline tree has also made a special little place for itself in my heart. When I need a change of pace, playing Discipline is really enjoyable. I probably pay attention to changes to the Discipline tree almost as close as the Shadow tree for that reason. Even if I don't play it a lot, I love it. When they announced a new spell coming for the spec, Power Word: Barrier, I geeked out over it just as much as Matticus, our resident Discipline Fanatic.Unfortunately, Power Word: Barrier has yet to make an appearance on the PTR, and it turns out that we may not see it at all. It's still a possibility, but that's the extent of it. I can sort of see why they would hold off on it, or even change their mind about it. Discipline has gone through a lot of changes in patch 3.1, most of it a really big numbers game. Discipline is a great tree, and while most players might not 'get' the damage mitigation/prevention thing, it's a really powerful mechanic and probably one they need to be careful with.

  • Spiritual Guidance: PTR loot and hymns that will never be seen in game

    by 
    Matt Low
    Matt Low
    03.08.2009

    Every Sunday (usually), Spiritual Guidance will offer practical insight for priests of the holy profession. Your host is Matt Low, the grand poobah of World of Matticus and a founder of PlusHeal, a new healing community for all restorative classes. This week, Matt checks out some of the PTR loot along and a suggestion of Hymns that we will never see in game. Have you checked out some of the drops from the PTR yet? There's a great staff from Iron Council that I'm definitely eyeing. I know a lot of spellcasters favour main hands and off hands. I always had a soft spot for staves (because of their looks). But most staves just could not compete with their main hand and off hand counterparts. Rapture will be an upgrade I'll be eyeing. There's also the Ironmender which is an offhand complement for Priests. I haven't seen any spellpower main hands yet but I'm sure there will be some popping up soon enough.

  • Patch 3.1 PTR build 9658 Priest changes

    by 
    Alex Ziebart
    Alex Ziebart
    03.06.2009

    As I'm sure many of you have heard already, another build has hit the PTR this afternoon. Information on what's contained within is still slowly filtering in, but many of the class changes are already known thanks to Boubouille. Most of the Priest changes are just number tweaks, but there's some good stuff in there for potential Holy Priest PvP viability. Yes, Holy PvP! Let's dig into what we've got.Shadow Shadowform now gives the the periodic damage from your Shadow Word: Pain, Devouring Plague, and Vampiric Touch spells the ability to critically hit for 100% increased damage.

  • Spiritual Guidance: More 3.1 thoughts

    by 
    Matt Low
    Matt Low
    03.04.2009

    Every Sunday (usually), Spiritual Guidance will offer practical insight for priests of the holy profession. Your host is Matt Low, the grand poobah of World of Matticus and a founder of PlusHeal, a new healing community for all restorative classes. After playing around some more on the PTR, Matt's got some more extended thoughts. That's a picture of the upgraded Penance! It looks really weird when you cast it on yourself. I imagined that the bolts would fly forward before arcing skyward and back down towards the original caster. Too much to hope for sadly. Maybe in a future patch! Hymn of Hope makes its triumphant return back to the Priest arsenal! For the past week, I've been receiving emails and DMs on Twitter asking me the same question: Why put in a Hymn of Hope glyph if Hymn of Hope is going to be removed? My personal theory is that it was just a general brain fart. Upon closer inspection and reflection, the motive's a bit different. We know Resto Shaman mana regeneration is the new standard that all healing classes are going to reach. Perhaps the theory is to nuke certain Priestly mana regenerative capabilities and then start from there.

  • Patch 3.1 PTR build 9637 Priest changes

    by 
    Alex Ziebart
    Alex Ziebart
    03.03.2009

    As mentioned earlier today, a new build is being rolled out on the PTR this evening. The class changes contained within aren't as extensive as we first expected, but what Priests do have is pretty incredible... and somewhat expected, since we heard about a few of them before! There are a couple that are total news to us too, though. The PvP Shadow Priest is going to be very pleased with this patch. Let's take a look, shall we?New Ability: Psychic Horror - You terrify the target, causing them to tremble in horror for 3 sec and drop all weapons for 10 sec. (Instant cast, 30 yard range, 1 minute cooldown.)Um, yes please. This is going to be pretty incredible in PvP, especially the arena. Something like Psychic Horror is definitely a defense that the Shadow Priest needs. It's currently a 41 point talent in the Shadow tree, most certainly out of reach of Discipline or Holy. It's only a one point investment for Shadow Priests, so I fully expect this ability to make its way into a lot of PvE builds as well, at least pre-raiding. I could see myself using this quite thoroughly in 5-mans to take some heat off of the tank with the Disarm effect.

  • Patch 3.1 PTR Priest glyph changes thus far

    by 
    Alex Ziebart
    Alex Ziebart
    02.27.2009

    One of the things Patch 3.1 is supplying in spades is glyphs and glyph changes. Every class is getting a ton of them, and it's really hard to keep up with them there are so many. Priests are coming out alright so far through the whole process, with a lot of our current glyphs being improved and our new glyphs being legitimately useful, if situational. Let's see what's new, shall we? Glyph of Fade - Reduces the cooldown of your Fade spell by 9 sec. (Old: Increases the duration and cooldown of your Fade spell by 50%.) This is massively better than what it was previously, and I suspect that this will become a popular Shadow Priest glyph in PvP. Two points in Veiled Shadows plus this glyph means a 15 second cooldown on Fade. Every 15 seconds, a Shadow Priest will be able to clear all movement impairing effects, assuming they have Improved Shadowform. That's pretty friggin' sweet.

  • Raid Rx: 3 steps to assigning healing roles

    by 
    Matt Low
    Matt Low
    02.26.2009

    Raid Rx has returned from retirement! Every Thursday (usually), Raid Rx will help you quarterback your healers to victory! Your host is Matt Low, the grand poobah of World of Matticus and a founder of PlusHeal, a new healing community for all restorative classes. This week we're going to cover the steps in figuring out who heals who! Last week I looked at addons for the healing lead. I suggested using a combination of macros and addons like Surgeon General. But what about the actual logic and process of assigning healers themselves? As in deciding who covers who? That's a much more trickier process that comes with time and experience. I'll share some of the basic mindsets here. This week's Raid Rx is inspired by a topic from Plusheal. When assigning healers, I try to have a general idea of what the players and the classes excel at. I keep that in mind when picking out the healers and tanks.

  • WoW Patch 3.1 PTR Holy and Disc Priest changes

    by 
    Matt Low
    Matt Low
    02.24.2009

    A lot of changes are being introduced for both types of healing Priests in the upcoming 3.1 patch. Some of them are expected and others are unexpected! As always, check out the full PTR notes (which are most likely incomplete). The promised changes to increase Holy's PvP ability don't seem to be here yet. I rubbed my eyes when I saw it because this wasn't the Holy tree I remembered. As an overall grade, I'd say there are some serious buffs being doled out for healing Priests. Our Area of Effect heals have been ramped up! Some notable highlights? Rapture has some new additions to it (It grants energy, rage, mana, or runic power to the target when it is removed). Prayer of Healing is no longer restricted to the Priests current party. Renew get's some extra nice bonuses in the form of an instant-application aspect and an overall spellpower bonus. Keep reading! Disc and Holy changes are after the break!

  • Spiritual Guidance: Too many Disc Priests?

    by 
    Matt Low
    Matt Low
    02.22.2009

    Every Sunday (usually), Spiritual Guidance will offer practical insight for priests of the holy profession. Your host is Matt Low, the grand poobah of World of Matticus and a founder of PlusHeal, a new healing community for all restorative classes. Are there too many Disc Priests? Is it becoming overwhelming? The popularity of Discipline has started to spread. I don't believe it's been entirely adopted just yet. There's still a few hold outs who continue to think that Discipline is not able to hold it's own against the other specs and classes. By hold its own, I mean stand up and compare to. Now obviously other healing classes will believe that their class is superior and they should because we do have a certain loyalty to ourselves. I respect the capabilities of Paladins, Druids, and Shamans. I don't think they're inferior. But I'm still going to be a Priest for life. There can never be enough Disc Priests! I am proud to be a Discipline Priest. It is not just a style. It is not a simple technique. It is a way of life. I know that there are closet Discipline Priests out there. I get emails and messages from them often. There's always questions out about differences between a Holy Priest and a Disc Priest.