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  • The Art of War(craft): Introductory guide to fighting warlocks

    by 
    Zach Yonzon
    Zach Yonzon
    03.26.2010

    Warlocks are a pesky bunch. Warlocks. Well, this should be interesting. Perhaps no class has suffered such an ignominious fall from grace in PvP reputation as that of the warlock. Once a fearsome -- quite literally, in this case -- force to be reckoned with, the class has suffered a few bumps in the road that has led it to become less of a threat on the battlefield. Mostly, this has something to do with the ridiculous burst of the low resilience Season 5, which resulted in warlocks getting blown up in the opening ten seconds of a match, the rise of death knights, who are kind of like warlocks in plate armor, and the homogenization of caster gear, which meant far less Stamina for warlocks than they were used to prior to Wrath. As resilience built up in Wrath of the Lich King and burst decidedly went down, warlocks have once again taken a return trip to power. Well, at least respectability. While with the balancing of crowd control, players no longer cry about how OP warlocks are, they still have a powerful arsenal at their disposal. They've also never been more fun to fight. With the distinctiveness introduced in Wrath, warlocks are now (a little) more than just getting your butt feared into oblivion. After the jump, we'll take a look at the common tools you should expect from every warlock and how to counter them.

  • Blood Sport: Ring of Valor problems and possible solutions

    by 
    C. Christian Moore
    C. Christian Moore
    03.23.2010

    Want to crush your enemies, see them driven before you, and hear the lamentation of their women? Blood Sport investigates the entirety of all-things arena for gladiators and challengers alike. C. Christian Moore, multiple rank 1 gladiator, examines the latest arena strategy, trends, compositions and more in WoW.com's arena column. Listening Music: Thriller. Not the full version, but most of it. I did the dance alone at my sister-in-law's wedding (just most of it, I couldn't remember everything on the spot). She said it "made her day." This was at the reception after she got married. I guess getting married is a close second to seeing me dance. Last Week: We discussed Dalaran Arena's past and present problems, as well as solutions. The style of the article is similar, but the content is very different. After all, it's a completely different arena. This Week: Similar to last week, we'll be talking about Orgrimmar Arena (a.k.a. Ring of Valor). We'll talk about some past problems and what Blizzard did to remedy the solution. Then we'll move into what can still be done and what should be done. Stick around to hear my ramblings, I promise you they'll be full of ramble, and maybe some Rambo. Past Problem: Fire. Let's salute Captain Obvious and state that the only thing that should kill players inside an arena...should be other players. The arena community was up-in-arms about this long before Ring of Valor went live, and for good reason. Sure, excellent players used the fire to break crowd control like Polymorph -- but is that really a plus? I remember death knights would Death Grip the kill target on top of the fire and Chains of Ice or Gnaw stun them to take extra damage. The extra damage added insult to injury. Past Solution: Remove it. Luckily, Blizzard decided to take the fire trenches out of the arena. It wasn't for months after it was released, but we'll chalk it up to Blizzard being patient and not making hasty decisions. It was a bad idea in the first place, but we should be glad we've had that learning experience for the future, at the very least.

  • The Colosseum: Jeebeez, restoration shaman of Hyjal

    by 
    C. Christian Moore
    C. Christian Moore
    03.22.2010

    The Colosseum takes us inside the world of the Gladiator to interview some of the top Arena fighters on the battlegroups. Our goal is to bring a better understanding of the strategy, makeup, and work that goes into dueling it out for fame, fortune, and Frostwyrms. We're especially focused on the people who play these games, to further shed light on the world of the PvP player. If you'd like to be interviewed for The Colosseum, please feel free to contact us -- be sure to include your armory as a link! Today's interviewee is Jeebeez, current holder of 1st place in US-Whirlwind's 3v3 bracket. He plays a somewhat unusual composition of restoration shaman-frost mage-shadow priest. We thought it'd be interesting to ask him a few questions about arena and his 3v3 team. WoW.com: What's the most impressive thing you've ever done as a restoration shaman in arena? Don't be modest. Jeebeez: I 2v3'd Worlds team back in season 6 playing restoration shaman/rogue. Also, we just recently had a pretty sick kill on a warlock (playing WLD). We killed the pet, switched to warlock. I shocked Fel Domination, blanket silence into another shock on Fel Domination into death of the warlock. That was when I had about 30 ms though (almost no lag). Restoration shamans are about consistency more than anything, so its probably more important to be consistent with shocks/grounds/heals/Purges than it is to pull something crazy off. WoW.com: Why did you choose to play your 3v3 team makeup over other possible compositions? Jeebeez: Well, I've tried comps like RLS (rogue-warlock-shaman) and warlock/mage/restoration shaman (wizard cleave or spell cleave) and have found the skill cap on wizard cleave just isn't that high on live. RLS has a steeper learning curve than shatterplay (frost mage-shadow priest-restoration shaman) but I lacked the people to play with. I guess I play shatterplay because I enjoy the switch coordination and the high damage output it does.

  • The Art of War(craft): Introductory guide to fighting shamans

    by 
    Zach Yonzon
    Zach Yonzon
    03.18.2010

    Zach first ground out the Battlegrounds on a PvP server on a shaman, refusing to spec restoration during a time when shamans were only brought to raids because of Mana Tide. Man, those days sucked. This guide shouldn't take us very long unlike the past two weeks' unexpectedly lengthy detour into all manner of backstabbery and ambushness because, as we all very well know, shamans don't PvP. Alright fine, that's not true. But we just don't see them around much. Historically, shamans have always been underrepresented in Arenas and Battlegrounds although not necessarily because the class has serious failings but also because fewer players play shamans than any other class in the game if census numbers are to be believed. Rogue and warlock numbers dropped over the years, too, but shamans have always been in last place for most of the game's existence. Shamans are great, but have never really been established as a threat in PvP and very few players really quake at the sight of a shaman entering the battlefield. Undeserved reputations aside (or lack thereof), shamans are a very versatile class and any player underestimating them could easily be on the receiving end of a fatal shock spell. After the jump, let's quickly go through the shaman's commonly used abilities in PvP before moving to the different specs and what to expect.

  • Blood Sport: Dalaran Arena problems and possible solutions

    by 
    C. Christian Moore
    C. Christian Moore
    03.15.2010

    Want to crush your enemies, see them driven before you, and hear the lamentation of their women? Blood Sport investigates the entirety of all-things arena for gladiators and challengers alike. C. Christian Moore, multiple rank 1 gladiator, examines the latest arena strategy, trends, compositions and more in WoW.com's arena column. Listening Music: Pomplamoose (i.e. Jack Conte and his girlfriend Nataly Dawn) with a Single Ladies cover (originally by Beyonce). Although you've probably been able to guess by now, I'm a huge Jack Conte fan. This cover is short, but very intelligent. Last Week: We asked the question, "Should racials be removed?" A lot of interesting responses filled the comments section of that article, people have some very strong opinions and it's definitely worth a read. This Week: We'll be discussing specific issues that plague Dalaran arena. This will be the first in a two-part series -- part two will be Ring of Valor. The author doesn't believe Nagrand Arena, Ruins of Lorderon, or Blade's Edge Arena need much work. Dalaran has already gone through several changes to improve its game play. Blizzard, however, would do well to make additional changes to the arena. I've included some problems with its current implementation as well as some possible solutions. 1) Problem: The waterfall is a major annoyance. It doesn't come down frequently enough to impact the game in substantial ways -- other than being exceptionally annoying at times. The vast majority of most Dalaran Sewers matches are fought "up top." The ledge on the side doesn't provide great line-of-sight when compared with the boxes. If your team is fighting near the enemy boxes, but your healer is healing at the other set of boxes and the waterfall comes down, your team needs to adjust position quickly. Sometimes, the opposing team will win games simply because of that waterfall. Yes, your team could make a more conscious effort to prepare for the waterfall -- but should that be what arena is about? EDIT: Arena should be player vs. player -- not player vs. environment. I hope that clarifies this last sentence.

  • The Colosseum: Athlete, paladin of Mug'thol

    by 
    C. Christian Moore
    C. Christian Moore
    03.13.2010

    The Colosseum takes us inside the world of the Gladiator to interview some of the top Arena fighters on the battlegroups. Our goal is to bring a better understanding of the strategy, makeup, and work that goes into dueling it out for fame, fortune, and Frostwyrms. We're especially focused on the people who play these games, to further shed light on the world of the PvP player. If you'd like to be interviewed for The Colosseum, please feel free to contact us -- be sure to include your armory as a link! This week, we interviewed a four-time rank one gladiator, Athlete of Mug'thol. The Merciless, Deadly, Furious, Relentless Gladiator talked to us about his very interesting and uncommon 3v3 composition of mage-warrior-holy paladin, as well as some basic arena advice for new PvPers. WoW.com: You have four rank one titles! It's probably safe to say you know what it takes to be successful in arena. What's your advice to players who want to start playing arenas for the first time? Athlete: My best advice would be to register an account on ArenaJunkies.com and read it often. There are many kinds of people on that website that would gladly go out of their way to help you out. They also have a really good recruitment tool to find teammates. Find some players that are on your skill level and build up a good friendship and some synergy with them. Make sure your setup can work and play often. WoW.com: What do you think about warriors getting Disarmed while Bladestorming?

  • The Art of War(craft): Introductory guide to fighting rogues, Part 4

    by 
    Zach Yonzon
    Zach Yonzon
    03.11.2010

    Zach thinks rogues are dastardly, sneaky and will backstab you at the first opportunity. Take this guide, for example. Rogues just ambushed Zach with a ton of useless information. I mean, they're just stabby little things, aren't they? This final part of our exceptionally long introductory guide -- who would've thought rogues could be such a long subject? -- we'll talk a little more about rogue playing styles, the different specs, and ways on how classes can counter them. I mentioned in the very first part of this guide that taking away a rogue's opener is important. If you have means to detect rogues in Stealth, make sure to use it and have instant cast abilities ready to quickly break them out of it as soon as you do. An obvious fact that bears mentioning is that rogues are a melee class. They can't do you any real harm when you're outside of melee range, so the obvious strategy would be to kite them. Rogues have some abilities that allow them to break out of roots and snares, but these are all on relatively long cooldowns, so don't be afraid to reapply them. Even as a melee class, you'd want to keep applying a movement-impairing effect such as Hamstring or even Judgement of Justice. Impaired movement takes any PvP player out of their groove, and it disturbs rogues who must always have the ability to chase or flee.

  • Blood Sport: Should racials be removed?

    by 
    C. Christian Moore
    C. Christian Moore
    03.09.2010

    Want to crush your enemies, see them driven before you, and hear the lamentation of their women? Blood Sport investigates the entirety of all-things arena for gladiators and challengers alike. C. Christian Moore, multiple rank 1 gladiator, examines the latest arena strategy, trends, compositions and more in WoW.com's arena column. Listening Music: Fix You, the author's favorite Coldplay song. The best part of this performance, the "crowd run," happens 3 minutes into it. Watch it, if just for that. Last Week: Last week, we discussed the racials of blood elves, undead, and trolls, oh my! The last two Blood Sport articles look at racial abilities from a perspective of effectiveness in the arena. This Week: We'll be discussing racials, for the third (and last) week straight. A lot of arena players would rather play without racials entirely. On ArenaJunkies, there are lots of people who subscribe to a nerf movement every few weeks and add a little signature or avatar in to say "nerf Will of the Forsaken" or "nerf Every Man For Himself." What if racials got removed? Would WoW be better or worse because of it? I have an opinion on it that I'm going to share with you -- hopefully you'll agree. So let's weigh some arguments for removing racials... Cons (removing racials would be bad): Identity The forsaken just wouldn't be the same without those three translucent exclamation points. Before I played WoW, I saw a video of an orc using Blood Fury, and I was amazed. The animation looks so cool, and you can get it at level one! Every time I see a tauren shaman run to me, I instinctively jump behind a pillar. It'd be hard for me to get it out of my system that he can't War Stomp anymore.

  • The Colosseum: Diziet, Brutal Gladiator druid

    by 
    C. Christian Moore
    C. Christian Moore
    03.07.2010

    The Colosseum takes us inside the world of the Gladiator (Relentless, Furious, Deadly, Brutal, Vengeful, Merciless, and otherwise), to interview some of the top Arena fighters on the battlegroups. Our goal is to bring a better understanding of the strategy, makeup, and work that goes into dueling it out for fame, fortune, and Frostwyrms. We're especially focused on the people who play these games, to further shed light on the world of the PvP player. If you'd like to be interviewed for The Colosseum, please feel free to contact us -- be sure to include your armory as a link! This week, WoW.com had the pleasure of interviewing Diziet of Lightning's Blade, a healer who plays a 2500+ rated druid-warlock-death knight 3v3 composition. He also balances competitive road cycling and a PvP blog on Elitist Jerks on the side! Diziet had a lot to say about arena and WoW PvP, in addition to some other things that might surprise you. WoW.com: Why do you play restoration druid? What is it about the class's toolbox that appeals to you for competitive arena? Diziet: I started playing a druid late in season three. I was overwhelmed by the extensive mobility and flexibility of the druid and warlock classes, having played a mage. The concept of playing a flexible class with a seemingly never ending repertoire of abilities was a very different experience than that of playing a mage during late season 3. Druids provided, and still provide, a great and easy to use amount of 'raw power', an amazing amount of healing output usable on the move. That was a very different and powerful play style rewarding basic and strong gameplay. Back then, and still now, druids could just stand in the open and out heal any kind of caster without casting a single spell, based on hots alone. I always stuck with a very defensive style of gameplay on my druid, utilizing tree form even in The Burning Crusade days. I would try to watch for any kind of hints of target switches or incoming crowd control spells from my opponents and I would try my best to prevent or negate them by doing simple things such as moving away, out of LoS (Line of Sight), or by putting hots before damage came. Back during TBC, druids had the ability to either play a more control based playstyle with feral charge (a tool I utilized a lot) or with a restokin spec to provide damage (something similar to what priests might do now). I enjoyed those play styles quite a bit too, especially in the 2v2 and 3v3 brackets. With the talent tree changes in WotLK, I was forced to play a more one-dimensional but effective play style. So, in a nutshell, I was attracted by the raw power of the class (in terms of heal per second, heal per global cooldown, and heal per mana), and used it to build a very defensive healing style.

  • Introductory guide to fighting rogues, Part 3

    by 
    Zach Yonzon
    Zach Yonzon
    03.07.2010

    Zach broke up this week's The Art of War(craft) covering rogues because, well, those rogues are darned sneaky! So sneaky that they surprised him with more secret information than he was expecting to write about. So read quickly. Because those rogues have sent all their best operatives to go all Ninja Assassin on Zach's sorry butt. Read and make it worth the sacrifice. Rogues. The one class that everybody can truly agree to hate. Or maybe that was the paladin... I forget. Anyway, today we pick up where we left off in this introductory guide on how to deal with those sneaky little scoundrels. In the first part of the guide, we took a look at the most commonly used abilities of rogues in PvP. Today, we'll talk a little about how the class works and why this defines their limitations and playing style. A deeper understanding of how the class works should give you a better idea of how to handle them. Combo points Rogues have a unique class mechanic called combo points, with two sets of abilities that either grant them or consume them and scale according to how many combo points are on a target. The more combo points on a target, the most devastating the effect of their finishing ability. This means that rogues are basically single-target killing machines. Once a rogue chooses a target, they have tunnel vision on that target until that target is dead or are forced to change. What does this mean for PvP? This essentially means rogues can't switch targets as easily as other classes. It penalizes them. They won't lose the combo points when they select another target, but combo points are lost when they apply even a single point on someone else. A rogue focusing on one of your allies is a great target for you because you're sure to get a lot of free damage in with little fear that she will switch quickly. Rogues are trained through their leveling to keep at one target until it's dead before moving on to the next one, with very few AoE options, Fan of Knives notwithstanding. After the jump, I'll break down a list of builders, or strikes that grant combo points, and finishers, or abilities that consume them.

  • The Art of War(craft): Introductory guide to fighting rogues

    by 
    Zach Yonzon
    Zach Yonzon
    03.05.2010

    Uh-oh. Rogues. Those sneaky little bastards could be anywhere. Out of all the classes in the game, there is perhaps no class no more feared for their PvP prowess than rogues. Rogues gain a fearsome reputation by virtue of the nature of the class alone -- they can Stealth. Because of rogues, everyone has to literally watch their backs. No place is safe because a rogue can be lying in lurking in some dark corner waiting to strike at the proper time. Through years of leveling in a PvP server, there is no sound in the game more unsettling than the low humming whoosh of a nearby stealthed rogue. In fact, rogue (and by extension, feral druid) stealth is the single biggest reason why I don't PvP with music on. And for rogues, it's all about timing. In the Battlegrounds, it isn't uncommon to find rogues preying on the weak, those low on life, the defenseless players eating or drinking. They can't help it. It's in their nature. The class encourages foul play through Stealth and a wonderful repertoire of attacks from behind. Rogues are at their best when catching their opponents off guard and are extremely capable of doing so. After the jump, we'll take a closer look at the basic things to expect when fighting a rogue regardless of their spec.

  • Blood Sport: Horde racials

    by 
    C. Christian Moore
    C. Christian Moore
    03.02.2010

    Want to crush your enemies, see them driven before you, and hear the lamentation of their women? Blood Sport investigates the entirety of all-things arena for gladiators and challengers alike. C. Christian Moore, multiple rank 1 gladiator, examines the latest arena strategy, trends, compositions and more in WoW.com's arena column. Listening Music: New Slang, by The Shins. My wife turned me on to The Shins maybe ~5 years ago and I've loved them and the genre ever since. This live version is raw and beautiful, even if a little slow. Last Week: We talked about Alliance racials and why Humans are overpowered. Check it out if you have the time. This Week: We'll be discussing Horde racials in arena. I've included power-rankings as well. Let me know if you think I'm spot-on or way-off. Tauren War Stomp: Activate to stun opponents - Stuns up to 5 enemies within 8 yards for 2 seconds. 2 minute cooldown. This might just be personal bias, but I absolutely love War Stomp. It's a racial that is often under-utilized -- I see PvPers trying to use it defensively a lot of times. This thing is nothing short of an extra stun in a kill-target lockdown repertoire. It can also double as a silence to interrupt healers. While War Stomp isn't strictly better than Arcane Torrent, it comes pretty close. War stomp has a .5 second cast time, but works on everyone (silencing melee doesn't do that much). The .5 second cast time can actually be a benefit, as you have more time off the global cooldown once the ability affects your target. For an active racial (as opposed to a passive racial), it doesn't get any better than War Stomp.

  • The Colosseum: Tredd, warrior of Auchindoun

    by 
    C. Christian Moore
    C. Christian Moore
    03.01.2010

    The Colosseum takes us inside the world of the Gladiator (Relentless, Furious, Deadly, Brutal, Vengeful, Merciless, and otherwise), to interview some of the top Arena fighters on the battlegroups. Our goal is to bring a better understanding of the strategy, makeup, and work that goes into dueling it out for fame, fortune, and Frostwyrms. We're especially focused on the people who play these games, to further shed light on the world of the PvP player. If you'd like to be interviewed for The Colosseum, please feel free to contact us -- be sure to include your armory as a link! Warriors in arena seem to be all the rage these days. We were pleased to interview Tredd, a front-page warrior who plays multiple team compositions in 3v3. Read on to see what Tredd has to say about the state of arena! WoW.com: Why do you play warrior? What is it about the class's toolbox that appeals to you for competitive arena? Tredd: To me, warriors are one of the most prime classes when it comes to dealing damage and keeping up the pressure. This is mostly due to the rage mechanic, which allows me to keep using abilities and not having the weakness of having to drink. Also, our incredibly good defensive measures with Shield Block + Shield Wall and Spell Reflect make the class very versatile when going head to head with any other class. WoW.com: Why do you play arms instead of protection? Tredd: I currently run arms mostly for the comps I play -- Mortal Strike is more effective than prot's fifty billion stuns. I do, however, enjoy protection PvP as much as Arms. I can't really say more than that, since prot has Warbringer Intervene vs. Bladestorm etc.

  • Introductory guide to fighting priests, Part 2

    by 
    Zach Yonzon
    Zach Yonzon
    02.26.2010

    Zach broke up this guide to fighting priests in personal-sized helpings similar to how he'd slice up a banoffee pie for your devouring convenience. But also mostly because his head felt like it had just been hit by a Mind Blast. Yesterday we took a look at priests and their most commonly used abilities in PvP regardless of spec. Today we'll get a little more specific and break down the three basic specs and their abilities in tactics. This should answer some folks' question about why I didn't mention Penance, which is arguably the most used priest heal on the battlefield. The answer, of course, is that Penance is the last tier discipline talent and not every priest will have access to it. You see someone in Shadowform, they're not going to be using Penance. You see someone toss a Guardian Spirit -- another awesome angel wing graphic spell -- they're not going to be using Penance. Now that we've got that little detail out of the way, let's jump right into the different kinds of priests you'll be encountering in the Battlegrounds. The cool thing about the Battlegrounds as opposed to Arenas is that there's a lot more spec flexibility. The relaxed environment allows for more freedom to play the spec you want to play as opposed to the spec you need to play in order to be optimal for competition. For priests, in particular, this means the freedom to play any of the three specs as opposed to necessarily speccing discipline in order to enjoy success in PvP. For you, the would-be priest-slayer, this means that you should expect to see priests of all kinds in play.

  • The Art of War(craft): Introductory guide to fighting priests

    by 
    Zach Yonzon
    Zach Yonzon
    02.25.2010

    Zach enjoys PvP almost as much as he enjoys eating his wife's phenomenal banoffee pies. That's saying a lot because, damn, those banoffee pies are freaking awesome melanges of succulent toffee, rich chocolate syrup, perfectly ripe bananas, and luscious whipped cream on a deliciously molded graham crust. He's probably snuck down to the fridge and grabbed a slice now. Kind of like how those pesky rogues steal the flag when you're not looking. Priests are an interesting study for this series, primarily because out of all the game's ten classes, they are the only ones with two talent trees devoted to healing. This means that two out of three times, you'll be encountering a healing priest. That's not exact math, but you know what I mean. Shadow, the class' DPS tree, has had an interesting history with viability and acceptance, having been known as a PvP tree in the game's early years, later gaining raid viability and losing PvP luster. In the current environment, shadow remains a popular PvP tree but it is far easier to find success in Arenas and Battlegrounds with a healing spec. In this regard, discipline, the mitigation tree formerly considered to be complementary and gimmicky has shone. Naturally, most fights against priests, particularly discipline-specced ones, will be long and difficult for most classes. That said, let's take a moment to examine the various abilities used by priests on the battlefield. A priest's repertoire of common spells is rather limited, and most of their key abilities will depend on their spec. A rundown of stuff to expect from them after the break.

  • Blood Sport: Alliance racials

    by 
    C. Christian Moore
    C. Christian Moore
    02.22.2010

    Want to crush your enemies, see them driven before you, and hear the lamentation of their women? Blood Sport investigates the entirety of all-things arena for gladiators and challengers alike. C. Christian Moore, multiple rank 1 gladiator, examines the latest arena strategy, trends, compositions and more in WoW.com's arena column. Listening Music: Sting with some of my favorite folk, "The Snow, It Melts the Soonest." Although this version isn't my favorite, it's one of the only videos with decent quality I could find -- and it's by Sting, gotta love Sting. Last Week: We talked about season eight compositions and trends, particularly in 3v3. Not much has changed since then. Check it out if you have the time, it's still very relevant. This Week: We'll be discussing the wonderful imbalances we call "racials" for arena. The alliance have historically had worse PvP racials than their horde counterparts, but this might have changed in WotLK. Remember back to a time when race changes didn't exist. In vanilla WoW and The Burning Crusade, players had to reroll or deal with the racials that they originally chose, even if those racials got nerfed or buffed. These racials were also far more imbalanced than they are today, which added insult to injury for certain race / class combinations. Dwarf Stoneform: Activate to remove poison, disease, and bleed effects; +10% Armor; Lasts 8 seconds. 2 minute cooldown. This racial is a shadow of what it once was. Pre-WotLK, this racial would give a 8 second immunity to poison, disease, and bleed effects. The difference is enormous -- removing a 50% healing debuff in Wound Poison for an 8 second window allowed the dwarf to receive some massive heals. The racial was also on a three minute cooldown, but most PvPers will tell you that the shortened cooldown does not make up for the 8 second immunity. Dwarf priests and hunters had a much easier time surviving against rogues in The Burning Crusade, which is probably the reason the racial was nerfed for WotLK.

  • The Colosseum: Aethros of Cenarion Circle

    by 
    Michael Gray
    Michael Gray
    02.22.2010

    I'm not sure whether I'd consider it a very fair reputation, but it definitely seems like roleplay servers have a reputation for not excelling at PvP. Aethros of Cenarion Circle defies that stereotype, with his team of 3v3 scoring 33rd ranked on Whirlwind battlegroup. Only a few weeks into the newest season, Aethros is already toting a personal rating of 2401. Aethros is the death knight member of prism plz go resto. This 3v3 team is a TSG composition. Named after the team who won the 2009 Blizzard Arena Tournament at BlizzCon, TSG teams are made up of a holy paladin, a warrior, and a death knight. Take a look behind the jump and see what Aethros had to say.

  • The Art of War(craft): Introductory guide to fighting paladins

    by 
    Zach Yonzon
    Zach Yonzon
    02.18.2010

    Zach writes the weekly Battlegrounds and world PvP column The Art of War(craft). He is also a career Paladin who has played the class in all its iterations in various RPGs. He attempts to live high, live mighty, and live righteously. Ah, Paladins. Otherwise known as the game's God-class. Paladins, next to hunters, arguably have the lowest skill to success ratio among all classes in the game. This means that many players with low familiarity with the game can pick up a paladin and play the class with relative ease and have moderate success in the battlegrounds. Retribution paladins, in particular, are so easy to play that it can be addicting. Many players easily get the delusion that they're good. This is what prompted Blizzard to call out the spec, saying that it is successful in lower Arena brackets but significantly less so against tougher competition. Paladins also enjoy a significant psychological edge against a lot of players because of their reputation, giving them an advantage even before the fight begins. Well, today we're focusing on how to fight paladins in our series of guides aimed at teaching players basic strategies against particular classes. We've discussed death knights, druids, hunters, and last week, mages. After the jump, we'll break down a paladin's strengths, discuss their frequently used skills, and eventually their weaknesses. As fearsome as paladins can be in combat, they suffer from glaring weaknesses, too. As long as you keep those weaknesses in mind, you should fare better against them on the battlefield.

  • Blood Sport: Season eight team compositions

    by 
    C. Christian Moore
    C. Christian Moore
    02.16.2010

    Want to crush your enemies, see them driven before you, and hear the lamentation of their women? Blood Sport investigates the entirety of all-things arena for gladiators and challengers alike. C. Christian Moore, multiple rank 1 gladiator, examines the latest arena strategy, trends, compositions and more in WoW.com's arena column. Listening Music: Deadmau5 with "Ghosts 'N Stuff." The Mau5 might be a WoW player himself, as evidenced by a somewhat recent facebook post (thanks for the tip, Karl)! Check him out on YouTube if you have the time. I actually had a recent in-game conversation about his brilliant techno electronica; his live stuff is second to none. Last Week: Part VII of our Beginner's Guide to Arena. We talked about seeking out and holding onto arena partners. There's a lot involved in molding a successful arena team. This Week: We'll be discussing season eight team compositions and what they might hold for future trends. Krebosh over on ArenaJunkies has compiled some interesting data about the most successful teams in season eight thus far. I wouldn't normally post on something like this at the start of the season -- after all, we're only two weeks in. A lot of things can change, and any speculation as to trends appearing is purely that -- speculation. However, this is the start of a unique season in our Wrath of the Lich King era. Our beloved resilience has been buffed to all-get-out. Season eight has been prophesied to produce a significant deviation in strategy and composition that we haven't seen in some time.

  • The Colosseum: Patz, priest of Mugthol and Kel'Thuzad

    by 
    C. Christian Moore
    C. Christian Moore
    02.14.2010

    The Colosseum takes us inside the world of the Gladiator (Relentless, Furious, Deadly, Brutal, Vengeful, Merciless, and otherwise), to interview some of the top Arena fighters on the battlegroups. Our goal is to bring a better understanding of the strategy, makeup, and work that goes into dueling it out for fame, fortune, and Frostwyrms. We're especially focused on the people who play these games, to further shed light on the world of the PvP player. If you'd like to be interviewed for The Colosseum, please feel free to contact us -- be sure to include your armory as a link! Today's Colosseum offers a rare sight into the mind of an arena player who has multiple high-ranking teams...on multiple battlegroups. Patz, a discipline priest from Mugthol, has recently achieved top-five rank on not only his main character, but also an alt of the same class stationed on Kel'Thuzad (Patzqt). On his main character, Patz plays a 5v5 composition commonly referred to as 2345. 2345 stands for discipline priest, holy paladin, warrior, elemental shaman, mage. However, our interviewee decided to go a different route on his alt Patzqt to utilize a completely different 5v5 composition of three healers, a warlock, and a hunter. WoW.com: Why do you play priest? What is it about the class's toolbox that appeals to you for competitive arena? Patz: I play a priest because it has potential to be defensive or offensive at will. The amount of damage and defensive cooldowns that priests have appeals to me. Sometimes a priest can just spam damage into a target for the duration of a game and win. Mana Burn is skill as well, and I love double defensive/offensive dispels. Dispel Magic is one of the best abilities that priests have. The instant casts (Power Word: Shield, Prayer of Mending, Renew) make priests unique and keeps playing a priest fun as well.