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  • HTC's VR headset is available, but you probably won't get one

    by 
    Mariella Moon
    Mariella Moon
    04.22.2015

    HTC and Valve will be giving out Vive virtual reality headsets for free as reported in March, but only if you're a developer -- a very lucky developer. The duo has just launched a sign-up form for folks who want a shot at getting one of the developer units to be distributed throughout spring and summer. They'll apparently be "distributing dev kits continually" and sending new ones out every couple of weeks. Supplies, however, "may be limited," so you'll have to take writing up that application seriously if you want to convince them to choose you during the selection process. If you're not a dev, you unfortunately can't purchase a kit, no matter how much money you're willing to throw at HTC and Valve. Don't worry, though: they're planning to release the commercial version sometime later this year, provided nothing derails their timeline before then.

  • Everything Valve does is because of Steam

    by 
    Ben Gilbert
    Ben Gilbert
    03.13.2015

    Why is Valve getting into virtual reality? Why is Valve making Steam Machines and the Steam Controller? Why did Valve make its own Linux-based operating system? Why did Valve make the Steam Controller? Why is Valve releasing its game engine, Source, for free? It's the Steam economy, stupid! Valve's game store boasts "over 125 million active accounts worldwide." How does Valve keep growing that store? By literally everything else it does. Here's Valve president Gabe Newell explaining it to us last week at GDC 2015: "We're trying to build standard interfaces and standard implementations that other people can use. Because, to be honest, we're going to make our money on the back end, when people buy games from Steam. Right? So we're trying to be forward-thinking and make those longer-term investments for PC gaming that are going to come back a couple years down the road."

  • How serious are you about virtual reality?

    by 
    Ben Gilbert
    Ben Gilbert
    03.07.2015

    The absolute best/worst virtual reality stock photo we could find Are you prepared to dedicate a room in your house to virtual reality? Perhaps you're a little less crazy than me, but you're okay with a wire running across your living room to a headset? Or maybe both of those sound crazy to you, but a headset that can plug into your phone is okay? These are the emerging options for virtual reality: a medium finally coming into its own, that's poised to disrupt industries and hairdos the world over.

  • A visual history of Valve's work in VR

    by 
    Joseph Volpe
    Joseph Volpe
    03.04.2015

    It's been a long road from where Valve started with VR. It was only a few shorts years ago that the company was letting select industry folk demo prototype VR hardware in its QR code-laden "Room." And now, Valve has its own consumer-facing VR headset, the HTC Vive; its own controller that looks like the space opera version of Sony's Move wand; and a positional-based tracking solution in Lighthouse VR. None of this has exactly caught us off guard -- Valve was always cagey when it came to questions of commercial hardware. But we weren't prepared for just how impressive the combination of all the VR tech truly is. In fact, our own Ben Gilbert called it the "best VR" he's experienced to date. It's only fair, then, that Valve would want to look back on its own journey pioneering VR. And look back it did with a timeline of prototypes and R&D breakthroughs it had on display here at GDC. Care to take that walk down Valve's memory lane? Then treat yourself to the gallery below and be sure to head past the break for a video tour.

  • Valve's push into VR will span many headsets from many companies

    by 
    Ben Gilbert
    Ben Gilbert
    03.04.2015

    Currently, the HTC Vive is the only virtual reality headset that's part of Valve's Steam VR push. That's not because it's the only one, but because it's the only one we know about thus far. "You should think of the Vive as the first in the same way there are multiple Steam Machines," Valve president Gabe Newell told me this morning. In other words, Steam VR is an open platform supported by Valve. "We're building tools and hopefully they're valuable to hardware partners who want to do it. In some cases, we'll take the leadership role in shipping stuff. But we're really just building tools for other people to continue. So you'll see more headsets."

  • One of the first Valve VR games is inspired by '80s fantasy films

    by 
    Jessica Conditt
    Jessica Conditt
    03.04.2015

    The Gallery: Six Elements is a magical fantasy exploration game created by Vancouver Island studio Cloudhead Games for Valve and HTC's new virtual reality headset, the Vive. It includes motion controls and a soundtrack by Elder Scrolls composer Jeremy Soule, and at first glance it's a truly gorgeous 3D, puzzle-solving experience -- the game's first trailer, released today, shows that much. The Gallery was successfully Kickstarted back in April 2013, where it was pitched as an Oculus Rift game. Perhaps sensing a hit, Valve jumped on Cloudhead early on in Vive's development, Creative Director Denny Unger says. "Valve has been stellar," Unger says. "They brought us into the process very early and genuinely listened to what we had learned about the VR space since its 2013 rebirth. Valve shared a common goal with Cloudhead Games in that they saw a vision for VR that was tantamount to the holodeck. This is the closest we've ever been to breaking down the boundaries and letting users physically step into virtual worlds. It is the fracture point all sci-fi geeks have been waiting for. It's here and its incredible."

  • HTC's Vive made me believe in VR

    by 
    Nicole Lee
    Nicole Lee
    03.04.2015

    I am in the Matrix. Or rather, I am in that same expanse of infinite white space that was also Neo's training grounds in the movie. Hexagonal tiles appear underneath, randomly rising and falling around me. With trepidation, I step forward, slowly walking across the field of unstable tiles, trying to get a feel of this strange new land. Suddenly, I come up against a grid wall. It seems the space isn't so infinite after all. I was, of course, not in the Matrix. Instead, I was in a stark, windowless room inside the Fira Gran Via in Barcelona. On my head was the HTC Vive. And for the next 20 minutes, I was about to have a virtual reality experience unlike any I've ever had.

  • The Big Picture: HTC's Vive VR headset up close and personal

    by 
    James Trew
    James Trew
    03.02.2015

    This is what HTC's Vive VR headset looks like in real life. It's not a dummy model; those sensors are fully functional. It's on my actual head. The first thing you may notice (if you don't, check the gallery below), is that it looks a little bigger than the Oculus Rift. Or at least, thanks to the height of the sensor-housing faceplate, it feels that way. Those sensors are also exposed, a bit like they were on Oculus' Crystal Cove prototype at CES 2014. Take a look around the headset from different angles, and you'll see that HTC may not have deviated from the current virtual reality design script too far, but at the same time, it doesn't feel entirely derivative. Can this thing blow our minds like we hope it will? Is the VR race now officially on (given, you know who's newest headset has just debuted too)? We'll let you know once HTC finally pours its Valve-powered VR content into our eyes later this week.

  • HTC's Vive is a high-end VR headset being made with Valve's help

    by 
    Chris Velazco
    Chris Velazco
    03.01.2015

    Of all the things we expected HTC to talk about at its MWC press conference, a design-focused virtual reality headset built in partnership with Valve definitely wasn't on the short list. It's called the HTC Vive and the two companies working on making it a reality call it the most immersive, most premium VR experience you'll be able to find on the market. We know what you're thinking, and yes: This is really happening. If all goes according to plan, the initial developer version of the Vive will trickle out into the community sometime this spring with a full consumer launch to follow during the holidays.