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Virtual reality's roller coaster ride to the mainstream
In the early '90s, four odd-looking arcade games appeared at a rented-out store in my local mall. For about seven dollars, anyone could play three minutes of a new virtual reality game called Dactyl Nightmare. I paid up, put on the massive helmet and... the game was over before I'd even figured out what I was doing in the blocky, chessboard-like environment. The whole experience left a lot to be desired and I never went back. It certainly wasn't the first VR experience (or the most advanced) made available for public consumption, but it sums up how many felt about the ill-fated, first wave of consumer-facing VR projects: all hype and not enough substance. The times and technology have changed, though, and it's finally time for round two. VR systems are being developed and promoted at a rate that outstrips the previous era, with better graphics and games (and far less queasiness) than ever before. VR, it seems, is just about ready for prime time. So to commemorate its second coming, let's take a look at virtual reality's bumpy road to mainstream recognition.
Avegant's Glyph video headset will change how you see movies
Some products have a hard time ever getting to market. Some (seem to) come out of nowhere. Then there's the Avegant Glyph video headset. It initially launched on Kickstarter back in January 2014 (raising a cool $1.5-million). Along the way we've seen a ropey prototype. And then a less ropey one. And an even less ropey one. Today, we got to try out the nearest thing to the consumer product we're likely to see before it finally launches later this year.
The computer as copilot: Charting the growth of navigation tech
Pretty soon, we may not even have to drive ourselves, but we'll still need to rely on the incredibly complex infrastructure of satellites and gadgets to get us from point A to point B. In this week's Rewind, we look at some highlights in the evolution of in-car navigation technology, from old-school cartography to today's digital tools.
Skully's Android-powered smart motorcycle helmet goes up for pre-order
If you take your motorbike rides seriously enough to want a smart heads-up display in your helmet, you can now do something about it. Skully has just launched a crowdfunding campaign for its Android-powered head protector, now named the AR-1; plunk down $1,399 and you should be one of the first to get the wearable when it ships in May 2015. That's both a lot of money and a long time to wait, but Skully is betting that you'll like the data you get while on the road. As promised, the helmet projects navigation, a rear camera view and riding info on your visor. Voice commands let you keep a grip on the handlebars, and smartphone pairing gets the headgear online. The price goes up to $1,499 if you wait until launch to make a purchase, so you may want to commit early if you're determined to augment your two-wheeled adventures.
Navdy gives your car an iPhone-linked HUD
We love our cars, and we love our iPhones, but sometimes we don't love them so much together. Navigation and entertainment apps provide a wonderful road trip experience, but controlling those apps by touch or by voice is tougher -- and more dangerous -- than it should be, even using clever clips to attach the phone to the car. There's a fundamental incompatibility between paying attention to a tiny touchscreen at arm's length and paying attention to large amounts of kinetic energy embodied in a massive chunk of steel and plastic moving at 100 km/h. Apple's CarPlay shim for iPhone 5+ devices will address some of those command and control issues (if you buy a new car, or refit your stereo with an aftermarket unit) by relocating the functional display of the phone to the dashboard, reskinning the UI for simplicity, and enabling both physical switches and Siri-based voice controls for functional operations. That still doesn't clear the biggest hurdle: keeping your eyes on the road as you drive, rather than pulling your focus back to the center console and degrading your driving attention. The limitations of in-dash or phone displays have led to some creative solutions like the HUDWAY directions app, Sygic's HUD feature in its nav app, Garmin's HUD (Head Up Display) unit and others. The app-only solutions are fine at night, but they suffer in the sunlight (not to mention lightly braising your phone as it sits on the dash). Garmin's LED-based unit is fine but inflexible, and only works with the company's nav apps. The upcoming Navdy HUD, however, aims for more flexibility and a slick set of interaction modes combined with a full-featured, correctly distanced projection setup that makes it appear as though the display (driven by your iPhone or Android phone) is floating two meters away over the road ahead. Navdy can draw power and data from your car's diagnostic (OBD-II) port, which lets Navdy display speed and distance-to-empty while opening up the possibility of future features to analyze and manage driving and performance data. All this savvy will come at a price, however: Navdy's pre-order cost of US$299 (versus a regular retail price of $499 when it ships in early 2015) is 2x the Garmin unit's price, although Garmin's HUD only works if you buy one of the company's $30+ nav apps to drive it. The Navdy unit, which will connect to the dash via a combined silicon friction mount and a magnetic interlock, will support nav apps like Google Maps and music apps like the built-in iTunes app, Pandora, Spotify and more. The UI of those apps is distilled down to create a "glanceable" experience, keeping only the critical information a driver needs and eliminating any excess chrome or distractions from the HUD. Even multitasking will be driver-friendly; any incoming call or SMS will only take over a part of the display, leaving speed and next turn visible at all times. Of course, SMS or iMessage alerts can be read aloud; with parental controls, they can be disabled entirely while the car is in motion. The voice and gesture controls of Navdy take the HUD experience to the next level. Dictating messages or directions can be done with Siri natively, but Navdy adds a noise-cancelling mic directly in front of the driver's mouth to improve recognition performance. Gestures can accept or turn down an incoming call, change music tracks and more via left/right swipes and a thumbs-up. Navdy talks to your phone via Bluetooth, and since it uses the OBD port for power it won't clog up your 12v/cigarette lighter plug. For cars made before 1996, Navdy will offer an optional 12v adapter to use instead of the OBD connector. The display quality, in the preproduction unit I examined, was very good. The "floating" effect is quite solid and there was no eyestrain or other sense of looking at something that wasn't really there. With a real-world placement on a hot dashboard in the bright sun, your mileage may vary, but Navdy's founders believe they can deliver HUD technology that will work for both everyday and performance drivers in any kind of driving conditions. Both the discount and full-price Navdy may seem quite steep; it's tough to put $300 into a device that you haven't seen in action. But if the Navdy team can deliver on all the functionality they plan to package into the unit, my feeling is that it will be worth the cost. You can read more about Navdy and place a pre-order at www.navdy.com. Navdy's launch video (produced by the delightful and talented Adam Lisagor) is embedded below.
Darkfall creates a new customizable user interface
Today's patch for Darkfall brings a major revamp to the user interface that's long been in the making. "We started changing things with the revisions we did to windows like chat, feats, and roles, and as it was expected, the time had come to give some attention to what we call internally the 'Front of Darkfall,' aka the Action Mode HUD (Heads-Up Display)," Aventurine posted. The action HUD has several new components including crosshair, healthbar, and target information. This then can be customized in regard to location, opacity, icon selection, and size.
Recon's 'Google Glass' for sports gets a finalized design ahead of September launch
No, the Recon Jet still isn't out yet, but its manufacturer has a few bits of news to share. For starters, the sports-minded heads up display's brain box is now angled slightly upward, which supposedly improves the display's viewing angle and camera orientation. This tweak apparently boosts the HUD's ergonomics and makes it fit a bit better, too. The Jet is also now rated to IP65 standard, which means it'll be able to withstand dust and torrential rainstorms. Don't think that it'll work on your next swim, though, because submerging the unit is apparently out of the question. The outfit (thankfully) doesn't mention any changes to its September 25th release date, either, but it is spending the next month working on testing the Jet. Oh, and there's a protective case in the works too -- all the better to keep your $700 investment safe and sound. How protected to the Jet remains while it's on your face, however, well, that's up to you.
New fighter pilot helmet delivers night vision without goggles
Fighter pilots have access to helmets with amazing abilities. However, they still have to strap on heavy night vision goggles to fly in the dark -- an all too literal pain in the neck. Much to aircrews' relief, BAE Systems wants to make that clunky headgear a distant memory. Its brand new Striker II helmet includes a night vision camera that projects its footage on to the visor's high-resolution display, giving the pilot a good look at the outside world without the need for extra equipment. The tech should be far more comfortable during lengthy missions, especially in sharp turns where G-forces make any added weight feel that much worse.
These early Google Glass prototypes looked (even more) awkward
Whether you believe Google Glass looks hideous or fashionable -- and hey, we're not here to judge -- the current model looks a heckuva lot better than its first few prototypes. The first models arrived on the scene in 2010, and they looked more like the mess Jason Jones slapped together for the Daily Show than an actual consumer product. Three of the earliest prototypes, spanning two years, were on display at I/O this week.
Playing 'Death from Above' with Oculus Rift
Last time we played a virtual reality game built by the folks from Chaotic Moon, we were giving a bunch of digital sharks the business with our Engadget fists of fury. Friday night at Engadget Live in Austin, we played a new game, called Death from Above, that pitted editor against editor. The game itself is fairly simple: drive a Jeep over hill and dale to the safety of a bunker while a second player attempts to bomb said Jeep into oblivion. The driver straps on an original Oculus Rift dev kit headset, some headphones and uses a Logitech racing wheel and pedal combo to pilot the Jeep, while player two rains death using an iPad and a companion app. It's a unique take on VR gameplay, and one that allows for a more social gaming experience. Also, it's a lot of fun.
DARPA flaunts wearable display with Oculus-like head-tracking
DARPA has long sought a heads-up display to give soldiers situational awareness without distracting them, and it looks like technology has finally caught up to that ambition. It recently unveiled a new ULTRA-Vis prototype at its DARPA Demo Days, saying the breakthrough was a "holographic wave guide" display. Similar to how the Oculus Rift headset works (but not in 3D), it'll project color images locked to the terrain -- even if you move your head -- thanks to motion-sensing and GPS systems. For instance, targeting icons will stay fixed on enemy or friendly positions, even tracking targets behind GIs with a 360-degree ring-like display. It'll also allow soldiers to communicate with each other, their base camp or air support, and play drone video in the display. Like similar projects, the prototype is far from battle-ready, but will function as a test-bed for all of DARPA's wild ideas until the final design is complete. [Image credit: Breaking Defense]
Temple Run in first-person, courtesy of Epson's Android glasses (hands-on)
We saw Epson's Moverio BT-200 glasses back at CES, and while not much has changed on the hardware front since then, the company dropped by SXSW to demo a few new games. There's also a new homemade camera rig, so it's now possible to share the excitement here. Moverio supports the full version of Android 4.0, but unlike smartphones and tablets running the same OS, these glasses include a pair of embedded transparent displays, which provide a surprisingly usable view, while also preserving some of your field of vision -- we absolutely would not recommend walking, driving or interacting with humans while wearing them, though.
WildStar's interface: Then and now
You can argue that in a game that allows for free modification of the user interface, it's less important that you get the whole thing right out of the gate. But with a game as action-oriented as WildStar, a comfortable default interface is going to play a big role in how the game feels to new players. The game's latest development blog shows off the game's old UI from earlier beta tests as well as the newest iteration, with the latter incorporating a great deal of tester feedback to make the whole thing better. The revised UI takes up less crucial space in the center of the screen, also known as "the space where players are watching for telegraphs." Core actions are more central and easily accessible, while additional bars are positioned along the sides. The new UI also does a better job of displaying the health and resources of the player at a glance. If you've played the game but aren't terribly fond of its default interface, you may want to glance at the development diary and see if the redone setup is more to your liking.
Lumus turns its military-grade eyewear into a Google Glass competitor (video)
Lumus has long developed heads-up displays for the US military, but now it's using a developer kit called the DK-40 to bring its HUD tech to wearables outside the battlefield. The contraption's first stop was the CES show floor, so we couldn't resist putting our fingerprints all over it. The key feature of the DK-40 is the "optical engine", which eliminates the need for a thick piece of glass to house a substantially sized prism. For the most part, the lens is transparent, but refracting light can occasionally catch the prisms and remind you (again) that it's not run-of-the-mill eyewear. And as if one display wasn't enough, the firm says it's possible to add a second one for the left eye. Folks with eyesight issues can attach a pair of prescription lenses that rest on the nose grips, but the firm is also developing a version where the medically prescribed glass will be bonded to the lenses.
Hands-on with Garmin's windshield HUD prototype
We've tracked Garmin's K2 since last year at CES and this year sees a HUD concept introduced into its navigation mix. In our conversation with Garmin, it seems that in large part this year's focus is on following NHTSA driver distraction guidelines. Interaction with the HUD is very simple as there are only three buttons on the steering column: a scroll wheel which is mounted in capacitive housing, a back button and a menu button. Each level of the menu is well thought out, and only requires a roll of the finger to get in or a tap of a button to hop back out of. Colors, fonts and general layout have all been chosen to work well in brightly lit, snow, dark and most other conditions you find yourself in while out driving making the task of peeking down at the HUD quick and simple. Of course, we've seen many similar setups, but Garmin's infotainment-focused offering adds a dimension of useful and quick interaction to the system that makes it much more compelling than a simple read out of speed, direction and time. We look forward to see this hit retail but in the meantime give the video a once over if you want to see s bit more.
Garmin shows off HUD concept that brings infotainment to your windshield
Garmin's been on a real heads-up display kick as of late. Back in September, the company showed off a bit of dash-mounted hardware for $150 a pop. Now the navigation giant's looking, ahem, ahead a bit, with a concept targeted specifically toward automakers -- meaning that you likely won't be installing this on your own car after purchase. Instead, the system works with with a proximity sensor and buttons built into a steering wheel, letting you activate routes, check traffic info, change stations or start a call, all without having to take your eyes off the road in front of you.
Epson introduces new Moverio glasses with head-motion tracking and camera
Everybody knows about those other smart glasses, but they're certainly not the only ones making a big fuss these days. Epson has been working on a similar product called the Moverio BT-100, for the last few years, and it's ready to show off the next iteration of its signature wearable at CES. This one, the BT-200, will retail for the same $700 price point as the original, and comes with Android 4.0 support and a few new features and capabilities: Bluetooth 3.0 support, head-motion tracking aided by sensors and Dolby Digital Plus for surround sound are among the new options. Also, there's a front-facing camera with image and video capture, but bystanders won't need to worry about asking you if you're filming them -- an LED lights up on the lower left corner anytime you're trying to capture precious moments. But how does it look inside the glasses? Thanks to a pair of tiny transparent displays built into the glasses, you can view movies, play games, do augmented reality and conduct other tasks while walking around, talking to other people or any other normal activity. It comes with an Android device attached that doesn't actually feature a touchscreen; rather, it acts like a mouse of sorts, mimicking your movements on the display and letting you drag the cursor around to wherever you want. It also features wireless mirroring, so other people can watch you fall flat on your virtual face on a HDTV. Sound good to you? Check out our full gallery of images and save up $700 before March. Mat Smith contributed to this report.
Time Machines: NASA goes virtual at CES
Welcome to Time Machines, where we offer up a selection of mechanical oddities, milestone gadgets and unique inventions to test out your tech-history skills. In the weeks leading up to the biggest gadget show on Earth, we'll be offering a special look at relics from CES' past. Our willingness to trade biomass for bits has flourished lately, and nascent virtual reality devices like the Oculus Rift owe at least some of the credit to NASA reasearch and its desire to delve into digital representations of reality. Head past the break for more of the story.
Eyes-on with HeadsUP, a smartphone-powered HUD for your car
Think of it as a smartwatch, but for people who need to keep their eyes on the road. HeadsUP, one of 10 semi-finalists for Engadget's Insert Coin competition, is a heads-up display for your car, allowing you to see notifications on your dashboard. Unlike other HUDs, though, the screen is powered by an Android device, allowing you to bring these kinds of notifications to a car that doesn't already have a fancy display built in. Once you download the app, you can customize which apps show notifications on your windshield. So, there's a good deal of opportunity for customization, but the company's founders hope to make it so that you can't open apps that will distract you while driving. So, you're looking at Facebook and Twitter notifications, for instance, but not the actual apps; email notifications, but without the ability to read the whole message. Other approved apps include Google Maps (naturally), a dialer, Google voice dictation and the ability to see who's calling. Ultimately, the hardware will look quite different than what we're showing in the photos below, so bear with us and use your imaginations a bit. Though the screen you see up there is transparent (at least somewhat), the final version will be more truly see-through, and will stand up even better against harsh lighting. In fact, Arnab Raychaudhuri, the company's founder, says he expects to use the sort of transparent OLED display that Samsung has already been showing off for several years now (check out the link there for an idea of what you an expect). As for battery life, the display plugs into your car's cigarette lighter, so you won't have to worry about it going dead.
Captain's Log: More Star Trek Online help for the new player
The news is out! Lobi are now accessible account-wide! They're no longer bound to a single character! While I would love to be able to write an entire column about how happy the change has made me, I won't make our readers endure it, but it sure was a fun way to start off this week's Captain's Log. The good news for some is that this week's column will be dedicated to the brand new players of Star Trek Online. This decision was triggered by an email I received from a reader who wanted to know how he could change his character's outfit without having to go to the tailor all the time. He was a very new player and was embarrassed to ask anyone else, and trusted I wouldn't make him feel a fool. It was then I realized that there are lots of little things in Star Trek Online that aren't obvious to new players. While many of those things are second nature to me now, I recall with bitter clarity what it was like to be so new that asking a stranger for help was akin to playing Russian roulette. So join me past the break as I touch on what all those tiny little icons on the HUD mean.