hunter-pets

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  • AotV, Exotics to be changed

    by 
    Eliah Hecht
    Eliah Hecht
    10.15.2008

    Aspect of the Viper is an ability that the developers have been toying with like an indecisive puppy for months now. It's been scrapped and re-written a few times, and I can barely even remember all the iterations it's gone through. Many hunters aren't happy with the current version for PvP. Fortunately for them, neither is Blizzard, so it's getting changed again. In the new version, half of AotV's regen will work passively - whether you're hitting the opponent or not, you'll get 4% of your max mana every 3 seconds. The other half will remain active, but will work on melee hits as well. This way you'll be regenerating mana whether your target is in melee or at range, and getting at least some mana even if the target is out of LoS. They're also doing some retuning of exotic pets' specials. The target is for an exotic pet to do 10% more DPS than normal pets. GC says the goal with that is to make exotics seem like a good use of a talent point (along with the 4 bonus pet talent points) without feeling like you have to choice an exotic if you're a BM hunter. I question that a little bit. Let's say a BM hunter gets between 25 and 40% of his DPS from his pet. A 10% boost on that translates to a 2.5 to 4% boost in overall DPS. What hunter is going to skip that just for pet aesthetics? Well, probably the kind that doesn't read articles with numbers in them, I guess. Still, in my book, a damage increase like that is not to be passed up without a good reason.

  • Getting a moth pet as a low-level Hordie

    by 
    Eliah Hecht
    Eliah Hecht
    10.15.2008

    As you'll know if you read my post about Petopia being updated, I'm extremely excited about being able to tame moths now. However, my hunter is Horde-side and merely level 18 (well, the one I'm playing recently anyway), and the only trainable moths pre-Outland are on Azuremyst Isle. Combine that with the fact that the boat crews are back in the game, and it becomes very tricky to get such a pet at a low level. But not impossible - here's how I did it. Get yourself to Auberdine (Darkshore). If you're like me, this means running from Orgrimmar, but at least I got to pick up some flight paths along the way. Swim out to the very end of Auberdine's dock, where the boat to Azuremyst docks. Position yourself right under the tip of the dock, and then drown (as close to the surface as you can). Run your ghost out on the dock, stand at the end of it, and wait for the boat to show up. Do not resurrect yet. When the boat arrives, run onto it (still in ghost form), quickly climb the back stairs, and carefully walk out onto the rope that stretches towards the front of the ship (see screenshot above). Now resurrect. You will be in combat, but nobody will run up to the rope to attack you. Now just don't move until the boat gets to Azuremyst. When you get to Azuremyst you should be able to jump straight into the water, thereby avoiding combat. Now would be a good time to turn on your Track Humanoids if you're interested in finding a Blood Elf Bandit for the coveted mask. Make your way east towards Ammen Vale, where new Draenei start, being careful to avoid Azure Watch. Unfortunately, you're going to have to die some more. There are high-level guards in the pass into Ammen Vale; I couldn't think of any way to get through besides corpse-running. But it only took two deaths, so I wasn't too bothered. Just past the guards, you should find what you came for: Vale Moths. They're level 1, so you should have absolutely no trouble training one, and then you can simply hearth out. Enjoy your awesome new pet! Three deaths in all (probably more if you're on a PvP server); not too bad, considering. The family skill for moths is Serenity Dust. I was initially worried about putting it on auto-cast, but it looks like the pet AI is smart enough to not use it until the moth is down by enough health that the HoT is actually useful. With Dust once a minute, I may never cast Mend Pet again in the course of normal questing.

  • Petopia updated for 3.0.2

    by 
    Eliah Hecht
    Eliah Hecht
    10.14.2008

    Some people are excited about new talents and skills today. Some are excited about barber shops, or inscription. Me, I'm most excited about training a moth on my lowbie hunter. Think about it: moths! Ferocious, flappy beasts of terror and majesty - what could be better? I will be heading straight over to Azuremyst Isle as soon as the servers come back online, though it make take a death or two as a level 18 blood elf. That's a price that must be paid, since the only pre-Outlands trainable moths are the level 1 Vale Moths in the Draenei starting area. And how do I know this? Mania has fully updated her simply amazing Petopia for the patch. You will now find information there on every pet family available now or in Wrath, with all the details on skills and stats. There is also an insanely detailed FAQ, so if there's anything you want to know on the new pet training system, for instance, you can find it out there. I'm continually impressed with the quality of the site; there's nothing I want to know about hunter pets that isn't there (except why the pretty blue moths on Bloodmyst Isle can't be tamed). So thank you, Mania, for an excellent site and a very thorough update.

  • Skill Mastery: Master's Call

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    08.29.2008

    First appearing as an 11-point Beastmastery talent, Master's Call is now a new baseline skill for Hunters in the Wrath Beta. With this skill, your pet will rush to your target and remove all existing movement impairing effects or stuns on the target, and cause them to be immune to them for 4 seconds. It can be used while you are stunned. This is certainly a handy ability to have. In PvP, this should be awesome for getting away from Warriors and Rogues. In PvE, there's bound to be bosses and mobs with slow and stun effects, and this little skill could in theory, save a wipe.

  • Blizzard announces Pre-Wrath content patch

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    08.25.2008

    var digg_url = 'http://digg.com/pc_games/Blizzard_announces_Pre_Wrath_content_patch'; Hold on to your hats, ladies and gentlemen. In a sign that Wrath of the Lich King is quickly moving toward release, Eyonix officially announced today that we will see a new content patch "in the coming weeks." This patch will introduce a good portion of the old world Wrath-related content and UI improvements, and will probably start the pre-Wrath opening event (If you don't mind spoilers, you can get some info on what that event may entail from us). Check out Eyonix's list of what is being implemented and what it may mean after the break.

  • BigRedKitty: Wasps

    by 
    Daniel Howell
    Daniel Howell
    08.23.2008

    Daniel Howell contributes BigRedKitty, a column with strategies, tips and tricks for and about the Hunter class, sprinkled with a healthy dose of completely improper, sometimes libelous, personal commentary.It's like Hunter Paradise in the land of hunter pets, lately, no? You need a tanking-pet? Gotcha covered. DPS? Yeah. Stealthy, tricky, neat-o, and maybe even make your lunch for you? No sweat, we're loaded with potential heart-warming killers for you hunters now."But what about fluorescent, BRK?"Ooo. That's a new one... let's check the menagerie...Yes! Wasps! And check out Sting! Still breathing? Yeah!You are invited to download the YouTube version (44MB) of this movie here, and the full-sized version (153MB) here.As always, a great big Thank You to the WoW Insider editors for allowing us to publish this movie both here and on our little blog at the same time! From his video guides to Karazhan For Hunter Dummies, nobody covers raid Hunters like BRK. Looking for more Hunter goodness? Check out our non-raid Hunter column, Scattered Shots or the WoW Insider Directory of Hunter Guides.

  • Scattered Shots: Pet talent trees in the Wrath Beta

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    08.14.2008

    Welcome to another edition of Scattered Shots, the other WoW Insider weekly Hunter column. Daniel Whitcomb is your guest host again this week. So, we theorized about talented pets a bit quite a few installments of Scattered Shots ago, but now we have the actual trees live and testable on the Wrath Beta, and they seem to be firming up nicely. There's a few promised changes yet to come, such as the removal or lowering of focus costs on many major abilities and talents, and it's still very possible that Blizzard may make changes here and there before live, but I think they're solid enough at this point that we can look at each tree and make some solid predictions about how people will use them and how various talent builds might look.

  • Hunter Beta News: Tranquilizing Shot explained, pet focus system adjusted

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    08.12.2008

    Good old Tranquilizing Shot seems to be getting a lot of attention in the beta world yesterday. Ever since it was bought back to prominence when it inherited Arcane Shot's old dispel mechanic and the ability to dispel PvP enrage mechanics, people have been wondering what exactly it will be able to do in PvE. Lead encounter designer Daelo clarified the other day with some information on how enrage type effects will work in Wrath:

  • More stable slots now available on Wrath Beta

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    08.02.2008

    You may recall a few days back that we told you about new stable slots coming with Wrath of the Lich King. It looks like Blizzard wasn't just whistling dixie, because they're in. When I was switching from my level 65 devilsaur to my beefier level 70 dire raven for a Nexus run over on the Beta server, I noticed that the stable boy was offering me two more stable slots! The stables slots costs 50 gold for the third one, and 150 gold for the fourth one, giving you a total of 4 slots. This means you have room for one pet from each talent tree, plus a spot for a specialized pet (such as a scorpid for PvP) or an exotic pet (and yes, devilsaurs will be exotic only) or two. Combine this with the abolishing of the need to tame pets simply to learn skills and auto leveling, and it continues to look like pet management should be easier, funner, and more efficient in Wrath.

  • New stable slots in Wrath? Updated

    by 
    Amanda Miller
    Amanda Miller
    07.31.2008

    One of the biggest challenges that hunters face is the issue of only having three available stable slots. With all of the diverse pet choices, and Fluffy the pink Barrens raptor hogging all that space, most hunters would agree that another stable slot or seven would be handy. In fact, with all of the upcoming tameable Wrath pets, not to mention exotics, the stable situation is looking pretty painful. In a recent forum thread, Ghostcrawler hints that Wrath might bring additional slots, going against what Blizzard has said in the past. As a response to posters asking for an expanded stable, the CM responds with "okay." I can't express how excited I am about the possibility of one or more stable slots. Could this tie into the Achievement system? Will I be allowed to collect and house pets? Will we see a special "exotic" slot or slots? What do you think?Update: Ghostcrawler has confirmed that we will indeed be getting two new stable slots. In fact, Ghost points out that further testing may lead to the stables being integrated into the UI the way non-combat pets and mounts will be. In other words, summoning all pets would become spells, allowing the hunter to call whichever pet he or she wishes, without visiting a stable.

  • Clarification on pet talents

    by 
    Eliah Hecht
    Eliah Hecht
    07.24.2008

    In the comments thread on the post yesterday regarding Wowhead's new pet talent calculators, many of you seemed somewhat misinformed and accused the calculator of being buggy. To set the record straight, here are some fun facts about pets and pet talents in the current Wrath beta: The +damage/+health/+armor modifiers have been removed from pet families. Instead, a pet's modifiers depend on which of the three pet talent trees it has: Ferocity, Cunning, or Tenacity. However, Blizzard will be implementing pet-family-specific abilities. Hunters get one pet talent point at level 20, and one every four levels thereafter. The total number of pet talent points available at level 80 is 16, unless you are a Beast Mastery Hunter with the 51-point talent Beast Mastery, in which case you get an additional five points, for 21 total. Each successive tier requires three points per previous tier to unlock (compare to five points for player talents). The exception is single-point talents such as Charge or any of the tier 5 talents, which require five points per previous tier, according to their tooltips; the exception to this exception is Boar's Speed. This means that the tier 5 talents are only available to BM hunters, since they require 20 points to unlock (again according to their tooltips), and any given pet can have at most one of them at a time. The last two points are based on how the tooltips read. However, this is not how they're currently implemented in-game; in the beta right now, All talents require three points per previous tier to unlock, which means non-BM hunters can get them as well. So there is a discrepancy between how the tooltips read and how it actually works when you go to spend the points. I'm guessing the tooltips are correct, since that would keep the tier 5 talents BM-only, and prevent hunters from getting more than one tier 5 talent. Update: The tooltips are incorrect. Ghostclaw confirms that all tiers require three points per previous tier, which means non-BM hunters can get the tier 5 talents. All of these facts are confirmed by sources in the beta. Of course, it is beta, and any of this is very subject to change, but that's the way things stand right now. By the way, how amusing is it that moths will be Ferocity pets? Ahhh, run! Ferocious moth!

  • Hunter pet aggro may be fixed in Wrath

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    07.24.2008

    The story of Hunter pets and aggro in Burning Crusade, especially since patch 2.4.2 or so, has been a very stormy one. Even deep Beastmastery Hunters have had to learn to kite, as pet aggro grows worse and worse. Growl in 2.4.2 was supposed to scale, but almost every Hunter that tested it said it didn't, despite Hortus' insistence that it did. Luckily, it looks like there may finally be some real relief coming in Wrath of the Lich King.

  • Wowhead unleashes Achievements, pet calcs, models

    by 
    Eliah Hecht
    Eliah Hecht
    07.23.2008

    A full Achievements database is now live on Wowhead's Wrath of the Lich King site. When first I heard about this, I said (as you may be saying to yourselves now) "big deal, other sites have had achievements lists for a few days now." But you owe it to yourself to go check this out. They've taken their time to do it right as only Wowhead can, and it looks great, with complete information on achievement chains, meta achievements, point values, and just about anything you might want. "Shop Smart. Shop Pet... Smart" is a good example – it lists every pet that's valid for the achievement, all 103 of them. Attention to detail for the win.Blizzard has shown their usual flair in naming these things, too; my favorites include: Why? Because It's Red The Cake Is Not a Lie Bring Me the Head of... Oh Wait Make Love, Not Warcraft The Achievements listing includes Feats of Strength, zero-point achievements that may be unachievable in the current game (like old honor system ranks), or at least unachievable by most people. Among these are several "server firsts", such as being the first on your server to reach level 80 with a given class, or the first to kill a given boss. It's nice to see that this information is going to be memorialized somewhere besides blogs and realm forums. In other Wowhead news, talent calculators for the new Hunter pet talents are now available. Additionally, new weapons and armors now have 3D models viewable on the site (just click the "View in 3D" button on item pages), so you can check out what we'll all be seeing in a few short months. So far I haven't found anything that looks totally amazing, though I did come across something that looks rather like the walrus hat that Blizz seems to be fond of showing off in Death Knight promo pics.

  • BigRedKitty: "Exotic" declassified

    by 
    Daniel Howell
    Daniel Howell
    07.22.2008

    Daniel Howell contributes BigRedKitty, a column with strategies, tips and tricks for and about the Hunter class, sprinkled with a healthy dose of completely improper, sometimes libelous, personal commentary. Once upon a time, there was a comedian who did a bit about Troy Aikman. Mr. Aikman is a famous, former Dallas Cowboys quarterback who was forced to retire due to receiving multiple concussions over his career. The joke went like this: "Troy, you've been a Super Bowl MVP and are one of the greatest quarterbacks of the 20th century. How do you feel having to retire after receiving your 10th concussion, and how has that incredible series of blows affected your brain?" "Ummmm... I like... pudding!" How is this pertinent to WotLK and hunters? Well, the new 51st talent point in the beta of the Beastmaster tree is named Beast Mastery. As written, it's kind of obscure, a little open-ended, and the programmers don't seem to have a clue what it could really mean: "We're still working on implementing this particular talent. The talent will allow you to train a different "class" of pets which we're calling "exotic" right now. Only hunters with this talent will be able to train those pets. They won't necessarily be "stronger" (though will all have unique abilities that you can only get from exotic pets), the extra power you should get from the talent will be from the additional pet skill points (pet talent points). "Devilsaur anyone?" So when pressed for an answer on the WotLK beta forums for what "exotic" entails, the blue-poster basically said, "Pudding!" But did you ever have a doubt that BigRedKitty wouldn't know what "exotic" is? We sure hope not! We're totally on the case, ready to spill the beans on "exotic" pets, and announce what you 51/15/5 Beastmaster hunters can expect to find come expansion-time. Devilsaur, indeed.

  • Hunter pets to have family skills

    by 
    Amanda Miller
    Amanda Miller
    07.21.2008

    No, I'm not talking about parenting and honey-do skills. In Wrath of the Lich King, each hunter family will have its own unique skill, just as Warp Stalkers currently have Warp. While we've known this since the release of the Beta patch notes, we now have some of the details, courtesy of Mania of Mania's Arcania and Petopia. In fact, some of the pet skills are so enticing that I'm beginning to think I'm going to need about 8 more stable slots! Here is a look at some of the juicier talents: Bats will be able to stun an opponent for 2 seconds. Bears will be able to Swipe similarly to druids, hitting three enemies in melee range. Birds of Prey will be able to disarm opponents for 6 seconds. Hyenas will reduce movement speed. Moths will be increasing their own attack power, and healing themselves. Nether Rays will have a spellcasting interrupt, preventing any spells from that school for one second. Are you as excited as I am? Don't forget to head over to Petopia to check out the full, detailed list. What pets will you be taming?Tip: Don't confuse pet skills with pet talents! Read up on the new pet talent trees for more information.

  • Pet talent trees unleashed

    by 
    Eliah Hecht
    Eliah Hecht
    07.18.2008

    Thanks to Mania (creator of the indispensable Petopia), we now have information on the new pet talent trees for Wrath. This excellent information was brought to us by Nimizar, a hunter lucky enough to get into the beta today. Mania hasn't had time to code any talent calculators up, but I'm more than happy to look at the text of this stuff. Each pet family has access to one of three talent trees, named Tenacity, Cunning, and Ferocity; however, the trees have a large amount of overlap. There are 17 talents per tree, nine of which are shared with the other two trees and eight of which are only found in that tree. The talents are arranged in five tiers. Each tier requires you to put three points into it to move on to the next tier (compare to five for character talents). The full description of the talents is too lengthy to put here, so I'll just give the highlights. There are some very appealing skills.

  • Hunter, Paladin, and DK info from the alpha forums

    by 
    Eliah Hecht
    Eliah Hecht
    07.17.2008

    With new talents and spells for all the other classes having come to light by now, it would be easy to understand if Paladins and Hunters were feeling a little bit left out. I don't have talent trees or anything to share with you right now, but I do at least have a few tidbits that appeared in the official Wrath of the Lich King Alpha forums yesterday: Hunters: Loyalty is being removed for pets, though you will still have to feed them to keep them happy. They're looking at pet stat scaling, especially in PvP, and particularly resilience; they want pets to be killable if that's what other players want to do. The idea is to make you, the Hunter, strike a balance between damage and mitigation for your pet. There will be new abilities in the pet talents, including "some that will make it less painful when your pet dies just a few moments into a fight." They want all pet families to be viable (Wryxian mentioned specifically turtles; they should have more DPS now while still having powerful defensive abilities). Update: New pets will only need to gain a maximum of five levels, implying that if you're level 80 and tame a level 17, it instantly becomes level 75 [thanks, Wabbajack]. Paladins: The devs recognize that Holy is at a bit of a weak point right now relative to the other healing classes. The goal is for Holy Paladins to be powerful single target healers: they should be tank healers, or be able to spot-heal a low-health target "super fast." They're working on building "mechanics that don't make running fights so punishing," as well as new talents and skills. There's also a note for Death Knights: Death and Decay and Army of the Dead are feeling too similar, both being long-cooldown AoE abilities. To remedy this, Army of the Dead is going to become an emergency button (Wryxian compares it to Retaliation or Recklessness), while Death and Decay is having its cooldown lowered to let it become more part of your normal spell rotation. [via DeathKnight.info]

  • Wowhead shows Hunters some love

    by 
    Eliah Hecht
    Eliah Hecht
    07.12.2008

    It seems like just a couple of days ago Wowhead made a major addition to their site in the form of Wrath of the Lich King alpha talent calculators. Oh, that's right, it was just a couple of days ago. Well, today they've added some more new features, and these ones are all for Hunters. That should take some of the sting out of your talents not being released yet. A training calculator for pet skills (though this will all be completely overhauled for Wrath, it should prove very useful until then) A comparison table of all pet types, listing their modifiers to damage, health, and armor, abilities they can learn, levels at which they can be tamed, and diet. All columns are filterable and sortable, in case you really need to see a listing of the highest-armor pets that can Bite and eat cheese (it's boars, by the way). A frankly amazing gallery of all the different skins for all the different pet types, with 3D models and links to tamable pets that use those skins. Great stuff. And now I know that I have two ways to get this awesome spider: a common, but low level mob on Bloodmyst Isle, or a level 64 elite. At that rate, actually, I'll probably just stick with my boar – I doubt my level 55 hunter is up to taming a 64 elite, and bringing a pet up 40 levels doesn't sound too fun either. Oink!

  • Addon Spotlight: Fizzwidget's Feed-O-Matic

    by 
    Sean Forsgren
    Sean Forsgren
    06.08.2008

    It's been awhile since we talked about Gazmik Fizzwidget's little trinkets. As I promised in this week's Macro Anatomy, here is an addon designed specifically for Hunters and their pets. Feed-O-Matic handles feeding your pet, automating the process of opening your bag, finding food and stuffing into your pets face. The part I find most useful is the reminder it creates for feeding my hungry wolf. I've configured the addon to create an emote when I feed my pet, just so everyone knows how humane I am in my treatment of a pet I ask to fight on my behalf. (Ironic I know, but it helps me sleep at night.)You can configure this addon to avoid foods needed for quests, anything that provides a "Well-Fed" buff and/or is used for Cooking recipes. You have complete control over what food your pet is allowed to eat, through a series of slash commands, so with just a bit of configuration Feed-O-Matic can streamline the entire process.Come back after the break for some tips on setting up your new pet-feeding addon.

  • Scattered Shots: Why certain pet families are so popular

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    05.08.2008

    Scattered Shots is for Hunters. David Bowers is caught in a Freezing Trap this week, so Daniel Whitcomb -- who did not set the trap, he swears to the Light -- is substituting for him. You hear it pretty much all the time if you've ever slightly dipped into the world of Hunters. If you want to play in the big leagues, conventional wisdom says you're pretty much stuck with a select handful of pet types (also known as pet families): Ravagers, Cats, and Raptors for PvE, Scorpids for PvP. But do you know why those pet families are so desired? What it really comes down to is Hunter roles and abilities.