hunter-talents

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  • How to play a boosted level 90 hunter

    by 
    Adam Koebel
    Adam Koebel
    02.26.2014

    Every Thursday, WoW Insider brings you Scattered Shots for beast mastery, marksmanship and survival hunters. This week, your host Adam Koebel, aka Bendak will be discussing how to get started with the hunter class. Do you still need convincing on why you should boost a hunter to 90? Go check out my 10 reasons why from last week. So you've got a fresh level 90 hunter in front of you -- what now? What are all these abilities? How do pets work? We've got answers for all that. Without the benefit of having abilities and mechanics slowly introduced while leveling, you might be a little confused when you first log in. Don't fret, you'll be turning monsters into pin cushions and taming an army of pets in no time. You can check out my previous getting started with hunters article for help in choosing a race and specialization for your hunter. Once you're past that step, we can dive into the meaty bits. We'll start with the absolute basics. What to do the moment you log in with a fresh 90 hunter. First, I want you to take a peek in your spellbook. Don't panic, we'll sort out what's important here.

  • Scattered Shots: 10 reasons to use your level 90 boost on a hunter

    by 
    Adam Koebel
    Adam Koebel
    02.20.2014

    Every Thursday, WoW Insider brings you Scattered Shots for beast mastery, marksmanship and survival hunters. This week, your host Adam Koebel, aka Bendak will be discussing the reasons why you should be playing a hunter. As you may have heard, Warlords of Draenor will be available for pre-order soon, and with each purchase comes one free level 90 boost. Still wondering which class you should use your boost on? I'm here to make your decision a whole lot easier. Here are 10 reasons why you should use your level 90 boost on a hunter. 1. Feign death Hunters only die if we choose to die. Feign Death makes a hunter's repair bill is a mere fraction of what it would normally be. It's not just about repair bills though, it's about being able to avoid fighting things you don't want to fight. It's about avoiding corpse runs. And you would be surprised how often it fools people in PvP. Other classes are jealous of Feign Death, but they put up with it because we can mass resurrect to save them a corpse run. I put this at number one because it is, without a doubt, my favorite hunter ability. On second thought, it's probably tied with number three on the list. It's really hard to choose.

  • Scattered Shots: Challenge mode tips for hunters

    by 
    Adam Koebel
    Adam Koebel
    12.26.2013

    Every Thursday, WoW Insider brings you Scattered Shots for beast mastery, marksmanship and survival hunters. This week, your host Adam Koebel, aka Bendak will be discussing how to succeed as a hunter in Mists of Pandaria challenge mode dungeons. Maybe it's just me, but it seems like challenge mode dungeons are the most underutilized new feature in Mists of Pandaria. It's something I didn't even touch for the first year of the expansion until I started to run out of other things to do. Cosmetic rewards don't get everyone excited, and I think some people are intimidated by them. Getting all gold medals is definitely a challenge, but you don't have to strive for that on your first run at them. Silver medals should be doable by any organized group, and bronze medals have a long enough time limit to be completed in a decent pickup group. Gear optimization can help somewhat, but ultimately challenge modes are about skill and efficiency. There's still room for mistakes – even for a gold medal – but your group will be relying on you to maximize your DPS, crowd control, and interrupts. Hunters can be strong in challenge mode dungeons and any group will welcome a competent one with open arms. If you have the class aptitude to complete the gold medal in the proving grounds, you are ready to go for the gold in challenge modes.

  • Scattered Shots: Lone wolves

    by 
    Adam Koebel
    Adam Koebel
    11.21.2013

    Every Thursday, WoW Insider brings you Scattered Shots for beast mastery, marksmanship and survival hunters. This week, your host Adam Koebel, aka Bendak will be discussing the fourth hunter specialization masquerading as a talent. If you missed Scattered Shots last week, you can go check it out for a summary of what we learned about hunters at BlizzCon 2013. Today, I want to focus on the most controversial of the new talents: Lone Wolf. By taking this talent (only as survival or marksmanship) you gain 30% increased damage when your pet is not active. I've read a lot of posts, tweets, and comments over the past week and it seems that hunters are split right down the middle with this talent, along with a few in the middle who like having it as an option for pet unfriendly encounters. My initial reaction to Lone Wolf was very enthusiastic, but then I started to wonder how it was going to work with a class built around pets. It's going to have a cascading effect on many existing hunter talents and abilities, namely anything that works in conjunction with your pet. It's possible Blizzard will add secondary effects to these talents so they work without a pet, but if they spend the time adapting older abilities then why not just go all in with the idea? If someone is leveling up a hunter, shouldn't they be able to make a play style choice as drastic as this early on instead of at level 100? Then again, hunters are a pet class ... so why do we need this talent, anyway?

  • Scattered Shots: Hunters at BlizzCon 2013

    by 
    Adam Koebel
    Adam Koebel
    11.14.2013

    Every Thursday, WoW Insider brings you Scattered Shots for beast mastery, marksmanship and survival hunters. This week, your host Adam Koebel, aka Bendak will be discussing level 100 talents and other awesome hunter things from BlizzCon 2013. This past week has been a blur. Things at WoW Insider have been hectic, and I'm still trying to catch up on everything from BlizzCon (thank you, virtual ticket). The most notable thing relating to hunters to come out of BlizzCon was the level 100 talents. When I first read the original transcriptions that people we're tweeting out from the demo stations, I thought I was being trolled. I never thought I would see the day of a hunter without a pet. Then again, the mantra of Warlords of Draenor is that nothing is sacred. The brilliant thing about the other two talents is they replace existing abilities, so they won't be contributing to the ability bloat problem. There's a few more tidbits of information besides talents to look at. This week, we'll do a recap of everything we learned about hunters at BlizzCon.

  • Scattered Shots: Hunter wish list for 6.0

    by 
    Adam Koebel
    Adam Koebel
    10.31.2013

    Every Thursday, WoW Insider brings you Scattered Shots for beast mastery, marksmanship and survival hunters. This week, your host Adam Koebel, aka Bendak will be discussing the future of the hunter class. In little more than a week, we'll know what we have to look forward to in the next expansion at BlizzCon. Whether or not we hear something about hunters specifically remains to be seen. There's no class panel scheduled and class questions won't be allowed during the Q&A panel. We have had some hints from the developers here and there, but ultimately our future is a mystery and may remain so until we see the first beta patch notes. Arth over at the Warcraft Hunters Union has been compiling a community-generated list of hunter ideas and suggestions intended for the developers known as The Hunter Project. Overall, I'm pretty happy with the hunter class as it stands, but there are some areas where I think some changes are needed. We'll take a look at some of the suggestions put forth in The Hunter Project and I'll add my own input to the mix.

  • Scattered Shots: Siege tips and tricks, part 2

    by 
    Adam Koebel
    Adam Koebel
    10.24.2013

    Every Thursday, WoW Insider brings you Scattered Shots for beast mastery, marksmanship and survival hunters. This week, your host Adam Koebel, aka Bendak will be discussing the finer points of pew pewing in The Underhold and Downfall wings of Siege of Orgrimmar. Some of you have been waiting 6 weeks for the Downfall wing to unlock, but now all hunters will get their opportunity to turn Garrosh Hellscream into their own personal pin cushion. If you missed the column from a few weeks ago, you can go check out part 1 of the Siege tips and tricks, covering Vale of Eternal Sorrows and Gates of Retribution. The fights in the latter half of the raid range from purely single target, such as Malkorok, to complete AoE binges like Spoils of Pandaria. In this guide we'll be focusing on mechanics in flexible and normal mode, but some of this can apply to raid finder difficulty. Keep in mind that a lot of the forthcoming tips are simply suggestions and that your mileage may vary. What works for me may not work for you, but this will give you an idea of how our abilities can be utilized on the final six bosses. Stock up on some Tomes of the Clear Mind and let's get started.

  • Scattered Shots: Hunter Theorycrafting 101

    by 
    Adam Koebel
    Adam Koebel
    10.16.2013

    Every Thursday, WoW Insider brings you Scattered Shots for beast mastery, marksmanship and survival hunters. This week, your host Adam Koebel, aka Bendak will be discussing how to maximize your performance through theorycrafting. Whenever someone asks me what my secret is for topping the meters, I always tell them it's because I push my buttons harder than anyone else in the raid. Most of them think I'm joking, but it's the truth. High DPS players are keyboard abusers who don't miss a single global cooldown. This is the biggest factor in your DPS, but optimization through theorycrafting still matters -- it's like icing on the cake. If you're scared of a little math, then don't be. There are fancy tools that do everything for you now such as Zeherah's Hunter DPS Analyzer, Simulation Craft and Ask Mr. Robot. Aside from squeezing out a little bit of extra DPS, theorycrafting will help you understand your abilities and how they contribute to your DPS which is going to result in better damage in the real world.

  • Scattered Shots: Hello, old friend

    by 
    Adam Koebel
    Adam Koebel
    10.10.2013

    Every Thursday, WoW Insider brings you Scattered Shots for beast mastery, marksmanship and survival hunters. This week, your host Adam Koebel, aka Bendak will be discussing the black sheep of the hunter family. To the hunter pariahs who still religiously play marksmanship, all four of you, I salute your dedication to our forgotten specialization. You've kept the spark of hope alive in our hunter hearts. The hope that someday marksmanship will make its triumphant return to the top of the damage meters, just as it was in the armor penetration glory days of Icecrown Citadel. Perhaps I'm being a teensy bit dramatic, but as a 8-year (soon to be 9-year) hunter, I do have a soft spot for marksmanship. That's why I was happy to hear about the recent hotfix to boost Chimera Shot's damage by a whopping 50%. I wondered if this was enough to make marksmanship competitive, so I decided to shun my traditional beast mastery and survival specs for a week to give marksmanship its fair chance.

  • Scattered Shots: Siege tips and tricks, part 1

    by 
    Adam Koebel
    Adam Koebel
    09.26.2013

    Every Thursday, WoW Insider brings you Scattered Shots for beast mastery, marksmanship and survival hunters. This week, your host Adam Koebel, aka Bendak will be discussing the finer points of pew pewing in Vale of Eternal Sorrows and Gates of Retribution. With the September 23 hotfixes, all three hunter specs have been brought up to relevance. In simulations, they are all within a couple percent of each other, but the real question is how do they perform for you in a real world setting? After an expansion of beast mastery and survival (which play very similarly), the jump to marksmanship will be tough for some hunters. This week, for my very first hunter column, we're going to look at how you can maximize your damage and survivability in the first two wings of Siege of Orgrimmar. Keep in mind that a lot of these are simply suggestions and that your mileage may vary. What works for me may not work for you, but this will give you an idea of how our abilities can be utilized on the first eight bosses. Stock up on some Tomes of the Clear Mind and let's get started.

  • Hunter hotfixes clarified

    by 
    Olivia Grace
    Olivia Grace
    06.10.2013

    If you don't follow Blizzard Senior PvP Designer Brian Holinka on Twitter, you could be forgiven for not knowing anything at all about the latest batch of hunter changes. Hunters are the class of the moment for PvP changes, with players complaining variously that they are doing too little damage (hunters) and too much damage (everyone else). As a result of this, hotfixes have come in, mostly relating to hunter pets. Blink Strikes was turned into a passive ability with 5.3, allowing the pet's Basic Attacks to deal 50% increased damage, be usable from 30 yards away, and also instantly cause the pet to teleport behind their target. This was causing some fairly high damage in PvP, especially in line with Stampede, and the latest reset includes hotfixes to both abilities. However, thanks in part to the rather mysterious nature of these changes, there has been a lot of speculation about just exactly what is going on. To quell the QQ, Blizzard Community Manager Nakatoir has stepped in with clarifications of the changes.

  • Scattered Shots: Patch 5.3 buffs hunters

    by 
    Brian Wood
    Brian Wood
    04.18.2013

    Every Thursday, WoW Insider brings you Scattered Shots for beast mastery, marksmanship and survival hunters. Frostheim of Warcraft Hunters Union and the hunter podcast uses logic and science (mixed with a few mugs of dwarven stout) to look deep into the hunter class. Mail your hunter questions to Frostheim or ask him on Google+. Hunter changes are beginning to show up on the patch 5.3 PTR patch notes, and those changes are of the buff variety, assuring that they'll get the seal of approval from the hunter community. Certainly 5.3 is bringing the hunter love, with these buffs coming on the heels of 50 stable slots! Hunters are getting a flat buff to their DPS, while BM and MM hunters are getting substantial AoE DPS buffs. It's still early in the PTR process, and we can expect to see more changes coming, but for the time being BM is the winner of patch 5.3, getting more benefit from the changes than the other specs. Let's take a loot at what's changing, and how it will impact the hunter specs.

  • Hunters get more pet slots: running out of things to complain about

    by 
    Brian Wood
    Brian Wood
    03.27.2013

    Every Thursday, WoW Insider brings you Scattered Shots for beast mastery, marksmanship and survival hunters. Frostheim of Warcraft Hunters Union and the hunter podcast uses logic and science (mixed with a few mugs of dwarven stout) to look deep into the hunter class. Mail your hunter questions to Frostheim or ask him on Google+. In the very early incarnation of the patch 5.3 PTR, hunter stables have been expanded to accomodate up to 50 hunter pets. This awesome feature was discovered by a score of hunters almost as soon as the PTR was available, though I believe Kalliope reported on it first. With this change hunters will now be able to collect up to 55 different pets, with 50 in the stable and 5 in the active pet slots. In the comments to this news at the WHU, Arth made an apt observation: Min. range is gone, our specs are fairly well-tuned and are all viable, we aren't terrible in PvP, and now this. What the hell are we supposed to complain about? What indeed, hunters? Let's take a moment to look at why hunters need so ridiculously many stable slots, and why we got them.

  • Scattered Shots: How to play a MM hunter

    by 
    Brian Wood
    Brian Wood
    03.21.2013

    Every Thursday, WoW Insider brings you Scattered Shots for beast mastery, marksmanship and survival hunters. Frostheim of Warcraft Hunters Union and the hunter podcast uses logic and science (mixed with a few mugs of dwarven stout) to look deep into the hunter class. Mail your hunter questions to Frostheim or ask him on Google+. With the awesome buffs to MM in Patch 5.2, MM hunter DPS is better than ever, just a theoretical wee bit behind SV DPS. Despite this, however, MM continues to be vastly under-represented in raid parses, often having so few it's impossible to make a statistical evaluation of their performance (and that's before even considering the selection bias). Theories abound for the lack of MM representation: MM is harder to play; MM is technically a bit behind the others so everyone leans on the ones ahead; MM has no clear role in which they are superior (unlike BM burst and SV AoE); MM is associated with elves, and no one wants to have anything to do with dirty elven things. It's been a long time since MM has been a popular spec, and most of the hunter optimization sites focus on maximizing your performance in BM or SV. So now seems like a good time to review how to optimize your MM hunter to take full advantage of all those juicy 5.2 buffs.

  • Ghostcrawler and Daxxarri talk classes in patch 5.2

    by 
    Sarah Pine
    Sarah Pine
    03.08.2013

    With the advent of patch 5.2, World of Warcraft Lead Systems Designer Greg Street "Ghostcrawler" and Community Manager Daxxarri have been posting a series of class overviews and changes. Part one went up on Tuesday, covering death knights, druids, and hunters. Part two was posted Wednesday evening and covers mages, paladins, and priests. Part three, on rogues, shaman, and warlocks, went up yesterday evening, and part four, covering warriors and monks, was posted earlier today. For many classes, most of the changes involve PvP balancing as well as trying to improve a number of talents in some way to make them more useful and thus more attractive to players, at least situationally. If you're curious about either the philosophy of class balance design or just want to know what happened to your class this patch, make sure to check it out. What I love about these posts is that little glimpse of insight they provide into the thought process that goes into balancing the class mechanics in a game like World of Warcraft. I'll be honest, I'm glad I'm not one of the people involved in that job. To me it seems like an endless headache to try and make sure all classes are different enough to feel unique, but similar enough such that a raid or dungeon group isn't punished for lacking one indispensable class, and I wouldn't have the patience for it. But I certainly admire and respect those who do!

  • Scattered Shots: Everything hunters need to know for patch 5.2

    by 
    Brian Wood
    Brian Wood
    02.28.2013

    Every Thursday, WoW Insider brings you Scattered Shots for beast mastery, marksmanship and survival hunters. Frostheim of Warcraft Hunters Union and the hunter podcast uses logic and science (mixed with a few mugs of dwarven stout) to look deep into the hunter class. Mail your hunter questions to Frostheim or ask him on Google+. With MoP patch 5.2 due to be released in just a couple weeks, Blizzard has released several hunter buffs on the PTR that are designed to bring the hunter specs closer together in DPS output -- and from the looks of it, it may well bring the hunter specs closer than at any point in WoW history. I'm talking insanity of biblical proportions here, BM and MM living together, mass hysteria! While it's almost all good news, there were some nerfs to hunter PvP in specific -- though keep in mind that some of these are sometimes tied directly to abilities that are also being buffed. So lets take a look at the entire list of hunter changes for 5.2, both those from this past week and the others still around from earlier in the 5.2 PTR, and see what it means to the hunter class.

  • Scattered Shots: Hunter 5.2 trinket rankings

    by 
    Brian Wood
    Brian Wood
    02.21.2013

    Every Thursday, WoW Insider brings you Scattered Shots for beast mastery, marksmanship and survival hunters. Frostheim of Warcraft Hunters Union and the hunter podcast uses logic and science (mixed with a few mugs of dwarven stout) to look deep into the hunter class. Mail your hunter questions to Frostheim.or ask him on Google+ Last week we went over the patch 5.2 hunter gear -- everything, that is, except for the most complicated slot. And as always, the roughest gear and most debated gear decisions revolve around trinkets. The question of which of the hunter trinkets are best is further complicated by the fact that current trinkets can be upgraded (a feature that will not be available to us once patch 5.2 hits). So will the upgraded Relic of Xuen be a contender with the new trinkets? Or should you spend those valor points elsewhere in your remaining weeks? So let's roll up our sleeves and do some trinket math! We're going to take a look at all the new hunter trinkets datamined in patch 5.2, and compare that against the upgraded forms of some of the top other trinkets.

  • Scattered Shots: Patch 5.2 hunter gear

    by 
    Brian Wood
    Brian Wood
    02.14.2013

    Every Thursday, WoW Insider brings you Scattered Shots for beast mastery, marksmanship and survival hunters. Frostheim of Warcraft Hunters Union and the hunter podcast uses logic and science (mixed with a few mugs of dwarven stout) to look deep into the hunter class. Mail your hunter questions to Frostheim.or ask him on Google+ It looks like we're going to be seeing patch 5.2 land within the next couple of weeks, and now thanks to some datamining we have an idea of all the hawt new gear we're going to be seeing in patch 5.2. Included in this gear is our new tier 15 set: Saurok Stalker's, which is a spiky looking set with a helm that bears a suspicious resemblence to a lizard is eating our heads. Fun Saurok Stalker's set activity: get to just the right depth in water and can make it look like a crocodile head floating on the surface. Then jump out and kill something. On to the gear!

  • Powershot repaired for patch 5.2

    by 
    Olivia Grace
    Olivia Grace
    02.05.2013

    The hunter level 90 ability Powershot has been plagued with bugs since its launch. The hunter ability, which has a very long cast time so philosophically a high risk-reward, was first described as a skill-shot, i.e. an ability that's aimed by the player, similar to priests' Divine Star. This was used to explain away its constantly missing, with Lead Systems Designer Greg "Ghostcrawler" Street asserting that the problem was players not quite using it correctly, and that the problem was hard to reproduce. Players then began testing this on stationary targets, cc-ed targets and the like, and found that Powershot didn't even hit the primary target. Back in November, Taepsilum posted on the EU forums, saying that a bug had been identified, but that unfortunately it couldn't be implemented until a client-side patch could be carried out, so likely patch 5.2 at the very earliest -- no promises. Fast forward to today, and Taepsilum has posted the following: Taepsilum Update: Both Powershot and Glaive Toss have been rebuilt and should now always hit their primary targets, plus, they should also be much more responsive to secondary targets. This new implementation of the two abilities isn't on PTR yet but will be as soon as both abilities have been through QA. Once we have a new PTR build go live, feel free to test them and provide us with some feedback, this is when it is most important and when it can dramatically change what ends up going live. source Hunters, rejoice! A fix is in, at least preliminarily. Do head over to the PTR and check it out when it's up with the next build. Mists of Pandaria is here! The level cap has been raised to 90, many players have returned to Azeroth, and pet battles are taking the world by storm. Keep an eye out for all of the latest news, and check out our comprehensive guide to Mists of Pandaria for everything you'll ever need to know.

  • Scattered Shots: Hunter taming challenges

    by 
    Brian Wood
    Brian Wood
    01.31.2013

    Every Thursday, WoW Insider brings you Scattered Shots for beast mastery, marksmanship and survival hunters. Frostheim of Warcraft Hunters Union and the hunter podcast uses logic and science (mixed with a few mugs of dwarven stout) to look deep into the hunter class. Mail your hunter questions to Frostheim.or ask him on Google+. As long as there have been hunters, there have been hunter taming challenges. These are the pets that combine the irresistible draw of being difficult to get your mitts on, combined with a unique look that other hunters don't have. Nowadays hunters really pursue these taming challenges for the look of the pet, but once upon a time there were mechanical benefits of some of the rare pets as well. Back in vanilla I spent weeks wandering the reported path of Broken Tooth in search of this 1.0 attack speed lion (this was before Zul Gu'rub and the 1.0 bats, and of course before normalization of pet attack speeds and before the 2 pushback limit to casting). When I'm talking about taming challenges today I'm talking about pets that have a mechanical challenge or trick to the taming process, or pets that are rare spawns with unique models. There are of course scores of rare spawn pets that look identical to common pets, and even a lot of rare spawns that have a slightly different coloration but otherwise are identical to common pets (and you can see a list of these at Petopia). While it might be hard to wait for a King Krush spawn, for example, it's not something that fills vast numbers of hunters with the need to get that pet. Spirit beasts on the other hand ... spirit beasts are like a plague of uncontrollable desire that spreads burning through the pet collecting loins of the hunter population, so I have to include them. If you aren't the kind of hunter that is really into pet collecting, today's column is not for you. If, however, you are the other kind, then here is a list of all of the hunter pet taming challenges currently in the game.