hyboria

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  • Some Assembly Required: Virtual world roundup for 2014 and beyond

    by 
    MJ Guthrie
    MJ Guthrie
    01.03.2014

    Just over two years ago there was a great disturbance, as if millions (or so) of voices suddenly cried out in terror and were suddenly silenced. Yes, something terrible had happened: a beloved virtual world was destroyed. And that left a number of sandbox refugees looking for a new place to call home. At that time, Some Assembly Required offered a roundup of the then available virtual worlds that could possibly offer accommodation, depending on what qualities players most desired in their games. But as things are wont to, they changed; a lot can happen in the MMOverse in 24 months, from additional features in existing games to new games to the loss of more worlds. So it's time to update this list of virtual worlds to reflect 2014 and beyond. Take a look and see what titles or titles-to-be have the sandbox features that best make a game a home for you.

  • EVE Evolved: Designing EVE Onland, part 1

    by 
    Brendan Drain
    Brendan Drain
    12.29.2013

    When I'm not playing or writing about EVE Online, I can usually be found huddled over my computer typing lines of code into a compiler and chipping away at bugs that make varying degrees of sense. Designing my own hardcore space game is a really fun challenge and very fulfilling work, but I have a dirty little game dev secret: I've actually always wanted to make a fantasy game. While the budget and personnel required to take on a project the scale of an MMO remain quite far outside my grasp for the moment, it's still fun to think about how I might design such a game if the opportunity arose. The MMO genre seems to be heading for a sandbox revolution this year, and there's no bigger sandbox than EVE Online, but could all of EVE's gameplay translate to a fantasy game? EVE is probably the most atypical MMO out there, maintaining a subscription-based single-shard PvP sandbox in a genre that's typically headed in the exact opposite direction. There are several new sci-fi sandboxes on the way that may or may not qualify as massively multiplayer titles, but the vast majority of MMO gamers still prefer to keep their feet on the ground in fantasy lands. I often find myself wondering how much of EVE Online's core gameplay is possible only because of its setting -- and how much could actually be applied to a fantasy MMO. Not only should it be possible to adapt most of what makes EVE great to a modern land-based game, but many of the mechanics sandbox gamers now attribute almost solely to EVE actually started life in classic fantasy MMOs like Ultima Online. In this week's unusual EVE Evolved, I'd like to start a game design thought experiment as I delve into the hypothetical world of EVE Onland.

  • One Shots: Breaking news

    by 
    Justin Olivetti
    Justin Olivetti
    12.15.2013

    This just in! We've received reports that caped crusaders are beating the ever-loving crap out of a villain literally 12 feet in front of us! Seriously, if we could just turn these news cameras a little to the right, you'd see the whole thing, but for now you'll just have to take our word for it. Sponsored by Doritos. Reader Sean submitted this particular gem: "I used to play quite a bit of Champions Online from closed beta through about four months after launch. Before the dark times. Before the patches. Here I am laying the smackdown on Foxbat during his 15 minutes of fame -- surely not what he had in mind." Ha ha! Surely not there, Sean! Now for a word from our sponsors, and by that we mean more excellent player-submitted screenshots.

  • Age of Conan to receive some new world bosses

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    12.02.2013

    Do you like finding huge monsters out in the world and taking them down? Then you'll have reason to be excited about Age of Conan's upcoming world boss system. The most recent game director's letter explains that these bosses are an outgrowth of the anniversary event designed to make the game world feel more dynamic. Each boss will have a one-week spawn period, and with 12 bosses in total, players will be facing a different boss each month. The boss will spawn within one or two outdoor areas and can be engaged and fought by any level-appropriate characters within those areas, with rewards going to anyone who takes part in the fight and survives for at least one minute before it dies. Item caches are dropped by each individual boss, but the bigger reward comes to players who manage to be counted as slaying all 12 bosses as they spawn. For more details, as well as information about upcoming gathering and event changes, take a look at the full game director's letter.

  • Age of Conan unchains three dungeons in overhaul

    by 
    MJ Guthrie
    MJ Guthrie
    11.20.2013

    Age of Conan players wanting more challenge in their dungeons have three more choices on the Unchained circuit. The Halls of Eternal Frost, The Scorpion Cave, and The Caravan Raiders Hideout have all received a major overhaul and have new Unchained modes to up the difficulty ante. Of course, new modes means more endgame loot! Besides what raiders and dungeon-divers will find in the dungeons themselves, those who a complete the full tier of Unchained dungeons are rewarded with a chance at some of the best dungeon loot in the game courtesy of a new mastery quest. Additionally, more treasures can be found in a variety of other dungeons throughout Hyboria.

  • Age of Conan sneaks a peek at some (selectively) stylish crafting

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    11.01.2013

    Age of Conan is already unchained according to its subtitle, but players are still restrained in certain ways. You can't just craft an item with your chosen stats and have it look like whatever you want, can you? Of course not! At least, not until the major crafting revision goes live, and the latest game director's letter shows off how players will be able to do exactly that. The letter previews the new crafting interface, which along with ingredients allows players to select a style for the crafted product. New styles are unlocked via completing missions and certain achievements. The system also allows for adding new visuals as endgame drops or from the cash store, giving players more flexible options about how to look. Take a loot at the full letter for more details, as well as discussion about the next major content update and the possibility of porting elements over from The Secret World.

  • The Stream Team: Decisionally challenged weather edition, October 7 - 13, 2013

    by 
    MJ Guthrie
    MJ Guthrie
    10.07.2013

    I don't know about you, but in my neck of the woods Mother Nature is suffering some kind of identity crisis. In the span of a single day we have had bone-chilling cold and frost, sun-scorching heat, and monsoon-inspired rainstorms. Every time we have a season-appropriate cold snap, the second I go to remove my air-conditioner, we have a blistering heat wave. People were pumpkin harvesting in shorts for heaven's sakes! Is it fall? Or is it summer? If the weather is any indication, we need to institute a new season. We could call it Summall. Or maybe Falmer. Then people can just expect to employ heavy coats and shorts within hours. Like they do in Colorado! Like the weather of late, I'll admit to being decisionally challenged at times (especially when trying to pick what to do in a game with so many options!). Luckily, for any who suffer that same affliction, your favorite Stream Team hosts will never conflict on the Massively TV schedule. So who's playing what when this week? Check out the schedule and see!

  • Age of Conan dev letter outlines new dungeons, tradeskill revamp progress

    by 
    Jef Reahard
    Jef Reahard
    10.01.2013

    Age of Conan game director Joel Bylos has penned a new director's letter recapping the various happenings in Hyboria. Funcom is still hard work on AoC's long-awaited crafting revamp, and Bylos says that the "single most important part of the tradeskill system was completed earlier this week." Apparently there was plenty of work to be done converting old items and old tools into the new system -- some of the assets were originally created using Anarchy Online toolsets, for example. It sounds like there's still a long way to go, though, as Bylos mentions that UI work, content work, node placement, and tutorials still need doing. The letter also mentions Age of Conan's traditional Halloween event as well as three new dungeons that have made their way onto the game's test server. Click through the links below to read all about it!

  • Original Age of Conan game director talks combat influences

    by 
    Jef Reahard
    Jef Reahard
    09.11.2013

    If you've been around the MMO block a time or two, you probably know the name Gaute Godager. If not, he's an original Funcom founder, as well as a game director on 2001's Anarchy Online and 2008's Age of Conan. AoC fansite Assassin's Hideout recently scored an interview with the elusive developer, and it's an interesting read thanks to tidbits about the game's setting and its unique combo combat system. As for the former, Godager says that while Funcom considered many IPs -- including George R. R. Martin's A Song of Ice and Fire -- the Conan property made the most sense because it lent itself to the "stylized HBO-like grown-up game" the team desired. It also helped that Robert E. Howard's Hyboria license had recently been acquired by Funcom partner Paradox. Age of Conan's combo system is indebted to a 1993 fighting game called Samurai Showdown that served as one of Funcom's very first projects. The developers all took a fencing lesson, during which the instructor said that "all sword fighting [is] based around only six attacks. Up left, up right, straight down, down side up left, down side up right, and stab." Godager says that the explanation stuck with him and ultimately had a significant influence on MMO combat. "Look at EverQuest and draw a line to Neverwinter," he explained. "You will see Conan in there directing the speed, intensity, and flow of combat." [Thanks Slith!]

  • Age of Conan's August letter previews the Great Hyborian Race

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    09.05.2013

    How do you implement open world PvP in an aging game? Age of Conan is going to do precisely that by running a race. Director Joel Bylos discusses the upcoming Great Hyborian Race in his director's letter for August, an event designed to promote PvP as well as give everyone a chance to see the game through new eyes. New players and old will have a chance for glory, fame, and fantastic prizes. How will it work? After the server merge (which has been delayed slightly by moving the game's offices), a new Blood and Glory ruleset server will be started specifically for the race. Players will have sharply limited use of XP potions, no use of offline levels, and a simple goal of reaching level 80 as fast as possible. Prizes will be given to players who reach the top first and who gain the most PvP experience. The letter also discusses upcoming unchained dungeons and upcoming unchained PvP, so even if you don't want to race you'll have something to explore.

  • Funcom announces LEGO Minifigures Online

    by 
    Mike Foster
    Mike Foster
    08.29.2013

    Funcom, the studio behind The Secret World and Age of Conan, has just revealed an all-new MMO by the name of LEGO Minifigures Online. The game, which is due for launch on PC, Android, and iOS in the second half of 2014, is based on LEGO's line of real-world Minifigures toys and will feature worlds and characters showcased in the toy line. Additionally, new Minifigures toys will include codes for playable in-game versions of the character. There will be roughly 100 characters to collect. The game is aimed at kids, though Funcom is promising "gameplay depth" and "crazy fun" that will appeal to LEGO fans of all ages. According to the trailer, LEGO Minifigures Online will take place in an "epic" world where you'll be able to interact with "thousands of other players." Here's some PR fluffiness from executive producer Lawrence Poe: We could not be more excited to be working with LEGO on such a great franchise. I think you could even say the team has been training to make this game since we were little kids. That excitement carries over into everything we do, and we're throwing every ounce of our passion and creativity into the game. We are one hundred percent focused on delivering the fun, safe, quality experience that people expect when they think of LEGO minifigures. Check out the announcement trailer after the break. [Source: Funcom press release]

  • Serpent Men abound in Age of Conan's new Dragon Spine dungeon

    by 
    Jef Reahard
    Jef Reahard
    08.13.2013

    Age of Conan updates have slowed somewhat since Funcom restructured itself over the past year, but the dev team is still adding new stuff to its rendition of Robert E. Howard's Hyboria. The latest patch features a new dungeon called Coils of Ubah Kan which offers a "brutal challenge" for six-man groups along with appropriate loot and rewards. The instance is part of AoC's Dragon's Spine content, which became the title's second adventure pack when it released in early January, 2013. Players must fight their way into the ancient underground city of the Serpent Men in order to complete the new dungeon. Funcom says that "even more content will come to this area in the near future." [Source: Funcom press release]

  • Jukebox Heroes: Expansion themes

    by 
    Justin Olivetti
    Justin Olivetti
    07.16.2013

    Main themes seem to be a strong favorite among video game music fans (and even the casual set), but I've talked about them a few times already. So instead of puttering around with main MMO themes, why not give expansions some of the credit? Not every expansion gets its own theme tune, of course, but plenty do. We've covered a few of them in this column so far, including Riders of Rohan and EVE Online: Apocrypha. What we haven't done is spend an entire week looking at these upstart themes and see how they compare to the originals. So strap on your headphones and prepare for symphonic excellence. Here are six great MMO expansion themes that deserve a few minutes of your time!

  • Age of Conan composer joins PlanetSide 2 and Starcraft II nominees for music award

    by 
    MJ Guthrie
    MJ Guthrie
    07.15.2013

    Say what you will about the rest of the game, there's little argument that Age of Conan has impressive music. And now, soundtrack composer Knut Avenstroup Haugen joins the list of nominees for the Best Score in a Video Game at the 2013 Hollywood Music in Media Awards. His nomination comes for his work heard in AoC's latest content update, Dragon's Spine, which can be heard in the trailer. Other nominees include Jeff Broadbent (Planetside 2) and Russel Bower, Derek Duke, Glenn Stafford, and Neal Acree (Starcraft II: Heart of the Swarm), nominated in January and March, respectively. The winner for best score will be selected at the HMMA ceremony at Hollywood's Fonda Theatre November 21st. Interested in listening to these impressive soundtracks for yourself? You'll find selections for both AoC and PS2 (and many more) in our own Jukebox Heroes feature.

  • Director's letter for Age of Conan talks loot, merges, and dungeons

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    07.01.2013

    If you've not been happy with loot rewards in Age of Conan, you can take some succor in the fact that the designers aren't happy with them either. The latest director's letter discusses the problem of rewards in the first Dragon's Spine dungeon and explains that the team is trying to create interesting loot without creating a huge power imbalance between new and veteran characters at the cap. While the next few dungeons will fill out the loot sets that have been established, the team is actively working on long-term solutions. Beyond that, the game remains on-track for server merges in the summer, with older unplayed characters moving into "archival" status to make database merges less onerous. The tradeskill revamp and further dungeons are also in the works; Coils of Ubah Khan is nearing launch as the next dungeon. For more details on the updates and discussion of achievements, take a look at the full letter.

  • Some Assembly Required: Five ways MMOs should support player events

    by 
    MJ Guthrie
    MJ Guthrie
    06.21.2013

    Over the course of Some Assembly Required, we've covered a few player-run events out there that haven't been highlighted in their respective game columns. After all, we're all about PGC here, and you can't really get content more player-generated than that! But with all the the possible events across the whole gamut of games, there's no possible way to attend them all, let alone cover them here; there is only so much time in the day and space in the column. Of course, that won't stop me from trying! From Age of Conan to Warhammer Online, a few of the events I've been able to catch are festivals, races, plays, fishing contests, tavern storytelling nights, quests (yes, quests), treasure/scavenger hunts, trivia contests, arena duels, gambling nights, musical concerts, war games, horse races, weddings, dance-offs, terraforming challenges, auctions, jousts, fashion shows, tournaments, funerals, crafter fairs, and more contests than can even be mentioned. These examples aren't restricted to any one genre, either; creatively concocted events run the gamut and include themeparks like Aion, MOBAs like SMITE, and more -- and not just sandboxes. As you might have noticed, that's quite a bit of content, content that comes at no cost to the the studio! So why is it these events can be so hard to find? With so much free content at their fingertips, it would behoove studios to make it the norm to support and promote these events. And the tools they need to do so are already at their disposal.

  • Age of Conan's May Director's Letter details new content and tech

    by 
    Matt Daniel
    Matt Daniel
    05.30.2013

    Crush enemies, see them driven before you, lamentations of their women, yadda yadda. You know the drill. The Age of Conan Game Director's Letter for this month has hit the interwebs, and the topics of discussion are the recent 5th Anniversary event (and the new event system that it utilized), the impending transition to single-server technology, and a number of updates heading to the game soon. The first phase of Age of Conan's switch to single-server tech (which involved moving all of the servers to the same physical location) has been completed, and the AoC team is now "preparing to move towards the new phase," which means merging all same-ruleset servers. Meanwhile, in Hyboria proper, Age of Conan recently held an in-game event to celebrate its fifth anniversary, and this included the introduction of some snazzy new event tech. In a nutshell, the previous system required that the game be patched in order to both begin and end an event, but with the new system, the devs can run and adjust events on the fly. On top of that, AoC players can expect a smattering of new content over the summer, beginning with the new Coils of Ubah Khan dungeon. Later additions will include new Unchained Dungeons, the Palace of Cetriss, and a shiny new tradeskill system. To get all the delicious information straight from the barbarian's mouth (ew), just click on through the link below.

  • Funcom Q1 sales and restructuring keep studio moving forward

    by 
    Justin Olivetti
    Justin Olivetti
    05.28.2013

    If it's not the best news ever, at least we've got some good news from Funcom today. The studio posted its first quarter financial report, showing that it had solid sales and "significant" operating expense savings because of the recent restructuring of its organization. Funcom made over $6.3 million of revenue in the first quarter, mostly thanks to sales and subscriptions of The Secret World and Age of Conan. The studio said that it saved almost $1.2 million of operating expenses in the same period thanks to the restructuring. Also, The Secret World made more money in Q1 2013 than Q4 2012 thanks to its new business model. In terms of game news, Funcom is pushing forward with its LEGO Minifigures MMO, the new Anarchy Online graphic engine, a summer release for Issue #7 of The Secret World, and development of several smaller titles. Both LEGO and Funcom will be working to "establish closer integration between the physical product and the game." Finally, thanks to recent decisions by the studio, both Anarchy Online and The Secret World are boasting larger numbers of players than in the previous quarter.

  • Age of Conan announces 5th anniversary event, new membership perks

    by 
    MJ Guthrie
    MJ Guthrie
    05.22.2013

    Just because it's a tough and gritty world in Age of Conan doesn't mean folks don't know how to celebrate. In fact, Funcom has announced fitting festivities for the fifth anniversary of this fierce fantasy world. Each day for five days starting Thursday, May 23rd, a new epic boss will begin roaming the lands of Hyboria, and each day that a boss remains unconquered it will increase its level of brutality. On the flip side, the chance for epic rewards for defeating one also increases by the day. All players, regardless, of level can join in the fight to take these monsters down, and everyone will have a chance at the rewards. As anniversary gifts, all players will receive a one-week pass to Khitai as well as other items that can be claimed from the item shop. Members will receive a double item store discount throughout the five-day event as well as a special gift. Starting tomorrow, membership will include account-wide double xp items, 200 bonus points per month, and a bonus AA point for every level (granted retroactively). Interested in becoming a member? Funcom is also offering a special deal through May 30th granting 50% more time with multi-month subscriptions.

  • Second Wind: Age of Conan

    by 
    Beau Hindman
    Beau Hindman
    05.10.2013

    I remember playing Age of Conan when it first came out; it seems like an eternity ago. So many titles have been released and failed since then that it's easy to get it all mixed up, and it doesn't help when many of those titles are sub-par or just plain boring and forgettable. Age of Conan sort of messed with my head with its insistent instancing and odd combat mechanics. I just couldn't wrap my head around what the game was trying to do. Is it a hardcore PvP-centric MMO? Many would say so. Is it a grand, single-player adventure? In some ways. Is it an immersive romp through the long-lived lore of Conan the Barbarian? I guess so. It's a bit of all of these but does none of them perfectly. I decided to jump back into the game because the last time I played it was when it switched over to its odd freemium model that is all-too-common in Western MMOs these days.