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  • E3 2011: GamersFirst talks Fallen Earth and F2P

    by 
    Jef Reahard
    Jef Reahard
    06.09.2011

    Last week the devs at Icarus Studios dropped the first hints of their collaboration with noted free-to-play developer GamersFirst. Despite a lot of speculation and anticipation (fueled in part by the fact that the Fallen Earth website went offline for a few hours for updates), no free-to-play announcement was forthcoming. Yesterday at the annual E3 convention in Los Angeles, our own Rubi Bayer managed to corner GamersFirst's Darek Connole to ask him what the heck is going on in terms of wasteland business models and future development considerations. Is Fallen Earth's cash shop expanding? Is the game going free-to-play? GamersFirst remains coy on both subjects, but you can check out the full interview after the cut for more details.

  • Wasteland Diaries: F2P?

    by 
    Edward Marshall
    Edward Marshall
    06.03.2011

    There are some big changes coming to Fallen Earth in the very near future. Sector 4's Alpha County is looming on the horizon. There is a new skills-and-abilities system coming. We don't know when we're going to get it, but we are going to get it. But the biggest news is the game's new partnership with GamersFirst. GamersFirst is the company responsible for the rejuvenation of APB: Reloaded and its conversion to the free-to-play format (F2P). I've heard mixed reviews on what's going on with APB, but without any first-hand experience, I'll withhold judgment. Nobody has come out and said that Fallen Earth is going to convert to the F2P business model, but it's a pretty safe assumption at this point. Every GamersFirst title is F2P, so why would FE be any different? I haven't tried APB, so I'm in no position to judge the performance of GamersFirst on what has been done with that title. F2P can be a two-edged sword, and the FE community is strongly divided on this subject (at least on the forums). I am a member of the optimistic side, and after the cut, I'll tell you why I think this move could be a very good thing for Fallen Earth.

  • Fallen Earth gets cozy with GamersFirst [Updated]

    by 
    Larry Everett
    Larry Everett
    05.31.2011

    In a recent USTREAM announcement, the developers at Icarus studios explained that the post-apocalyptic MMO Fallen Earth is on the move. GamersFirst, which is well-known for having purchased and resurrected third-person shooter MMO All Points Bulletin, is taking the sandbox MMO under its wing. The full video has not been posted as of yet, but we are prodding GamersFirst and Icarus for more information. Will this mean that Fallen Earth is moving to a free-to-play model? Or is GamersFirst just helping the indie studio gain industry exposure? The Fallen Earth website is currently down and is due back online at 11 p.m. EDT. Hopefully, when the site comes back online everything will be revealed. Massively will stay on top of this story, and we will relay it all back to you as soon as more comes to light, so stay tuned! [Update: As of 8 p.m. EDT, the Fallen Earth team is once again broadcasting live over USTREAM and answering questions about the game and the transition. We've also got the video from earlier in the day. Check out the embeds after the cut!]

  • Wasteland Diaries: Apocalypse DIY

    by 
    Edward Marshall
    Edward Marshall
    05.27.2011

    A few weeks back I did a piece on crafting, covering the basics of Fallen Earth's crafting system. In this article I want to focus on the early part of a crafter's career. If you only play one clone, I strongly suggest you make that clone a crafter. If you are an altaholic like I am, you should have a dedicated crafter, and that dedicated crafter should have his Social skill maxed out (eventually). If you don't have a crafter and you have an empty character slot, you need to create one post-haste. It's a little extra work that will pay off a lot later. In Fallen Earth, if you put in the time, you can make everything. If your crafter and your main happen to be the same, be sure to grab every resource within reach while you run missions. If you find a good spot, mark it with a waypoint (ALT+P) for future reference. Scavenging profusely will help keep you from being perpetually broke. If you have a dedicated crafter, don't bother running missions with him; just harvest and craft. He should level slowly but surely by simply harvesting and crafting. Send all of the materials that your other clone(s) harvest if you have the vault space. That covers the basics. The road to self-sufficiency continues after the cut.

  • 'Major' Fallen Earth announcement coming May 31st

    by 
    Justin Olivetti
    Justin Olivetti
    05.27.2011

    Maintenance breaks may typically be frustrating, boring patches of non-activity for MMO gamers, but next Tuesday promises to be different for Fallen Earth. According to the official site, the team has a "major" announcement scheduled during the May 31st downtime -- one you won't want to miss. The announcement will take place during two live podcasts with Senior Game Designer Marie Croall. During the podcasts, Croall will discuss the game's present and future to the dedicated wastelanders out there. You can catch the podcast and announcement on Fallen Earth's Ustream channel on May 31st at 3:00 p.m. and 8:00 p.m. EDT. Alternatively, players may use Ventrilo to catch the action and even submit their own questions. What will this announcement be? We're not sure, but it looks to be a long weekend wait until we find out!

  • Wasteland Diaries: Sector 4 lives!

    by 
    Edward Marshall
    Edward Marshall
    05.20.2011

    To many players of Fallen Earth, the expression "when hell freezes over" has been supplanted by "when Sector 4 is released." At launch, the sector was supposedly largely completed, and it was expected to be released shortly thereafter. After a year had passed and we were still waiting to see it, many players started to believe that it didn't even exist. Well, I am here to tell you that not only does it exist, but I spent a few hours roaming around on the other side of the big wall. Aside from some nice pictures, I got a little bit of insight on what we might expect to see in Alpha County, which will be the first installment in the fourth sector. It's been quite some time since Fallen Earth's opening day, and we have been waiting quite some time for the new sector. But the team at Fallen Earth, LLC has given us a few things to tide us over: Deadfall and Terminal Woods, which combined have as much content as a full sector. So it's not like we've been stuck in Sector 3 for over a year and a half; the devs have given us some new stuff and made some fundamental changes to the game (some good and some bad, but mostly good). The first bit of S4 we will see was released on the public test server (PTS) earlier this week, so I took the opportunity to do some exploring for you (actually my motivations were entirely selfish). After the cut, I'll tell you a little bit about what I saw (slight spoiler alert!).

  • Fallen Earth lets players take a stroll through Alpha County

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    05.16.2011

    Long-awaited and heavily anticipated, Fallen Earth's Alpha County has long been the game's promised land, an environment that's at once near and far. But the release is just around the corner, and the developers are giving players a chance to peek behind the walls just a little bit early. Starting tomorrow, May 17th, Alpha County is going live on the public test server, giving all of the game's players the chance to wander around in a strange new territory. For players who want to dive into the story on the actual release and no sooner, fear not -- the announcement promises that the test server won't offer any spoilers as to storyline. But players will be able to explore a new environment and get a feel for the lay of the land, even if they can't get a feel for every new piece of content right out of the gate. Fallen Earth players had best prepare for the test server sneak peek, as it's only a day away.

  • Wasteland Diaries: Progress

    by 
    Edward Marshall
    Edward Marshall
    05.13.2011

    I had some spare time this week, so I went on the Fallen Earth public test server to check out some of the new stuff. Progress towns have made their debut, and so has a slew of new skills and abilities. Actually, saying that there are new skills and abilities is kind of an understatement. There is an entirely new skills-and-abilities system in place on the PTS. It is barely recognizable compared to what we have now. Yes, it's that different. Is this a good thing, or is it bad? With Sector 4 looming on Fallen Earth's horizon, we are looking down the barrel of the gun of change. There are a lot of new things coming our way soon, most of which are closely guarded secrets. I did have an opportunity to see some of the new stuff we'll be seeing in the next patch, but I didn't get to peer behind the giant wall that keeps our prying clone eyes out of the next sector. If any of this stuff interests you, click past the cut and I'll go into a little more detail about it.

  • Fallen Earth dev talks progress town layouts and destructible buildings

    by 
    Jef Reahard
    Jef Reahard
    05.11.2011

    Progress towns have been on the minds of Fallen Earth fans -- and developers -- for quite a while now. The unique mechanics, which offer a newfangled approach to long-standing player city designs, are currently on the game's public test server, where three separate towns exist for players to capture and rebuild. In a new interview at MMORPG Center, Icarus Studios' lead scripter Doug Goodall talks a bit about the mechanics of Fallen Earth's entry into the dynamic content wars, including interesting blurbs on destructible buildings and pre-defined layouts. "There are no pre-defined positions. The layout of the town is entirely up to the players," Goodall explains. While rebuilt progress town structures cannot be destroyed by enemy players, the buildings and defenses can be razed by NPC enemies bent on attacking the settlement. If this happens, Goodall says that crafters will not be reimbursed for the materials expended in the construction process. What if you mess up during the placement phase? "A refund [...] may be added to let players recover from placement errors," Goodall notes.

  • Wasteland Diaries: Don't give up

    by 
    Edward Marshall
    Edward Marshall
    05.06.2011

    In Fallen Earth PvP, there is a pretty wide rift between the haves and the have-nots. A novice will rarely fare well in Fallen Earth combat, but there are rare exceptions. There are some groups that fight so well that it might even seem like they are hacking or cheating in some way. Usually, this isn't the case. What they are doing, however, is using every advantage they can get out of the game mechanics. They are also working together like a well-oiled machine. This takes a bit of knowledge and a lot of practice. A well-trained and coordinated team will make short work of a rag-tag pick-up group. In this post, I will lay out the basic knowledge that you will need to PvP. If you take these few pointers to heart, you will be more likely to understand what happens when you lose and what to do to correct it. Overcoming the learning curve in Fallen Earth PvP requires two things. The first and most important thing is patience. When you get knocked down, you have to brush yourself off and try again. The second thing you will need is a firm understanding of the game mechanics. If you understand the rules of the game, you will be more likely to figure out what you did wrong and what your opponents did right. I can't teach you how to be patient, but I can tell you a few things about the game mechanics that might help you stay alive. Even if you never plan to PvP (mobs can be vicious too), click past the cut to start your training.

  • Join the Fallen Earth Decontamination Team

    by 
    Matt Daniel
    Matt Daniel
    05.04.2011

    Attention all wasteland wanderers! Are you interested in helping Icarus Studios keep Fallen Earth tidy and neat? Well, at least by post-apocalyptic wasteland standards, anyway. Do you think you have what it takes to ruthlessly search for and destroy bugs and exploits without feeling pity, remorse, or fear? Do you know your way around the shattered remains of the Grand Canyon like the back of your hand? Yes? Then boy do we have an opportunity for you! The Fallen Earth Decontamination Team is looking for new recruits. All it takes is a short questionnaire, a bit of personal information, and the desire and ability to "think outside of the box and not only seek out and report on bugs and issues in Fallen Earth but also help to find reproducible steps for other bugs that have been reported." If this sounds like your idea of a good time, then head on over to the Decontamination Team's page, fill out the application, and send it off to the head honchos over at Fallen Earth. In no time, you could be helping to make the Arizona wasteland a happier -- but probably not much healthier, what with the Shiva virus and all -- place.

  • Fallen Earth state of the game talks combat tweaks, progress towns, and more

    by 
    Jef Reahard
    Jef Reahard
    05.02.2011

    It's the beginning of another month in the wasteland, and that means that in addition to scavenging for scrap metal and dodging ginormous prairie chickens, denizens of Fallen Earth are heading to the game's official website to check out the latest state of the game address. Much of producer Marie "Aro Sei" Croall's letter concerns progress towns, Alpha County, and combat tweaks. While we've previewed progress towns before, there is an interesting nugget in this month's letter that details a new form of related currency. Croall calls it "a PvE form of death toll" and explains that it is intended to reward players for capturing and building one of the three progress towns. She also takes the time explain the changes to minimum skill levels, which is an important consideration when it comes to players spending their hard-earned stat points. Finally, there's a bit of discussion about post-Alpha County development plans including an objective system and potential world events. Check out all the details at the Fallen Earth website.

  • Global Chat: Game design edition

    by 
    Rubi Bayer
    Rubi Bayer
    05.01.2011

    Welcome to this week's Global Chat! We love hearing what you have to say at Massively, and we love it even more when we can share the best comments with all of our readers. Massively staffers will be contributing some of their favorite comments every week, so keep an eye out every Sunday for more Global Chat! This week is all about game design. From housing to combat to races, our readers had some great comments on it all. Follow along after the jump to see some of our best conversation from the week!

  • Wasteland Diaries: So you want to be a crafter?

    by 
    Edward Marshall
    Edward Marshall
    04.29.2011

    Fallen Earth has a complex, robust crafting system. The vast majority of the items in the game can be crafted from things you find lying on the ground. I am not exaggerating when I say "vast majority" because it's well over 90%. You can literally level your way to the cap simply by scavenging and crafting. It used to be much easier, but it is still possible. Tradeskills are different from other skills in Fallen Earth in that you raise them through use rather than spending AP on them. The system itself can be quite daunting when you are first starting out, but once you have a basic grasp of how it works, the rest is pretty intuitive. In this post, I'll touch on the basics of crafting. I'm no expert, but I do have a completely maxed-out social/crafter that has most of the game's recipes in his repertoire. You may know what you are doing, but I think even the most learned of crafters might learn something from this piece. The novice crafter will learn a few simple tricks (tricks that I wished I had known when I was just starting out) that will make his life a little easier out there. It's tough when you just want to make something with your hands and there are legions of bloodthirsty miscreants trying to kill you. So grab your toolkits and click past the cut for more.

  • A sneak peek at Fallen Earth's Progress Towns

    by 
    Justin Olivetti
    Justin Olivetti
    04.28.2011

    Coming soon to a public test server near Fallen Earth is one of the more exciting pieces of content the game has seen: Progress Towns! Icarus Studios wanted to take the concept of a player-built town and make it something truly special. Progress Towns are the next iteration of Fallen Earth's attempt to include player housing, which started with patch 1.2's camps. With the this new system, players will be able to build up their own towns from the ruins of old ones. Three such towns will be in place for testing: Progress in Sector 2, Stronghold in Sector 3, and Citadel in Deadfall. Before players can move in and start performing stunning makeovers, they'll have to fight enemy mobs who've declared squatter's rights. Once the battle is won, the area becomes player-controlled and can be improved upon by using the construction skillset. Progress Towns can be built up to house many useful features, such as merchants, mailboxes, and defensive structures. Once enough construction takes place, special merchants will appear and offer unique crafting components in exchange for a new form of currency. Don't get too comfortable, however. These towns will always be under the threat of enemy raiders looking to take back what once was theirs! This slice of player-generated content will appear on the test servers next week, but you can get a sneak peek at Progress Towns in the gallery below right now! %Gallery-48606%

  • Wasteland Diaries: Don't fear the reaper

    by 
    Edward Marshall
    Edward Marshall
    04.22.2011

    Dying in Fallen Earth is not much different than it is in most other games. It's usually just a temporary setback or a very minor inconvenience. But for some, it seems to be more than that. In this week's Wasteland Diaries, I would like to ponder what might go through the mind of a gamer when he takes a dirt-nap in-game. In the past few decades I've spent playing PC games, I've seen some pretty over-the-top reactions to dying. I've tried to infer what might be going through some of these extremely emotional people's minds when they buy the farm. Various death penalties evoke wildly different emotions in general, so I'll start there. When you die in Fallen Earth, you lose all of your current non-stance buffs. Most buffs can be easily re-applied, except for your food, drinks and other consumables. It's still not a major loss, especially now that food and drink components are ultra-cheap. If there's nobody around to rez you, you must respawn at the cloner and take a 5% durability hit on your equipped gear. It's still not a big deal. And you'll get cumulative cloning sickness, which can get pretty nasty, but you have to die a lot in a short period of time to warrant tier five. And the sickness only lasts five minutes. After the cut, I'll delve deeper into the plight of the struck-down avatar and try to determine what it all means.

  • Wasteland Diaries: RP-PvP

    by 
    Edward Marshall
    Edward Marshall
    04.15.2011

    In Fallen Earth, I spend most of my time PvPing. Well, actually, I probably spend most of my time waiting or preparing to PvP. I engage in PvE content out of necessity. In order to be effective in PvP, one needs levels and chips and gear. If this stuff could be earned through PvP alone, then that's all I would ever do. The situation has gotten better with the FCP rewards and XP for PvP, but it still isn't really enough. The other prominent playstyle in Fallen Earth, one I usually shy away from, is roleplaying. Some people will never do it, and some people are always in character. Most of us fall somewhere in between. This week I dipped my toe into the RP field. I would normally never decide to attend a roleplaying event, but lately I've been trying to broaden my horizons. Knowing there was a possibility of some PvP action solidified my decision to head down to New Flagstaff for Rowdy's Bunker of Blues. This is an event held every Wednesday night at the bunker bar by the pond in the center of the city. There was a live DJ and free drinks (plus the aforementioned possibility of a fight), so why not? After the cut, I'll describe what happened there and how I did when I threw my hat into the RP arena.

  • Fallen Earth shows off Alpha County in the newest State of the Game

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    04.12.2011

    If you were hoping to find out that Alpha County in Fallen Earth was a last bastion of uncorrupted civilization... well, we have some bad news for you. But in all likelihood you expected nothing of the sort, and thus the previews of the new region included in April's State of the Game letter will come as no surprise. Since the release seems to be just around the corner, this month's update is all about the surreal landscape and wasted environment players will be exploring in this newest region. Accompanied by a surfeit of screenshots, the letter talks once more about the technical challenge involved with bringing this newest region into the game. A new style of terrain means checking extensively to make sure that critters are behaving correctly when engaged by players, and the variety of new weapons and items available means that there's a lot of testing to make sure that nothing breaks the game's structure. Fallen Earth players will want to take a look at the full preview for all the details and several pictures of the latest part of the wasteland.

  • Wasteland Diaries: Car wars

    by 
    Edward Marshall
    Edward Marshall
    04.08.2011

    Lately, I've been doing a lot of crafting in Fallen Earth. I have a lot of materials stockpiled, and it seems they are just taking up space. So I've been putting together some vehicles (Interceptor Speedsters, to be precise). They take about four days each to make; that's in real time, mind you. There isn't much of a demand for them right now. In fact, they sell very inexpensively on the auction house. I'm not really sure what I'm going to do with them, but I guess it can't hurt to have a couple on hand. Fallen Earth is unique in the sense that you can't purchase a mount from a vendor NPC. You can get them from the rewards merchant or buy them from the Fallen Earth store, but the usual method of acquiring one is to craft it or buy it from the auction house. Some are even quest rewards. But the majority of the mounts out there are provided by the playerbase. In this post, I'll look at the evolution of vehicular combat in Fallen Earth and what we might hope and expect to see in the future. So put the pedal to the metal and zip past the cut for more.

  • Fallen Earth takes us to Terminal Woods in a new video

    by 
    Larry Everett
    Larry Everett
    03.31.2011

    Some folks like to get away from it all, step out of the bustle of the big city and relax in untouched nature. Perhaps you're one of the people who like to do that in your MMORPG. Well, too bad! The forests of Fallen Earth are swarming with feral fauna and grotesque ghouls born out of the apocalypse. Patch 1.8 introduced the survivors to Terminal Woods, an all-new area of the wasteland. Crafters are introduced to a new ecosystem, recipes, and gear. For those who prefer more combat in their MMO, Terminal Woods grants them new bosses, missions, and more action combat. Massively's Edward Marshall wrote about his experiences in the update for the post-apocalyptic MMO in a recent Wasteland Diary, and we snagged a new video displaying some of the changes for the patch. Follow after the break for the full video featuring the music of Kataklysm.