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  • Eliminate now available on the App Store

    by 
    Mike Schramm
    Mike Schramm
    11.03.2009

    Ngmoco's Eliminate has been building up buzz ever since it was announced, and now the first-person shooter is out on the App Store to try for yourself. As you can see above, it offers some relatively basic FPS gameplay when compared to shooters on other platforms (I've been having a lot of fun with Borderlands lately), but given that this is the iPhone we're talking about, this kind of twitch 3D gameplay is actually pretty impressive. You can play online over 3G or Wi-Fi, and as you play, you can earn credits and level up, which gives you access to more weapons and better gear. The game itself is free, but it's all based around a microtransaction system where you buy "energy" which allows you to earn those aforementioned resources. You get a certain amount of energy per day on your own, and if you use it up, you can't progress any further unless you get out the wallet or wait another day. And the game uses ngmoco's own Plus+ social interface to track leaderboards and accounts. Interesting plan, and we'll have to see if players vibe with it or not. Some have already voiced strong concerns about the in-game pay-to-play microtransaction system. If that doesn't vibe with you, and you'd rather play some old-school (and old business model) FPS gameplay instead, id's Doom Classic also got released on the App Store last weekend. That game comes at a cost of $6.99, but then again, with old-school Doom, you know exactly what you're getting into. And you won't have to buy any extra energy to charge your BFG and slay any demons you happen to come across.

  • Doom Classic released for iPhone and iPod Touch

    by 
    Randy Nelson
    Randy Nelson
    11.03.2009

    How many versions of id Software's seminal FPS, Doom, can you possibly buy? At least one more. The developer has released Doom Classic for iPhone and iPod Touch, not to be confused with Doom: Resurrection, the tech demo rail-based shooter released earlier this year.The title is going for $6.99 [app store link] and includes four episodes: "Knee-deep in the Dead," "Shores of Hell," "Inferno" and "Thy Flesh Consumed." It offers multiple control configurations, at least one of which we've gotten fairly proficient with after an embarrassingly long and death-filled adjustment period. We haven't tried out the four-player local Wifi deathmatch yet, but as for internet play? Based on John Carmack's comments, we'd expect to find that washed up on the shores of Hell.

  • Doom cover artist dies at 73

    by 
    Justin McElroy
    Justin McElroy
    11.02.2009

    Doom is one of the most influential games in history, and at least some of that credit has to go to the iconic cover, which features an aesthetic that's still pervasive in the industry a decade-and-a-half later. The man responsible for that image, artist Don Ivan Punchatz, has passed away. He was 73. Though Punchatz created cover art for numerous books and magazines, ranging from Playboy and National Geographic to Boys Life and Newsweek, what we'll always remember is the lone space marine with the curiously exposed abdomen facing off against the legions of Hell. Our best wishes to his family and friends. [Via BigDownload]

  • Wolfenstein demo marches onto Xbox Live

    by 
    Richard Mitchell
    Richard Mitchell
    09.23.2009

    If you've been itching to give Wolfenstein a try but aren't willing to plunk down any cash -- a likely possibility at this point -- you'll be happy to know that a Wolfenstein demo is now available on Xbox Live Marketplace in Australia, Canada, France, Hong Kong, Ireland, Italy, Korea, New Zealand, Singapore, Spain, Taiwan, United Kingdom and United States. If you are somehow unfamiliar with the game allow us to sum up. There are Nazis. They are doing evil, occult-y things. You, the good guy, must stop them. With guns. And magic. If your experience varies significantly from this description, please check the game title. You're probably playing something else. Add the Wolfenstein demo to you 360 download queue [Via Major Nelson]

  • Wolfenstein sells 106k units in first week, all bets off

    by 
    David Hinkle
    David Hinkle
    09.11.2009

    When the NPD released its figures for August, we noticed Wolfenstein was absent from the top-sellers list. Sure, the title was only available for purchase during a few days of August (it released August 21 on PS3, Xbox 360 and PC), but one of those versions had to have sold more than Fossil Fighters, which was in tenth place on the sales chart with 92,000 sold, right? Gamespot says, no.Apparently, id's resurrected shooter only sold 106,000 across all platforms -- 59,000 units on Xbox 360, 30,000 on PS3 and 16,000 on PC. In other words, the PS2 version of Madden alone outsold combined sales of Wolfenstein. Disappointing, for sure, since you must have really been hoping to get your money back.

  • iPhone It In: Wolfenstein RPG

    by 
    Ben Gilbert
    Ben Gilbert
    08.31.2009

    I've come to expect a certain modicum of brevity in games played on my iPhone. Games like Doom Resurrection and Worms proved problematic, taking far too long to get into and out of games, or simply pushing my little 3G's processor to the limit (and being choppy as a result). Meanwhile, smaller titles like Drop7 and Baseball Slugger: Home Run Race 3D excel due to their size. Wolfenstein RPG shocked me in this respect. I thoroughly enjoyed the deeper experience that the RPG elements offered (a leveling system and well-rewarded exploration), while save-anywhere functionality and short load times encourage quick gameplay sessions. In so many words, it offers the best of both worlds: a deep experience with jump in/jump out functionality. %Gallery-71326%

  • The Digital Continuum: Outrageous outcomes

    by 
    Kyle Horner
    Kyle Horner
    08.31.2009

    Sometimes I can actually hear the barking, crowing and general upheaval of a community to the extent that my knee jerk response is to consume the cacophony of squawking in a great ball of churning fire. Thankfully, I always resist that urge, and much for the better. That doesn't mean I'm unwilling to share those initial feelings here, though.There's a good reason I'm sharing an otherwise personal knee jerk reaction. Too many people don't deny the evil voice growling incessantly from the back of the mind. They allow that pure id impulse to take the journey from their -- quite temporarily deranged -- minds, down their limbs, through their fingertips and into the comments section of many a website.

  • id: Xbox 360 Rage may have separate discs for campaign and multiplayer

    by 
    Randy Nelson
    Randy Nelson
    08.19.2009

    In an interview with Shacknews, id Software prez Todd Hollenshead brought up a novel approach that the developer may use to minimize disc-swapping with the Xbox 360 version of Rage: give the game's single-player and multiplayer modes their own discs."We'll probably have two DVDs for sure, and then the question is, will multiplayer be on a separate disc or not?" Hollenshead posed. "It makes no sense for a player to swap that disc in multiplayer, right? That's fail. They have to keep one disc in during multiplayer, can you just put all the multiplayer content on one DVD?"Sounds like a good idea to us; although, in the same interview, the id boss implies that the final number of DVDs the the Xbox 360 version of Rage will ship on isn't exactly settled, wondering, "Will we have to go to three?" We don't care how many discs it's on -- just make sure the game goes to 11.

  • Report: Wolfenstein multiplayer team struck with layoffs

    by 
    Richard Mitchell
    Richard Mitchell
    08.18.2009

    GI.biz reports that an unspecified number of employees from Wolfenstein's multiplayer developer, Endrant Studios, were laid off today. Adding insult to injury, today just happens to mark the official launch of the game. Making matters even worse, Wolfenstein is the studio's first title. According to an Endrant spokesperson, now that the Wolfenstein development cycle is complete, the studio has "regrettably been forced to make adjustments to staff and headcounts," adding that the laid-off staff members "worked incredibly hard on [Endrant's] latest title." The spokesperson also issued the studio's hope that the former employees "land on their feet quickly." For our part, we hope they do too.

  • id: Rage won't have Doom 3's 'Monster Closets'

    by 
    Griffin McElroy
    Griffin McElroy
    08.16.2009

    There was a major design element in Doom 3 that a lot of players took issue with -- and no, we're not talking about the protagonist's inability to hold a firearm and a source of illumination at the same time. The element was the game's enemy spawning mechanic, which would make baddies appear when the player reaches set points in the level -- a practice which has since been nicknamed "monster closets." Fortunately, it seems id's next angrily-named project won't feature this oft-harangued spawning system.In a recent interview with 1UP, Rage lead designer Matt Hooper explained that enemies in a certain section of the game's demo will be "doing whatever they're supposed to be doing. If they're supposed to be defending against you coming there, they'll be doing that. If they're just tinkering or having a conversation they'll do that." Sounds like id's AI has actual motivation now. Well, motivation beyond "scare the crap out of then murder space marines," anyway.

  • Mac and Linux users joining Quake Live community August 18

    by 
    Griffin McElroy
    Griffin McElroy
    08.14.2009

    Has your ultra-hip, Justin Long-approved operating system kept you from joining in the Quake Live online gib-fest? 1UP recently reported on a recent QuakeCon 2009 announcement which should bring some joy to your empty, empty life -- on Tuesday, August 18, the title will be patched to allow Mac and Linux users to access the game's web-based bounty. Since the service's launch, this has by far been the most requested feature from free-to-play FPS lovers worldwide. It's nice to see id deliver on its promise to incorporate the non-Windows contingency.Of course, we're still running a version of Digital UNIX circa 1995, so we might just be permanently S.O.L.

  • Wolfenstein pre-order goodies revealed

    by 
    David Hinkle
    David Hinkle
    08.07.2009

    If you're a diehard B.J. Blazkowicz fan looking to pre-order id's recently delayed WWII FPS, Wolfenstein, then know a few outlets are offering exclusive pre-order bonuses. According to the game's official site, four different retailers will provide extra incentive to pre-purchase: GameStop: 2,000 in-game gold pieces for multiplayer (also listed for PC) Best Buy: Early access to the Flammenwerfer weapon Game Crazy: Limited edition collector's medal Amazon: Free copy of Wolfenstein 3D for PSN or Xbox Live Personally, we think Amazon has the best bonus, but we know full well the appeal of limited edition collector's medals.[Via VG247]

  • News flash: Wolfenstein has a castle

    by 
    Richard Mitchell
    Richard Mitchell
    08.06.2009

    You'd better be sitting down, gaming enthusiasts. Activision has released a new video of Wolfenstein that will blow your mind and, this time, it won't be done by filling your eyeballs with cheese. Above, you will find a brief video look at Wolfenstein's "Castle" environment. That's right. A castle ... in a Wolfenstein game.All kidding aside, the video basically encapsulates everything that typifies the series: Castles, Nazis, the occult and blowin' stuff up. Give it a watch.

  • Here's your order of two Wolfenstein motion comics with extra cheese

    by 
    David Hinkle
    David Hinkle
    07.29.2009

    If you've been keeping up with these motion comics for Wolfenstein, then you've likely come into this post prepared. There's plenty of cheese to be had here, as we've got not one new comic, but two. We'll just say this: These comics make any Command & Conquer FMV scene look like Citizen Kane.You can find the other video ... *dramatic pause* ... past the break.%Gallery-27813%

  • India issuing biometric IDs to all 1.2 billion citizens

    by 
    Joseph L. Flatley
    Joseph L. Flatley
    07.16.2009

    While not busy being the destination of Westerners seeking spiritual growth and the birthplace of the beloved Bollywood song and dance flick, apparently India is home to some 1.2 billion people -- many of whom possess no proof of identification whatsoever. According to The Times (UK), less than seven per cent of the population are registered for income tax, and the voting lists are terribly inaccurate. Hoping to bring the nation's census data into the 21st century, India has created the Unique Identification Authority. Under the direction of Nandan Nilekani, one of the founders of Infosys, the plan is to outfit every one of the nation's citizens with a biometric ID card that contains personal data, fingerprint or iris scans, and possibly even criminal records and credit histories. Gathering the data is projected to cost at least $4.9 billion, a figure that's likely to soar once the ball gets rolling. While the Government expects that the first cards will be issued within 18 months, analysts say that project won't likely reach "critical mass" for at least four years.[Via Switched]

  • Cheese stick: second Wolfenstein motion comic recounts 'Spear of Destiny'

    by 
    Randy Nelson
    Randy Nelson
    07.14.2009

    On the one hand, we think it's kind of cool that Activision is producing a series of short "video graphic novels" retelling the events of past Wolfenstein games leading up to the series' latest installment. On the other, we have to say that they're simply awful OK, they're sort of funny. Released today, the second cheese-tastic chapter brings Spear of Destiny: A Wolfenstein Adventure to life through the magic of red & black Flash animation. For the uninitiated -- or, more likely, those who watch the comic and can't figure out what's happening -- this game actually served as a prequel to the first Wolfenstein and had players on a mission to steal the (drum roll, please) Spear of Destiny (a.k.a. the Holy Lance) from the Nazis before they could use it ... for evil!The comic ends with series protagonist William "B.J." Blazkowicz using the fancy stick to slay a demon, an act that somehow manages to come off more hokey than heroic. That had to be what they were going for, right?

  • Quakecon 2009 moves to the Gaylord Texan, new hotel reservations required

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    06.29.2009

    Listen up, QuakeCon attendees: id Software's LANtastic event is changing venues to the Gaylord Texan in Grapevine, the location of the show in 2004 and 2005. The people most affected by this change are folks who made reservations at the Hilton Anatole Hotel. Those who made reservations through the QuakeCon website have had their room "automatically canceled." Reservations at the Gaylord Texan will be at an equal or lesser rate, and reservations will begin "very shortly."The dates for QuakeCon have not changed. The event will be held August 13-16 and is still a free event open to the public; however, if you plan on bringing your own computer, you'll have to register ASAP.

  • Wolfenstein includes comprehensive Nazi death stat tracker

    by 
    Richard Mitchell
    Richard Mitchell
    06.25.2009

    Stat tracking is nothing new for FPS games, but we have to hand it to Raven for being thorough. According to MTV Multiplayer, the upcoming Wolfenstein keeps track of not only how many Nazis you kill, but the manner in which they died. Multiplayer asserts that it saw a stat screen at 36 percent completion, which noted that 639 kills had been made. Using some simple math, the blog calculated that a total of 1638.4 Nazis will meet their doom by the end of the game.Now, we hate to criticize, but that's assuming the rate of Nazi influx is constant, which it almost assuredly is not. Still, regardless of exactly how many have fallen by the end, we take comfort in the fact that we'll know exactly how many were dissolved, dismembered, burned and electrocuted. Strangely, the game doesn't appear to keep track of the number that have killed the old fashioned way: with a bullet.

  • Expect an id iPhone game 'every two to three months for the next year'

    by 
    Richard Mitchell
    Richard Mitchell
    06.25.2009

    In an interview with Joystiq, id's John Carmack stated that he is "pretty passionate about the benefits of the iPhone" and plans to continue supporting the platform. "I've got a slate of iPhone titles, I expect to have an iPhone release every two or three months for the next year," said Carmack, noting that id will likely continue to plow through its classic titles (hope you like Doom!) before moving on to titles like Doom RPG and Wolfenstein RPG and eventually something based on id's upcoming title Rage.Carmack stated that iPhone projects don't require much of id's focus, saying, "These are things that get a few people put on them for a little while, are fun for everybody involved.""So far it looks like they're making pretty good money," said Carmack, "but they're not the blockbuster titles that they go do $100 million dollars."Read the entire interview with John Carmack and Zenimax CEO Robert Altman right here.

  • Bethesda parent company buys id Software

    by 
    Andrew Yoon
    Andrew Yoon
    06.24.2009

    Well, that was unexpected. id Software, the game studio behind Doom, Quake, Wolfenstein, and the upcoming Rage, has just been acquired by ZeniMax, parent company of Fallout 3 developer Bethesda Softworks.Despite the acquisition, ZeniMax expects id Software to continue operating as before. "No changes will be made in the operations of id Software in the development of its games," the press release states. "id Software will continue to operate as a studio under the direction of its founder, John Carmack ... All the principals at id Software have signed long-term employment contracts, assuring they will continue in their roles developing games in the future." In other words, don't expect major folks at id to jump ship.A large emphasis is being placed on how id will benefit from ZeniMax resources. "Our role will be to provide publisher support through Bethesda Softworks and give id Software the resources it needs to grow and expand," said Robert Altman, founder and CEO of ZeniMax Media. "Our intention is to make sure id Software will continue to do what they do best – make AAA games." Todd Hollenshead, CEO of id Software, also agrees that the acquisition will result in better financial security for the team: "We will now have financial and business resources to support the future growth of id Software, a huge advantage which will result in more and even better games for our fans."While it appears id has much to gain from the merger, we're more intrigued by what Bethesda can gain. While Fallout 3 has earned heaps of critical praise, many will agree that graphics tech is far from Bethesda's strong suit. With Carmack and idTech now owned by ZeniMax, future Bethesda titles are sure to benefit. See John Carmack's statement after the break.