ID

Latest

  • The violence-in-games debate 'didn't matter,' says Carmack

    by 
    Jordan Mallory
    Jordan Mallory
    07.30.2011

    People have been arguing about violence in video games for as long as video games have had violence for people to argue about, and few titles have come under as much sustained fire as Id Software's Doom. It would stand to reason then, that John Carmack, a man who was instrumental in the game's development and the FPS revolution that followed, would be chief among those most affected by the debate's wide-reaching ramifications. Not so much, it turns out. "I never took seriously the violence in video games debate. It was basically talking points for people to get on CNN and espouse their stuff on there," he said, speaking with IndustryGamers. "In the end it didn't matter, it didn't make any impact on things. I never felt threatened by it and it turned out not to matter." Carmack also believes that violent games help calm agressive players and are, in-fact, good for us: "If you go to QuakeCon and you walk by and you see the people there [and compare that to] a random cross section of a college campus, you're probably going to find a more peaceful crowd of people at the gaming convention."

  • Id co-founder: mobile devices will be as powerful as today's consoles within two years

    by 
    Brian Heater
    Brian Heater
    07.11.2011

    Id Software has taken that whole "can it play Doom" challenge to heart in recent years, embracing the mobile space in a big way. Given the explosion of phone-based gaming, it's not hard to see why -- in fact, the speed with which devices have advanced has apparently left co-founder John Carmack's mind reeling. In a recent interview, the Wolfenstein / Doom / Quake developer noted how iOS has gone from non-existent to a major gaming player in the time that it has taken the company to develop the still forthcoming Rage. And while the iPad 2 isn't quite as advanced as some might suggest, Carmack predicts that in two years, mobile devices will "almost certainly" be as powerful as the current crop of high-end consoles. Don't say we didn't warn you.

  • Rage 'The Dawn' trailer breaks over the horizon

    by 
    Mike Schramm
    Mike Schramm
    07.10.2011

    Most of what we've seen from Rage so far has looked like your typical post-apocalyptic world: Lots of dust, freaks trying to kill you, and plenty of junk laying around some redneck encampment. But this behind-the-scenes segment for the game, called "The Dawn," changes the tune a little bit; it turns out there's more to it than just the Borderlands-style dust fields. There's some really good-looking city environments, for example, and a world savaged by an asteroid, of which you're a "special" survivor. There are dune buggies to race around, and a little bit of open world to explore. And yes, the freaks are still there, but there's also a group called The Authority trying to put the shackles on the world, and a Resistance trying to keep them off. There's lots and lots of guns, too. We still don't see, however, just where Blake Griffin fits into the picture.

  • Zenimax trademark 'Dishonored' points to potential new game

    by 
    David Hinkle
    David Hinkle
    07.01.2011

    Bethesda Softworks parent company Zenimax has filed for an extension of a trademark for a potential new game called Dishonored. System Link just found the trademark, which extends to a few domain registrations -- all signs point to this being an unannounced game right now. Everything else at this point is speculation, though we're fairly certain that Bethesda and id aren't involved -- both have Skyrim and Rage to worry about at present. Zenimax does own several other studios, however, including Machinegames Sweden AB, Tango Gameworks, Arkane Studios and Vir2L Studios, any of whom could be tapped for this project. Finally, let's not forget Zenimax Online Studios, the parent company's MMO developer formed in 2007 ... right around when the trademark was first filed. Coincidence?

  • Sony makes good, doles out identity protection activation codes for PSN and Qriocity users

    by 
    Sean Buckley
    Sean Buckley
    05.26.2011

    Still feeling burned by Sony's record-breaking PlayStation Network outage? Fret not, promised reparations have arrived: a short form on the PlayStation website is now distributing activation codes for a free year of Debix AllClear ID Plus identity theft protection. The offer is good for all US PSN and Qriocity account holders who activate before June 28th, netting users up to $1 million in identity theft insurance coverage. Feel better? Hit the source link below to get your redemption code.

  • Sony offers free Debix identify theft protection for PSN and Qriocity hack victims in US

    by 
    Sean Hollister
    Sean Hollister
    05.05.2011

    Sony's "Welcome Back" package of free software and PlayStation Plus subscriptions was a nice gesture, but it won't help you if your credit card gets fraudulently charged in the aftermath of the PlayStation Network debacle. That, however, is exactly what Debix is for. Sony's announced that it will provide a complimentary one-year subscription to Debix's "AllClear ID Plus" identity theft protection service to all PlayStation Network and Qriocity account holders in the United States, which will attempt to protect your personal data from harm, by both monitoring known criminal activity for your private digits and providing up to $1 million in ID theft insurance coverage. We've never used Debix, so we can't vouch for its reliability, and this particular plan admittedly doesn't look quite as comprehensive as the one Debix offers regular customers for $10 a month. Still, some peace of mind is a heck of a lot better than none, so we think we might take Sony up on its offer and sign up by the June 18th deadline. If you'd like to join us, you should find an activation code in your inbox before long.

  • White House unveils national strategy for secure internet IDs

    by 
    Donald Melanson
    Donald Melanson
    04.15.2011

    This one's been in the works for some time now, but the White House has just today officially unveiled its plans for a national secure internet ID program -- or as it has dubbed it, the National Strategy for Trusted Identities in Cyberspace (NSTIC). As expected, that will be entirely voluntary and largely driven by various private sector companies, who will be responsible for verifying your ID and providing you with secure credentials that you'll be able to use across the internet -- the credentials themselves could simply be a secure application, or something like smart card or SecurID token. The administration is also quick to point out that the system is not a national ID program of any sort, and it's going to some length to play up the involvement of multiple credential providers, with Commerce Secretary Gary Locke saying that "having a single issuer of identities creates unacceptable privacy and civil liberties issues." Hit up the source link below for all of the finer details, or head on past the break for a quick video explanation.

  • Obama administration moves forward with unique internet ID for Americans, Commerce Department to head system up

    by 
    Laura June Dziuban
    Laura June Dziuban
    01.09.2011

    President Obama has signaled that he will give the United States Commerce Department the authority over a proposed national cybersecurity measure that would involve giving each American a unique online identity. Other candidates mentioned previously to head up the new system have included the NSA and the Department of Homeland Security, but the announcement that the Commerce Department will take the job should please groups that have raised concerns over security agencies doing double duty in police and intelligence work. So anyway, what about this unique ID we'll all be getting? Well, though details are still pretty scant, U.S. Commerce Secretary Gary Locke, speaking at an event at the Stanford Institute, stressed that the new system would not be akin to a national ID card, or a government controlled system, but that it would enhance security and reduce the need for people to memorize dozens of passwords online. Sorry, Locke, sounds like a national ID system to us. Anyway, the Obama administration is currently drafting what it's dubbed the National Strategy for Trusted Identities in Cyberspace, which is expected at the Department of Commerce in a few months. We'll keep you posted if anything terrifying or cool happens. Update: For clarity's sake, we should note that the proposed unique ID system will be opt in only, not a mandatory program for all citizens.

  • CCTV cameras help solve 'six crimes a day' in London, says Metropolitan Police

    by 
    Vlad Savov
    Vlad Savov
    12.28.2010

    Been questioning the value of having omnipresent surveillance cameras tracking your every move? Well, if you're an outlaw, you still won't like them, but for the rest of us law-abiding types, London's Metropolitan Police has a comforting stat to share: almost six crimes a day are being resolved with the help of CCTV footage. It's being used primarily to aid the identification of perps on the run, and the number of suspects identified as a result has gone up to 2,512 this year. There is a bright light for criminals, however, as the Met admits digital recordings aren't kept around as long as VHS ones used to be, meaning that if you slip the dragnet once, you'll probably be alright. So good news for everyone!

  • Rage for iOS frags its way to gyroscope and Game Center support

    by 
    Chris Ziegler
    Chris Ziegler
    12.20.2010

    One of the hottest titles in the App Store right now -- id Software's Rage -- recently got a healthy official update to version 1.11 that adds a handful of big new features to its roster, perfect to add a little replay value just in time as your amazing graphics-induced euphoria wears off. What's new? Well, the biggest new feature might be support for Apple's Game Center, offering achievements and scoreboards. You've also got gyroscope support -- good only if you're using an iPhone 4, of course -- that offers an orientation-controlled aiming mode, and official TV-out support for upsizing your gameplay onto the big screen. There's apparently also a new "museum mode" that lets you stroll through the game world without troublesome baddies trying to attack you for those occasions when you're looking for a more peaceful form of entertainment... not exactly fit for a title named "Rage," really.

  • Wall Street Journal says apps may violate privacy, fingers MySpace and Pandora

    by 
    Sean Hollister
    Sean Hollister
    12.18.2010

    You might have heard how careless some third-party apps can be with your personal data, but it may not yet have hit home -- offenders can include must-have programs like MySpace and Pandora, too. The Wall Street Journal tested 101 popular apps for iPhone and Android and discovered that over half transmitted unique device identifiers (UDID) to a flock of advertisers without so much as a prompt, and that some (including Pandora) even transmitted a user's age, gender and location to better target their marks. Now, before you boycott your favorite music apps, you might want to hear the other side of the story, which is that all this data is typically processed in batches and anonymized so that advertisers can't necessarily separate you from the crowd. However, the worry is that there may be little stopping nefarious individuals from creating a database that links your UDID to all this other data you send out. It's a juicy proposition for targeted advertising, sure, but also potentially real-world crime, so we doubt this will be the last we hear of UDID privacy scares.

  • Afghanistan moves ahead with plans for national electronic ID cards

    by 
    Donald Melanson
    Donald Melanson
    12.13.2010

    It doesn't appear to involve the biometric IDs that were first proposed by NATO, but the Afghanistan government has just announced plans to issue electronic ID cards to everyone in the country -- an undertaking that it hopes will be complete in five years. That admittedly difficult effort got off to an official start today with the signing of a $101.5 million contract with Afghan company Grand Technology Resources, which will apparently be responsible for producing the wallet-sized cards themselves. In addition to the usual identification, those will each contain a chip that stores the individual's drivers license, vehicle registration, signature and voting registration records -- the latter of which is particularly key, as one of the main reasons for the cards existence is to ensure "fairer, more transparent and efficient" elections in the future.

  • Game Center terms of service updated, real names shared on invitation

    by 
    Mike Schramm
    Mike Schramm
    11.30.2010

    Apple has quietly tweaked the Game Center terms of service to add in the rule that whenever you first invite a friend to join your friends list in the gaming social network app, your real first and last names (as entered in your iTunes account) are shown to them. You still use a nickname as a full ID (and Game Center will still show your nickname when you log in to browse achievements or see what people are playing), but when you first "friend" someone, they get to see your real name. Apple has been able to get away with this one somehow -- the iTunes-based Ping social network also makes liberal use of the real name associated with an Apple account when adding friends, but for some reason nobody has made too much of a fuss about it. Consider Apple lucky -- when Blizzard Entertainment tried to require real names to be shared on their World of Warcraft forums, their community raised such a clamor that they had to back down and keep the forums anonymous. But Apple hasn't had that problem, either because the audiences are different, or just because people don't care so much about anonymity among their Game Center or Ping friends. We'll have to see how the community responds to a change like this.

  • id's Carmack talks Rage HD, iPad's power, and future iOS games

    by 
    Ross Miller
    Ross Miller
    11.19.2010

    Rage HD for iOS is a seriously gorgeous game -- well worth the $2, if you ask us. Now that he can look up from his monitor, id Software's technical wizard John Carmack is making the interview rounds -- let's see what we can glean, shall we? On the subject of Rage itself, expect the first patch to add Game Center support as well as some bug fixes / minor tweaks to prettify the game further. And if you picked up the SD version, consider yourself among a more exclusive crowd: sales have been majorly lop-sided in favor of HD. "If it's that big of a difference," he told TUAW, "we probably won't offer the low-end, standard def version [in future games]." We already know Carmack's thoughts on the iPhone vs. Nintendo DS / PSP, as they've been echoed before once or twice, but here's one new to us: "You should be able to do something that's better on an iPad than anything that's done on the Wii," according to the John that spoke with Kotaku. That's all purely theoretical, as it's really up to the developer as to how much power it takes advantage of, and even with the tablet in question, "we're nowhere close to maxing out what could be done on an iPad." Oh, and Android? There's work being done for the Little Green Platform as well, but via TUAW John, "there's a lot of things with how the distribution platform works and the diversity of the platforms that you have to target, where things are still much, much nicer on the iOS world." As for id's next foray in the "iOS world," Joystiq learned that a driving game based in the Rage universe is in the cards, and perhaps something inspired by Quake Arena: "maybe focusing on the lightning gun, and call it 'Lightning Arena' or something, that would be a full roam-around FPS game." When asked about his resemblance to one Kevin Bacon, all reports indicate Carmack vanished behind a green-tinted smoke cloud of 1s and 0s, leaving in his wake a three-foot tall statue of Commander Keen made from old shareware discs.

  • App review: Rage HD (iPhone)

    by 
    Vlad Savov
    Vlad Savov
    11.19.2010

    The iOS App Store might already have its fair share of addictive and compelling games on offer, but when John Carmack comes calling with his latest megatextured shoot-em-up, you've got to sit up and pay attention. Rage HD: Mutant Bash TV isn't so much a full-fledged game in its own right as it is a teaser for the forthcoming Rage FPS for the PC, and yet even in its pretty limited running time, it managed to woo and thrill us with its visceral gameplay and arresting visuals. It's easily the best-looking game we've yet seen on a mobile device and provides a fine demonstration of just how far Apple's hardware -- on the iPhone 4, iPad, and fourth-gen iPod touch -- can be pushed when some appropriately adroit hands are at the graphical controls. But, of course, games are supposed to be fun to play, not just to look at, so why not join us after the break to see how well Rage HD handles its mutant-bashing duties?%Gallery-107875%

  • Quake Live 'Premium Pak 4' update adds new maps, new server settings

    by 
    David Hinkle
    David Hinkle
    11.17.2010

    Browser-based frag-em-up Quake Live keeps chugging along, as id's gone and announced the addition of some new premium content. Through "Premium Pak 4," players can access two new maps (Evolution and Three Story), along with 20 new premium awards and some advanced server mechanics, allowing players to customize matches by setting certain modifiers on or off -- runes, gravity, weapon switch speed and more. Finally, the introductory match against Crash has been removed for new players, who will instead be "placed in an assessment period before skill matching begins to take place." We're sure Crash is most happy about that new feature. If you're lost on all of this talk of "premium," then you likely missed out on the new subscriptions. Read up on that here and be sure to hit the link below if you're looking for the full patch notes. Or just hit up Quake Live if you're looking to shoot some stuff. Don't be embarrassed: we all feel that way every now and again.

  • Rage: Mutant Bash TV brings id Tech 5 to iOS

    by 
    Mike Schramm
    Mike Schramm
    11.15.2010

    We saw id games' newest title, Rage, demonstrated earlier this year on an iOS device, but now there's more details and specifics on just how it's coming to iOS. It's not a straight port of the PC and console shooter -- rather, id is calling it Rage: Mutant Bash TV, and releasing this version of the game as an original, on-rails shooter. IGN has some video of the game running, and it looks pretty great. While the on-rails part means that you don't control movement at all, the camera controls and shooting gameplay look like a lot of fun. Of course the graphics look terrific -- Epic Games' Infinity Blade will apparently have some competition for the best-looking next-gen game on iOS. And while there's no word yet on what kind of Game Center integration we'll see (or, you know, price or date), apparently the game will have a "TV Out" option, allowing you to output the video to your television if you've got the appropriate cables for your iPad or iPhone. Sounds good -- we'll keep a look out for this one and let you know when it's out.

  • Epic Games, Id Software show off jaw-dropping new iPhone games

    by 
    Donald Melanson
    Donald Melanson
    11.08.2010

    We've already seen Epic Games and Id Software show off their respective game engines for iOS devices, but they're only now finally giving folks a look at the first actual games that will use them. The first of those to roll out will apparently be Id's Mutant Bash TV, which looks as impressive as the Rage demo promised (although that's aided in part by being on rails), and will cost just $0.99 for the standard version or $1.99 for the Retina Display-enhanced version. Seemingly even more impressive than it, however, is Epic Games' Infinity Blade, the game counterpart to the Unreal Engine 3-based "Epic Citadel" demo that was released back in September. While it may look like yet another God of War clone, it sounds like Epic has something quite a bit different in mind -- the game's creative director (of Shadow Complex fame, incidentally) recently described it as a mix of Karateka, Dragon's Lair and Punch-Out. Head on past the break to check out the trailer, and hit up the link below for Touch Arcade's preview of Mutant Bash TV (no video for it just yet, unfortunately).

  • id: RAGE would've been rushed 'if we weren't part of the Zenimax family'

    by 
    David Hinkle
    David Hinkle
    10.19.2010

    The acquisition of id Software by Zenimax Media brought with it a slew of strong brands, but perhaps the most important is its 2011 game, RAGE. During an interview with GI.biz, id Software creative director Tim Willits brought up how important the game is to the developer internally: "There is a lot riding on it, we need to make sure it's great. Don't f**k it up!" But it's also pretty important to Zenimax that id be allowed to take its time. "I can tell you that if we weren't part of the Zenimax family, we'd be trying to rush this game out," Willits revealed. "So it's so nice being able to say, 'let's ship it next year, let's get the multiplayer awesome, let's get the game as great as we can make it.' Without their support, I honestly think that RAGE would not be as good as it's going to be." For Willits and id, the game isn't so much going to be a singular experience -- the developer is looking to create an overall experience where the goal is to make the player "feel that things happened before you got there and that things will happen after you leave." Star Wars is referenced as influence, yet Willits also mentioned possible DLC tie-ins and two different iPhone games as additional means to flesh out the universe. Another indication of RAGE's importance internally is how many people id has working on it: over 60 people. "Quake 2 we did with 13. Quake 3 with about 23. Doom 3 with about 38, I think, now on Rage we're past 60, and that's just the Rage team. It's still small, but it's big for us."

  • Quake Arena Arcade finally submitted to Australian ratings board

    by 
    David Hinkle
    David Hinkle
    10.12.2010

    We've been talking about Quake Arena on Xbox Live for -- wow, has it been three years? -- and we still haven't heard much on the game since id told us back in February that the game was "very close" to being finished. Now it's popped up on the Australian Classification Database, indicating that there just may be a bit of light at the end of this incredibly long, incredibly dark tunnel. We've fired off some missives to the appropriate parties for comment and will let you know what we hear back. And if you're looking to get a taste of what's in store for Xbox Live, then you may want to get acquainted with Quake Live.