identity

Latest

  • The Daily Grind: Be yourself or someone like you

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    05.11.2010

    It wasn't one of the biggest news items of last week, but Blizzard's announcements regarding Battle.net and the RealID system did turn a few heads. The fact that it uses the real name of players was a bit surprising, but at the end of the day it's not the first game allowing people to track players across alts. City of Heroes has always had a global chat handle integrated with the client, and both Star Trek Online and Champions Online integrate your name directly with the name of a given character. On the one hand, this can be seen as a good thing. Rather than friending an army of alts that your friend cycles through on a regular basis, you friend somebody once and you know them. There's also no hiding behind alts for disrespectful or unpleasant players. On the other hand, it means that no one gets to advantage of taking a night off on an alt no one knows about, and it can raise some security and identity concerns. (Especially in Blizzard's case, what with the real names being used.) What do you think about global identities in MMOs? Are they a good move as a whole, or are they a bit too Big Brother for your tastes?

  • iDevices making up more and more of Apple's revenue

    by 
    Mike Schramm
    Mike Schramm
    04.23.2010

    Apple held their latest earnings call this past week, which means we're right in the middle of a flood of analysts' charts and graphs about how well they're doing. This one's extra interesting, though -- we've talked before on this site about Apple's interesting position between its past of PCs and OS X and its apparent future as the "largest mobile device company in the world," but here it is, in bright colorful stripes put together by Silicon Alley Insider: the iPhone, the iPod, and iTunes make up the majority of this company's business, and have for quite a while. This chart only goes back to June of 2007, but notice how the whole thing trends upwards -- at some point here that I'd imagine is sooner than you might think, we'll reach a spot where the iPhone and various Apple iProducts will have made more money than the Mac ever did. Not that Apple is abandoning the Mac at all, and neither are we -- we're still an unofficial Apple weblog, and we're still committed to covering the whole company. But I even noticed this back at Macworld earlier this year -- there's definitely two factions in the Apple audience, one that hearkens back to the old school pre-OS X Mac identity, and another that can't get enough of the iPhone and the iPad (which, you'll notice, is still missing from the chart above) and apps and so on. As time goes on, that iFaction is growing bigger and bigger, both inside of Apple and out.

  • Will the real topic please stand up? Anatomy of a community communications breakdown

    by 
    Tateru Nino
    Tateru Nino
    01.29.2010

    Traditionally, Linden Lab's blog communications have seemed to be reserved for things that had been finalized, were being finalized but already set in stone, or may not have been set in stone but gave that appearance by being nearly identical both before and after user-feedback. All this punctuated by a smattering of video tutorials, infomercials and statistics. Wallace Linden's recent attempt at (what we think might possibly be) a productive conversation on Second Life identification linking looks like a bit of a failure, mostly because it seems to have failed to distinguish itself from these traditional developer/operator communication patterns.

  • The Virtual Whirl: Community guide to Virtual Worlds

    by 
    Tateru Nino
    Tateru Nino
    01.24.2010

    Welcome to The Virtual Whirl, a new weekly Massively column covering virtual environments generally. The term 'virtual world' is slowly seeing less use, being supplanted by the more general 'virtual environment', but the world term still has a fair bit of life left in it. Virtual environments covers a whole lot of ground. From William Crowther's original efforts in 1976 that based a game in a virtual version of the Mammoth Cave in Kentucky, virtual environments have been a part of gaming, artificial intelligence and behavioral research, modeling, telemetry and process control and more. Nowadays we're seeing Second Life, Blue Mars, There.com, IMVU and others trying to find places in non-game contexts, like content-development and prototyping, publishing and performance, entertainment and social, education and business; efforts that are met with varying amounts of success.

  • AT&T fixes bug that logged users into random Facebook accounts

    by 
    Nilay Patel
    Nilay Patel
    01.18.2010

    Okay, so we were under the impression that Facebook login credentials were a locally-managed affair, but it looks like almost anything can break when AT&T's involved -- according to CNET, the carrier just fixed "several problems" that had users logging into the wrong Facebook account from their phones. The issue was apparently related to subscriber identification numbers being mistranslated into bad URL session IDs, and AT&T says it's taken some security measures to prevent it from happening again, while Facebook's just shut off the automatic login feature that used the ID number entirely. Excellent work all around. Unfortunately, there's also a pesky incident in Atlanta where someone was able to login to another Facebook account from an AT&T phone due to a bad cookie, but AT&T says that was an "isolated" case and that it's "unclear how this cookie was set on the phone." How very reassuring. Back to Friendster!

  • 2K Boston is bringing back Irrational Games name, legacy

    by 
    Mike Schramm
    Mike Schramm
    01.08.2010

    [Image credit: Game Informer] Halo: Reach isn't the only story that you'll find in next month's Game Informer -- the magazine's blog has also revealed that the developer known for the past two years as 2K Boston will be returning to its roots as Irrational Games. The change isn't unexpected, as we've seen hints of the old identity coming back to the spotlight for a while. But apparently the company is going full force with the "renewed commitment" to the legacy: it'll be kicking off a new website soon (in about three days and 16 hours as of this writing, according to the countdown now running on IrrationalGames.com) that will contain lots of community features and information about Irrational's past -- including fan favorites like System Shock 2 and Freedom Force, in addition to 2K Boston's BioShock and future titles. Meanwhile, the company has a new logo -- spiffy! -- and the next Game Informer will have more information about the studios' history and why it made the choice to turn back the clock on its identity. We look forward to reading all about it.

  • Facebook vs. World of Warcraft

    by 
    Mike Schramm
    Mike Schramm
    12.18.2009

    They both have millions of users across the world. They both have made and broken friendships and relationships, and they both have raised millions if not billions of dollars for their respective companies. And chances are that they're both so popular even your grandma knows about them. Gamasutra has written an interesting post comparing both World of Warcraft and Facebook of all things, and they say that the two are more alike than you might think: both enable you to create an identity, and use that identity to interact with others, and both give you a wide variety of options to do so (in WoW, you can slay dragons together, and on Facebook, you can tag pictures or post on walls). Gamasutra wants to get to the center of where exactly the interactivity lies, and in doing so, figure out what makes Warcraft a game, and Facebook a network. One major difference is in the interface -- obviously, WoW is wrapped in a fantasy world, so that in between all of the socializing, you're also fighting the Scourge or the Burning Crusade. Facebook has games, but it doesn't have that overarching narrative. WoW also rewards group teamwork and coordination, while Facebook leaves collaboration to its own rewards. And of course the cost is another big difference: WoW is still a subscription game, while Facebook pays in other ways. But the amount of similarities between the two are pretty fascinating. And comparing the two, as Gamasutra does, really makes you think about just what interactivity means, and how two apparently very different types of interactive media aren't that far apart after all.

  • GE Global Research holograms increase security, redefine 'going green'

    by 
    Thomas Ricker
    Thomas Ricker
    11.25.2009

    GE Global Research in collaboration with SABIC Innovative Plastics has developed a new class of holographic materials that can be processed in plastic to create a wide range of novelty products, credit, or identity cards. Instead of just being stamped onto the surface of the card like typical holograms, these new cards rely upon thermo-plastic based volume holography to store the data (binary images, 3D images of your face, fingerprints, and even animations) within the card itself for an extra degree of tamper-free security. And because the holographic material can be injection-molded, it could ultimately be applied to a variety of personalized products including laptops and cellphones. GE Global Research is intent on commercializing the new holographic materials by 2012, until then we've got a video that gives a good idea of how your 3D mug might look pressed into those government or corporate mandated ID cards of the future. Check it after the break. %Gallery-78893%

  • Computerworld on Blizzard's Warden at work

    by 
    Mike Schramm
    Mike Schramm
    03.09.2009

    We've covered the topic of Warden in the past, and you've probably already got an opinion on what it does to your computer system. Blizzard runs the Warden program alongside your WoW client, and while it runs it examines what else is running on your system -- if there are any third party programs (either hacks or cheat programs) interfering with the client, it lets Blizzard know, and shuts down the client. The obvious privacy concern here, of course, is that Warden is basically watching what you do outside of the game. And while Blizzard has maintained that the program is simply meant to check for hacks and cheats (they also say that no personally identifiable information is sent back to them, though IPs and other network information definitely are), there's always a chance that Warden could see you doing something you don't want it to. Computerworld's Security section has a nice long article on all of the implications of Warden, especially in one of the more sensitive areas of security: the workplace. While most of us probably won't ever play World of Warcraft at work, there are certainly companies where installing and playing the game at certain times is appropriate. And it's probably in those situations where Warden could be its most dangerous. If you trust Blizzard with your information, then you'll have nothing to worry about. But if you don't know what Warden is sending back, there's always a chance that it could be something more sensitive than you'd like. Of course, there is a hard and fast solution to this: don't play World of Warcraft on computers that have anything you wouldn't want shared with Blizzard or anyone else. As Computerworld concludes, it's a choice-and-consequences kind of thing. Warden is up and running every time you play WoW, for better or worse -- if you don't want it watching what you're doing, the only guaranteed way out is to not play World of Warcraft.

  • Azeroth Security Advisor: Preserving your online privacy

    by 
    Jon Eldridge
    Jon Eldridge
    05.26.2008

    Every week, computer security expert Jon Eldridge is your Azeroth Security Advisor. He will delve into the darkest reaches of computer security rumor and bring the facts back home even if they're wriggling at the end of a pike. His goal is to provide useful information to gamers who don't think about security much and flame fodder for those self appointed experts who need to rationalize the cost of their expensive certifications. Like any good security force he's a mercenary at heart and is happy to take subject requests from the user community that he serves. So feel free to leave a comment below or just sit back and enjoy the show. So you've made it to the top. You're in a 1337 raid guild that can sleepwalk through heroic instances. The PvP teams that are lucky enough to have you grace them with your presence are first in your battle group. Your favorite hobbies include disenchanting purples and watching the n00bs pass out when they inspect your gear. You've been around since beta and everywhere you go people know your name. Yep is sure is great to be you(r toon). /emote pat self on back. Then it happens. You login to find that somebody in your guild is the object of much ROFLMAO and that somebody is you. Your stomach drops out and your heart goes into overdrive as you read that chat. Now everybody in your guild knows your real name, home address, social security number, political affiliation, and drivers license number. But wait it gets better! Your arch rival just posted links to your online dating profiles, anarchist news group posts you made back in high school, and your criminal history. You've been RL PWN3D in the worst possible way.

  • MMOGology: Identity crisis

    by 
    Marc Nottke
    Marc Nottke
    03.10.2008

    Ed Norton is a mild mannered claims adjuster. He's a friendly fellow and a model employee. He's never late to work. He keeps his workspace nice and tidy. He always speaks in a pleasant and clear manner during staff meetings and never raises his voice. But underneath the freshly pressed shirt and polished shoes lies something sinister. Mr. Norton has a dark secret. As night falls on the quaint suburbs where Ed resides, a blue-white light flickers in the otherwise dark bedroom of his modest home. Ed hovers in front of his PC's monitor; the glare reflecting eerily off his horn rimmed glasses. He smiles wickedly as World of Warcraft finishes loading. Suddenly, Ed undergoes a hideous transformation. His perfectly shellacked hair becomes a wild jungle of frizz. His eyes sink back into his skull. A demonic, green light leaks from between his pointed teeth. Ed has become Durden, the blood thirsty, undead warlock. Using his epic staff of carnal destruction, Durden reaps the souls of his victims with reckless abandon, laughing at their pathetic pleas for mercy. He is guildmaster and raid leader and wields ultimate power. All shall obey his commands or be forever be exiled from his presence.Does this sound like you? If so, please seek psychiatric help immediately. While most of us don't undergo the dramatic personality change illustrated by Mr. Norton when playing our favorite MMOG, many of us do have an online persona quite different from the one we present to the real world. Akela Talamaska's recent post about the Daedalus Project lead me to a fascinating survey that examined player role reversals. The survey highlights several different scenarios in which the roles of the players are completely inverse from the roles they play in real life. What are some of these roles swaps and how do they tie into our personalities? Why do we chose to act they way we do in our virtual worlds? Find out after the break!

  • Change your gender? Blizz says no

    by 
    Mike Schramm
    Mike Schramm
    11.27.2007

    Character customization is on its way into Azeroth-- when Wrath of the Lich King comes around (whenever that is), we'll be able to change the way our characters look more than ever. But Blizzard still isn't interested in letting us change the most major functions of our characters-- Vaneras over on the EU forums makes it pretty clear that gender changes are never going to happen.Gender changes are still a subject that inspires a little taboo in real-life, but actually, in World of Warcraft, it's something that a lot of players might want. Plus, while it's obvious that Blizzard wouldn't want people changing race or class (since there are actual abilities that go with both of those choices), there is no difference in the game between male and female, save for the cosmetic look. Sure, the story behind it would be a hard workaround (I'll let you imagine how that might play out, or, more likely, not), but allowing gender changes wouldn't upset the game, and would let those who feel they've made the wrong choice, err, "fix" things.The fact is, however, that just like race and class, the gender you chose when you rolled a character have probably determined that character's existence. While changing the character's gender is just a cosmetic thing in terms of code, it's not in terms of identity, and that's what Blizzard has a problem with. The idea of a role playing game like WoW is that you choose a role to play. And if you have the option to change that role at a moment's notice, what's the point of asking you to choose in the first place?

  • Hiding from justice

    by 
    Mike Schramm
    Mike Schramm
    11.25.2007

    Mesta on Eldre'thelas has an interesting tale of woe over on the forums: he had someone within his guild ninja a few items from the guild bank, and then they discovered the next day that the guy had "disappeared" completely-- he not only didn't appear on their server, but he didn't show up in the Armory, either. Metsa thinks name change, and that appears to be the likeliest scenario-- not a lot of reason to ninja valuable items if you're just quitting the game with them. So it looks like yes, name changes will simply let ninjas run free.Blizzard's official response in the thread is pretty apathetic-- Bornakk basically says that you've got to be careful about who you let into the guild bank ("l2bank," essentially). Over on Massively, we recently posted about something called "MMOrality"-- the idea that players uphold a social code in game. But that's all based on each player having their own identity, and the premise that if someone does something wrong, you can hold them responsible for it. But these paid name changes, it seems, takes away that little bit of justice-- if we can't hold players responsible for their actions at all, we can't enforce MMOrality in any way.Blizzard still can-- obviously, they know who's who even if names get changed. But just the same, I'm not sure if players should necessarily have access to name changes-- the majority of people who change their names have legitimate reasons for doing so, I'd guess, and it's a shame to let the few ninjas ruin everything. Is there a way we can allow players to pay to change their identity while still making sure those who break the "MMOral" laws are held responsible for what they do?

  • The Second Life/Orange Island Identity Summit

    by 
    Akela Talamasca
    Akela Talamasca
    11.14.2007

    Orange Island, previously reported upon here, will be holding a day-long summit this Friday, November 16, on the nature of identity and how it relates to one's avatar in Second Life. It's a packed event, with a host of SL luminaries presenting, including Ordinal Malaprop, Torley Linden, Celebrity Trollop, Michi Lumin, and Forseti Svarog.The day's line-up looks like this: 9am – 10am – Avatar as a Personal Brand Speakers: Torley Linden, Celebrity Trollop, and Saeya Nyanda Moderator: Haver Cole 10am – 11am – Open Discussion on Avatar and Brand Identity 11am – 12pm – Persona and Identity Transparency in Business Speakers: Ordinal Malaprop, Forseti Svarog 12pm – 1pm – Open Discussion and Gallery Showing of Avatar Showcase Winners 1pm – 2pm – Non-Human Avatars Speakers: NeoBokrug Elytis, Kumi Kuhr, Michi Lumin Moderator: Adri Saarinen 2pm – 3pm – Open Discussion and Gallery Showing of You and Your Avatar photos 3pm – 5pm – Wind Down Mixer and Discussions Music and entertainment by DJ Doubledown Tandino Finally, leading up to the event, the preceding Thursday will witness the Avatar Showcase, where "Residents are invited to present their most unique and interesting avatar in this two hour event. The top three avatars will have their portraits made and displayed during one of the gallery exhibitions during the following day's discussions." Full information on Orange Island's website. I plan to be there on either day; if you've an SL account, come enjoy the festivities![Thanks, Adri!]

  • Leave Fake Steve Jobs fake

    by 
    Mike Schramm
    Mike Schramm
    07.18.2007

    The other day, I posted a little summary of the latest attempts to discover the identity of anonyblogger Fake Steve Jobs. At the time, I thought finding FSJ's identity out would be a good time, a fun mystery to solve. Many of you (most of you, I'd say) disagreed, saying that it didn't matter who FSJ was-- as long as he wrote strong, insightful (and often hilarious) pieces about what Apple was up to, you were willing to let him have his anonymity. And after hearing your good points, I have to tell you (because this doesn't happen very often): I changed my mind, and decided to agree with those who wanted FSJ to stay FSJ. Then, today, FSJ decided to post this, his first thoughts on people trying to discover his identity. With FSJ, you can never tell when he's joking, but he makes it pretty clear that he's had an experience he doesn't want to have. And the finger is pointed directly at Valleywag, who respond as you'd expect them to, calling the post a set of "rambling accusations."So here's what we're going to do at TUAW. We've heard your opinions. We've talked it over as a staff, and we've agreed: FSJ is much more fun as FSJ himself, not some writer pretending to be him. And so we're pledging, to you, not to write any more speculation, ever, about FSJ's identity. You're exactly right-- it's much more fun having him anonymous, for both him and us. He's a great insight on Apple's comings and goings, and if he doesn't want us to know who he is, we don't want to either. Here at TUAW, we're going to leave Fake Steve Jobs fake.

  • Self-Service Shredder kiosk enables pay-per-use shredding

    by 
    Darren Murph
    Darren Murph
    05.30.2007

    Hey, we can't fault anyone for taking advantage of mass paranoia, and it seems that Colorado Springs-based JRP Enterprises, Inc. is about to cash in on the growing threat of identity theft. The Self-Service Shredder will be built, distributed, and marketed by RealTime Shredding, and thanks to a recent patent grant, it looks like it'll have exclusive rights to do so. The kiosk sports a 2.5-horsepower motor, LCD display, and has the ability to chew through paper (200 pages per minute, no less), cardboard, credit cards, paper clips, staples, CDs, DVDs, and floppy disks. Current installations include banks, offices, malls, military bases, and schools, and while we're not quite sure how much it'll take to get one in your place of work, those $1 per two minute shredding sessions could really add up.

  • Sonic fingerprinting could safeguard masterpieces, detect fakes

    by 
    Darren Murph
    Darren Murph
    01.10.2007

    We know, we're suckers for cheesy art, but we give props where props are due for the well designed, masterfully engineered pieces as well. While we doubt the Digital Stag is atop any thief's list of things to swipe, there's a decent chance the Italian funeral urn Cratere dei Niobidi is. This urn spurned (ahem) a restorer and a geophysicist to envision sonic tomography as a means to protecting authentic works of art and giving museums and art buyers alike a way to spot fakes. The system works by attaching a network of sensors in and around the artifact, and when tapped with a rubber hammer, computer software can record the sonic fingerprint that will only match up with the original. Additionally, the waves could inform restorers if a segment of a structure is weaker than the eye can tell, giving them extra time to build reinforcements on ancient buildings, walls, etc. The chance of such a system ever being used outside of highly trafficked museums, however, is slim, primarily due to the $19,000 to $26,000 price range that the system falls in, not to mention the "trained staff" (read: loyal and innocent) required to run it.

  • An avatar by any other name

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    09.26.2006

    The intellectuals over at Terra Nova are questioning where people come up with their online names. Actually, they're intellectuals, so they ask "how the name came from the person?" It's far more Earth Mother sounding that way.With the proliferation of MMOGs, millions of people are trying to construct original names because "there can only be one" player with a certain name on most game servers. So what goes into developing your online identity? Are you a person that just goes for some variation on a Lord of Rings character? Do you go to BabyNames? What's your inspiration?Interesting to note is the focus for academic query regarding MMOGs to tend toward cross-gender issues. Terra Nova asks, "How do you pick your cross-gender name? A feminized/masculinized version of your own? Something simple, so that you don't stand out? Or something outlandishly gendered, in hopes of making the most convincing performance?"It's always fun asking questions about how people develop their personal identity in online games. However, to get to higher level content you'll have to develop friendships and probably join a guild (or whatever the respective term is for the MMOG). So, the real fun comes when you actually meet your guild members for the first time in real life; pairing the online identity with the person. Now that's a red pill trip!

  • RFID Passports coming to the US in August

    by 
    Stan Horaczek
    Stan Horaczek
    07.15.2006

    It has been a long and extremely troubled road for the ePassport here in the US, but it looks like they'll finally start hitting carry on bags of non-diplomats late next month. The new RFID tag-toting documents will store all of your personal data, including name, address, nationality, a picture, a digitized fingerprint and just about every other thing crooks would need to take your identity for a joyride. The government is insisting that they've taken the necessary precautions to prevent data "skimming," but that can be a lot trickier than it sounds. Just ask the Dutch. Ultimately, the technology could go either way, acting as an effective method of cross-checking people across a vast security network as they move from country to country, or evolving into an omnipresent grid of surveillance that will spread viruses and confine us all to our homes lest we feel the wrath of cyber criminals or high-tech fascists. So let us know how it turns out, we'll be in the basement with our RFID-blocking wallet and tin foil hat.