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  • Know Your Lore: The Watchers of the kaldorei

    by 
    Anne Stickney
    Anne Stickney
    06.22.2014

    The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft. Kaldorei society and rank has always been complex. Queen Azshara had her court, the Highborne represented the upper reaches of society, and those chosen Highborne were magic users of particular skill and prowess. On the other end of the spectrum were the Sisters of Elune, kaldorei priestesses who were dedicated to the worship of the moon goddess Elune. And somewhere in between were the druids, primarily male kaldorei who followed Malfurion Stormrage after the War of the Ancients and Sundering were over, eventually founding the Cenarion Circle. In between them all were the Watchers, a group established after the War of the Ancients that survives to this day. Not only has it survived, it's apparently thriving enough that some of these Watchers will be making an appearance in Warlords of Draenor. While the depth of their appearance and how much they will be contributing to the new expansion's story remains to be seen, it's worth it to take a look at this organization, how it came to be, and perhaps the most notorious Watcher of them all -- Maiev Shadowsong.

  • Know Your Lore: Gul'dan, the soul of evil

    by 
    Anne Stickney
    Anne Stickney
    03.30.2014

    The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft. Every villain in the Warcraft universe has a story behind why exactly they're a villain. For some, it was the corruption of the Old Gods that slowly drove them mad. For others, it was the promise of great power by agents of the Burning Legion. But it's rare that we see a villain that is simply a villain without any kind of outside influence. Garrosh Hellscream is one of the better villains in Warcraft solely because he does evil things, but doesn't believe that they are evil -- instead, he believes that they are simply the right thing to do. But before Garrosh Hellscream was an orc who pretty much represented pure, unmitigated evil in its most concentrated form. He knew the corruption of his entire race was at stake, and he went ahead and traded it for the one thing he craved above all else -- power. Gul'dan may not have come from bloodlines that boasted glory, but he was ridiculously intelligent, cunning, and cruel. To Gul'dan, it wasn't about performing evil deeds. It was about amassing as much power and prestige as he could -- and the rest of the world could burn, for all he cared.

  • Know Your Lore: The History of Draenor

    by 
    Anne Stickney
    Anne Stickney
    11.08.2013

    The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft. It may not be Azeroth, but it's got a history just as rich and just as convoluted. In the Warcraft universe, the planet Draenor plays a secondary role to Azeroth in terms of storyline -- consider it something like a sister planet, one whose history is irrevocably entwined with Azeroth's. Although these days Draenor exists as a mere shell of what it once was, Draenor, its inhabitants, and its fate are all one of the most significant pieces of Warcraft lore out there. After all, if there were no Draenor, there would be no First or Second wars. There would be no Horde. Why is this planet so important? It certainly didn't have very much to do with the original inhabitants. In fact, Draenor would have likely lived on in obscurity were it not for the strange, peaceful settlers from another world. Peaceful they may have been, but they had a history they could not escape -- a past that forever linked them with the Burning Legion ... and the Burning Legion knows little of forgiveness or mercy for those that incur its wrath.

  • Know Your Lore, Tinfoil Hat Edition: Twists in time

    by 
    Anne Stickney
    Anne Stickney
    10.20.2013

    The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft. Two weeks ago, we looked briefly at the Timewalkers and the strange goings-on on the Timeless Isle. Since then, players that have been dutifully completing Kairoz's weekly quests have reached the end of the mysterious visions Kairoz has been trying to pinpoint -- with some disturbing results and implications. In fact, the whole mad journey has been a steady trickle of unanswered questions and dizzying scenarios that might or might not be true. Or perhaps they're all true, just in different versions of reality. And that's the bronze dragonflight in a nutshell. It's a headache-inducing puzzle of events that might have been, have been, never been, and may have meant to be but hadn't, that can't quite be untangled. Led by Nozdormu, the bronze dragonflight's missive has always been to protect and observe the pathways of time. The Titans gifted Nozdormu with the knowledge of when and how he would die as a warning, a lesson -- that no matter how powerful Nozdormu might think he was, he, just like any mortal, would have to answer to time eventually. This was meant to keep the Timeless One in check, an effective plan. But did it really work? Today's Know Your Lore is a Tinfoil Hat edition, meaning the following is a look into what has gone before with pure speculation on how it happened. These speculations are merely theories and shouldn't be taken as fact or official lore. Please note: This post contains spoilers for events on the Timeless Isle.

  • Warcraft and its "Joker Problem"

    by 
    Matthew Rossi
    Matthew Rossi
    08.28.2013

    The "Joker Problem" is, in its simplest terms, based around the old Batman villain, first introduced in 1940. In his original appearance, the Joker was a homicidal madman who used complicated toxins to murder people as part of a crime wave that only he really understood. In his original appearances, the Joker was slated for death, because back then Batman routinely killed people or allowed them to die, but the editors realized that if they went around killing off all the good villains they'd run out of them, and so the Joker was spared. He went on to become Batman's greatest adversary. World of Warcraft has a Joker Problem, because we keep murdering our Jokers. Oh, it's hard to blame us - how many times have people pointed out how ludicrous it is that Batman or someone else hasn't murdered the Joker at this point? Plus, they drops shiny goodies when we kill them, and there's nothing players in an MMO like more than trinkets and baubles. Tirion Fordring once held a death sport that was entirely based around bribing us into gladiatorial combat with goodies, and we totally went for it. Sometimes we'd run that thing four times a week. But the fact remains - we barely get a good villain rolling for an expansion before we storm his or her castle, keep, subterranean lair, floating sky palace, old temple... you get the picture, I'm sure... and do war upon said villain. At the end, a sparkly corpse is left at our feet, the day is temporarily saved, and then someone else ignores all the evidence to the contrary and starts the whole thing up again. Not all of the dead Jokers in our track were Jokers, of course. Some were Riddlers, or Penguins, or even just barely Calendar Mans. But we've definitely left a few Jokers strewn among the pile of dead would-be world destroyers, conquerors, and assorted evil people. Lady Vashj, Illidan, Arthas, Deathwing, Ragnaros, Al'Akir, Kel'Thuzad, Malygos, we've taken out some important figures with a great deal of significance to the setting. The up side is that it demonstrates the stakes and gives a player a sense of accomplishment to finally take down an archnemesis. The downside is, they're gone.

  • This full-back Illidan Stormrage tattoo is true WoW dedication

    by 
    Elizabeth Harper
    Elizabeth Harper
    04.26.2013

    Someone clearly was prepared... to get this incredible Illidan tattoo. Found on Reddit, we don't know who the owner of this particular work of art is, but we do know it takes some dedication to the game to adorn yourself with such a serious World of Warcraft tattoo. Of course, this is hardly the only WoW-themed tattoo we've come across -- not even the only Illidan-themed tattoo. If you know who owns this particular tattoo, why not let us -- or Reddit -- know? Or if you have WoW ink of your own that you'd like to show off, why not drop us a line? We might feature it!

  • Why the Burning Crusade didn't suck

    by 
    Alex Ziebart
    Alex Ziebart
    12.14.2012

    Yesterday, Brian Wood explored his thoughts on why Burning Crusade sucked. He did it in-character, playing the role of Grandpappy Frostheim, laying out his thoughts in the persona of a grumpy, crusty old dwarf telling the young'uns how bad things were back in his day. You can't take a persona like that seriously -- and you're not supposed to -- but the piece made me think about why I love Burning Crusade so much. Even after all of this time, it remains my favorite expansion, though Mists of Pandaria is pretty darn good. Yeah, Burning Crusade had its faults. It wasn't as well-balanced as most remember, it had more than its fair share of annoying gameplay mechanics, and the fact that the developers hadn't yet solidified the roles of 10- and 25-man raids was a real drag at times. If Burning Crusade were released this year, it would have a terrible reception. There have been so many quality-of-life improvements made since its release that players would never want to live as we did in Burning Crusade ever again. Despite that, it still had many elements that I loved, and still love. Many of these things are nebulous and completely up to personal tastes -- what I love, you may hate, and that's fine. That's how opinions work. Stranger in a strange land To me, Outland defined the Warcraft franchise's storytelling capabilities. Though Warcraft often utilizes the same fantasy tropes you see just about everywhere in the genre, it wasn't afraid to be different -- we went to a new, completely alien planet. The playable draenei were a race of people who traverse the stars. The ethereals were merchants from another plane of existence. Outland was not just a subcontinent of Azeroth, it was a new world entirely. While it has been done in fantasy, it isn't done very often.

  • Know Your Lore, Tinfoil Hat Edition: The Well of Eternity

    by 
    Anne Stickney
    Anne Stickney
    07.08.2012

    The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft. Long, long before the rise of human and orc, the world of Azeroth was far different than it appears today. Instead of the multitude of continents we know of, there was simply one: Kalimdor. It was essentially Azeroth's version of Pangaea -- a supercontinent that covered the world. Places that we travel to today, Northrend, the Eastern Kingdoms, even the islands off the coasts of the world were all part of the massive continent. This was Azeroth, back in the day -- one world, one continent, and a lot of Old Gods. Theories seem to be mixed on which came first, the Titans or the Old Gods. The latest theory came from the Tribunal of Ages, which implies that the Titans ordered the world and left, then the Old Gods arrived, and then the Titans returned to deal with the problem. After imprisoning the Old Gods, the Titans created safeguards to protect the world, safeguards that would prevent the rise of the Old Gods -- and in the event that the Old Gods returned, safeguards that would go so far as destroying Azeroth itself. Watchers and Aspects were both created and charged with protecting the fragile world. And, according to various pieces of history, the Titans created the Well of Eternity. Today's Know Your Lore is a Tinfoil Hat edition, meaning the following is a look into what has gone before with pure speculation on what is to come as a result. These speculations are merely theories and shouldn't be taken as fact or official lore.

  • Know Your Lore: Top 10 magnificent bastards of Warcraft, part 2

    by 
    Matthew Rossi
    Matthew Rossi
    07.04.2012

    The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft. Last week, we talked about some magnificent bastards. At least one of those choices (Garithos) is, for me, kind of a controversial one, and I'm going to suggest a replacement for him in this post, because I think many readers made a valid point regarding him. Garithos is absolutely the second part of the equation, but there's no magnificence to him. He's a bumbler, a cretin, and his great impact on the world was entirely due to his utter inability to succeed at anything. MBs are more like Doctor Doom or David Xanatos; they have a kind of epic quality to them and a real feeling of threat. So there you go, readers -- you've already convinced me that one of my choices from last week was not the right choice. Therefore, this post will begin at #6 and count down to #1. Just take Garithos off of last week's list, and let Wrathion sit at #10. This moves Nathanos down to #7 and makes room for this week. You convinced me, guys. Garithos is out. Can you pull it off again this week? This week, we look at my top Magnificent Bastards in World of Warcraft. I will tell you right now, certain characters will not be appearing on this list because they're either not magnificent enough or not bastards enough. I'm looking at both the King of Stormwind and the current Warchief of the Horde here.

  • How the Raid Finder changed Warcraft lore

    by 
    Anne Stickney
    Anne Stickney
    05.29.2012

    I know what you're thinking: What's the Raid Finder got to do with Warcraft lore, of all things? I hadn't really given it much thought, either. Generally speaking, Warcraft lore is a wholly separate animal from game mechanics. After all, the endless carrying of flags in Warsong Gulch doesn't exactly tell a compelling story, and returning to the same dungeon repeatedly to kill the same bosses over and over doesn't really make sense from a lore perspective, either. When the Raid Finder was introduced, there were plenty of people curious about how it would turn out and far more who were excited about the possibilities of the feature. Along with cross-realm raiding, the Raid Finder has entirely changed the face of raiding as we know it. Much like the downsize from 40-man to 25-man with the release of The Burning Crusade expansion, the Raid Finder revolutionized raiding and changed it into something that far more easily accessible for players who don't necessarily have the time to dedicate to regular raiding. This isn't to say that the Raid Finder is a magical solution to everything, however.

  • Breakfast Topic: Would you vote-kick that NPC from your party?

    by 
    Allison Robert
    Allison Robert
    01.17.2012

    Pokey-slow NPCs on escort quests have long been the butt of player jokes, but with more extensive NPC participation in the patch 4.3 5-mans, I've started wondering if things are going from bad to worse. Shortly after patch 4.3 hit, I wrote on Twitter that Tyrande, Illidan, and Malfurion in the Well of Eternity are all shining examples of players who would be vote-kicked from the average PUG. Really! Think about it: Tyrande runs out of arrows, still manages to pull aggro, and then stops DPSing entirely past a certain point during the Mannoroth fight. Illidan thinks he's leet and never shuts up, and he's also the archetypal Go Guy from Wowcrendor's How to win at PUGs and Gear Score. Malfurion goes AFK before the boss fight and then (conveniently enough) shows up while loot is being distributed. So does this mean that the average person with a bit of common sense is a better player than three major lore figures? I think it kinda does. This is not to say that all NPC participation in your questing or 5-mans is bad (Anduin Wrynn during the Alliance's pre-Twilight Highlands quests is pretty cool), but I hope this isn't a sign of more to come. Oh, and Thrall -- epic ground mounts are not expensive these days. You have no excuse.

  • Know Your Lore: The Dragon Soul

    by 
    Anne Stickney
    Anne Stickney
    11.27.2011

    The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft. It was a tiny, small, inconsequential disc. Golden in color, simple in appearance, the talisman was far more dangerous than any could comprehend. Well ... almost anyone. The goblin servants of Neltharion, the Earth-Warder, created the object, and even they weren't truly aware of just how terrible that creation truly was. For the golden disc held not only the power to tear through the Burning Legion; it held the power to control every dragon, every flight in the world -- with the exception of Neltharion, of course. For he would rule them all. The voices told him so and promised him glory above all creatures of the world, mortal or immortal, no matter how insignificant. The Burning Legion was simply an army of pests to be eliminated, as were the kaldorei; the War of the Ancients was a petty squabble marring the glorious moment of his ascension. It was only a matter of time. The Dragon Soul was perhaps the most dangerous creation in existence, and it was held in the claws of a dragon that was most certainly completely insane. Today's Know Your Lore contains some information regarding Thrall, Twilight of the Aspects, the 4.3 5-man dungeons and the Dragon Soul raid. If you're avoiding spoilers, I'd skip this for now.

  • Know Your Lore: Queen Azshara, Light of Lights

    by 
    Anne Stickney
    Anne Stickney
    11.13.2011

    The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft. In all of Kaldorei history, stretching back to days unknown, no monarch has ever been as beloved as Queen Azshara. Though she spends her time these days idling deep under the ocean, in patch 4.3 we finally see through the window of the Caverns of Time the leader that was once the crowning glory of Kaldorei civilization. She was born with golden eyes, a rarity at the time and so uncommon among the Kaldorei that they were heralded as a sign of future greatness. But the greatness for which Azshara was destined would have caused her followers a moment of pause had they realized it had nothing to do with them at all. After all, when one is born into a world that demands greatness, one has to walk the fine line between greatness and humility. Though Azshara excelled at many, many things, humility was nowhere to be found on that list. Proud, arrogant, and incredibly powerful, Azshara let the devotion of her people go to her head and nearly brought Kaldorei civilization as we know it to an end because of it.

  • Patch 4.3: Blizzard's official preview of the Well of Eternity heroic dungeon

    by 
    Anne Stickney
    Anne Stickney
    09.19.2011

    Today seems to be a huge day for patch 4.3 news, as Blizzard has just released a second 4.3 dungeon preview, this one for the Well of Eternity. After opening the gateway to the past in End Time, players will be transported back in time to Azshara's palace during the War of the Ancients to retrieve the Dragon Soul. Sounds easy enough, right? Yeah, not so much -- the Dragon Soul is busy hovering over the Well of Eternity and being used to open the portal that will allow Sargeras into the world. In order to retrieve the Dragon Soul, players will have to fight and defeat the enemies that stand in the way, including Queen Azshara herself. Also seen in Well of Eternity are two names that should ring a bell to those familiar with lore -- the pit lord Mannoroth, whose blood is responsible for the corruption of the Orcish race, and Varo'then, head of Queen Azshara's personal guard. We already know what happens to Mannoroth and Varo'then in the future, so what will happen if we mess with them in the past? It seems as though all this mucking around in time is something players will have to be considerate of, however. According to Zarhym, "The tragic events which took place at the Well of Eternity must ultimately come to pass, leading to the Great Sundering, the creation of the Maelstrom, and the loss of countless lives." I don't know about anyone else, but I'm looking forward to saying hello to the younger versions of Tyrande, Malfurion, and Illidan. Check out the official website for the full preview, with plenty of images and more information on the various bosses in the dungeon. Brace yourselves for what could be some of most exciting updates to the game recently with patch 4.3. Look at what's ahead: new item storage options, cross-realm raiding, cosmetic armor skinning and your chance to battle the mighty Deathwing -- from astride his back!

  • Know Your Lore: Tyrande Whisperwind

    by 
    Anne Stickney
    Anne Stickney
    08.21.2011

    The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft. As a leader, Tyrande Whisperwind holds the distinction of being the oldest living native racial leader on Azeroth and the most enigmatic. Though we know plenty about the other various racial leaders of the Alliance, Tyrande has remained a quiet figure working behind the scenes, rarely speaking up. In fact, most of Tyrande's appearances have been in novels and Warcraft 3 -- in World of Warcraft, she's barely had any screen time at all. But even though Tyrande isn't much of a presence in World of Warcraft, she's arguably one of the strongest leaders the Alliance has. Not just because of the length of time she's been leading the Night Elves -- over 10,000 years -- but because that time has afforded her the opportunity to fine-tune her leadership. Tyrande doesn't possess the brash nature of Varian Wrynn or even Genn Greymane, the temper of the Dwarven Council of Three Hammers, or even the quiet vigilance of Velen. What she does possess is the intelligence to know when alliances are necessary -- and the patience to deal with even the most frustrating of allies or enemies.

  • Know Your Lore: The Sources of Magic, part 1

    by 
    Matthew Rossi
    Matthew Rossi
    05.25.2011

    The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft. Where does magic come from? Specifically, in the Warcraft universe, where does it come from? That's actually a complex question, because there are many different kinds of magic practiced in the setting as a whole. We know of the nature magic of the druids and the elemental magic of the shaman (and that these two disparate types of magic often seem to relate to each other while remaining discrete; we know of the fel magic practiced by warlocks and the Burning Legion, and the pure arcane arts of mages. There's also the Holy Light as demonstrated by priests and paladins, the shadowy magics also tapped by some kinds of priests and warlocks as well, and even the raw necromantic power that seems unique to the Scourge, some Forsaken, and death knights. All of these different kinds of magic are magic, and yet each seems to draw from its own source. Just on Azeroth, we have seen many kinds of magical power and many focusing points, or fonts, of various kinds of power. Several have descended from one another, while still others have intruded due to the interference of various entities. One thing is clear, that there are many paths to power beyond that inherent to the average denizen of the world. What, therefore, are these sources of magic?

  • BlizzCon 2010: Costume contest gallery

    by 
    Allison Robert
    Allison Robert
    10.23.2010

    The BlizzCon costume contest took place yesterday afternoon with roughly 90 entries (give or take a few, depending on how you count group efforts). We did have a screenshot of one entrant in black that was unfortunately too dark to include, but this is an otherwise comprehensive gallery of all contest entrants, the five finalists and winner. There were a number of extraordinary costumes this year, and we highly recommend giving them a look. However, I think Jay Mohr was correct in observing that it's only a matter of time before someone's going to topple over on digitigrade stilts. Please, folks -- it's okay to suffer for your art, but it's not okay to break your ankles over it! The five finalists (you'll find them toward the end of the gallery) portrayed Ysera, the female monk from Diablo III, Jaina Proudmoore, the female witch doctor from Diablo III, and Illidan Stormrage. The eventual winner was Christina Estrada as the female monk. %Gallery-105850% BlizzCon 2010 is upon us! WoW Insider has all the latest news and information. We're bringing you liveblogging of the WoW panels, interviews with WoW celebrities and attendees and of course, lots of pictures of people in costumes. It's all here at WoW Insider!

  • Know Your Lore: The naga, part 1

    by 
    Anne Stickney
    Anne Stickney
    10.10.2010

    The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft. You will be more than you have ever been ... promised the voices. And when the time comes, for what we grant you ... you will serve us well ... The scaly, serpentine naga of Azeroth's oceans have been plaguing players since Warcraft 3, and in Cataclysm, their influence grows even more prevalent than before. Though we've heard tales of the naga throughout the game, only the motivations of Lady Vashj in The Burning Crusade were made somewhat clear. As for the naga on Azeroth, they simply seem to be out to kill ... well, everything. It's the origins of the naga, however, that bring them into play in Cataclysm, and with the introduction of Vash'jir, we'll be seeing a lot more of them. The naga were originally the Highborne nobles that sought to control the powers of the Well of Eternity. Led by Queen Azshara, leader of all kaldorei prior to the Sundering, the Highborne were magic users and high-ranked members of kaldorei nobility who wanted nothing more than to worship their beloved queen and grant her anything she wished. Unfortunately, what she wished was total global domination -- and the way to achieve that presented itself in the form of the Burning Legion. WARNING: The following post contains some small spoilers for the upcoming Cataclysm expansion. If you wish to remain spoiler-free, do not continue.

  • Cataclysm Press Event: War of the Ancients raid confirmed

    by 
    Anne Stickney
    Anne Stickney
    06.13.2010

    World of Raids got to sit down and have a chat with Game Director Tom Chilton during the recent Cataclysm press event, and along with information regarding raids, classic dungeon revamps and new instances was the revelation that the Caverns of Time will not be ignored in the coming expansion. In fact, players will be seeing a very familiar event that had a whole trilogy of novels written about it: The War of the Ancients. The War of the Ancients covers the events of the Sundering that originally split Azeroth into the shattered continents we see today. As yet there's no information as to what kind of role players will have in the war, although Chilton did say that this will not be an event that is available upon release -- it will be part of the progression on the fight against Deathwing. Despite this, I know many players will be excited at the chance to finally see the events of the war firsthand. The biggest question in my mind though is which timeline we will be addressing; the original one, referenced in Warcraft III, or the timeline of the War of the Ancients Trilogy, and whether or not Broxigar, Rhonin and Krasus will make an appearance. Check out the full interview for more details on raids, instances, and questlines that are old favorites.

  • Know Your Lore: Elven evolution

    by 
    Anne Stickney
    Anne Stickney
    05.04.2010

    The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how, but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft. I love reading the comments on KYL. Sometimes you guys have some really great ideas, and sometimes you guys know just where to poke a hole in whatever fanciful theory I've got out for discussion -- but by and large, it's just nice to see people asking questions and thinking. The bonus to having comments, however, is that I can see where people are confused and put together something to straighten it all out. The subject today is elven evolution -- the difference between the night elves, blood elves, high elves, Highborne, Shen'dralar, quel'dorei, sin'dorei and all those other terms thrown out there that make the simple process of figuring out where all those elves originated incredibly confusing. Elven evolution is fairly straightforward; it's just the extra terminology that throws people. All elven ancestry starts with the kaldorei, which means "children of the stars" in their native tongue. These guys are night elves, and they are the first elves that ever existed and the elves from which all elven ancestry on Azeroth originates. Don't think of them exactly the same as the night elves we can play in Warcraft today, but as a slightly older version, though they looked virtually the same. Malfurion, Illidan, Tyrande, Azshara ... All of these elves were descendants of the original kaldorei. Where the kaldorei came from is up in the air, though there are multiple theories. The night elves believe that the kaldorei were originally their own race, a primitive group of nomadic, nocturnal creatures who settled by the Well of Eternity and were blessed by Elune, transformed and subsequently adopting the name kaldorei. Ancient troll legends suggest that those nomads who settled by the Well of Eternity were actually trolls that were turned into the first kaldorei. This is where the crux of that argument about the elves' origins stems from. The elves believe that the primitive group of nomads were simply early elves who hadn't evolved into "proper" elves yet, and the trolls believe that the primitive group of nomads were actually primitive trolls who split off from the Amani Empire.