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  • Get your Tree of Savior beta questions answered

    by 
    Justin Olivetti
    Justin Olivetti
    01.14.2015

    Tomorrow's a big day for Tree of Savior, as the colorful fantasy title will begin its Korean closed beta. If you have questions about the beta test, MMO Culture posted a short interview that covers several of the details. The team's primary goal during the first closed beta test is to ascertain "development direction in the future." This will be done by letting gamers check out features like the circle ranking system, companions, and 28 playable classes. A post-beta wipe is confirmed as well. However, as 90,000 people have registered for Tree of Savior's test and only 3,000 of those will be admitted, the chances are not great that you can hop into the beta... at least for right now.

  • Tree of Savior will launch free-to-play, heads toward first closed beta

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    12.31.2014

    If you had any lingering doubts that Tree of Savior would be launching as a free-to-play title, best to put them out of your head now. The game will indeed be launching free-to-play, at least in Korea, with an undisclosed number of "extra" items in the cash shop (which will be revealed in the future). Recruitment for the first closed beta is already underway, with the first test starting on January 15th, 2015. This early test will be limited to 3,000 participants, and as it's for the Korean version, you'll need a Korean Nexon account. Some clarification regarding the game's class structure has also been posted; it lays out how players can move up to the more advanced classes at regular intervals. The first test features only 28 possible classes rather than the full 80 of the final game, but more options will be made available as the game moves through testing.

  • Tree of Savior reveals more classes, promises a surprise on December 12th

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    12.11.2014

    Whether or not you think that Tree of Savior is going to be a game to watch out for, you have to respect the game's dedication to class diversity. A new batch of classes has been unveiled by fan translation work, and it's certainly a far cry from the usual fare. How many other games expect you to choose between Doppelsoldner, Pied Piper, Murmillo, and Schwarze Reiter? And that's just out of this group! At character creation, players will choose between four basic classes (Swordsman, Wizard, Cleric, and Archer), which leads into the extremely diverse lineup of advanced classes such as the aforementioned additions. You can see some of these classes on display in the game's trailer from G-Star 2014, embedded past the break. The game has just put up a teaser site promising a reveal on December 12th, possibly the game's first beta test.

  • Tree of Savior might be getting published here according to an unofficial interview

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    12.05.2014

    Tree of Savior got a pretty strong showing at G-star 2014, where the staff announced that Nexon will be handling the publishing duties for the game in its native country. But what about worldwide releases? There might be hope yet. A fansite for the game has posted an interview with members of the imcGAMES staff who asked to remain anonymous. These anonymous interviewees state that the company is still looking into worldwide partners and has considered simply publishing the game itself in foreign markets. Other revelations include the prospect of developing the game for mobile devices in the future and that the game will most likely work as a free-to-play title with a cash shop. The interview also notes that these statements may not reflect the official view of imcGAMES and are subject to change without notice. Still, the full interview is worth a look, even if you need to take everything with an appropriately sized grain of salt.

  • Tree of Savior shows off its gameplay at G-Star 2014

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    11.20.2014

    There's no denying that even in static shots, Tree of Savior looks like a very pretty isometric game. The title is on display at G-Star 2014 and showing off a new trailer courtesy of Steparu that highlights some of the game's big field bosses, playable classes, and the general look of the world as a whole. And you can watch that trailer just after the break to see all of these moving parts in action. Nexon has been confirmed as the Korean publisher for the game, but there are still no announcements to be had about any sort of publication in the US. The game's control layout has been revealed to be a far cry from the point-and-click interface suggested by the overhead view; movement is handled with the arrow keys, and the first two rows of the keyboard serve as hotbar bindings. Check out the video past the break to see if it looks like something you'd like to play in the future. [Thanks to Yorai Dragon for the tip!]

  • Tree of Savior Q&A highlights guilds, mounts, and parties

    by 
    Bree Royce
    Bree Royce
    06.14.2014

    IMC Games' developer SY Kim has answered a slew of player questions about upcoming Korean character-driven fantasy MMO Tree of Savior. He begins by clarifying that while the studio has referred to the game as a "true successor" to the Ragnarok Online series, it is not an official sequel; the parent studios are unrelated. He also discusses party formation, cards and magical items, diminishing returns on experience gain from lowbie mobs, spear and poisoner classes, monster respawn, stat gain, and pets and mounts. A guild system, he relates, will not be in by closed beta. Read all the details on the official blog. [Thanks, tipster Yorai Dragon!]

  • Get a better idea about Tree of Savior's combat and chat systems

    by 
    Justin Olivetti
    Justin Olivetti
    06.01.2014

    MMO Culture has an illuminating post up regarding Tree of Savior's combat system, sharing details about how fights will go when this attractive title gets in our hot little hands. Combat won't be mere tab-target-and-hotkey drudgery. Melee fighters will need to get within range in order for their attacks to work, spells use targeted zones to be effective, and ranged attacks are always pointed at the nearest enemy by default. Tree of Savior will also have a robust chat system that will save and organize private messages, even when players are offline.

  • Tree of Savior devs gauging interest in int'l English server

    by 
    Jef Reahard
    Jef Reahard
    05.26.2014

    Ready for more Tree of Savior news? MMO Culture has it, and it includes everything from the max level cap (100) to a housing-like feature to crafting and unique items. Additionally, the site mentions that developer IMC Games is seeking input from potential players on the need for an international English server.

  • Tree of Savior gets an English dev blog

    by 
    Jef Reahard
    Jef Reahard
    05.14.2014

    Tree of Savior has apparently struck a chord with English-speaking audiences. Whether it's the 80-something classes, the unique class combos, or the lovely visuals, the result is enough interest to justify a new (and fully translated) dev blog. IMC Games touches on crafting, the size of the game world, character customization, and a number of other topics in its initial Q&A-style post.

  • THEY invades the UK with new information, trailers

    by 
    Nick Doerr
    Nick Doerr
    04.21.2008

    It's a complete blow-out on THEY information! We haven't heard much of this "mystery FPS" set in the UK in a good while, but now we've got movies and some new information. Besides the usual marketing hullabaloo, which we're sure is a word, we caught wind of their "weapon customization" system. You can create your own weapon at the beginning of each level, apparently. You can "paint" them with saved pictures on your PS3, or just make them a funky color. Imagination has no limits!The online modes will revolve around this weapon customization feature, but we'll need more details before we talk too much about it. Basically, your tactics will be grounded on the weapons you create. As for graphics, the goal is to incorporate 1080p, but if the framerate doesn't hold, IMC will downgrade to 720p. There will also be destructible environments, but not to the extent that you can level a building and waltz to the exit. That wouldn't be very fun. Check out the second trailer about weapons after the jump.%Gallery-21100%