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  • Wurm Online officially releasing December 12th

    by 
    Justin Olivetti
    Justin Olivetti
    12.04.2012

    While Wurm Online, that sandbox of sandboxes, has been entertaining the public for a while, it's yet to officially launch. That will definitely change come December 12th, as the title will transition into version 1.0. With the launch comes several improvements to the title. The developers are adding character customization, visible armor, buildings with more than one story, and "nicer-looking creatures." Wurm Online's launch will also coincide with the release of a new server for players looking for a fresh start. The team said that once Wurm Online goes to 1.0, players will see a lot more communication and publicity for the game.

  • The Daily Grind: If your favorite game relaunched, what one thing would you fix?

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    11.06.2012

    When Final Fantasy XIV relaunches, my greatest wish is that tanking will actually feel fun. I've done my best to enjoy tanking, but the way the game expects you to tank isn't what I'd call a fun ride. Even if everything else stayed exactly the same, I'd declare the relaunch a screaming success if that changed. A lot of games don't relaunch -- the majority, even, unless you count now-ubiquitous free-to-play conversions. But those that do so change a lot about the game, some of it good, some of it bad. Today, we're not asking for all of the things you'd change if you had the choice; today, we want to pick a single element of a game that you like. A lone thing that bothers you that you would want changed. Maybe you'd like to enhance the game's crafting. Maybe you'd like to improve the storytelling. Maybe you even would just add in a few more travel options around a particularly annoying point. If your favorite game was relaunching, what's the one thing that you would want to see fixed in the new version? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • Guild Wars 2 patches up dungeon rewards and difficulty

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    09.25.2012

    If you've had your fill of helping NPCs around the world and advancing your personal story in Guild Wars 2, you're probably going to head into one of the game's dungeons. You may have noticed some changes to the way that the dungeon rewarded your accomplishments if you've already done that today. These changes are the result of the game's newest patch, which has altered the reward structure for dungeon tokens and some of the encounter mechanics within individual dungeons. Players now receive dungeon tokens by reaching the end of an explorable chain rather than via individual boss kills, which prevents players from farming the first boss that drops tokens. To help increase the overall rewards from a single run, the chains will offer 20 tokens on completion and an additional 40 the first time you clear one in a given day. Thus, clearing all three chains in a given dungeon in one day will reward you with 180 tokens in total. Read up on the full changes, along with some minor balance adjustments and bugfixes, in the full patch notes.

  • Fallen Earth unveils new weapons and bosses in time for its third anniversary [Updated]

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    09.10.2012

    Anniversary gifts require careful thought, but Fallen Earth seems to know just what its players want. So patch 2.5 adds three powerful new weapons for players to use across the wastelands as well as three new bosses that carry required components for those weapons. It's not really the traditional gift for a three-year anniversary, but some traditions are going to go out the window when the entire world is a ravaged wasteland dominated by crazed survivalists. The three G.O.R.E weapons each have three tiers and can be upgraded, although the process is greatly enhanced by players who find G.O.R.E. enhancements. Not coincidentally, these can be found on the three new bosses added with the patch. The full patch notes also include a few art fixes and minor quality-of-life improvements, the sort of things that go very nicely with your new anniversary guns. [Update: The team has updated the patch notes to clarify that not all of the new weapon components can be purchased through the cash shop. Specifically, "all components that are required to build the weapons are earned in-game using resource harvesters, killing boss mobs, and from high-level merchants (for in-game currency only)." Players may purchase optional G.O.R.E. enhancements and new boss baits through the cash shop, although both of these drop from monsters as well.] %Gallery-48606%

  • WildStar Wednesday discusses the importance of items

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    08.15.2012

    WildStar's developer dispatches all have a theme: "Play the way you enjoy playing." That's borne out in the latest installment of WildStar Wednesday, in which Economy team leader Jeremy Wood discusses the ins and outs of the game's reward system. Wood explains that his team is responsible for making sure that players have the rewards needed to keep them playing, and in a game focused so heavily on differing player paths, that can be a tall order. WildStar will allow players a hefty amount of customization for items, including a dye system and modifications to existing equipment. Players can also expect to receive rewards of attractive and useful gear through every path rather than to be limited to one or two endgame pursuits. Even once you reach the top tier of items, there won't be a single "best" piece; the game will offer several different items for different playstyles. Take a look at the full article to get a broader picture of what the game will offer players to keep them invested to the endgame and beyond.

  • Details unveiled about Star Wars: The Old Republic's Legacy Perks

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    06.22.2012

    It's always fun to hit significant progress milestones in a game... the first time. The next three or four times it can start to get just a bit more tedious. Star Wars: The Old Republic's Legacy Perks in the upcoming patch 1.3 are intended to help ensure that your alts can focus on doing the things you like the most and get a little extra boost along the way. Unlike account-wide unlocks, Legacy Perks are unlocked per character, meaning you can tailor different characters to different fashions. The perks are split into four main categories: Advancement, Convenience, Companion, and Travel. Advancement perks lets you earn more experience from your favorite activities, whether you'd prefer to advance faster from story quests or Warzones or even just exploring. Convenience perks give you access to remote vendors and mailboxes, while Travel perks grant you special teleports and earlier speeder options. Last but not least, Companion perks let you improve your crew's crafting skills, affection gains, and turnaround on missions. Take a look at the full rundown for a more in-depth picture of how your Legacy will affect individual characters in the upcoming patch.

  • Star Trek Online updates players on the next two seasons in State of the Game letter

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    06.16.2012

    When a game goes free-to-play, the development team has to change up its priorities. Star Trek Online changed up the leveling path when the business model was changed, giving players new and old an easier path to higher levels. But now that players are at the endgame, what comes next? The newest State of the Game letter addresses that, looking to the next two updates as major improvements for players looking to take on new projects. Season 6 is almost ready for live, and it's bringing along fleet starbases and group projects to help keep players involved. Season 7 is aimed at introducing the Tholians to the game and a new sector, giving players a new form of story-based content without specifically using the Featured Episode system that's previously been employed. This is just scratching the surface of what's available, of course, so players should take a look at the full letter to get a better idea of where the game is heading over the next several months.

  • Many WoW-like improvements discussed for Diablo 3

    by 
    Robin Torres
    Robin Torres
    06.04.2012

    Bashiok recently responded to a well-written thread on the Diablo III forums. The Diablo forums are usually a wretched hive of scum and villainy (though not as bad as SWTOR), but in this case, player Matthest constructively posted a list of 35 small improvements he'd like to see implemented. Constructive criticism without histrionics is always more likely to get the attention of a blue poster. Many of the improvements are ones that we take for granted in WoW, such as changing the font size in chat and locking the action bar. While those changes will be implemented, many other WoW features won't be due to design restrictions in the UI or a reluctance by Blizzard developers to give in to what they call "option bloat." Personally, I would like general chat defaulted to off. I really don't want to log in and see how high Playerx is or what Lazyguy wants help with. But that's not addressed in this list. Bashiok's full, item-by-item response is after the break.

  • New ArcheAge video shows improvements to Rainbow Fields

    by 
    MJ Guthrie
    MJ Guthrie
    05.25.2012

    ArcheAge's CBT4 ended a couple months ago, and XLGAMES has been busy putting the information gathered to use. To showcase changes and improvements made during the break between CBT4 and CBT5, the studio has planned a series of videos. The first video in this series highlights the transformation of one starting area, Rainbow Fields; once described as empty and flat, this region is now populated with more buildings, has a more diverse landscape, and sports improved weather effects. Although there is still no official word on ArcheAge being released to the western market, sandbox hopefuls can check out the latest improvements after the break. [Thanks to Sandboxer for the tip!]

  • Star Wars: The Old Republic answers questions on 1.2 and priorities

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    03.17.2012

    With patch 1.2 on the horizon, most Star Wars: The Old Republic players have questions, which makes it a good thing that the game is still hosting a weekly community question-and-answer session to give players answers to those questions. This week, we've been granted a confirmation that more character slots are being planned, an assertion that new crafted items will still use existing high-end materials, and the promise that a "barber shop"-style feature is in the planning stages (even if it's not in 1.2). That last answer leads into a discussion of how the development team prioritizes updates, the pace of those updates, and what players can expect as each update goes live. As outlined in the answer, the big question is how much work any given feature is expected to take, which has to be juggled so that big features are coming out regularly without forcing development to stagnate. That means that some features have to wait for future updates -- but it seems like the team is still well aware of these issues just the same.

  • Final Fantasy XIV's Naoki Yoshida talks patch 1.21 and the future

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    03.08.2012

    This Friday will see the release of Final Fantasy XIV's latest and greatest patch, 1.21. It's bringing the long-awaited Job system, several updates to the game's consumable items, new quests, new options for mounts, and the usual plethora of other improvements. Fans of the game have been eagerly watching the updates, keeping an eye on what's around the bend, and getting ready to enjoy everything the new patch has to offer. But even 1.21 isn't the big end goal of the game; that's the 2.0 relaunch happening in November. We had a chance to ask a few questions of the game's producer, Naoki Yoshida, regarding both the updates coming with patch 1.21 and Final Fantasy XIV's ongoing road of improvement as version 2.0 draws nearer. So what can players look forward to when they download the patch? What's coming before the relaunch? And how fashionable will your new armor make your chocobo look?

  • Peek into the future of Star Wars: The Old Republic's Legacy system

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    03.06.2012

    Yesterday, the Star Wars: The Old Republic guild summit gave players a good idea of what to expect from patch 1.2. But just hearing about things like the new Legacy features and upcoming Operations isn't enough for everyone, which is no doubt part of the reason the development team has put together a trailer for all of the new features. And while the new Operation, Flashpoint, and Warzone might be the most immediately interesting, there's a lot more on display in the trailer. In fact, the trailer shows off more of the cross-race options for new characters that can be unlocked via the Legacy system as well as the upcoming appearance modification and UI customization that the patch will add. There's also a preview of new minipets, the promise of new daily missions on Corellia, and several other tweaks to improve the game. But why take our word for it when you can jump on down and watch the video for yourself? [Source: BioWare press release]

  • MechWarrior Online discusses the fine details of advancement

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    02.15.2012

    MechWarrior Online continues its march along in development, but that's no reason for fans to just wait and see what happens. A new installment in the developer blog that answers community questions has just been unveiled, tackling a variety of different topics. The primary focus is on customizing your 'Mech and advancing your character skills, building off of the recent discussion regarding the means of advancement and how players can upgrade their skills. As outlined by the questions, the experience system will in some ways be reminiscent of EVE Online's -- players won't be able to respec, but there will be no limitations on starting to put points in a new tree while retaining the benefits of previously spent points. It's also confirmed that your experience with a given chassis remains even if you move on from the 'Mech in question should you later choose to return. If you're worried about the fine details of self-improvement in the upcoming game, the latest answer should put most of your questions to rest.

  • Star Wars: The Old Republic posts new video for future content updates [Updated]

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    01.19.2012

    It's safe to say the past two days haven't been the best for the nascent Star Wars: The Old Republic, with its bugs, breaks, and bearish concerns. That doesn't mean that BioWare is packing it in and heading for the hills, however; the studio has just put out a new video detailing the content slated for the game in the coming months. Director James Ohlen lays out several new additions planned for the near future, several of which are features players had been asking for. PvP will see the addition of a new Warzone as well as an overall ranking system for avid PvP players to track personal progress. UI customization is also coming, starting with a fully resizable and reconfigurable layout. And the Legacy system is being rolled out in full, complete with the promise of new races being available as Legacy rewards for the factions. So if you're a Star Wars: The Old Republic fan and have been feeling a bit down with recent news, this might help perk you back up. [Update: A reader named Jon has tipped us off to an article on Gamesradar in which BioWare's Daniel Erickson confirms that the character in today's video is "definitely a Miraluka Sith," which suggests that the Miraluka may be ported cross-faction as part of the Legacy system rewards.]

  • Gears of War 3 getting Title Update 2 tonight with spectator mode, easier medals and mutators

    by 
    Mike Schramm
    Mike Schramm
    11.15.2011

    Epic's Rod Fergusson says on Twitter that Gears of War 3 is getting its Title Update 2 this evening at 2am PDT. Here's the list of what's changing; the biggest update is that the game is getting a spectator mode for gaming leagues to use which will turn the normally 5v5 matches into 4v4, with each team getting an optional spectator spot. Players grinding for rewards will appreciate the update as well, as the Leader and Vengeful medals are easier to earn, as are the Roadie Comet and Regen Enemies mutators. The update also tweaks some UI functionality, including adding an indicator during King of the Hill matches, and adding the option to remove the UI for machinima and video producers. And there are a few bugfixes as well -- host migration in Horde will now stick to the same wave as when it happened, and there are fixes for the lost progress and profile freezing issues that players have experienced. Fergusson says the update will bring down the game's dedicated servers temporarily, and players will need to restart their games to load it up. But follow those instructions, and you can be back to scratching all of the grubs you want.

  • Final Fantasy XIV's patch 1.18a due for Monday

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    08.05.2011

    Final Fantasy XIV's last major update wasn't so long ago, but another patch is set to go live on Monday. 1.18a contains nothing as large as the mechanical revisions found it its predecessor, but there are still some pretty big improvements, starting with an improvement to skill point rewards for levequests across the board. The biggest improvements will come for the rank 20-30 leves, but all players leveling Disciplines of War and Magic should notice an improvement. The leves will also reward points for shield skill when players have a shield equipped, something that has thus far been lacking. In quality of life improvements, the visibility of several frames has been adjusted, a supplementary log window is being added for players to use, and the process of setting a crystal as the destination for Return has been changed. There's also a new emote being added to the system and the beginnings of the new tool-hiding functionality that will be finished in 1.19. 1.18a won't be the game-changer that 1.18 proved to be, but it looks to still be a solid update in its own right.

  • Mythos Europe adds PvP features and new levels

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    07.28.2011

    "Lamentation" is a word that isn't associated with PvP as often as it ought to be, with the lyric "QQ" generally taking its place. But the latest update for Mythos is bringing back lamentation in style with the new Lamento PvP system in place. Players at level 50 or up can fight in 1v1 or 2v2 matches against other players, with the winner obtaining Lamento points that can be used to purchase new level 51 armor and weapons. What's that? You're stuck at level 50? Well, not any longer -- level 51 has been added, allowing players access to new pieces of equipment and another notch of power. The full list of patch changes is quite extensive, including new rewards for clearing dungeons quickly, improvements to movement speed, and new stats that can be generated when items drop. Amidst all of the new doses of power, it's for the best that PvP is coming out in force. After all, why settle for crushing computer-controlled enemies when you could be hearing the lamentations of your opponents?

  • The Mog Log: Proof of concept

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    07.23.2011

    Final Fantasy XIV's last major patch was back in March, when 1.16 brought out the first iteration of the game's quests. Sure, we've had updates since then, but even 1.17 didn't really have the appeal and the energy that you'd expect from a major patch. And 1.16 was something of a disappointment at the time -- not bad, but not nearly what the game needed. There was an awful lot missing there, stuff that seemed basic. I wasn't happy, in other words. Well, here we are now, at 1.18. Any better? In a word, yes. A lot of the stuff that needed to be fixed has been, and a lot of the improvements the game has needed have come through. I've unfortunately only had a little time to play around with the update, but what I've played has been pretty uniformly positive. Positive except for the notable issues that the game was having with the login server right after the patch, but who actually expects patch day to go smoothly? (Other than me, I mean.)

  • Final Fantasy XI improves quality of life with July version update

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    07.12.2011

    It's not all that often that a game launches a major patch without a major drop of content, but Final Fantasy XI has done that with the July version update that's just gone live. But that's not to imply that the version update doesn't include quite a bit -- just that it doesn't include any brand-new missions. Instead, the update contains a number of improvements to the game's quality, including the addition of new vendors, smoothed texture effects, and usability improvements to many of the game's existing systems. Several jobs have seen improvements with this update, including White Mage, Samurai, and Puppetmaster, with the latter getting a few new automaton pieces to complement the changes. A number of Grounds of Valor regimes have also seen their overall requirements tweaked to help players complete the objectives with fewer headaches. There are also new and improved textures and resolution option for users on the PC, a welcome option that's been requested for some time. Final Fantasy XI can look at the full list of patch notes for all of the changes -- it might not be a new battlefield, but it's still full of welcome improvements.

  • Microsoft updates Hotmail with more signature options, Gmail and Yahoo Mail keyboard shortcuts

    by 
    Dana Wollman
    Dana Wollman
    06.24.2011

    Okay, it's not as titillating as the time Microsoft added conversation view to Hotmail, but the outfit did just freshen up its email service with a handful of helpful tweaks. Topping the list is an assortment of shortcuts, including the ability to right click a message to reply, reply all, or forward (you could already do this for other things, like marking something as unread). Hotmail also now responds to some additional Gmail- and Yahoo Mail-specific keyboard shortcuts, such as "#" for deleting messages -- a Gmail trick. And the company is none too subtle about admitting it wants the service to be user-friendly for folks if -- or when -- they switch from Google or Yahoo. Rounding out the batch of improvements, you get an easy way to recover deleted emails, an improved back button, HTML5-fueled speed improvements, and the option of changing your default font signature -- something we can't believe Hotmail has been missing until now. Hit the source link for the full spill, and find a short demo video after the break.