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  • Playdate

    Here are some of the games in development for Panic's Playdate handheld

    by 
    Nick Summers
    Nick Summers
    08.13.2020

    With so much attention focused on the PlayStation 5 and Xbox Series X, you might have forgotten about the Playdate. The pint-sized handheld, which has a monochrome screen and a tiny fold-out crank for controlling select games, is “hopefully” coming out this year, according to the official Playdate Twitter account. Well, creator Panic — a software developer and publisher of games like Firewatch and Untitled Goose Game — has teased a bunch of third-party titles on Twitter.

  • Bithell Games

    ‘John Wick Hex’ is strategic, ultra-violent bliss

    by 
    Nick Summers
    Nick Summers
    10.08.2019

    "John, is a man of focus. Commitment. Sheer will." In the movies, John Wick is portrayed as a force or nature. A terrifying assassin with unrivalled stamina and frightening proficiency with every known firearm. He has brains to match the brawn, too: his vast experience working for the fictional Tarasov family has turned him into a brilliant tactician that's aware of every sight line and incoming threat. Watching the bombastic set pieces, I often found myself wondering: how does Wick avoid being mobbed by 10 people at once? He can't dodge 10 bullets simultaneously, surely? That question is answered by John Wick Hex, the latest game from Thomas Was Alone, Volume and Subsurface Circular developer Bithell Games. The top-down strategy title turns the films into a hyper-violent fusion of chess and Dungeons & Dungeons. Every level is filled with nodes -- denoted by white dots -- enemies and environmental cover. Your mission is to reach the end point and dispatch any lurking mini boss without being turned into a bullet-riddled pinata.

  • Engadget

    'Return of the Obra Dinn' comes to consoles on October 18th

    by 
    Nick Summers
    Nick Summers
    10.04.2019

    Roughly twelve months ago, Return of the Obra Dinn stunned Mac and PC players with its time-travelling detective work. We shouldn't have been surprised -- the monochromatic adventure was developed by Lucas Pope, the creative mind behind the award-winning Papers, Please. If you're a console player that's yet to explore the 19th-century ship, good news: the game is coming to PS4, Xbox One and Nintendo Switch on October 18th. As far as we know, the console and PC versions are identical. (Fingers crossed you can still change the filter to emulate your favorite retro hardware!)

  • Devolver Digital

    Black-and-white adventure 'Minit' lands on iOS and Android

    by 
    Kris Holt
    Kris Holt
    06.27.2019

    Indie adventure game Minit caught the attention of many when it landed on consoles and PC last year, through a combination of its monochrome pixelated art style and bite-sized gameplay. As of today, mobile gamers can check out Minit too, as it's available on iOS and Android for $5.

  • GOG.com launches indie game portal that could compete with the Mac App Store

    by 
    Mike Wehner
    Mike Wehner
    08.20.2013

    If you're an indie game developer and want to see your wares distributed on Mac, you're probably going to target either the Mac App Store or Steam. While both of these marketplaces are vibrant, GOG.com thinks it might be able to do things even better. The digital game distribution outlet -- which originally launched to focus strictly on vintage titles -- is launching a new indie developer portal for both Mac and Windows titles. Perhaps the most interesting thing about GOG's new venture is that it could very well become a direct competitor to Apple's own Mac App Store. GOG's userbase has been steadily growing for several years thanks to well-timed sales and a vast catalog of older content for both Mac and Windows, and the company is offering a couple of options with regards to revenue splits. Developers can opt for the same 70/30 (Developer/GOG) split as Apple offers on its digital store, or -- and this could be a big deal for many -- GOG will offer an advance on the royalties from future sales. That advance is then repaid to GOG through a 60/40 (Developer/GOG) split until the amount is repaid, at which point royalties default back to 70/30. This novel approach to royalties can help fledgling developers score some much needed cash once a project has been finished, and may well lure some game makers away from other distribution options. On top of this, GOG promotes all of the games it sells via well-trafficked social media channels as well as the site's front page. These perks may or may not fully equal the foot traffic advantage that the Mac App Store will likely always hold, but it's definitely worth the consideration of budding game creators. [via Develop]

  • Stick it to the world in The Missing Ink's open alpha

    by 
    Matt Daniel
    Matt Daniel
    02.24.2012

    If you like your MMOs a little bit sandboxy, a little bit quirky, and 100% indie, then RedBedlam's upcoming title The Missing Ink might be right up your alley. The game puts players in control of a 3-D world which they can mold to their liking and also provides MMO mainstays such as combat, PvP, exploration, and more. The game is still in the alpha testing phase, so players should expect more than the occasional bug or glitch. But if you want to help an indie developer iron the kinks out of its Unity-based sandbox MMO, then just head on over to the game's official site to sign up. There's no selection process; just sign up, jump in, and shape the world.

  • The Soapbox: Give indie a chance

    by 
    Beau Hindman
    Beau Hindman
    01.31.2012

    Disclaimer: The Soapbox column is entirely the opinion of this week's writer and does not necessarily reflect the views of Massively as a whole. If you're afraid of opinions other than your own, you might want to skip this column. It's a pretty cool thing to introduce readers to new games. It's especially cool when the new game I am showing them would otherwise have completely passed under their radar, mainly because they receive most of their gaming news from other sites or from the blueshirts at Best Buy. I find no greater satisfaction than when someone tells me, "I didn't think I would like a game like that." When a player who normally feels comfortable engaging only with standard mechanics like linear questing, class-based gameplay, or raiding finds himself obsessed with some odd browser-based strategy game, everyone wins. Once that player gets hooked on one of my favorite indie titles, most of the hard work is over. The real challenge comes a few steps before that: getting the player to actually try the game in the first place. I've tried a lot of different tactics over the years, from using guilt or shame to acting as though only cool people play the game in question. Unfortunately, it feels as though the audiences have become increasingly resistant. I have to think that the recent crop of easily digestible AAA titles has not helped the situation at all.

  • Free Love for the holiday weekend

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    09.02.2010

    Those who lament that nothing innovative and interesting is being done in the field of MMOs are probably unfamiliar with LOVE, a project seeking to redefine pretty much any core assumptions about the genre. Players build and create, levels are based upon relationships with other players, and the entire world is a surrealistic masterpiece of a landscape. Oh, and the entire project is the work of one man, Eskil Steenberg. It's the sort of thing that would be well worth checking out, and during the holiday weekend, you can do precisely that. From 6 PM GMT on Friday until noon on Monday, LOVE will be having its first free weekend, giving players curious about the actual mechanics of the game a chance to log in and take a close look at how the game works. That runs the majority of the Labor Day weekend, a fine time to log in and get some serious construction going. Keep an eye on the official site or on GamingLove for more information on registration. [Thanks to bartillo for the tip!]

  • GNILLEY: the game where you scream to survive

    by 
    Donald Melanson
    Donald Melanson
    02.01.2010

    Do you like video games? Are you filled with rage? Then GNILLEY just might be the game you've been waiting for. Developed by Glen Forrester (a.k.a. Radix) for Global Game Jam 2010, the game apparently started out as being about "pitch and color," but quickly became "all about yelling at everything," and ended up winning the award for most original game at the competition. Head on past the break to check it out for yourself -- we're sure you'll agree he made the right decision.

  • Taking part in the Great Games Experiment [update 1]

    by 
    Ludwig Kietzmann
    Ludwig Kietzmann
    02.07.2007

    "Great games deserve to be played, regardless of budget or bureaucracy." That particular thought seems to be at the core of the Great Games Experiment, an online community that revolves, or rather, obsessively spins around, our favorite industry and pastime. The urge to call it the "game developer's MySpace" is definitely present, but doing so wouldn't really do the site justice. For one thing, it's shockingly devoid of awful MIDI tunes and pasty individuals who desperately want to cut themselves.The website's creator, GarageGames, envisions a networked utopia of game players and game developers discussing and contributing to various projects. Anyone with an interest in games can join and post reviews or commentary, even based upon the works-in-progress of game developers. Independent studios should be able to keep the community updated on their projects, incorporate external suggestions and, once their games are complete, have access to an informed audience. The Great Games Experiment is currently running a series of contests to encourage gamers to join and try out the site's beta features -- the final version launches this March. If you're interested in a more open form of game distribution and development, be sure to give it a bash.Update: Joystiq readers can use the referral code "joystiqgge" to obtain a Beta account. Thanks Eric!

  • Game Tunnel: Independent games of the year

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    12.31.2006

    Independent games site Game Tunnel released their game of the year winners for the independent market in 2006. Up until recently independent games have been relegated to a niche PC market, but Xbox Live -- and we hope similar services in the future -- will allow these games to shine out of their word-of-mouth marketing worlds.We spoke with Russell Carroll, editor-in-chief at Game Tunnel, about the differences between Game Tunnel's awards and the Independent Games Festival awards given out in March, which had nominations announced earlier this month. Carroll says that unfinished games are allowed to enter the IGF competition, where Game Tunnel will only consider the finished product. For example, Oasis won the IGF in 2003 and won Game Tunnel's award in 2005 when it was actually released.Game Tunnel chooses their winner by a combination of monthly panels, reviews, Game Tunnel staff opinion and Carroll gets the final call. Carroll says, "It's not a perfect mathematical equation, but in the end we're happy with the results and think that they are games that can immediately be appreciated for being indie ... you can see that heart in the games." Most of the games are available to download and demo from the Game Tunnel website. Check it out and help support the little guys.

  • GarageGames hints at Virtual Console content

    by 
    Ludwig Kietzmann
    Ludwig Kietzmann
    04.08.2006

    In an interview with Little Mathletics, one of GarageGames' promoters was tasked with answering a question regarding the indie developer's involvement with Nintendo's Virtual Console service. Like any good promoter, Jay Moore gives a wishy-washy answer that could just as easily be interpreted as a not-so-subtle hint.Q: Now that Satoru Iwata from Nintendo has essentially confirmed that the Revolution will feature original content on their download service, do you see yourself establishing the same kind of relationship with them?A: We've always said we'll be everywhere there is an opportunity to bring fun games to players with our tools and our games. I can neither confirm or deny any relationship with Nintendo or why GarageGames booth was right next to the Nintendo Gamers Lounge at GDC. Games like Marble Blast Ultra and Geometry Wars (developed by Bizarre Creations) have made the Xbox Live Arcade service an extremely appealing hub for smaller and often addictive games. Combining them with Nintendo's proven classics on the Virtual Console is sure to be deadly. [Via Revo DS-x2]

  • GDC: Dar-win-ia a success at IGF

    by 
    Jennie Lees
    Jennie Lees
    03.23.2006

    The results of the 2006 Independent Games Festival are in, and it's hats off to Darwinia. Scooping the Seumas McNally Grand Prize as well as the awards for Innovation in Visual Art and Technical Excellence, this leaves British-based Introversion's next game with a tough act to follow.Other winners at the festival were:Weird Worlds: Return to Infinite Space (Innovation in Audio)Braid (Innovation in Game Design)Dad 'n Me (Best Web Browser Game)Dodge That Anvil! (Adult Swim Award)Dofus (Audience Award)The IGF also featured a modding competition for the first time, with four winners: Dystopia for Half-Life 2; Last Man Standing Co-op for Doom 3; Rose of Eternity - Chapter 1 - The Coming for Neverwinter Nights and Path of Vengeance for UT2004.

  • Independent Games Festival finalists in-depth

    by 
    Jennie Lees
    Jennie Lees
    03.16.2006

    Gamespy has taken a detailed look at every one of the Independent Games Festival finalists, in advance of GDC next week where the awards ceremony will take place. If you've the time to go through the list in its entirety, you might be surprised at the range of games that have been under your nose all along.Gamasutra and GameDev.net have also been running interviews with some of the creators of these games, allowing interested players or designers to get a feel for the process of independent design and find out more about the games themselves. The latest Gamasutra interview is with Ominous Development (behind game Strange Attractors); GameDev.net posted six new interviews yesterday.

  • Indie games finalists playable now

    by 
    Jennie Lees
    Jennie Lees
    02.24.2006

    The Independent Games Festival finalists encompass a wide range of genres, ranging from MMO Dofus to simulation Wildlife Tycoon and perennial favourite Darwinia. Their fate is now in your hands--demos of all the finalists are available for download, and you can vote in the Audience's Award for your chosen game.According to Gamasutra, this is the first time many of these games have been available for download. These demo offerings provide a good way to experience the range of creativity on offer, and at a killer price.