Industrial Light and Magic

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  • Lucasfilm

    See how VFX artists included Carrie Fisher in 'The Rise of Skywalker'

    by 
    Rachel England
    Rachel England
    02.05.2020

    Whatever your opinion on Rise of Skywalker, we can probably all agree that its effects were pretty impressive -- not least because of the seamless inclusion of Carrie Fisher's scenes. The iconic Leia actress had only recorded a small amount of footage before she passed away. Now, the studio behind the film's VFX, Industrial Light & Magic (ILM), has released a short video showcasing exactly they did it, as well as the work that went into other major scenes, such as the final space battle and Rey's jump over the TIE Silencer. Take a look below, although if you've somehow avoided seeing the movie yet, be aware that the video contains minor spoilers.

  • A look at how 'Jurassic Park' and its CGI dinosaurs changed cinema

    by 
    Terrence O'Brien
    Terrence O'Brien
    06.11.2014

    Here's a fun piece of trivia: Steven Spielberg was originally going to use stop-motion animation for the dinosaur sequences in Jurassic Park. That's right, one of the most iconic films in the world, a landmark in the evolution of CGI almost ended up looking like Jason and the Argonauts. Thankfully, when the director approached Industrial Light and Magic about adding motion blur to his model raptors, the special effects house managed to convince him that completely computer-generated dinosaurs were the way to go. And the rest, as they say is history. After the break is a nice short film from the Academy of Motion Picture Arts & Sciences that tells the tale from start to finish, and even gives you sneak peeks at the stop-motion test footage and the first batch of CGI proofs of concept.

  • Did you think 'The Avengers' finale was shot in New York? Think again (video)

    by 
    Daniel Cooper
    Daniel Cooper
    02.20.2013

    Raymond Teller once said that the secret to fooling people is to put in so much more effort than the trick seems worth. It seems that the bods at Industrial Light and Magic followed his wisdom when concocting the effects for The Avengers. If you'd marveled at how seamless the team had blended shots of the Big Apple with the Chitauri invasion, then we've got a surprise for you -- almost none of it is real. Rather than shoot parts of the New York-based finale in the city (or any other city), the effects house created a 20-block "digital playground," complete with individually detailed office windows. Interested in learning just how much of those breathtaking set pieces were filmed in a green screen in New Mexico? Head on past the break.

  • Disney acquires Lucasfilm for $4.05 billion, LucasArts included

    by 
    Jordan Mallory
    Jordan Mallory
    10.30.2012

    Disney has just announced its purchase of Lucasfilm Limited, the umbrella corporation responsible for all things Star Wars, Indiana Jones and pretty much anything else George Lucas has ever had his hand in. The purchase will set ol' Walt back $4.05 billion.Industrial Light & Magic, Skywalker Sound and LucasArts are all included in the purchase price, meaning that Disney has not only found a way to profit from the production of movies that it isn't making, but also how to get Jar-Jar Binks into a Kingdom Hearts game.The company also announced that Star Wars 7 exists and is aiming for a 2015 release date, which makes this the most insane thing ever. Lucasfilm co-chairman Kathleen Kennedy will become president of Lucasfilm under Disney, and will also act as executive producer on "new Star Wars feature films, with George Lucas serving as creative consultant."

  • Star Wars 1313 offers a peek into our very pretty future

    by 
    Ben Gilbert
    Ben Gilbert
    06.10.2012

    Star Wars 1313 may be our first look into the next generation of games – at least the next generation according to Microsoft and Sony. LucasArts' internally-developed third-person shooter slash Uncharted-esque third-person action game is the very definition of "early" for a game in development. "We're in pre-production," said Craig Derrick, LucasArts producer, ahead of a PC-based demo.Further pushing that point: the team isn't talking platforms just yet, nor engine, indicating to many that it could be headed to Microsoft and Sony's yet-to-be announced console successors. The demo runs on an Nvidia 680 graphics card, which I'm told is the fabled "Kepler" architecture of the next generation. And the game is gorgeous for it. Both in cutscenes and in gameplay, the graphical detail is near-equal to that of Naughty Dog's latest efforts. Again, the game is in pre-production.Credit's due here to LucasArts' Industrial Light & Magic, as well as Skywalker Sound and LucasFilm Animation, who are assisting on the project – no doubt – but few games look anywhere near this good at this point in production.

  • Star Wars Episode 1: The Phantom Menace returns to theaters in 3D February 10, 2012

    by 
    Richard Lawler
    Richard Lawler
    03.04.2011

    It's time to mark your calendar Star Wars fans, whether you plan to be first in line to check out the new 3D-converted editions of each movie, protest their rerelease in a new format or just avoid the theater altogether now that The Phantom Menace has officially been slated to return next year on February 10th. The effects guys at Fox, Lucasfilm and Industrial Light & Magic reckon the immersive visuals of each flick lend themselves to being viewed in 3D and the yearly releases of the movies should be good test of both whether a 3D conversion really is worthwhile and if audiences are interested in paying to watch it. Of course, there's also the alternative of just grabbing the Blu-ray discs (original trilogy only, if you so desire) skimming the Red Letter Media review and calling it a day, but we won't get pushy.

  • Hyperspace Beacon: Homage to we hope this never makes it into SWTOR, but knowing our luck, it probably will

    by 
    Larry Everett
    Larry Everett
    11.30.2010

    One of the best compliments you can give a creator is to make an homage to his work. The title of one of the Hyperspace Beacons was an homage to TOROCast articles. It's a way to tell the creator, "You're doing a good job. Keep up the good work." Not to mention, homages are a lot of fun. In fact, my first published work was an homage to the work of Charles Dickens. I wrote a story about what happened to the Cratchit children. But what happens when an homage goes too far? Every once in a while, the Hyperspace Beacon takes a side track and asks about ideas that should end up on the cutting room floor. We all know games have concepts that just don't work. Star Wars: The Old Republic will be no exception. This little humorous segment is called We hope this never makes it into SWTOR, but knowing our luck, it probably will -- or WHTNMIISWTORBKOLIPW, for short. Follow me after the break to see what "homageneous" ideas should never make it into the release of SWTOR, but knowing our luck, they will anyway.