infinityblade

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  • Daily iPhone App: Infinity Blade 2

    Yes, it's out. Go get it right now. Oh, you're still here? Well then I guess I'll tell you that Infinity Blade is even bigger and better than before. There are now multiple classes and play styles, including dual wield and two-handed in addition to the standard sword-and-board hack and slash gameplay. You can now forge your own weapons and upgrade them with gems, explore a much bigger and more exciting world, and see a little bit of story along the way. Combat itself has been tweaked and fixed up, so parries are much smoother to pull off, which is good, because there are new enemies and attacks, too. In other words, Infinity Blade demonstrated how to make a brilliant iOS game, and Infinity Blade 2 is the idea expanded and writ large. There's even more to come, as Chair has promised more updates. Since first title eventually got free content, level cap raises and a multiplayer update, it's a good bet this game will get the same post-release attention. In short, Infinity Blade 2 is as triple-A as iOS games get. Consider that top-shelf console games sell around US$59.99, and it's quite nice that iOS gamers can get ours at just $6.99. Chair and Epic are still setting the bar for major studio gaming on the iPhone, and this time they knocked it up there pretty darn high.

    Mike Schramm
    12.01.2011
  • Infinity Blade 2 launches tonight, into world of Deathless tyrants and legion of Titans (video)

    In the realm of brutal hand-to-hand combat, Infinity Blade 2 promises to be without peer. The game will launch tonight on the App Store, and while its said to run just fine on the original iPad, iPhone 3GS / 4, it packs special optimizations for the A5 chip found in every iPad 2 and iPhone 4S, which allows the enhanced lighting and shading effects to fully shine. A follow-up to the original Infinity Blade, battle-hardened warriors will discover 40 new locations, along with added weapons, spells and fighting styles. Priced at $9.99, the 941MB download is expected to hit around 11PM Eastern time. A full preview video follows the break, and for those unfamiliar with Infinity Blade, the original game will soon be available for a limited-time promotional price of $2.99. Game on, everyone.

    Zachary Lutz
    11.30.2011
  • The Verge goes hands-on with Infinity Blade 2

    The Verge has been hands-on with Infinity Blade 2 and has provided a first look at Chair's upcoming sequel to its blockbuster iOS game. The site's review can essentially be boiled down to this: Infinity Blade 2 is exactly the same as the original Infinity Blade, but with some added features and improvements. Gameplay in Infinity Blade 2 will be mostly unchanged compared to the original. You still can't freely roam through the environments, combat is still kind of rock-paper-scissors, and if you didn't like grinding for three hours to afford that $2,500,000 sword in the first game, things are apparently worse in Infinity Blade 2: "the sequel is a little stingier with doling out cash," according to The Verge. On the other hand, weapon customization options have been expanded, and you'll now have the opportunity to dual-wield swords, which should help spice up the gameplay a bit. Chair has amped up the graphics in Infinity Blade 2, and it's easier than ever to mistake screenshots of the game as coming from a full-fledged HD console like the PlayStation 3. That extra graphical detail will only be available on the iPad 2 and iPhone 4S, as they're the only iOS devices with the graphical horsepower necessary to push the game to its limits. Infinity Blade 2 will hit the App Store on December 1 and will cost US$6.99. We'll have a review of the game when it comes out; meanwhile, you can check out The Verge's first look at the link above or watch the video embedded below.

    Chris Rawson
    11.21.2011
  • Infinity Blade coming to an arcade near you

    If you like Infinity Blade on your iPhone or iPad, then you'll probably love Infinity Blade FX. That's the arcade version, which is apparently being introduced to arcades across the country very soon. You can see video of the game in action, and it looks -- well, like Infinity Blade. Though it's obviously on a bigger screen, the gameplay is essentially the same, even extending into multiplayer across two different machines. The whole concept of bringing an iOS game (designed for a platform that's very private and portable), and turning it into an installed arcade game (a platform that's very public and not portable at all) is a weird one, but in this case it might work. That touchscreen is 46 inches, by the way, so it's not a cheap endeavor, even if we haven't yet heard how many tokens it'll take to play this thing. If you want to give it a shot, apparently it'll start appearing at Dave and Buster's round about the end of this month. That, or you could just go buy it on iOS right now.

    Mike Schramm
    10.17.2011
  • Infinity Blade update with content pack #4 available now

    Following the announcement of Infinity Blade II at Apple's media event, Epic Games has released content pack #4 in an update to the the original Infinity Blade game. The new pack comes with "new magic rings, swords, shields, and helmets" as well as a "fierce and deadly RookBane!" On top of that, the update comes with a sneak preview of Infinity Blade II and Infinity Blade: Awakening, a book written by Brandon Sanderson (which coincidentally is now available on the iBook Store and the Kindle Store). The update is free (and waiting for you now in the updates section of the App Store) if you've purchased the game.

    Matt Tinsley
    10.05.2011
  • Epic Games announces Infinity Blade 2, coming 12/1 on iPhone 4S

    Mike Capp from Epic Games has taken the stage at Apple's iPhone event in Cupertino today to show off Infinity Blade 2, the upcoming sequel to one of the most popular games on iOS (a game, incidentally, that Epic says it's made $20 million from already). The new game will reportedly take full advantage of the newly announced iPhone 4S' A5 graphics chip, and even implement "some graphics techniques that aren't even available on home gaming consoles." The demo shown was of course beautiful, featuring lots of reflections and shadows, and even in-world details like koi swimming in a pond and fireflies in the air. The game is essentially the same kind of swordfight gameplay, though in this version, the player will be going after the creator of the Infinity Blade itself. Dual wielding, with one sword in each hand, will be possible as well. No price yet, but Infinity Blade 2 is set to come out on December 1. There's no word whether it will require an iPhone 4S to run (hope not), but Apple did say that it would only run at its best on the new version of the iPhone.

    Mike Schramm
    10.04.2011
  • Epic Games shares tips on playing Infinity Blade

    Just in case you haven't mastered the great Infinity Blade game for iOS, Epic Games has posted some (spoilery, but the game's been out for quite a while now) tips over on its official blog. They start off with the best damage you can do for each kind of hit, and then move on to tips on specific enemies and how and when to block at just the right times. You may have figured some of this out in your normal playthroughs, but even if you're an amazing Infinity Blade player, there's probably something in here you'll find useful. If you haven't picked up this Epic (literally) game yet, it's available in the App Store right now for $5.99 as a universal app. I would say you might as well keep waiting a bit longer, though -- it seems like there are sales on this one all the time, so odds are that if you're patient, you can get it for a little cheaper. That said, it's an excellent title that's well worth the money anyway, so if these tips intrigue you enough to want to play it, you might as well pick it up.

    Mike Schramm
    09.27.2011
  • DeNA bringing Infinity Blade X to Japan's Mobage platform

    DeNA's been on the iOS hunt for about a year now -- I saw them at GDC Online last fall asking developers to create games for their Mobage mobile platform in Japan, and then they outright purchased popular iOS developer ngmoco not long after that. Now they've put together plans to bring another big iOS game to the Mobage platform -- along with Epic Games and developers Chair Entertainment, DeNA will be bringing a version of the popular iOS game, called Infinity Blade X to Japan. The game will be very much like the Infinity Blade we know, using swipe controls to fight RPG-style through an old castle, of course. But it will also be free-to-play, and instead be monetized with virtual goods, as well as offer social connections through the Mobage network. The game will run in Unreal Engine 3 as well, and will be available across the Mobage-town platform, which runs on a number of different cell phones and services in Japan. DeNA has a huge network and lots of resources in Japan, and as I said, they've been looking for Western games to bring over and adapt for their huge audience. This won't be the last big title we see translated for the Mobage platform, I'm sure. Show full PR text DeNa to Bring Infinity Blade X to Mobage in Japan Epic Games' Popular Sword-fighting Adventure Game to Go Social DeNA Continues to Enrich the Mobage Catalog with a Diverse Range of Games TOKYO, JAPAN – June 22, 2011 – DeNA Co., Ltd. has announced today that the company is expanding the Mobage social gaming platform's catalog of hit titles, with the social game version of Infinity Blade, offered in collaboration with Epic Games, Inc. and its award-winning studio, ChAIR Entertainment. The adaptation of the popular sword-fighting adventure RPG will launch exclusively on Mobage for iOS in Japan as a social game in the fall of 2011. This Infinity Blade title is the newest in DeNA's diverse lineup of apps for Mobage, spanning from casual to core games. Provisionally entitled Infinity Blade X for Mobage, the social title is the first Mobage game developed with Epic's Unreal Engine 3, allowing high-end sophisticated graphics. The gameplay maintains the design and control features of the original version, while adding the ability for players to fight or collaborate with each other via the Mobage network. Infinity Blade X for Mobage will be free-to-play, with virtual goods on offer as well. The original Infinity Blade is an international hit as an iOS mobile game, with revenue earned by its developers exceeding 10 million US dollars in just six months after launch. In the original game, players take on the role of a heroic knight, with the mission of defeating the God-King and freeing the kingdom's citizens from a reign of darkness. Fans of the RPG battle, loot, and upgrade their skills in a fantasy world with unprecedented graphic quality and a touchscreen-optimized user interface. # # # About DeNA DeNA Co., Ltd. is a world-leading Web service company that operates the Mobage social gaming platform, social networking services and e-commerce websites. Drawing on its extensive community base and rapidly expanding developer line-up, Mobage currently serves over 28 million users in Japan with more than 1,000 game titles for smartphones, feature phones and PCs. The company generated annual sales of more than 1.3 billion U.S. dollars in fiscal year ended March 2011. To expand the Mobage platform globally, DeNA is building a presence in the US, Europe and in China. DeNA is listed on the Tokyo stock exchange (2432).

    Mike Schramm
    06.22.2011
  • Infinity Blade creators say they've cleared $10M

    This is when you start wondering if you're in the wrong line of work. In only six months, the popular iOS game Infinity Blade exceeded US$10 million in earnings, according to an Epic Games press release posted today. The sword-fighting, third-person slasher game was released in December to much acclaim, although a TUAW reviewer experienced some disappointment with it. Many were wowed by the game's rich graphics, which were thought to be impossible on a handheld device like a smartphone. It's now clear that those graphics, combined with the popularity of role-playing games, have made Infinity Blade a hit and lead to Epic Games' impressive take. Other iOS games have had huge profits before, but what is unique about Infinity Blade's earnings is that it's a relatively "expensive" game at $5.99. Mark Rein, vice president and co-founder of Epic Games, thinks that the success of Infinity Blade proves that iOS games don't have to be über-cheap to be successful. "Infinity Blade's success proves that triple-A gaming experiences can be hugely successful on iOS and that there is a valuable, pent up demand for premium content like this," he said. It should also be noted that Epic Games netted $10 million, which means the game actually took in over $14.3 million in sales before Apple's 30 percent cut. That's an impressive take on both ends and leaves me wondering why I didn't go into game design. Show full PR text Subscribe June 07, 2011 Epic Games and ChAIR Entertainment Announce Earnings from Infinity Blade Exceed $10 Million Critically Acclaimed Game Ushers in New Era of Profitable High-end iOS Development and Generates Demand for Leading Game Engine Technology CARY, NC AND SALT LAKE CITY, UT, JUNE 07, 2011 - Epic Games, Inc. and its award-winning Salt Lake City-based development studio, ChAIR Entertainment, announce that earnings from ChAIR's Infinity Blade have eclipsed $10 million in the first six months of release and created significant licensing interest in the underlying Unreal Engine 3 technology from developers worldwide. Powered by Unreal Engine 3, Infinity Blade raises the bar for handheld gaming with stunning visuals and deep gameplay. Epic and ChAIR have released two free updates for the sword-fighting action adventure, Infinity Blade: Deathless Kings, a major expansion of the popular single-player experience, and Infinity Blade: Arena, a large add-on that includes the new Multiplayer and Survival modes. "It's exciting to see the market so quick to embrace a premier handheld gaming experience such as Infinity Blade, and we couldn't be happier with the warm reception," said Donald Mustard, creative director of ChAIR Entertainment. "Furthermore, Apple has created an exciting, developer-friendly environment for iOS that has opened up many new doors for us." "Infinity Blade's success proves that triple-A gaming experiences can be hugely successful on iOS and that there is a valuable, pent up demand for premium content like this," said Mark Rein, vice president and co-founder of Epic Games. We have been licensing Unreal Engine 3 very affordably to developers large and small for all kinds of games and applications and we're looking forward to our licensees achieving spectacular results of their own." In addition to an uptick in Unreal Engine 3 licenses for commercial iOS games, Epic's community behind the Unreal Development Kit (UDK), the free edition of Unreal Engine 3, dramatically surged upon the release of UDK with iOS support in December 2010. In less than six months, unique installations of UDK more than doubled, rising from 400,000 to more than 800,000. Launched in December 2010 for iPhone, iPad, and iPod touch, Infinity Blade has received dozens of accolades, winning IGN's 2010 Best iPhone Game mere days after release, with IGN saying, "This is what defines where iOS gaming is going in 2011 and beyond." Infinity Blade went on to win 1UP's Editor's Choice Best iPhone/iPad Game of the Year as well as the Slide to Play and TouchGen Game of the Year awards. Both TouchGen and GamePro deemed the game worthy of their Editor's Choice awards and perfect five-out-of-five star reviews. Pocket Gamer crowned Infinity Blade with its Gold Award, calling it "a gripping blend of intuitive touch controls, engaging role-playing, and sharp graphics." Infinity Blade was also named one of TechCrunch's top apps of the year, Fast Company's '7 Most Innovative iPad Apps' and Top10.com's 'Top 10 iPhone & Android Apps That Changed the World.' In February, Infinity Blade was honored with the 2011 International Mobile Gaming Awards (IMGA) "Excellence in Design" award. Infinity Blade is available for $5.99 from the App Store on iPad, iPhone and iPod touch, or at http://www.itunes.com/appstore. For additional information, fans can follow @InfinityBlade on Twitter and 'Like' Infinity Blade on Facebook. About Infinity Blade Taking handheld gaming to new heights, the graphically intense "Infinity Blade" features adrenaline-fueled sword battles and epic boss fights set in the realm of a fully 3D castle. Powered by Unreal Engine 3, the game's robust single-player mode features an intuitive combat interface and simple touch controls, which enable hardcore and casual gamers alike to engage in fun, furious battles. As play progresses, players gain experience, build stats and earn more powerful items to prepare their knight for the final encounter with the game's nemesis, the God-King. Additional content will be released free of charge via planned updates, including a fully integrated multiplayer mode, which enables players to find friends and other challengers to battle online via Game Center. About ChAIR Entertainment Founded in 2005, Salt Lake City-based ChAIR Entertainment is a subsidiary of Epic Games, Inc. Most recently, ChAIR introduced the action, sword-fighting adventure, "Infinity Blade" for iOS. "Infinity Blade" raised the bar of handheld gaming and received numerous Game of the Year and Editor's Choice Awards. Prior to that, ChAIR released the modern and masterful side-scrolling shooter, "Shadow Complex," published by Microsoft Game Studios exclusively for Xbox LIVE Arcade. The critically acclaimed "Shadow Complex" received multiple E3 and Editor's Choice Awards and was named Game of the Year by more than 40 media outlets. ChAIR is also responsible for the award-winning underwater action-shooter, "Undertow," released in 2007 for Xbox LIVE Arcade. Additional information on ChAIR can be found at http://www.chairentertainment.com. Follow @ChAIRGAMES on Twitter and "Like" ChAIR Entertainment Group on Facebook. About Unreal Engine 3 The award-winning Unreal Engine is known for its cutting-edge graphics, best-of-breed suite of integrated tools and scalability across platforms. Epic Games' research and development continually evolve Unreal Engine 3's highly mature toolset and content pipeline. Unreal Engine 3 is available across multiple platforms including iOS, Xbox 360® and PlayStation®3, PC, Mac and Android. Unreal Engine 3 is designed to accelerate developers' productivity for computer and video games, mobile games and applications, training simulations, 3D visualizations, digital films and animated television shows. Unreal Engine 3 is the current holder and five-time winner of Game Developer magazine's Best Engine award in the US as well as the current holder and three-time winner of Develop magazine's Best Engine award in the UK. Developers can start using Unreal Engine 3 with the Unreal Development Kit (UDK), the free edition of the engine's award-winning toolset available at http://www.udk.com. Additional information on Unreal Engine 3 can be obtained at http://www.unrealengine.com. About Epic Games Epic Games, Inc., based in Cary, NC and established in 1991, develops cutting-edge games and cross-platform game engine technology. The company has created multiple million-selling, award-winning titles in its "Unreal" series, including "Unreal Tournament 3" for PC, PlayStation®3 and Xbox 360®. Epic's "Gears of War" franchise has sold more than 13 million copies worldwide and won more than 50 Game of the Year awards. Epic's Unreal Engine 3 is the five-time winner of and Hall of Fame inductee for Game Developer magazine's Best Engine Front Line Award. Unreal Engine 3 has also held the Develop Industry Excellence Award in its category for the past three years. Additional information about Epic can be obtained at http://www.epicgames.com. Epic, Epic Games, Gears of War, Unreal, Unreal Development Kit, UDK, Unreal Engine, UE3, and Unreal Tournament are trademarks or registered trademarks of Epic Games, Inc. in the United States of America and elsewhere. All other trademarks are the property of their respective owners.

  • Infinity Blade: Arena coming out May 19

    The long-awaited multiplayer update to Epic Games' iOS hit Infinity Blade has finally been revealed, and it will be landing on the App Store later on this week. The update is called Infinity Blade: Arena, and it allows players to play as a Titan or a Knight, battling against their friends. The mechanics aren't completely clear yet, but as you can see above, the battles will have players hacking and slashing against each other, which is close enough to the game's standard format. The update also includes an Arena mode, where players can take on a continuous stream of enemies to see how long they can last. It also includes a ton of new items, including Holiday helmets, as well as lots of other rings, swords, shields and armor to pick up and master with the game's XP system. Facebook integration is also new and will let players show off characters right on their Facebook pages. Sounds great. The update is free to owners of Infinity Blade (which we should all be at this point), but if you don't have the game yet, you can grab it for US$5.99 on the App Store. If that's too much, just stay tuned -- odds are we'll see a sale to celebrate this update sooner or later.

    Mike Schramm
    05.17.2011
  • Infinity Blade looks great on a 50" HDTV via iPad 2

    The new iPad 2 paired with Apple's Digital AV Adapter is perfect for watching movies with your family, teaching lessons to a classroom or presenting the latest sales figures to a boardroom on an HDTV. TouchGen found it's also an awesome new way to enjoy your favorite iPad games, like Real Racing 2 or Epic's Infinity Blade, on a much bigger screen. TouchGen reporters connected an iPad 2 to a 50-inch LG HDTV using Apple's HDMI adapter. With this setup, everything seen or heard on the iPad 2 is mirrored on the big screen. Fire up a game like Infinity Blade, powered by Epic's iPad-optimized Unreal Engine, and the iPad suddenly looks like a potent challenger in the home console market. "I guarantee that anyone passing by would just assume you were playing an Xbox 360 or PS3 game," says Matt Dunn in his report for TouchGen. "Obviously the 4:3 aspect ratio gives it away a bit, but damn if iPad 2-optimized games don't look great on a nice TV!" Admittedly, Microsoft's Xbox 360 and Sony's PlayStation 3 both support higher resolution 1080p video and probably still beat the iPad 2 in raw graphics performance. But the iPad's new ability to bring its library of games to the big screens in our living rooms shows the potential for tablet devices to compete directly with dedicated gaming consoles. Perhaps in a year or two, we'll be writing about how a future iPad stacks up against the PS4 and third-generation Xbox. Today, we can enjoy Epic's gorgeously crafted Infinity Blade on a 50-inch HDTV! That's a bit drool-worthy in itself. Right? Keep reading to see videos from TouchGen of Real Racing 2 and Epic's Infinity Blade being played on an HDTV. [via Dvice]

    Dana Franklin
    03.16.2011
  • Game developers looking at iPad 2's speedier A5

    The iPad 2's Apple A5 processor may not be listed as faster than the existing A4 -- it's running at the same 1 GHz speed -- but the dual core architecture will be able to accomplish a lot more number crunching while still providing great battery life. Now game developers are getting excited about the possibilities for the new processor. MacNN is reporting that Unity's Chief Creative Officer, Nicholas Francis, has said that his company will use the A5 to "really fine tune and really optimize it to run fantastic on the iPad." The Unity game engine already runs on multi-core processors like the A5, and now Unity developers can start adding effects to iOS games that previously took a dedicated gaming console or powerful PC. Francis noted that some upgrades could include real-time shadows and shafts of light, effects not previously available on the iPad. Infinity Blade developer Epic Games comments that their gaming engine -- Unreal Engine 3 -- can already take advantage of the iPad 2's A5 dual-core processor. When PC games are moved to a more powerful PC with multiple cores, "you can ... turn up all the dials in your game to get more details, more textures, more shaders," says Epic's Mark Rein. He also noted that more CPUs brings up the possibility of more complicated physics or more enemies on the screen at once, or perhaps expanding the view of an environment. Firemint, developers of Real Racing HD, anticipates that the next version of the game will take advantage of another new feature of the iPad 2 as well -- the built-in gyroscope. The company is hoping that they'll be able to improve steering through use of the gyro, as well as kick the graphics of the racing game up a notch. There is a potential downside for developers: unless apps are coded to take best advantage of the hardware that they're running on, the new apps might need to be marketed for a specific iPad version or they might run slower on the original iPad. From the comments made by these top iOS game developers, it's apparent that they're doing their best to give all iPad users the best possible gaming experience.

    Steve Sande
    03.07.2011
  • Infinity Blade update adds 'The Deathless Kings'

    Infinity Blade has updated to version 1.2, adding "The Deathless Kings" content pack for free, something that Joystiq reported on just yesterday. Check out our look at the app, as well as an in-depth review, then head over to iTunes to get the update or try it out for the first time while it's on sale for US$2.99. Thanks to Michael S. for the tip!

  • TUAW's Daily App: Infinity Blade

    Odds are that you already know what Infinity Blade is, and you might already have it on your iOS devices, too. But just in case you don't, we're spotlighting one of the best iOS games of last year, which happens to be available on the App Store right now for the sale price of US$2.99 -- for this game, that's a steal. If you haven't picked up this big-budget example of how experienced developers can do iOS games right, today's your chance. The game's already received one content update, and another big update is coming soon. Even if you already have Infinity Blade, you can check out Joystiq's fine writeup of how the game was made, straight from the floor of GDC 2011. Chair Entertainment talks about how they had tons of game ideas (from a physics puzzler to a card game -- I'd like to play either of those), but eventually boiled down what worked on a platform like the iPhone to what they came up with in Infinity Blade. It's a great game at a great price, so definitely grab it as quickly as you can.

    Mike Schramm
    03.02.2011
  • Gameloft working on four Unreal Engine games

    We have some wicked awesome news on the iOS gaming front today -- Gameloft, the developer of popular 3D mobile games such as N.O.V.A and Asphalt, has announced a partnership with Epic Games that will allow Gameloft to use Epic Games' Unreal Engine 3 in four new titles, two of which are expected by the end of 2011. Unreal Engine on Apple devices first became a talking point when Epic Games debuted its tech demo of the engine, titled Epic Citadel, at Apple's iPod event last September. The game displayed graphics that far surpassed anything previously seen on iOS, raising eyebrows around the world. Epic later went on to release the full version of the game, which is now known as IGN's iPhone Game of the Year for 2010 -- Infinity Blade. I, for one, am very excited about this announcement. Between this partnership and its entry into the Mac App Store, Gameloft has been showing some serious ambition. Let's hope we see some great games on the Unreal Engine 3 later this year.

    Josh Helfferich
    02.28.2011
  • Infinity Blade update due tomorrow, adds content and ups level cap

    A free update to Infinity Blade for IPhone and iPad (our review) is due tomorrow, according to a tweet from the official Infinity Blade account. We've been anticipating this update since last week, when Chair Entertainment (the subsidiary of Epic Games who developed Infinity Blade), told Joystiq that development of additional content began as soon as the app was released. Expect to see new armor and weapons in the update, as well as dungeons and a higher level cap (45). The eye-popping game has experienced an incredible reception, as would-be epic heroes snatched up at least 270,000 copies in five days. We'll keep our eyes open tomorrow and let you know when it's out. [Via MacStories]

    Dave Caolo
    12.20.2010
  • Infinity Blade earns $1.6M in five days

    Epic. GameIndustry (registration required) and AppModo looked at the Game Center data for Infinity Blade (our review) and found that 274,000 players had registered the game by the evening of December 12. At $5.99 a pop, that means that Infinity Blade earned at least 1.6 million dollars in five days. We say "at least" because not all players will register with Game Center, so the number could be even higher. In any case, these stats beat out those set by Chillingo's Cut The Rope, which earned over $1 million in 10 days. The fantasy fighting game is the first iOS title to feature the Unreal Engine 3. The result is stellar graphics that look incredible on the iPhone 4's Retina Display. While counting the number of Game Center-registered players isn't the most scientific way to measure sales, it does point to Infinity Blade having a very successful launch.

    Dave Caolo
    12.13.2010
  • App review: Infinity Blade (iPhone)

    Aww, would you look at that, the iPhone's trying to play big boy games! Following in the well received footsteps of Rage HD, today marks the debut of Infinity Blade, the second in what's hopefully a wave of gorgeous-looking iOS games boasting advanced 3D graphics, if not 3D gameplay. Epic Games has put aside the chainsaw-equipped projectile weaponry of its wildly successful Gears of War console series to deliver the first mobile game built around its Unreal Engine 3. You won't be surprised to hear that it's utterly delicious to look at, and the visuals certainly helped transport us to this alien realm of swords, axes, shields, and magical rings -- where body armor is optional, but helmets apparently are not. Jump past the break to see this visual feast in motion and to soak up some more of our impressions. %Gallery-110231%

    Vlad Savov
    12.09.2010
  • Infinity Blade takes a slice out of US iTunes store

    New Zealanders have been enjoying Epic Games' visual stunner for a few hours now, as per usual, but the past has caught up with the present, so to speak. Infinity Blade is now available on the US iTunes store for both the iPad and the iPhone. Drop the gun, give the mutants a rest, and pick up the sword -- cost of entry is $5.99 and the file size is a whopping 318.3MB. What are you waiting for?

    Ross Miller
    12.08.2010
  • Infinity Blade hits App Store December 9 for $5.99

    Chair and Epic Games' extremely impressive Infinity Blade title has gotten a final release date and price: you'll be able to hack and slash your way around the medieval RPG on December 9 for a purchase price of $5.99. The app will be universal and will run on iPhone 3GS and above, up to and including the iPad and the latest iPhone and iPod touch. Players will be able to level up and gear up their characters as they fight through the world towards the game's big boss, a character called "the God-King." According to Chair's release, multiplayer won't be enabled right away, but free updates will be coming to the app soon after release, one of which will allow players to "battle online via Game Center." Sounds exciting. Epic Citadel, the Unreal Engine 3 demo, is of course, available for free on the App Store right now, but Infinity Blade will be a full-featured RPG game using the same technology. We can't wait! [via Joystiq]

    Mike Schramm
    11.29.2010