infrastructure

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  • SOCOM: Tactical Strike unveiled

    by 
    Andrew Yoon
    Andrew Yoon
    05.11.2007

    The SOCOM series has found a great deal of success on PSP. The Fireteam Bravo series have pushed the limits of Infrastructure play on the handheld. Now, Sony's taking the series in a bold new direction. Tactical Strike adds tactical strategy to the franchise. According to IGN, "Tactical Strike is something of a cross between Full Spectrum Warrior and the squad command element from Brother in Arms. You're in command of four soldiers broken into two smaller fire teams, and you're able to issue commands to either team, an individual soldier or all four guys at the same time."The game promises to offer as much action as the rest of the series. The franchise is famous for its online play, and Tactical Strike looks to continue the trend: four players can control four soldiers each via Infrastructure. One of the most exciting aspects of the title has to be its visuals: the incredible amount of foliage and impressive lighting make it look like one of the most impressive SOCOM games, on console or handheld.Tactical Strike is scheduled for an October release. Check out IGN for more details.

  • Next Worms game to have exclusive features on PSP

    by 
    Andrew Yoon
    Andrew Yoon
    05.09.2007

    We know that Worms: Open Warfare 2 is coming to both Nintendo DS and Sony PSP. So, how are the two versions different? Well, both feature online (Infrastructure) play, but the PSP version will have a few features that Nintendo's handheld won't be able to offer. In an interview with IGN, director Martyn Brown revealed that the game will have additional leaderboards and the ability to share user-created levels with others. "With the PSP version, each user can upload a number of their custom created landscapes to be stored on the game's server, and those landscapes can then be downloaded by other users at any time. The PSP version also has extended community features, enabling players to form clans and compete against other clans, as well as send messages to other players who are connected to the game server (aka WormNet)." The PSP version will also have a few more customization options for Worms teams, and a "Time Attack" mode, "which are missions that see the player use the Ninja Rope, Parachute or Jetpack to race around a landscape, guiding their worm to an exit point in the shortest amount of time possible." We're excited to see Team 17 acknowledge the PSP's robust hardware capabilities and take advantage of it. When Worms: Open Warfare 2 comes later this year.

  • Killzone Command Center opens, but where's the expansion?

    by 
    Andrew Yoon
    Andrew Yoon
    05.08.2007

    Remember the Killzone downloadable content that we were supposed to get nearly ten months ago? This free expansion will expand the single player campaign and offer a crucial upgrade to the multiplayer: Infrastructure support. After a successful beta test, we assumed that the patch would come soon, but that doesn't appear to be the case. Delay after delay has plagued this free download, and even as the new Killzone Command Center website opens today, we still don't see the expansion available for download. So, what gives? Sure, the site is pretty, but we were expecting more. According to Gameplanet Store NZ, the expansion will finally come out on May 21st. We don't have official confirmation of this release date, but this is one of the few hints we have to work with. Hopefully, it won't be too much longer until Killzone fans get another fix. [Via Sony Protection Group. Thanks, Jack!]

  • Worms Open Warfare 2 gets serious about online

    by 
    Andrew Yoon
    Andrew Yoon
    05.07.2007

    Worms Open Warfare 2 is getting serious about online. Not only does it feature Infrastructure play, it will offer a plethora of other features that will make it one of the most fully-featured online titles on our handheld. IGN's recent preview notes that "you can even create clans, text chat, track your online stats, share battlefields you've created in the level editor." Of course, that's not all. Like Wipeout, the game will have a great deal of longevity thanks to its downloadable content. Players will be able to "download some of the classic maps from previous Worms games via the title's online capabilities." With all these new features, Open Warfare 2 looks like a substantial upgrade to the franchise's previous iteration.

  • PaRappa heads to US for PSP remake

    by 
    Andrew Yoon
    Andrew Yoon
    04.30.2007

    Ready to rap? Good. PaRappa the Rapper is heading to American PSP systems this July, ten years after the release of the original. This remake features all the characters, levels and songs from the original and adds a slew of new wireless options. According to the press release, players can "go head-to-head in ad-hoc battles; wirelessly share a demo level through Game Share; and use the PSP Infrastructure Mode to download eight additional playable remixes for players to rap along to.""Bringing PaRappa The Rapper to PSP allows true PlayStation fans to re-connect with this timeless classic," said John Koller, Senior Marketing Manager, Sony Computer Entertainment America. "This also introduces the beloved PaRappa and his cast of colorful friends to a new generation of fans and potential hip-hop stars on the move."For those unaware, PaRappa is considered a pioneer in music games, launching the genre to the mainstream. With Gitaroo-Man Lives!, DJ Max Portable, beaterator, and PaRappa all available on one console, PSP is quickly becoming the gaming machine for music lovers.

  • Worms goes Infrastructure in Open Warfare 2

    by 
    Andrew Yoon
    Andrew Yoon
    04.20.2007

    This is what the original Worms: Open Warfare needed! Infrastructure multiplayer. None of this silly Ad-Hoc play. Finally, for those of us that don't have friends, we can take part in online Worms mayhem. Not only will this be an "international" affair, THQ is promising "stats and leaderboards." Not only that, "this time round you can create your own custom landscapes; as well as team flags, modified hats, tombstones, victory dances and more."A handful of new modes will be available in the sequel, including "Rope Race, Forts, Puzzle and Campaign modes. There's even a new Firing Range to try your hand at the 11 new weapons: such as the Bunker Buster, Buffalo of Lies, Super Sheep, Concrete Donkey and Holy Hand Grenades!" We have no idea what that means, but it sounds exciting, no?See a trailer, after the cut.[Via Joystiq]

  • Killzone Infrastructure gets delayed, but now supports headset

    by 
    Andrew Yoon
    Andrew Yoon
    04.04.2007

    Killzone fans want Infrastructure support--and they want it now! Unfortunately, it appears that this downloadable addition has been delayed yet again. According to a PlayStation forum post, "We still have too many bugs that need fixing before we can be 100% happy with the patch. We want it to be as good as possible and releasing it right now would not be fair on you guys, so we have decided to postpone it a couple of weeks." In the midst of bad news, there's still some good: the single-player extension will be free, and the multiplayer mode will support microphone use, so you can taunt other players online: "Good news is, we have the all clear to make Chapter 5 a free download. We have been expecting this and have been 99.9% sure it would be, but we could not announce it without the blessing of the higher ups. Also I want to confirm that it will allow Voice comms for those with headsets, but that is all I want to tell you about it right now. " This Killzone patch cannot come soon enough. [Via PSP-Vault] See also: Killzone: Liberation downloadable demo

  • Homebrew FFVIII game goes MMO

    by 
    Andrew Yoon
    Andrew Yoon
    03.27.2007

    Triple Triad is no ordinary piece of homebrew. Like Wandria, or Hexaxis, this title is pushing the limits of what we thought homebrew development could produce. But, this game isn't a graphical showcase. Rather, it's pushing the online capabilities of the system, becoming the first ever homebrew MMO game.The game is based on the card game from Final Fantasy VIII, with over 330 cards from Final Fantasy VII, VIII and X (with XI to come later). Not only will you be able to buy, sell and trade your cards with others, you'll also be able to send each other private messages, chat during the game, and more. You'll be able to have a friends list, a blacklist, and you'll also be able to track the movements of other players. Quite ambitious, is it not?Hopefully, this revolutionary project will be able to deliver on all its promises. There won't be too long to wait, though: the game is planned to release this Monday.[Via PlayStation Forums, QJ]

  • Wipeout Pulse gets custom soundtracks & Infrastructure

    by 
    Andrew Yoon
    Andrew Yoon
    03.27.2007

    As we revealed earlier, Wipeout Pulse is heading to PSP. This sequel to Wipeout Pure will feature a number of enhancements over the previous iteration of the series: Pulse will feature 24 new tracks. Licensed music from Mason, Loco Dice and Stanton Warriors. Multiplayer via Ad-Hoc and Infrastructure Eight new teams, including "EG-X". New "Mag-strip" feature allows ships to magnetically stick to tracks. This will allow certain tracks to feature loops, 90 degree plummets, and other mind-destroying tricks. Custom soundtracks allow playback of MP3s stored on Memory Stick. Photo Mode captures in-game screenshots. Like Wipeout Pure, the game will feature downloadable content, such as new tracks and songs, immediately after release. Check out Eurogamer for screenshots of this hotly anticipated sequel. The game will hit Europe this September.

  • Xlink Kai turns Ad-Hoc into Infrastructure

    by 
    Andrew Yoon
    Andrew Yoon
    03.21.2007

    It's been a long time coming, but internet tunneling for PSP seems to finally be in full-swing. With Xlink Kai, and a compatible Wi-Fi adapter, you'll be able to play Ad-Hoc games, like Monster Hunter, online. Watch Impress was able to squeeze in 2500 people into a Monster Hunter Portable 2nd game room. All that's needed is: an Xlink Kai account (which is currently free) and a compatible Wi-Fi adapter, such as the PCI Gamering XII, which includes the appropriate drivers.When booting up a game in Ad-Hoc mode, it will make other Xlink Kai users appear as if they're in the same room as you. With Xlink, so many of the PSP multiplayer games that fans have been collecting won't feel so lonely anymore.[Thanks, Steve! Via gearfuse]

  • Reader hands-on: Killzone infrastructure [Update 1]

    by 
    Andrew Yoon
    Andrew Yoon
    03.03.2007

    One of our readers, Kade, has prepared a special treat for PSP Fanboy readers. He was invited into the Killzone: Liberation infrastructure multiplayer beta, and he's written a rant/preview/hands-on about his experience. It's detailed enough to make you get jealous! Check it out, after the break. It'll make for some good, relaxing Saturday morning reading. [Update 1: Disabled comments.]

  • Hands-on: Ratchet & Clank's online multiplayer

    by 
    Andrew Yoon
    Andrew Yoon
    02.05.2007

    I competed against various members of SCEA, High Impact Games, and other members of the press today in Rachet & Clank: Size Matters' Infrastructure multiplayer mode. Having become comfortable with the controls in single-player certainly helped the experience quite a bit, as I was raking up the kills, quickly becoming number one in the leaderboard (that position was unfortunately lost over time). The online interface is easy enough, and seems unchanged from the multiplayer beta that I participated in months ago. However, there were a few glitches in the process: some games were simply impossible to join, unless it was through the game's Quick Game option. Also, typing messages in the chat room is quite a troublesome burden, simply because of the game's reliance on the PSP's default on-screen keyboard. I found it quite easy to accidentally disconnect from a room while chatting, so I opted out altogether.The actual online gameplay was smooth, and surprisingly responsive. There wasn't any noticeable lag, and the graphics were on par with the impressive single-player graphics. The weapons are varied, as they are in the story mode, and can be upgraded through secret power-ups scattered throughout the level. However, the variety in weapons reveals that the game might not be too well-balanced, as certain weapons easily outclass others. One game ended in quite a bit of frustration, due to a camping sniper. While these kind of problems are common with online multiplayer games, it was surprising, and somewhat distressing to see.Also, each game is limited to four players. After an hour of play time, I have to admit that this simply isn't enough to enjoy the multiplayer potential. Levels seem slightly too large for only four players, especially in objective-based modes, where you will only have one partner. Personally, I found the objectives of Iron Lombax mode to be unclear. It would've been helpful to have more guidance to the next objective, a la Unreal Tournament.Ratchet & Clank's online multiplayer is not going to redefine online gaming. However, it is still an impressive effort, especially for a portable system. It's nice to see the developers include such a solid, but imperfect, experience ... and have it playable worldwide via Infrastructure. You'll be able to log-in and fight when the game ships next week. Expect a complete PSP Fanboy review soon. And don't forget to read past the cut to see all the multiplayer modes available in the game.

  • Galaxy's End: help make this RTS a reality

    by 
    Andrew Yoon
    Andrew Yoon
    02.02.2007

    An avid PSP Fanboy reader, Joe, sent us in a great tip about this upcoming PSP RTS. It's called Galaxy's End, and will support not only Ad-Hoc multiplayer, but Infrastructure as well. The graphics look to impress, and the gameplay looks fast and fun. So what's the problem?There's no publisher for this game. It comes from a new dev team called Tiki Games, and it seems publishers are wary of supporting an original IP from an untested team. However, this game looks like it has some awesome potential. Check out the trailer, after the cut, to see for yourself. What do you think, PSP Fanboy readers? Are you interested in this game?

  • Homebrew Pong plays via the interwebs

    by 
    Andrew Yoon
    Andrew Yoon
    01.22.2007

    This newly released homebrew program is both ambitious and underwhelming at the same time. It's Pong ... I'm sure you're familiar with it: you hit a ball with a paddle, and it goes back and forth. This decades-old game certainly isn't newsworthy. However, what is newsworthy is that it's online. Yes, Blackshark has somehow made an Infrastructure-enabled homebrew game. While Pong may not be the coolest game to play online, it's amazing to see such a development in the homebrew scene.Of course, I haven't been able to get it to work online on my 3.03 OE-B PSP. Maybe I'm doing something wrong?[Via DCEmu]

  • MGS:PO interview confirms game's awesomeness

    by 
    Andrew Yoon
    Andrew Yoon
    11.28.2006

    The fine folks at IGN have interviewed Ryan Payton, Associate Producer at Kojima Productions, to kick off their week-long hype-fest on the soon-to-be-released Metal Gear Solid: Portable Ops. Just in case you weren't excited enough for this project, Mr. Payton reveals a few nice tidbits that will surely please any PSP owner. "Single and multiplayer modes are totally integrated, thus prolonging the life of the campaign mode. Online is accessible from the campaign mode for good reason -- players bring one of their 1P Sneaking Units to the online arena." "We have a number of Wi-Fi-enabled modes. First off is Game Sharing, allowing you to play MPO multiplayer with friends who don't own a copy of MPO." (Yes!!!) "The official soundtrack is coming to Japan. It's a forty-four track, beast of a soundtrack. Norihiko Hibino, best known for his composition of the Snake Eater theme, is back with some really cool tracks for MPO." Oh, and two more things:IGN: Are there plans to port Portable Ops to the PS2, in the event that the game receives poor sales on the PSP? Ryan: Absolutely not.IGN: Will there be sequels if this proves to be the PSP's killer app? Ryan: Absolutely. If the response to MPO is as good as we're expecting, you can look forward to new chapters in the Big Boss legacy on PSP. We still have many stories to tell about the early years of Metal Gear Solid -- I hope we can continue to do that on PSP.::jaw drops::

  • Tell Capcom the obvious: add Infrastructure support to Monster Hunter

    by 
    Andrew Yoon
    Andrew Yoon
    11.04.2006

    Monster Hunter Freedom is based on the PlayStation 2 game, Monster Hunter. The two share a great deal of similarities, like fantasy environments and dungeon hacking. But the PSP version of this Capcom adventure game is missing one key feature of the PlayStation 2 version: online play.

  • PSP Fanboy hands-on: Ratchet & Clank

    by 
    Andrew Yoon
    Andrew Yoon
    11.04.2006

    Did you successfully get into the Ratchet & Clank: Size Matters beta test? The packages have been going out to the lucky GAP members that were fast enough to get into this very exclusive group (only 2000 people were allowed to sign up!). I've been playing a few rounds online, and it's been an overwhelmingly positive experience so far. The graphics are smooth, and the controls are pretty solid. It's been very easy to jump into a game, and the network connection has been fantastic, with lag not noticeable at all.

  • PaRappa to feature downloadable music, but no new levels

    by 
    Andrew Yoon
    Andrew Yoon
    10.21.2006

    PaRappa is one of those games PSP owners would love if the developers put just a little bit more effort into it. Many have questioned Sony's decision to simply make an updated port and put it on UMD, when a game like PaRappa would be an ideal candidate for PSone emulation. Siliconera reports that the game will offer something new for PSP owners: the ability to download new songs through Infrastructure mode. Strangely, the new songs will not affect the gameplay in any way: the levels and corresponding button presses will not change when you download these songs. Gyuh? Sounds strange. Hopefully, Sony's been hiding something from us. The game hits Japan on December 7th.

  • Siege SOCOM's new maps

    by 
    Andrew Yoon
    Andrew Yoon
    10.17.2006

    A month ago, we showed you the graphical improvements of the upcoming Fireteam Bravo 2 over the original. The two games share many maps, but Fireteam Bravo 2 expectedly adds a slew of new multiplayer maps to the mix. The game features twelve maps in total, and IGN has secured screenshots and details about every single one of them. Getaway and Siege (pictured above) are my favorites, as they appear to provide the most dramatic backdrop for killing.

  • IGN editors fight to the death in Medal of Honor

    by 
    Andrew Yoon
    Andrew Yoon
    10.15.2006

    Those jerks at IGN think they're all fancy, being allowed to play the upcoming PSP-exclusive Medal of Honor's massive 32-player Infrastructure multiplayer mode. Here's what they had to say:"It actually runs well with the maximum number of people playing. EA hosted a 32 player deathmatch event for members of the press recently to prove just that. The process of signing in and getting started is simple and relatively pain free."Unfair. I wanted to be part of their party too! Well, it looks like us gamers have a lot to look forward to. According to IGN, the game featured a respectable framerate and very little lag, even with 30+ players in the match. The server did fail once during the test, so hopefully, EA will be able to work out all the kinks before the game ships in less than two weeks.