JasonKingsley

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  • Cult film 'Hawk the Slayer' gets a sequel with help from Rebellion

    by 
    Jessica Conditt
    Jessica Conditt
    07.28.2015

    When Hawk the Slayer came out in 1980, Jason Kingsley became an instant fan. The film features magic swords, elven mindstones, giants, dwarves, sorcerers and a massive battle between pure evil and noble good. Think Dungeons & Dragons in real life, on the big screen. For weeks after Hawk the Slayer's release, Kingsley would borrow his dad's wind-up 8mm cine camera and attempt to recreate the movie in the woods of his hometown. Now, as CEO of UK video game company Rebellion, Kingsley has the opportunity to produce Hawk the Hunter, the official sequel to Slayer. If the movie's Kickstarter succeeds, Kingsley will be working with original director Terry Marcel and actor Ray Charleson (above). It's a fantasy come true.

  • Rebellion on PSP development: "it just happened"

    by 
    Andrew Yoon
    Andrew Yoon
    06.18.2007

    Rebellion Studios, the team behind the PSP versions of Dead to Rights: Reckoning, James Bond: From Russia with Love, Miami Vice, GUN Showdown, and Free Running, has been nominated for a Develop award for being the best handheld developer. Their prolific catalog of games certainly deserves some recognition (even if many of these titles aren't of the utmost quality).Speaking with Pocket Gamer, CEO Jason Kingsley explains the somewhat serendipidous relationship the team has had with PSP: "It's weird because we're down for this Develop award for being best handheld studio, but we're not a handheld developer. We're a developer who's happened to made a lot of PSP games, which is something we didn't really plan on doing. It's just happened [sic]," Kingsley explained. "We've done something like a dozen titles, and people keep coming to us with more. We're having to turn a lot of it down" (And certainly, they want to be focused primarily on their upcoming project, Star Wars Battlefront, a PSP exclusive.)It appears that the team is comfortable with the immense power that PSP has to offer, which is the main reason why they've focused on the platform. "DS has been difficult because our engine is floating point and DS is a fixed point platform."