jumpgate

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  • Line of Defense approaches beta test phase

    by 
    Justin Olivetti
    Justin Olivetti
    12.02.2013

    After a few months of silence, Derek Smart is back with a Line of Defense update. He reports that the title is preparing to transition from alpha to beta testing, even with "setbacks" due to switching the game engine. The team transitioned the game from an internal engine to the Havok Vision engine, which oversees the 25 middleware engines that handle aspects like the AI, atmospheric effects, networking, and more. He says that optimizing the game has been "touch and go for the most part," however. Smart predicts that next year should be interesting for Line of Defense. "All things being equal, we should be rolling in awesomeness by Q2 2014," he writes. "Prepare to have your mind blown. Guaranteed."

  • The Perfect Ten: MMOs that died in development hell

    by 
    Justin Olivetti
    Justin Olivetti
    05.09.2013

    If you know me, you probably know that I have a weird fascination with alternate history. You know, the daydreams of historians when they're not rewriting the past to suit the latest trends. "What if?" my mind wonders, especially when it comes to MMOs. You see, for every game that actually makes it to launch, there are several that die gasping and alone in the bowels of development hell. Sure, many of these are pathetic creatures that didn't really stand a chance anyway, but there are some that could have made an impact on the industry if they had reached release and been halfway decent. We'll never know what a world would look like with these games in them, but we can always muse, "What if?" Continuing Perfect Ten's recent dark streak, here are 10 MMOs that died in development hell; it's to our eternal loss that we'll never get to play them.

  • The Game Archaeologist: When sequels attack!

    by 
    Justin Olivetti
    Justin Olivetti
    03.23.2013

    Sequels are both the bane of and a fact of life for movies and video games. Well, "bane" is a strong word, and you're probably thinking of Batman right now anyway, but personally, I'm always willing to give the benefit of doubt to any continuation of a favorite franchise. While we don't see sequels pop up as often in MMOs, they do exist and have significant effects upon the original title that bears the same name. It's here that MMOs diverge from movies and other video games. With those, the original is not in any sort of danger, other than the perception of having its legacy dragged down into the muck (Caddyshack II, anyone?) and perhaps overstaying its welcome. An MMO sequel, on the other hand, can cause serious consequences to its ancestor. Here at Game Archaeologist, we look at classic games that have often seen their time come and go. But what happens to one of these titles when a sequel attacks? Almost anything, it turns out.

  • Ex-MMO devs aim to fund space combat game via Kickstarter

    by 
    Justin Olivetti
    Justin Olivetti
    04.19.2012

    They were part of the force behind many MMOs you've known and loved, including Jumpgate, Auto Assault, LEGO Universe, RIFT, and League of Legends, and now they're banding together for a new cause funded by crowdsourcing. They're the developers at END Games, and they hope to raise a quarter of a million dollars to create a multiplayer space combat game. Despite the team's legacy, however, this new title will not be an MMO. Titled Squad Wars, the proposed project will blossom into a frantic starfighter game that will pit squads of players against each other in the deadly vacuum of space. Instead of focusing on a persistent world, Squad Wars will offer packaged scenarios that will "ensure the most fun every time you login." END Games is also notable in that two of its members were founders of NetDevil: Scott Brown and Ryan Seabury. As of the time of this writing, END Games has $1,430 toward its goal, which must be attained by May 19th for the project to proceed.

  • Jumping out an airlock is a legitimate mode of travel in Line of Defense

    by 
    Justin Olivetti
    Justin Olivetti
    03.28.2012

    Contrary to many of Derek Smart's previous expansive computer titles, Line of Defense will be "streamlined" to focus on a small corner of the galaxy. In a new dev blog, Smart outlines the scope of the MMO's territory and how it connects to his previously established game universe. Line of Defense consists of four space regions, each with its own planets and moons. The regions are connected by jump gates in the Sirius/Barnard's Star systems pathway. However, when the game first launches, players will only have access to the planet of Lyrius, with other planets and moons coming afterward. Players can teleport from base to base on planets using Dynamic Jump Pads or can transfer to a station via a carrier. Jumpgates, however, will allow players in vehicles to traverse entire regions. But probably the most interesting mode of transportation is to let loose with an orbital drop from a space station down to the planet surface below. The one thing that Line of Defense won't have, however, is the ability to seamlessly transition between planets, bases, and regions without loading screens.

  • Codemasters files suit over Jumpgate Evolution delays

    by 
    Krystalle Voecks
    Krystalle Voecks
    12.06.2010

    We have all been waiting for Jumpgate Evolution for quite some time, but perhaps no one quite as much as Codemasters. As a matter of fact, the company is so tired of waiting on the game to come out that it's decided to file a civil complaint against Netdevil and its parent company Gazillion Entertainment for the delays in publishing the eagerly anticipated sci-fi space shooter. While the announcement on Codemasters' official Jumpgate Evolution site doesn't offer anything beyond the generic "yes, we did this, here's what court we filed it in, no other comment at this time" statement, the court document itself makes for interesting (if dry) reading. Essentially, Codemasters charges that Netdevil failed to meet contractual guidelines, which called for the studio to ship the game by February 24th, 2009. During that time, Codemasters paid almost 1.4 million USD to Netdevil to help underwrite the game's development and for "art assets." Codemasters is also seeking compensation due to setting up servers, website, community team, etc. for the European version of Jumpgate Evolution. Ultimately, it boils down to a pretty standard breach of contract that offers Codemasters' share of interest back to Netdevil and Gazillion in return for all monies invested in the project to date. Whether or not this brouhaha will cause any changes to the timetable for Jumpgate Evolution will remain to be seen. We'll keep an eye out as the case progresses. [Thanks, Merketh!]

  • Oh my! A Jumpgate Evolution leak -- not really

    by 
    Larry Everett
    Larry Everett
    10.20.2010

    Earlier today an unannounced video slipped onto YouTube claiming to be a "Jumpgate Evolution Play Test." The JGE forums lit up with speculation as to the source of the video, yet the true source was not even known to the JGE forum moderator, Alpha. In the thread regarding the leak, Alpha said, "I don't know where this video is from (or how old the footage is, or indeed anything about it), but really, given that the team is really small right now, the devs are going to know who shot that footage." She was correct, because just a few hours later, OhSnap (Kara Kroupa, Marketing Coordinator at NetDevil) replied with a detailed explanation of what exactly happened. According to OhSnap, the video "showed up on youtube first because I asked the emissaries to spread it around before I made the video announcement. With all intention to explain the details here later." Unfortunately, Alpha had not read the information regarding the video when she first replied to the post, so she treated it as a breach of the NDA. Fortunately, there was no real issue, and no damage was done save to Alpha's keyboard, which now has OJ sprayed on it from her laughing at finding out the "leak" was intentional. Now, after months of quiet, we have some Jumpgate Evolution footage! Take a look after the break at this "leaked" real footage of gameplay of the citadel. [Thank you, Notturno for the link to the video]

  • Jumpgate Evolution still alive and kicking

    by 
    Jef Reahard
    Jef Reahard
    10.07.2010

    Jumpgate Evolution has been flying a bit under the radar since E3 2010, but we're happy to report that the space-based action MMO is still seeing active development. The recent forum upgrade, coupled with a producer update that outlines what the NetDevil folks are currently working on, has conspired to give us a bit of hope that we might be barreling through hyperspace and setting spaceships afire sooner rather than later. In the post on the official boards, executive producer Lance Robertson touches on everything from the patcher and the live support team to PvP, the economy, and compatibility testing as ongoing areas of concentration. The details are a bit sparser than we'd like, but we'll keep our scanners peeled for more Jumpgate Evolution news as it happens.

  • New Jumpgate Evolution forums now live

    by 
    Rubi Bayer
    Rubi Bayer
    10.03.2010

    Jumpgate Evolution forum members will be happy to hear that the old JGE forums are a thing of the past. The new forums went online today, replacing the old ones that a NetDevil staffer referred to as "broken in many ways." As with many new sites, this one still has a few bugs to be fixed and additions to be made, so the News and Announcements forum contains a welcome post with a list of known issues. That post explains how players can bring their login information to the new forum and gives a list of features that are still in the completion process. The forums and subforums are all functional -- though missing a few bells and whistles -- so check them out for yourself!

  • Details on event zones in Jumpgate Evolution

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    09.01.2010

    There's something about the massive span of space that lends itself to large-scale PvP, and Jumpgate Evolution is certainly heading down the road to having big and meaningful faction battles. This is the core of the game's Event Sectors, hotspots of activity between both players and NPCs in which everyone takes part in a truly epic struggle. In a recent diary on MMORPG.com, Joe Grubb explains the design philosophy behind the sectors and how they're shaping up as the game continues in development. Grubb explains that one of the first goals the team had with these sectors was that they had to feel meaningful in context -- rather than just featuring good gameplay, it had to make sense why the battle was taking place from a lore standpoint. He goes on to explain how the team began testing and then revising the way content was set up to improve the feel of immersion and realism in each given sector. Take a look at the full diary for a preview of what promises to be one of the most interesting features in Jumpgate Evolution -- and really, who doesn't like epic space battles?

  • Jumpgate Evolution will get you into E3 -- if you can get there

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    05.27.2010

    While it's no longer quite the circus that it once was, E3 is still kind of a big deal. Of course, the result is that it's even harder these days to get into the actual convention if you're not part of the press. For those of you who don't get the sheer enjoyment of working bizarre hours and frantically writing up press releases on three hours of sleep, the Jumpgate Evolution team is giving you a pass into the show. If you can get to the location, they'll get you in. The team mentioned that they wanted to run a community meet-and-greet a while ago, and NetDevil has taken care of procuring a few extra passes for the fans. Unfortunately, if you're not already a registered member of the Jumpgate Evolution forums, you're out of luck -- registering now won't make you eligible for the giveaway. If you are registered, however, and you can take care of getting yourself to E3, a simple message might get you into the convention for all three days -- and give you a chance to play this anticipated game. It's a win-win!

  • A significant update on Jumpgate Evolution's progress

    by 
    Kyle Horner
    Kyle Horner
    03.10.2010

    NetDevil's Scott Brown has emerged from the black depths of development on Jumpgate Evolution to give an update to the commmunity. In fact, he's given quite a substantial -- if not brief -- update about the various game elements being hammered into proper working order. The topics covered are Battlespace, mission structure, faction definition and improvements being made to the previously lackluster enemy AI. So basically, NetDevil has been working to revamp the game ever since its June 2009 release date was changed into a To Be Announced state, leaving fans wondering when they'd be able to get their space fighter action on. We've posted Scott's bullet point update beyond the break, for those interested.

  • E3 2009: The evolution of Jumpgate Evolution

    by 
    Mike Schramm
    Mike Schramm
    06.08.2009

    The last time I personally saw anything about Jumpgate Evolution (Netdevil's re-imagining of the the very early space MMO) was almost two years ago when I spoke with the executive producer. At that time, we had little more than a few screenshots and concept art. Massively has spoken with Peterscheck and covered the game multiple times since then, but when I stepped into Netdevil's little booth at E3 (so little, in fact, that it didn't even have their name on it -- it was labeled with Gazillion Entertainment, their publisher), I didn't have any idea what to expect.What I found was both surprising and impressive. Way back in that first interview, Peterscheck told me that they were trying to make a space shooter MMO that depended on skill rather than stats, that offered up a fully realized universe for players to explore, and gave some new options for PvP and space combat that we hadn't seen before. Sitting in their booth watching the game get played on three big screens, I saw all that and more. Hit the jump (gate) below for impressions and even a gameplay video from last week's show.%Gallery-65380%

  • Jumpgate Evolution jumps back into development, won't make June release

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    05.28.2009

    Jumpgate Evolution will not be making its scheduled June release. What, you've nova heard of a delay before? Anyway, following three years of development, NetDevil noted on its forums that the game is going back into the darkness of development to emerge at some point in the future. The company doesn't even plan on announcing a new release date until it has "established [its] road map for the next few months."The delay was caused after response during the "Friends & Family" phase of testing brought up a lot of feedback. Considering how competitive the MMO market is now, the company is probably taking the wise approach by polishing the "feature complete" title to a shine before release. MMOs don't get a second chance to make a first impression anymore.

  • Gazillion Entertainment Names Stuart Moulder as VP

    by 
    Jon Shute
    Jon Shute
    05.21.2009

    Gazillion Entertainment have announced that their expansion into the MMO market continues with hiring Stuart Moulder as their new Vice President of Studios, with responsibility for game development across all of their studios. Gazillion recently announced that they had purchased Netdevil, who are developing Jumpgate Evolution and LEGO Universe. They also announced that they are developing two games based on the Marvel superhero licence.Moulder has most recently worked as Senior Vice President at Screenlife where he was responsible for bringing the Scene It? license to games as helping with the sale of the company to Paramount Digital. He also spent eight years at Microsoft where he was responsible for acquiring and managing companies such as Halo developer Bungie, Age of Empires and Halo Wars developer Ensemble Studios and veteran developers FASA of Mechwarrior and Shadowrun fame, although since he has left Microsoft we have seen Ensemble Studios and FASA shut down and Bungie has become independent.

  • Jumpgate Evolution interview explains UI customization and emphasis on story

    by 
    James Egan
    James Egan
    05.20.2009

    Attendees of the LOGIN Conference last week had a chance to see NetDevil's demonstration of Jumpgate Evolution. The writers at ZAM were among the gaming press attendees and came away from the demo with some positive impressions, but some questions as well. They caught up with NetDevil president Scott Brown who discussed the inspiration for creating the original Jumpgate and how Jumpgate Evolution will live up to its name.The interview specifically touches on how Jumpgate Evolution aims to engage players in ways the original wasn't able to. In that context of how the follow-up title compares to the original, Brown says, "We have a much stronger story now, with help from Keith Baker (the creator of Eberron for D&D) and we have significantly more focused PvP so players have even more reason to fight the other nations."

  • Jumpgate Evolution full ship type details plus new screenshots

    by 
    Kyle Horner
    Kyle Horner
    04.21.2009

    If you're looking forward to Jumpgate Evolution as much as we are, then you'll be happy with today's press release via Codemasters concerning player ships -- in fact, you'll be ecstatic. The reason being that below the cut you'll find information on every single ship type and it's progression within the game.We're talking Combat Fighters, Advanced Fighters, Support Gunboats, Combat Gunboats, Runners and Freighters. If all that information isn't enough, the press release also lays out the advancement paths of each ship type. The new screens are also pretty mindblowingly awesome, as well. While we're fairly certain that the world "mindblowingly" isn't actually word, for lack of a better thing to say, that will have to do.So what are you waiting for? Check it out and join us in salivating over what's looking to be one amazing space shooter MMO.%Gallery-18375%

  • With friends like these: What sci-fi has, and doesn't have, going for it

    by 
    Joe Blancato
    Joe Blancato
    04.07.2009

    Let's face it: The sci-fi MMOG space is pretty bleak. I want Star Wars: The Old Republic to set the world on fire as much as the next guy, but long and nefarious is the path to massively-multiplayer righteousness, and so far, no one's really gotten the futuristic thing right. Over the 12 or so years that graphical MMOGs have been around, two could be considered a success: Anarchy Online, which recovered from a catastrophic launch; and EVE Online, whose launch was nearly as bad as AO's, but luckily no one was around to notice at the time. That's two games over more than a decade. Conversely, three of the original four fantasy MMOGs were successful: Ultima Online, which is still around; EverQuest, which engendered a sequel and is emulated today by World of Warcraft; and Asheron's Call, which also inspired a sequel. And nowadays, you can barely walk without stepping in some fantastic goop, be it WoW, EverQuest II, or Warhammer Online, to name just a few.

  • New Jumpgate Evolution trailer is very definition of large scale battles

    by 
    Kyle Horner
    Kyle Horner
    04.02.2009

    The newest trailer for Jumpgate Evolution is nearly 100% all combat, aside from the brief moments of textual drama. And with all that combat comes a pretty large sense of scale that we've really only seen in a few MMOs since the genre's inception. This and wonderful joyous action being NetDevil's specialty, it comes as no surprise.Between the announcement of the game's minimum requirements and all of these gameplay videos, we're feeling very assured in our belief that Jumpgate Evolution is shaping up to be a visually stunning title that doesn't demand the world of our hardware. And so long as there aren't any significant bugs or crashes to desktops going on once the game releases, we'll probably be able to call the game 2009's most technically and visually impressive MMO.Check out the full trailer after the break, or download the HD version directly from Big Download's super-fast file service.

  • Minimum specs and new screens for Jumpgate Evolution revealed

    by 
    Kyle Horner
    Kyle Horner
    04.02.2009

    With the month of March behind us and April in full effect, June continues to creep closer and closer. This is of deep significance for anyone awaiting the release of NetDevil's Jumpgate Evolution, as is today's announcement of the game's minimum hardware requirements.If this was a game of limbo, we'd have to say that NetDevil just won this month's tournament by creating one of the most technically limber MMOs we've seen in quite some time. How will the game actually look at lower setting has yet to be seen, although space games tend to scale down pretty well. We're also interested to see what the recommended specs look like, but for now you can consider us very impressed.Check out the minimum requirements just beyond the cut.%Gallery-18375%