kingdoms-of-amalur-reckoning

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  • Kingdoms of Amalur: Reckoning trailer ventures into art design

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    01.20.2012

    The latest trailer for Kingdoms of Amalur: Reckoning adds color commentary to the artistic choices its design team made during development, delving into the thought process of world creation and character design. To see some of that work in action, check out the Reckoning demo, which is available now.

  • The world (wide web) of Amalur grows as 38 Studios works on its MMO

    by 
    Justin Olivetti
    Justin Olivetti
    01.19.2012

    With Kingdoms of Amalur: Reckoning just around the corner and Project Copernicus waiting in the wings, 38 Studios is fattening its golden website for the upcoming feast. The studio has expanded the site devoted to the world that both of these games inhabit, and those looking for hints and portents of the studio's upcoming MMO would do well to seek lore within its pages. Describing the website expansion as a "treasure trove" of new info, 38 Studios has added new landing pages, navigation features, and information about one of the game's races: the Gnomes. The Gnomes are described as "an enigmatic people. They bestow wondrous gifts of knowledge, medicine, and magic to befriend the other kingdoms, yet seldom reveal their plans or intentions to outsiders." It's interesting to note that the Gnomes are divided up into three casts, which does tempt the mind into thinking the word "classes." Kingdoms of Amalur: Reckoning is the single-player RPG that's meant to fill the role of a prologue -- in both real-world and in-game time -- to the much larger Copernicus MMO. [Thanks to Sketchit for the tip!]

  • Kingdoms of Amalur: Reckoning demo available now on XBL; PSN and PC coming today

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    01.17.2012

    The demo for Kingdoms of Amalur: Reckoning is available now on Xbox Live, with the PC and PSN versions coming later today. The first reason to check out the demo is to finally get some hands-on time with this new RPG from Big Huge Games. We've had some good experiences with it in our demo sessions. Another reason to try out the game is to unlock two items for use in BioWare's Mass Effect 3. Playing the demo will unlock the close-combat focused Reckoner Knight Armor and Chakram Launcher with explosive ammunition discs.%Gallery-144145%

  • Play Mass Effect 3 and Reckoning demos, unlock in-game items for both

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    01.11.2012

    The demos for Kingdoms of Amalur: Reckoning and Mass Effect 3 will each unlock in-game items for the other game. Playing the Kingdoms of Amalur: Reckoning demo, available January 17, will unlock two items in Mass Effect 3 when the galactic space opera launches March 6. Shepard will be able to don the close-quarters combat focused Reckoner Knight Armor (pictured below) and wield the Chakram Launcher, which features explosive ammunition discs. The Mass Effect 3 demo, which should be available sometime this month, will also unlock a piece of armor and a weapon for Reckoning on February 7. The ME items include Shepard's N7 Armor, with all the trimmings (helm, cuirass, gauntlets, chausses and greaves), and omniblade daggers for stabbing. No word yet if Reckoning will feature the ability to sleazily declare multiple shops in Amalur as your favorite for deep discounts. %Gallery-144145%

  • Kingdoms of Amalur: Reckoning demo on Xbox Live Jan. 17, new trailer now

    by 
    Richard Mitchell
    Richard Mitchell
    01.10.2012

    According to Major Nelson, a Kingdoms of Amalur: Reckoning demo is slated to appear on Xbox Live January 17. We've contacted EA to find out if the demo is also headed to PC and PSN, but history indicates it's likely headed that way as well. In the meantime, enjoy this new trailer, which outlines many of the systems in Reckoning. Let's just say that the influence of Ken Rolston -- ho also designed Morrowind and Oblivion -- is quite apparent.

  • Kingdoms of Amalur: Reckoning sets modest PC specs

    by 
    David Hinkle
    David Hinkle
    01.10.2012

    The average hero lives their life day-to-day, most of the time only holding enough coin to fund their next expedition into a haunted mine or dark forest. The true hero is a frugal hero, not one seeking financial gain or notoriety. A post in the official forums for Kingdoms of Amalur: Reckoning reveals some PC specs sure to surprise and delight those heroes who have stayed the course -- broke heroes, basically. If you haven't updated your equipment in some time, fret not. The only thing that may steer you off the course of adventure in 38 Studios' upcoming game is the graphics card: the minimum needed is a NVIDIA GeForce 8800 GT 512MB or ATI Radeon HD3650 512MB or better; the recommended is a NVIDIA GeForce GTX260 1GB RAM or ATI Radeon HD4850 1GB RAM or better. Head past the break for the full list of minimum and recommended specs.

  • The many faces of Kingdoms of Amalur: Reckoning's main character

    by 
    Ben Gilbert
    Ben Gilbert
    12.16.2011

    Kingdoms of Amalur: Reckoning isn't just about retreading fantasy tropes in an action-RPG setting for the trillionth time, as the latest trailer demonstrates. It's also about stabbing dudes. And setting traps. And shooting fireballs. You know, important stuff.

  • Searching for Reckoning in the Kingdoms of Amalur

    by 
    Arthur Gies
    Arthur Gies
    12.12.2011

    EA and 38 Studios have been showing Reckoning (Kingdoms of Amalur) for more than nine months now, and I still don't think they've figured out how to explain what it is. We've heard comparisons to God of War and character action games because of its combat system. We've heard comparisons to the Fable series by virtue of its character customization and imagery, and I've even heard Skyrim and Oblivion comparisons thrown in there for good measure because of the size of the world, and because of Ken Rolston's involvement. But Reckoning (Kingdoms of Amalur – hey, EA, 38, can we talk about that naming convention some time?) isn't any of those things at all. There are comparisons to be made, though, namely to Secret of Mana and Diablo II.%Gallery-141585%

  • EA literally trolls fans with Kingdoms of Amalur: Reckoning special editions

    by 
    JC Fletcher
    JC Fletcher
    12.09.2011

    No, really. You get a troll. Specifically, a 12.5" tall "Prismere Troll" statuette designed by McFarlane Toys, with the purchase of two of the newly announced Special Editions of Kingdoms of Amalur: Reckoning. In all, there are three levels of specialness. For $80, you get a parchment map, a seven-piece dice set, replicas of the 40 "Destiny Cards" found in the game, a soundtrack, and DLC weapons that increase XP gained from "Fate Shift Kills." The $200 "Collector's Edition" adds the aforementioned troll and a concept art lithograph signed by Ken Rolston. This edition is limited to 700 units. For the person who is really sure Reckoning is his or her jam (despite never having played it), there's the $275 Signature Edition. That has all the other stuff, but the troll is "signed by Todd McFarlane, R.A. Salvatore or Curt Schilling," and you get a custom sketch by Todd McFarlane. There are only 300 of these to hand out. All three are available for pre-order here. If you're a really true fan, of course, you'll buy one of each. Just saying.

  • Kingdoms of Amalur: Reckoning trailer gets combative

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    11.23.2011

    Reckoning's combat system has been a stand-out feature of the upcoming RPG. The latest trailer describes the many options available to vanquish pugnacious pests in Amalur.

  • 38 Studios opens a website portal to Project Copernicus' world

    by 
    Justin Olivetti
    Justin Olivetti
    11.08.2011

    While 38 Studios' top-secret Project Copernicus MMO lacks a proper title or most of its details, at least we can now visit the world that it and its single-player RPG brother, Kingdoms of Amalur: Reckoning, inhabits. The studio launched a pair of websites devoted to the game world and its first game today. Over on Amalur, 38 Studios has unleashed its loremasters to share with you the stories, features, histories, and settings of this fantasy landscape. And while Reckoning is just a prequel to the eventual MMO, its website contains quite a few lore snippets as well as a world map to pour over while you're planning your future conquests. As part of the twin projects, R.A. Salvatore has created over 10,000 years of fictional history for the world of Amalur, stretching from The Deep Gloam to the Age of Heroes. Reckoning takes place during the Age of Arcana, with Copernicus happening some time thereafter.

  • Kingdoms of Amalur: Reckoning deals fate cards in latest trailer

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    10.27.2011

    Reckoning narrator Claudia Black covers fates and destinies in the latest trailer for the upcoming RPG. If she did voiceover work on a car repair series we'd all be mechanics by now. Oh, Claudia, why must you use that sultry voice for nerdy evil?

  • Kingdoms of Amalur: Reckoning dev diary illuminates cinematics

    by 
    Richard Mitchell
    Richard Mitchell
    10.24.2011

    We were going to write a post about this Kingdoms of Amalur: Reckoning developer diary, but then we saw the lamp on the desk of Big Huge Games cinematic director Marty Stoltz. And then ... the words just stopped.

  • Kingdoms of Amalur: Reckoning designs narrative with McFarlane, Salvatore, Rolston

    by 
    Jessica Conditt
    Jessica Conditt
    10.08.2011

    Todd McFarlane, R.A. Salvatore and Ken Rolston walk into a bar. Mcfarlane orders a round for everyone and happily begins drinking. Salvatore takes one sip of his and spits it out, exclaiming, "What is this?" McFarlane finishes his gulp, sets down his glass and answers, "I reckon it's the king of beers, Bud Light." Salvatore and Rolston beat up Mcfarlane using their full pint glasses, leave him with the tab and storm out. As they're leaving, McFarlane mumbles through the blood in his mouth, "I always knew you were a mauler!" You're welcome. Kingdoms of Amalur: Reckoning has an intriguing cast behind its conception, and the devs that got to work with McFarlane, Salvatore and Rolston certainly have plenty to say. See what the narrative designers thought of the terrific trio in the above video.

  • Kingdoms of Amalur: Reckoning declares its pre-order bonuses

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    09.15.2011

    Kingdoms of Amalur: Reckoning is looking to sign up adventurers before its February 7 launch with some in-game pre-order trinkets. The retailer specific bonuses come in three varieties, with items that enhance early game armor, weapons or exploration. The "Destinies Choice Pack" is for those who'd like to start with unique armor, and includes the "Twist of Fate" card and Compass of Fate -- your guess is as good as ours as to what those do, but they sound magical and useful. The "Fate-Touched Weapons Pack" includes an arsenal of "rare Fate-Touched" weapons for all classes. Finally, the "Ultimate Treasure Hunter Pack" is for explorers who want to seek out reagents and get a leg up on their alchemy. The specific retailers offering the "Destinies Choice Pack," "Fate-Touched Weapons Pack," and Ultimate Treasure Hunter Pack" should be detailed on the Reckoning website soon.

  • Kingdoms of Amalur: Reckoning 22-minute gameplay walkthrough

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    09.09.2011

    We were impressed by Kingdoms of Amalur: Reckoning's combat during our hands-on time at Gamescom. The combat is highlighted around the 10:30 mark of this 22-minute walkthrough, which covers a ton of ground for the RPG.

  • Kingdoms of Amalur: Reckoning preview: Reckon the combat is solid

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    08.20.2011

    It's hard not to be skeptical about Kingdoms of Amalur: Reckoning. An RPG, by known strategy developer Big Huge Games, that was rejiggered to fit into Curt Schilling's 38 Studios long-in-development MMO's universe after the developer's acquisition. In our March preview of the game at GDC we said that the developer "might just pull this off." Now, after playing Reckoning at Gamescom, I have to say that Big Huge Games could exceed expectations when the game launches February 7. During my demo with Reckoning I played as a mage and warrior, the two had distinct animations, but at their core were similar when it came to the rules of combat. Both characters I tried were level 20, so I was dropped right into a high-level character without much training. It wasn't really a problem as the combat system is quite intuitive. If you've played Batman: Arkham Asylum, Bayonetta or Fable, you'll easily pick up the fantastical warfare. %Gallery-129421%

  • Kingdoms of Amalur: Reckoning launching February 7, 2012

    by 
    Griffin McElroy
    Griffin McElroy
    08.16.2011

    38 Studios' Ken Rolston, who just shook the Earth during the Gamescom 2011 EA Keynote with bon mots like "enemy-pounding funfest," just revealed the official launch date for Kingdoms of Amalur: Reckoning. The promising action-RPG is due out in the States on February 7, 2012 and in Europe on February 10. We suppose we can wait that long, though we're not sure our hearts can take it if Rolston keeps dropping glowing descriptors like enemy-pounding funfest.

  • McFarlane reckons Kingdoms of Amalur: Reckoning will arrive in February

    by 
    Griffin McElroy
    Griffin McElroy
    07.22.2011

    Todd McFarlane is probably the busiest guy ever at San Diego Comic-Con 2011, but he found some time to stop by the Kingdoms of Amalur: Reckoning panel to drop some news bombs on us. When asked about the game's current release window, McFarlane told attendees, "It's scheduled for February, unless EA tells us otherwise." That's a bit of a bump from the game's initial launch window of Fall 2011 -- we're surprised that EA wouldn't want to make that announcement themselves. Perhaps McFarlane wasn't supposed to let the cat out of the bag; not that EA could do anything about it, since McFarlane is the President of Comic-Con.

  • Kingdoms of Amalur: Reckoning trailer is our fantasy RPG fantasy

    by 
    Mike Schramm
    Mike Schramm
    06.06.2011

    We're not sure exactly what you might want from a fantasy RPG/action game, but darned if this trailer for Kingdoms of Amalur: Reckoning doesn't appear to have it all. A gorgeous fantasy world with ancient ruins and lush magical towns? Check. Freaky-looking monsters roaring with fervent anger? Check again. And over-the-top flashy spells and sorcery-augmented melee moves? That's a third check right there. Sure, we still haven't actually laid hands on this one, and we won't get to play it until we see it on the E3 show floor later on this week. But if nothing else, that's a quality good old-fashioned fantasy game trailer after the break there.