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  • EVE Vegas 2014 roundup: Tech 3 destroyers, permadeath and more

    by 
    Brendan Drain
    Brendan Drain
    10.20.2014

    An event that started out several years ago as an impromptu EVE Online player gathering, EVE Vegas has grown so large that this year it was was officially taken over by developer CCP Games. This year's event was organised like a mini-Fanfest, with Executive Producer Andie Nordgren's keynote address and some interesting talks from both players and developers. Players got a chance to compare notes with developers on the game's recent progress, CCP let out a few exciting reveals, and the whole event was streamed live to viewers at home for free. This year's big reveal was a new tech 3 Tactical Destroyer ship class that can transform into one of several tactical configurations mid-fight to boost power to the engines, shields, or weapons as required. We also heard rumblings of new "glass cannon" weapons that deal increased damage but lower your ship's damage resistances, and CCP tested the public response to the controversial idea of adding permadeath characters to EVE. Player talks were equally informative, giving insights into the world of nullsec Fleet Command and the custom Region Commander software that the game's biggest coalitions use to maintain their grip on power. If you missed out on the event, read on for links to Massively's coverage of the stream or to watch the stream recordings for yourself.

  • EVE Vegas 2014: Getting players involved in EVE's development

    by 
    Brendan Drain
    Brendan Drain
    10.19.2014

    Back in 2011, EVE Online developer CCP Games was rocked by controversy when players outraged over the Incarna expansion's microtransactions and CCP's indifference to player feedback spoke with their wallets and quit the game. In what became known as the monoclegate scandal, an estimated 8% of players quit, and CCP eventually laid off 20% of its staff worldwide. Some tough lessons were learned about keeping players looped into the development process, and CCP began involving players more closely in the development process. At EVE Vegas 2014 today, developer CCP Fozzie looked at the ways that CCP gathers ideas and feedback from the community. As a sandbox MMO with a very dedicated community, EVE is in the interesting position that many of the players know more about the game than the developers themselves and can identify problems with ideas very early in the development process. Plans are now announced earlier in development to gather feedback, some new features are now made optional on release to gauge usage, and failed ideas will even be rolled back if necessary. During the talk, Fozzie confirmed that each SCRUM team within CCP focuses on one particular area of gameplay and that player ideas are often brought into internal meetings for discussion. A new rig named the Higgs Anchor is even being introduced based on player suggestions; it will decrease movement speed by 75% but increase agility to make it easier to align to warp out if hostiles approach the player's location. If this level of player participation keeps up, hopefully disasters like monoclegate will never happen again.

  • EVE Vegas 2014: CCP on the new player experience and permadeath

    by 
    Brendan Drain
    Brendan Drain
    10.19.2014

    Every time some huge scandal or record-breaking battle erupts in EVE Online, thousands of new players flood into the game ready to create epic stories of their own. Confronted with a confusing interface and a practically mandatory tutorial that takes most of the day to complete, most of those players, unsurprisingly, don't stick around. The past few updates have improved things by adding tooltips to the main UI elements and introducing a new notification system, but there's more to come. At EVE Vegas 2014 this weekend, CCP Rise discussed his plans for a new Opportunities system that will replace the tutorial. To help design the system, developers got together groups of gamers who had never played before and dropped them into EVE with little to no instructions. The playtests highlighted a lack of action compared to expectations and showed how confusing things like the map, station UI, and hangar inventory system can be for newcomers. Many of these problems are very easily fixed and may even be solved in one of the two remaining patches this year. In an interesting move, Rise went on to talk about his idea to add a form of permadeath to EVE Online. Although you lose your ship when you die in EVE, it's actually only a financial loss as your character is reborn in a fresh clone. What Rise wants is for people to make new mortal characters with no clones and a fixed number of skillpoints to allocate to skills. It's possible that this could close the gap between old and new players by allowing newbies to purchase single lives with the focused combat skills of a veteran. This isn't something that will be introduced any time soon or even that's definitely coming, but the fact that CCP is talking about the idea publicly now is intriguing.

  • EVE Vegas 2014: Region Commander turns EVE into a huge spreadsheet

    by 
    Brendan Drain
    Brendan Drain
    10.18.2014

    It's often said that sci-fi MMO EVE Online isn't so much a game as a giant online spreadsheet and that people pay a subscription fee in order to have a second job they don't get paid for. While that's little more than a joke to the majority of EVE players, there are those for whom EVE is genuinely played on a massive spreadsheet. In a guest talk at EVE Vegas 2014 earlier today, players Javajunky and Gossamer DT from the logistics division of one of the game's largest coalitions discussed the monumental amount of work that goes into the industrial and organisation side of running a nullsec alliance or coalition. During the talk, Gossamer DT discussed an interesting piece of custom software he develops called Region Commander that was designed specifically for organising player empires. The tool keeps track of starbase tower fuel, maintains a blacklist of players who have been kicked out of the coalition, and allows organisers to create and assign tasks to players in their command. Players who want to contribute to their alliance's industrial backbone can log into the system to take on work tasks due for completion, and the tool updates in realtime. The only thing missing is a punch card and a paycheck. Using this tool, players have managed to combat the logistical and organisational challenges that would naturally make coalitions of thousands of players infeasible. Many third party tools have been criticised in the past for providing gameplay advantages to those who use them and increasing the gulf between new and experienced players. Players already have tools to help with mining and trading, and even ones that parse data from your ship scanner into useful information for your Fleet Commander. It's clear that whether CCP or the playerbase approves of these tools, this djinn won't be going back into its bottle.

  • An early work-in-progress sketch of the new Blackbird, Falcon and Rook model viewed from the front. The model will be covered in antennae and electronic equipment to support the ship's role as an electronic warfare platform

    EVE Vegas 2014: December's Rhea update adds tech 3 destroyers

    by 
    Brendan Drain
    Brendan Drain
    10.18.2014

    During the Keynote speech at EVE Vegas 2014, EVE Online developers revealed some big news for the game's next two major updates. We heard the broad strokes of CCP's plans at the latest EVE Fanfest back in March, when it was revealed that the company would switch from releasing two expansions per year to around ten smaller releases. The upcoming Phoebe release planned for November 4th will improve Tech 2 Invention, improve life in the lawless nullsec regions with heavy nerfs to capital ship movement, and introduce a highly requested unlimited length skill queue system. While players are certainly looking forward to Phoebe, it's December's Rhea update that will really pack a punch. The Blackbird, Falcon, and Rook electronic warfare ships will get new models, and a new type of freighter codenamed the "Tug" will be introduced that can move large numbers of fitted ships around the game. But the big news coming out of EVE Vegas 2014 today is that a completely new set of tech 3 ships will be added for the first time since 2009's Apocrypha expansion. The new ships are tactical destroyer, and they aren't just smaller versions of the tech 3 strategic cruisers. Instead of being built out of a set of subsystems, tactical destroyers will have the ability to switch between several modes on the fly, transforming them from snipers or tanks to speed demons as required. If you've ever wanted to transfer full power to your engines or shields like something out of Star Trek, these new ships are for you. Thanks to winning a recent research race event, the Amarr version of the ship will be released before the other races.

  • EVE Vegas 2014: Tune in with our free livestream

    by 
    Brendan Drain
    Brendan Drain
    10.18.2014

    While the main event of the EVE Online calendar is undoubtedly the annual Fanfest in Reykjavik, Iceland, new events have popped up around the world over the years. Player-run meetups are frequently organised in London, and EVE Down Under is starting to gain major traction with the Australian playerbase, but the most well-established by far is EVE Vegas. The two day event runs each year in Las Vegas in the USA and is attended by hundreds of fans and is kind of like a mini Fanfest, with presentations on the future of EVE and roundtable discussions with developers. Today's schedule includes a keynote speech from CCP Seagull on the future of EVE Online, a screening of Rooks & Kings celebrated video Clarion Call 4, and talks from three nullsec alliance players on the topics of Fleet Commanding and Alliance Logistics. There will also be talks from CCP Rise and CCP FoxFour on changes to the new player experience, altered restrictions on trial accounts, and the plan for third party developers. All 500 tickets for the event were sold out in record time this year, but those at home can tune in for free right now on CCP's Twitch livestream. I'll also be tuning into the stream throughout the weekend to bring you the highlights on important reveals and information. Whether you're a die-hard fan of internet spaceships or just a gawker on the sidelines, EVE Vegas is the EVE Online and EVE Valkyrie event of the season. Follow Massively's Brendan Drain as he reports on the Vegas event's starpower, scheming, and spoilers, and watch CCP's streams of the best panels live here on Massively!

  • SOE Live 2014: H1Z1 is a full-fledged survival experience

    by 
    MJ Guthrie
    MJ Guthrie
    08.26.2014

    With an event like Zombie Prom, it was hard not to notice a certain undead theme at this year's SOE Live. That's all courtesy of the studio's upcoming apocalyptic survival game H1Z1. And thanks to plenty of panels, interviews, and the keynote, we learned even more about the game: The new sandbox is so much more than a zombie shooter; it's a full fledged survival experience. There were even opportunities for fans to nab some hands-on playtime. We had the chance to mix and mingle with Producer Steve George, Senior Game Designer Jimmy Whisenhunt, Art Director Bill Yeatts, Technical Director Tom Schenck, and Game Designer Adam Clegg to discuss where H1Z1 came from, where it is going, and how far it has gotten. Delve into the new air drops, the heat and temperature systems, and so much more. We've also embedded the full keynote panel for you.

  • SOE Live 2014: More on Landmark's islands and combat

    by 
    MJ Guthrie
    MJ Guthrie
    08.25.2014

    I think there's a consensus that you can never get too much information about Landmark, and the devs at SOE Live certainly delivered more juicy details about the game's islands and its upcoming combat system. For instance, did you know that Franchise Director Dave Georgeson revealed this little fun fact for RP: All the player characters in Landmark are actually from somewhere else and were just placed on these islands. How or why, Georgeson didn't say! We've got a slew of other tidbits for you here, everything from island rulesets to the use of grappling hooks in PvP to more info on the game master system. And that's just the beginning!

  • SOE Live 2014: Discussing EQN and Landmark music with Jeremy Soule

    by 
    MJ Guthrie
    MJ Guthrie
    08.24.2014

    Who wouldn't want to talk with Jeremy Soule? This composer has brought to life myriad games through his music, both single-players and MMOs alike (even a number of zombie games!). Luckily for Norrathian fans, his attention is now focused solely on EverQuest Next and Landmark, where the worlds are shaping his music while his music, in turn, helps shape those worlds. I had the opportunity to sit down with Soule at SOE Live to discuss the new combat piece revealed during the keynote and delve into his inspirations for the upcoming games' musical scores. He also shared a bit about the composition method he is developing.

  • SOE Live 2014: Yes, there will be new shapes! (and other Landmark building news)

    by 
    MJ Guthrie
    MJ Guthrie
    08.22.2014

    New building shapes are coming! Creative Director Jeff Butler announced at SOE Live that new building shapes really will be coming to Landmark. Do you want columns, cones, or pyramids? They are planned! Franchise Director Dave Georgeson also shared the team's new idea of collectable shape templates. (Georgeson let it slip that players are getting two more attached claims, bringing the total to two main claims and five attached.) Butler noted that the goal is to make the entire process of voxelmancy easier for players. Besides having new shapes -- and more claims -- to work with, players will see a host of other features aimed at making building a better experience for all. These include dynamic fluids, voxel physics, a new UI that's more intuitive and easier to search, personal palettes, and more.

  • SOE Live 2014: The revolutionary intelligence of Storybricks' AI in EQ Next and Landmark

    by 
    MJ Guthrie
    MJ Guthrie
    08.21.2014

    The most exciting part of EverQuest Next and Landmark for me is the living, intelligent AI brought to the games courtesy of Storybricks. Thanks to a tech demonstration at SOE Live, we got to see that AI in action, and can I tell you I am even more excited having seen it! This technology really will revolutionize the game, creating a living, breathing world in EQ Next that players help shape as it develops as well as give players the power to make their world come alive in Landmark. And to add icing to the cake, the panel also delved into the background of the new Norrath a bit, revealing the world map complete with familiar areas (like Kithicor).

  • SOE Live 2014: More EverQuest Next tidbits

    by 
    MJ Guthrie
    MJ Guthrie
    08.21.2014

    With so many keynotes, panels, Q&As, and opportunities to chat with devs at SOE Live, there's always an avalanche of information to sort through. So here's a compilation of tidbits relating to EverQuest Next that we gleaned from the con. There will be guild homes and towns in EQN; these will be really special and hard to get. The devs are committed to taking all the races through the foundation workshops. SOEmote has improved significantly (and looks much more natural). Players know that Qeynos will exist, but Freeport and it's current state are still a mystery. Devs are experimenting with social hubs that players can check anytime from anywhere, even getting alerts for high-profile happenings. Factions are spread out across the land, so there will be multiple opportunities to learn a class, not just "visit one guy on one mountaintop." Being heroes of the world does not just mean slaughtering things; you can build temples to the gods, open trade routes, even help farmers with crops. Even small changes to world are tangible: If you help merchants become wealthier, they walk around in better apparel and show off that wealth. The "quest completion log" is, in effect, an account of the changes you see. NPC groups will ally with and help each other as well as fight against each other. No decision yet if food and drink will be necessary. The future may hold player-fiction contests for official lore, but there's nothing planned in the short term because of the excessive time involved to review them -- time needed on other aspects of game right now. SOE says, "We need to make sure that every detail of the story that we release fits into the continuity of the world; we're a stickler about that." What happens in Vegas doesn't stay in Vegas, at least where SOE Live is concerned! Massively sent intrepid reporter MJ Guthrie to this year's SOE Live, from which she'll be transmitting all the best fan news on EverQuest Next, Landmark, H1Z1, and the other MMOs on SOE's roster.

  • SOE Live 2014: New bonus loot and limited-edition Station Cash cards available

    by 
    MJ Guthrie
    MJ Guthrie
    08.20.2014

    Do you miss SOE's double and triple Station Cash giveaways? Although those are reportedly not returning, that doesn't mean the company won't offer special deals again. SOE Director of E-Commerce Mark Tuttle announced special new Landmark-themed cards at SOE Live that are available as of August 18th. At Wal-Mart, on top of the the 2,000 SC that come with the cards, players will also get one of five special Landmark loot bundles. At GameStop there will be limited edition collectors cards; these shiny orange foil cards grant not only one of the random loot bundles but also 2,500 SC for the regular price. For players who don't have these retailers near them, Tuttle says the team is working on making these cards available online. [Edit: The official site notes that players who redeem a card during closed beta will be granted permanent access to closed beta.] What happens in Vegas doesn't stay in Vegas, at least where SOE Live is concerned! Massively sent intrepid reporter MJ Guthrie to this year's SOE Live, from which she'll be transmitting all the best fan news on EverQuest Next, Landmark, H1Z1, and the other MMOs on SOE's roster.

  • SOE Live 2014: DCUO's Legends PvE and a la carte DLCs

    by 
    MJ Guthrie
    MJ Guthrie
    08.20.2014

    A superhero game deserves a super announcement at SOE Live, and DC Universe Online delivered. Creative Director Jens Andersen and Assistant Creative Director SJ Mueller shared details about many upcoming updates, from the second installments of the various trilogy story arcs to new movements and powers to a whole new way to purchase the DLC themselves. Oh, and we can't forget one of the biggest announcements: Legends play is coming to PvE!

  • SOE Live 2014: More tidbits about EQII's Altar of Malice expansion

    by 
    MJ Guthrie
    MJ Guthrie
    08.19.2014

    One of the great things about SOE Live is that not only do you get announcements like the EverQuest II expansion but there are also many panels to delve even deeper into the upcoming content. On top of that, you have Q&A sessions where dedicated players draw out more useful information! Here are a few more tidbits that came from the rest of the con.

  • SOE Live 2014 in pictures: H1Z1's Zombie Prom, a costume contest, and attendees galore

    by 
    MJ Guthrie
    MJ Guthrie
    08.18.2014

    Every year there seems to be something different at SOE Live. IN 2013, there was the big reveal of the new EverQuest Next and the surprise announcement of Landmark, complete with sand art and champagne. This year, one popular festivity focused on another new title in development: H1Z1. Attendees got all dolled up and put on their best undead faces for a night of dancing at the Zombie Prom (those who preferred the living enjoyed a pool party). It was quite the evening, complete with a wedding proposal! But even as some things change, some stay the same. Friends and guildies meet up (or just plain meet!), games are played, tournaments are won, costumes are shown off, swag is collected, and folks have a good time geeking out with devs. There were also plenty of heart-warming moments, from stories of players helping players to actual weddings. If you weren't able to attend the festivities, or you just want a little pick-me-up as you come down from your convention high, here's a quick look at the weekend in pictures.

  • SOE Live 2014: PlanetSide 2 plans battle islands, a fight finder, and more

    by 
    MJ Guthrie
    MJ Guthrie
    08.18.2014

    PlanetSide 2 got some big updates over the last couple of months, but there's plenty more planned for the MMOFPS. Creative Director Matt Higby, Senior Art Director Tramell Isaac , and Lead Designer Luke Sigmund detailed some of those plans at SOE Live. Specifics include the squad mentoring, the Valkyrie aircraft, battle islands, a fight finder, and more. They also showed off the progress of the Playstation 4 version, which will launch in early access before the end of the year.

  • SOE Live 2014: Dragon's Prophet to join All Access, add hatching system

    by 
    MJ Guthrie
    MJ Guthrie
    08.16.2014

    While much of the SOE Live attention has been on other titles, Dragon's Prophet was on hand with some announcements of its own. The two biggest pieces of news are the upcoming hatchling system and the addition of the game to SOE's All Access pass, and Producer Todd Carson shared the details with us as well as gave the heads up on a couple other upcoming changes. The new hatching system will allow players to find and raise their own dragons. Carson explained that how long it takes the egg to hatch depends on what activities players do to care for their eggs. Additionally, the stats of the dragons will be influneced by the egg's care. More specifics on that system will be coming soon. The other really big (and welcome news) is the addition of Dragon's Prophet to the All Access plan. Carson noted that it has taken time to work out the details because of the unique differences of the game since it is made by Runewaker. Within the next month or so players will be able to become a part of the system that gives special monthly bonuses in all SOE games, 500 station cash, and a 10% discount on all items in the store. Dragon's Prophet players will receive a nine in-game items every month worth $50, including a 30-day repair hammer, teleportation, revive tokens, and more. Carson also described the recent renovation of the starter experience and the change to the class masteries that give them more defined roles in combat that await new players who try the game out thanks to the All Access changes. He gave us a heads up that a new zone expansion is coming at the end of the year and special roaming merchants that will be added to the territory islands. Another new feature will be the ability to pay to have your house packed up and moved to a different island. Carson is also taking into consideration panel attendees' requests to add Vanguard dragons into the game. What happens in Vegas doesn't stay in Vegas, at least where SOE Live is concerned! Massively sent intrepid reporter MJ Guthrie to this year's SOE Live, from which she'll be transmitting all the best fan news on EverQuest Next, Landmark, H1Z1, and the other MMOs on SOE's roster.

  • SOE Live 2014: Details on EverQuest Next combat, classes, and races

    by 
    MJ Guthrie
    MJ Guthrie
    08.15.2014

    We heard you: You want more EverQuest Next info. We do too! And here at SOE Live we've been getting all of that for you! Between the keynote address and our chats with Creative Director Dave Georgeson, Senior Producer Terry Michaels, Lead System Designer Michael Mann, andLead Designer Darrin McPherson we've discovered the next race to be announced, learned about the three newest classes, and watched a demonstration of those classes in combat. Get your first glmpser of EQN's Teir'DAal race and check out the Cleric, the Elementalist, and the Termpest.

  • SOE Live 2014: Combat comes to Landmark August 27th

    by 
    MJ Guthrie
    MJ Guthrie
    08.15.2014

    If you've got a thing for combat, have we got the perfect date for you! Landmark launches the ability to fight -- and die -- on Wednesday, August 27th. That means everyone who's been waiting in the wings for the new sandbox to get more systems before diving in only have to hold out two more weeks before they can finally experience Landmark. Are you ready to die? The first phase of combat includes death, armor, weapons, landmines, PvP, and many possibilities! We got the scoop on this much-anticipated system at SOE Live from Creative Director Dave Georgeson and Senior Producer Terry Michaels at SOE Live, including some great video clips of the upcoming content.