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  • Shifting Perspectives: Leveling 21-30

    by 
    Allison Robert
    Allison Robert
    08.18.2009

    Every week, Shifting Perspectives examines issues affecting Druids and those who group with them. This week, we slog through levels 21-30. Also, werewolves.Once the news broke on Troll Druids (and, I would guess, Worgen Druids as well, assuming that Blizzard isn't in the middle of a giant hoax), I sat back in my chair and held the following conversation with my subconscious, as I am so often wont to do:ME: Troll Druids make no sense. Neither do Worgen Druids.SUBCONSCIOUS: This is not about sense. This is about expanding your readership. Trolls + Worgen = MOAR DURIDS = more people reading Shifting Perspectives.ME: That's not a valid statistical assertion.SUBCONSCIOUS: Cool story, bro. Everyone will be rolling a werewolf Worgen when the expansion hits. You know you will be.ME: (silence)SUBCONSCIOUS: Werewolves! How badass is that, is all I'm saying.ME: But the Trolls hate the Elves! They wouldn't be caught dead in Moonglade! And how the hell did the Worgen learn Druidic magic that took thousands of years to develop while some nutcase locked them behind the Greymane wall for 10 some-odd years?SUBCONSCIOUS: Who cares?ME (faltering): But...lore...wibba...wubba...SUBCONSCIOUS: F%@k the lore! Now's the time to make a mad bid for power! Grind the rest of the class columnists under your questionably-itemized i-level 239 boot!ME: Screw you, I need to go write the column for this week.SUBCONSCIOUS (shouts after me): WEREWOLVES WEREWOLVES WEREWOLVES!

  • The Light and How to Swing It: Levels 71-80

    by 
    Zach Yonzon
    Zach Yonzon
    08.16.2009

    Every week, The Light and How to Swing It preaches word about the champions of all that is good, true, and totally badass. This week, we take a time space warp as we complete a long forgotten series that should help prepare your Paladin for the next chapter in the World of Warcraft.What? A leveling guide from 71-80? Nine months after Wrath of the Lich King has been released? Well, sure. Obviously this won't be geared towards players who use Paladins as their main. One of these days, maybe next week, we'll probably get around to talking about Crusader's Coliseum and the Trial of the Crusader. Then again, didn't you just one-shot all those bosses last week? Anyway, just for this week we'll pick up where we left off when we last hit Level 70 (or so). The excitement seems to be pointing towards the next batch of content - from reawakened black dragons, to the inevitable opening of Icecrown, and of course, the advent of a new expansion.Actually, there couldn't be a better time to dust off that Paladin alt (probably once your main, who knows?) because... well, what class would you really want to bring to a face off with the freaking Lich King? A class that knows how to lay the smackdown with the freaking Light, that's who! Besides, when they finally allow paid race changes some months after the next expansion (come on, you didn't really think they'd let you pay to switch to a max level Goblin or Worgen right off the bat, did you?), wouldn't you want a high level Paladin standing at the ready to be transformed into a badass werewolf? Alright, I'm just teasing you. It probably won't happen, but if it did, at least you wouldn't be kicking yourself in the head. Ok, so, you're Level 70 and sailing off to Northrend. Let's hit it.

  • Shifting Perspectives: Getting started and leveling 1-9

    by 
    Allison Robert
    Allison Robert
    07.21.2009

    Every Tuesday, Shifting Perspectives explores issues affecting Druids and those who group with them. This week, we begin at the beginning, and we will go on until the end. Then we will stop. Then we will ask ourselves why we are taking advice from 19th century children's literature rather than the books that are relevant to our interests, like Why Buying a House You Have No Idea How To Renovate Is Probably a Bad Idea, or Smoked Salmon and You: A Guide To Not Eating Yourself Into a Coma.Greetings, Druids. I took the liberty of rolling a few new Druids to test out the improved leveling process, and if possible I'm going to level a brand-new one all the way to 80 to make sure everything in the guide's been personally tested and accurate as of the 3.1/3.2 game world. Today we'll start off with a baby Tauren Druid on the PTR who's now level 9; later I'll be switching between a Night Elf and a Tauren.Level Feral.This is the single best thing you can do for yourself, at least for leveling in classic content. As we've previously discussed, the Druid is still hobbled by its initial design as an endgame secondary healer, but you can skip a certain portion of this early weakness by leveling feral. Piggybacking off all of the DPS leather that went into the game to support the billions of people who rolled Rogues is a nice advantage, but the real attraction of leveling Feral lies in the ability to DPS in forms that don't require mana. Being able to save your mana bar for healing and buffing decreases downtime enormously (more so as you gain levels, as our mana efficiency and damage aren't that great early on).

  • Lichborne: Outland leveling Supplemental: Professions and Dungeons

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    05.18.2009

    Two major questions remain from our Outland Leveling advice column from last week: Is it worth it to run Dungeons, and is it worth it to level a Profession? In both cases, the answer is: It depends. I know that sounds like a bit of a copout, but it is true. You can pretty much level straight to 70 and even 80 without ever touching a dungeon or learning a profession and do just fine. That said, there are certainly advantages to delving into dungeons or putting your Gnomish Army Knife to actual use. Let's take a look.

  • Blood Pact: Onward, to 80!

    by 
    Nick Whelan
    Nick Whelan
    05.12.2009

    Welcome Warlocks! This week, Nick is taking a break from your regularly scheduled Blood Pact to bring you a 71-80 leveling guide! About time, eh?Wrath of the Lich King brought us Northrend, Naxxramas, and of course, ten more levels of DoTing, Rain of Firing, Shadow Bolting Warlockery. So saddle up your Dreadsteed, and float or fly your way to the frozen north--crown of the world. It's time to get diabolic. And this time, it's personal.Transitioning from Outland to Northrend is a lot like transitioning from vanilla-WoW content to Outland was. The mobs hit a little harder, and the gear is a little better. The step up isn't quite as sudden or as large as it was last time, but you definitely want to take a good look at some of those quest greens you're offered, and it's best not to take a level 68 Vrykul too lightly. They're kinda mean.These last 10 levels are rather straightforward in comparison with their predecessors. If you've made it this far, then what you're going to see over the next 10 levels is mostly just an inflation of your numbers that will make you squeal and clap your hands in glee. Other than that, though, you should continue playing as you did in the later part of the 61-70 bracket. If you're leveling Affliction, DoT-DoT-Fear still gets the job done with gusto. If you're leveling Demonology, the felguard still tanks, and your nukes still burn. If you're leveling Destruction, you're still insane and should get your head checked.

  • Lichborne: Leveling through Outland (Levels 58-68)

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    05.11.2009

    Welcome to Lichborne, your weekly look at the mechanics, issues, and zen of the Death Knight class. With 3.1 sort of leveling out for now, It's probably a good time to switch our views to leveling. It's a good a time as any to welcome any new Death Knights into the fold and give them a few tips for getting through that silly old Outland content and into Northrend.

  • Interview: Jame of WoW-Pro

    by 
    Eliah Hecht
    Eliah Hecht
    03.05.2009

    Jame is someone whose work I've enjoyed for much of my WoW-playing career. For those of you who might not be familiar with the name, he is the author of a series of leveling guides hosted over at WoW-Pro, which currently cover levels 30 to 77 on both factions (the rest of Northrend will be coming soon). Most recently, he's posted an addon version of the guides, so you can play along without even having to tab out. And did I mention this is all free? I recently got the opportunity to interview Jame on his guides, how he plays, and what he thinks of recent changes. Come on behind the cut to find out what he had to say.

  • Totem Talk: Shaman, go you to Northrend

    by 
    Matthew Rossi
    Matthew Rossi
    03.05.2009

    Well, I finally decided to level my orc shaman, as only having my alliance shaman experience the fun of raiding and see all that mail that dropped like rain when I was on my warrior vanish like smoke. Nothing but plate the second I can't wear plate. Plus, my orc has bear heads on his shoulders, and there's nothing wrong with that.Since it's my second shaman to 80 I decided to play with leveling strategies. I started the day as enhancement (working on my telekinesis as you can see) and then moved on to elemental after digging my old ZA gear out of the bank. My experience as elemental indicates that I need to suck a lot less at elemental. Somehow on every pull, I would end up with six or seven mobs crawling all over me giving me awful slobbering undead kisses. Or biting me. One of the two, I always get them confused. I'd like to thank Thunderstorm for its support.My first tip to shamans newly leveling through Northrend is this: do both starting zones. Now that the big push of people getting to 80 has subsided, neither zone is especially packed with people. We've talked before about the loot available in those zones, which if you're like me and trying to test out multiple specs as you level or even just want to have a backup spellpower set in case you absolutely cannot find a healer for that Nexus run is very helpful.If you do both zones, you will easily be level 73 to 74 by the time you're done. There's a lot of quests there. This means that you can skip Grizzly Hills and go to Dragonblight if you'd prefer (it's what I did on my Draenei, actually going back to Grizzly Hills afterwards) but on my orc I'm planning to go Borean - Howling Fjord - Grizzly Hills - Dragonblight because I'm a sucker for the group quests in Grizzly.

  • Arcane Brilliance: Leveling your Mage, 70-80

    by 
    Christian Belt
    Christian Belt
    01.03.2009

    Each week, Arcane Brilliance invites Mages everywhere over for brunch. We serve muffins, sweet rolls, croissants, and enough mountain spring water to wash it all down. Then, for dessert, Arcane Brilliance conjures strudel for everyone, because who doesn't like strudel? If you raised your hand, you, sir or madame, are a dirty, dirty liar. Everybody likes strudel.About a billion years ago, when Warlocks still ruled the world, back in those dark days before Arcane Barrage, spellpower, and elementalist specs--in that bygone era before Death Knights appeared in Azeroth, bringing with them their ridiculous magic resistances and eighty-seven different ways to silence or interrupt--Arcane Brilliance brought you a series of Mage leveling guides. In those days, we didn't have any of this crazy "rock music" you kids listen to now, and when we fought Illidan, we had to chain pot. We walked naked twelve miles to school through nineteen feet of snow while fending off wolves and dinosaurs with our bookbags, and we liked it. Things are different now. Nowadays, when you hit level 70, your experience bar doesn't vanish, never to return. We have ten new levels and an entire new continent to adventure our way through, new talent points to spend, new gear to pick up, and several fresh and exciting ways to barbecue zombies. It's an exciting time to be a Mage, and Arcane Brilliance is here to open a portal to level 80 for you.If your Mage is at some other point along the leveling continuum, you can find the previous leveling guides here, here, here, and here. You can find the new one by clicking the words "read more" directly following this period.

  • A comprehensive leveling guide for EverQuest II

    by 
    Michael Zenke
    Michael Zenke
    12.12.2008

    Perhaps you're looking to get back into the game now that the expansion season hoopla is winding down, or maybe this week's announcement of new microtransactions has you curious. Either way, you're looking for some help working your way through EverQuest II's leveling content. Who can blame you? While World of Warcraft players have plenty of options to choose from for guides and a fairly linear leveling path, EQII players face a wealth of zone options that can be downright confusing at times. Thankfully the podcaster behind Virgin Worlds' EQ-IQ show has you covered.A while back Dave put forward an entire episode of his podcast all about leveling in the game. It's full of helpful tips about appropriate gear, the mentoring system, and making the most of your time on the way up. If you have some time to listen to it, it's well worth a listen if only to hear Dave's broadcast presence. If you don't have some time, he's still on your side. The EQ2-Guides site offers up a massive PDF guide to leveling in the game, making note of every zone option you have from 1-80. Check it out to see yourself through the EQII leveling experience in record time.

  • The Care and Feeding of Warriors: Wrath specs for leveling Fury Warriors

    by 
    Matthew Rossi
    Matthew Rossi
    12.05.2008

    And so this week we conclude our leveling specs discussion with talk of fury. When I started this discussion, I mentioned that I was respeccing quite frequently, and that hasn't changed. Since I hit level 80 I have respecced twice a day. Not out of any specific need so much as out of boredom and a desire to play around with different specs, as I tend to try learning by doing as much as possible. I'm also trying to decide which of my characters to level up next, as I have the Death Knight starting at me but also several warrior alts I'd like to roll through Northrend with. I'm interested in seeing the quests from the Horde perspective, and grinding up on a warrior is cake nowadays. Every spec is solid for leveling, with Protection combining good damage and ridiuclously high survivability, arms bringing a nice mix of proc based pain and AoE damage, and fury?Fury is for killing and killing and killing while the world runs red in ruin around you. Sorry, but while I am a tank and I love tanking, I've discovered two facts in the past week. I can tank pretty much any five man or group quest in my tanking gear as fury and holy heck I enjoy chopping things heads off. My warrior raided throughout vanilla WoW as a DPS build, switching between fury 2h slam and Arms, and it's been nice to get back to that as a Titan's Grip build. I often don't even tell people I'm fury when they ask me to tank, I just show up in the tanking gear and use a 2h weapon and a shield. What it lacks in AoE tanking capacity (no shockwave, no damage shield) it gains in pretty solid single target threat, thunderclap still hits multiple targets, and with the right talents you can even get some solid threat from Bloodthirst. This week we'll be talking about a fury build that allows for some tanking versatility: it's not a raiding DPS build but is oriented towards letting you grind and tank or offtank when needed. If there's room, we'll then discuss a pure DPS build for five mans and leveling if you have absolutely no desire to tank or offtank.

  • Spiritual Guidance: Finishing off 75 - 80

    by 
    Matt Low
    Matt Low
    11.23.2008

    Every Sunday (usually), Spiritual Guidance will offer practical insight for priests of the holy profession. Your host is Matt Low, the grand poobah of World of Matticus and a founder of PlusHeal, a new healing community for all restorative classes. This week Matticus is going to look at the final 5 levels from 75 to 80! When I finished off Grizzly Hills, I was a few bars into 75. To be fair, I did run a few normal instances to knock out the quests that were within them. In this week's post, I'll give you a quick glance of the last areas and what you can start working on once you reach 80 (such as instances and gearing for raids).

  • Spiritual Guidance: Wrath Priest leveling guide from 70 to 75

    by 
    Matt Low
    Matt Low
    11.16.2008

    Every Sunday (usually), Spiritual Guidance will offer practical insight for priests of the holy profession. Your host is Matt Low, the grand poobah of World of Matticus and a founder of PlusHeal, a new healing community for all restorative classes. This week Matticus is going to look at the introductory zones of 70 to 75! Welcome to Northrend! Ready to take on Arthas? Here is a quick primer on the road to 80. For part 1, we'll look at an example leveling spec (which isn't Shadow), early spells, different zones, and some tips.

  • Shifting Perspectives: State of the class, part 1 - Balance

    by 
    Allison Robert
    Allison Robert
    11.06.2008

    Every Tuesday, or possibly Thursday when the writer votes on Tuesday and spends Wednesday screaming and beating her laptop over formatting errors, Shifting Perspectives explores issues affecting Druids and those who group with them. This week Allison Robert steals John Patricelli's column once again, secure in the knowledge that she will never be forced to atone for her crime as long as she writes something nice about ferals and keeps a respectful distance from Dan O'Halloran's whip.I hate Tauren cat form.Good. I got that out of my system and can write something productive. Although, believe me, if I could get away with it, an entire Shifting Perspectives would be devoted to just how much I hate Tauren cat form. I mean, just look at it! Look at the angle on the horns! The cat can't bite anything! Christ, I just -- hi, Dan. Yes, I'm totally writing the column! Look at me go!This week, mindful as always of American election-year politicking, I'm going to borrow a page from presidential duties and write a little something I like to call "State of the Class." Druids have undergone a number of changes in the transition to Wrath of the Lich King, and will acquire even more as they level to 80. We are one of Blizzard's primary targets for both gear and role consolidation, which raises a few questions over how comfortably we're going to scale in relation to pure classes and what we can realistically expect on the march to a new level cap.The TL:DR version of this article -- I believe our future is generally bright, the Druid community continues to have a few concerns over certain aspects of the class, our focus in PvP seems to be changing the most, and I hate Tauren cat form. This is a three-part post, so let's get started with balance. However, if you want to jump ahead to feral, you'll find that here; and the third part, restoration, is here.

  • The Elves of WAR: White Lion levels 6-10

    by 
    Dan O'Halloran
    Dan O'Halloran
    08.18.2008

    In the first five levels of this High Elf melee dps career, we got a lion, an axe and an attitude. Time to take it on the road for five more levels and all the new abilities that come with it.Level 6 - Sundering Chop40 AP, Instant cast, 5ft rangeA powerful axe chop which deals 28 damage. If you are behind the enemy, then this attack will ignore 50% of their armor.With you lion set in tank mode with Trained to Threaten, this axe attack replaces Hack as your spam attack. It costs a little more in AP, but does about 50% more damage if you are behind the mob.

  • Addon Spotlight: TourGuide (UPDATED)

    by 
    Sean Forsgren
    Sean Forsgren
    07.16.2008

    Amid the madness of yesterday's patch, there has been some desperate drama happening in the official UI & Macros Forums. It seems the massively popular leveling addon QuestHelper has encountered some troubles, with many users not able to use their beloved quest... helper. As with many crossroads in life, this presents an opportunity to consider a change, or at least a reason to try something else out while the developer of QuestHelper figures out the disconnect. Some time ago, I stopped using the memory-hogging giant in favor of one of Tekkub's creations. TourGuide may very well be Tekkub's greatest mod to date. It serves much the same function as QuestHelper, but it takes a different approach, one that doesn't eat up nearly as much memory. To me, it was sort of like selling my huge truck for a fast, agile Subaru. (Which I did in RL, yay!)I've been promising to profile this bad boy for a couple of months now, as I've yet to finish my own work on it, but I felt like you all needed an alternative. Besides, you may end up swearing by TourGuide like I do, it was more my style. (I've been working on a guide for TourGuide, but my day job has been bogging me down.)TourGuide is more akin to a traditional leveling guide than the so-called smart system of QuestHelper. With the "helper", I felt like I wasn't doing quests in the right order, at the right level and that I was missing out on some great quest chains.

  • Arcane Brilliance: Leveling your Mage, 60-70

    by 
    Christian Belt
    Christian Belt
    06.21.2008

    Mages sometimes get a bad rap. Some say we whine too much, while others claim we stink at PvP, or pull aggro too often from the tank. Here at Arcane Brilliance, we ignore these people, because we know the truth. You see, it's a well-known fact that while people tend to like awesome, they simply can't handle too much of it. When people see Mages in the back row, flinging giant balls of flame and ice from their fingertips, landing ridiculously large crits on everything, or plucking delicious magical food out of the air before them, their sense of what is and what isn't awesome gets skewed, and this makes them feel weird. They don't like it. They fear it. The awesome that Mages bring to the table is just too much for most folks to handle. Remember this the next time you get yelled at over voice chat, or someone posts a nasty thread on the forums. We Mages are just too awesome. It's our curse. Luckily, we can remove curses.Last week, we hit level 60. A long time ago, this was the end of the line, the top of the heap. Once you hit level 60, your experience bar disappeared, and only by improving your gear could you continue to advance your character. That all changed about 18 months ago, when Blizzard introduced us to the world beyond the Dark Portal, 10 more levels of experience, and level 57 greens that were better than level 60 purples. Last week, we brought ourselves to the brink of level 60, to the doorstep of Outland, and this week we'll explore that vast and dangerous new frontier and see where it takes us. Join us after the break for a look at what to expect from the last ten levels of the current game.

  • The Light and How to Swing It: Levels 61-70

    by 
    Zach Yonzon
    Zach Yonzon
    06.17.2008

    Hooray. Outland. Now this is the real home stretch. This, at least for now, is where most of your adventures will happen. After slogging through the first 20 levels, grinding up to the landmark 40, surviving the boring trek to 50, and eventually making it to The Burning Crusade content, the time has finally come to make that final push. You should probably celebrate a little, because from here on forth you will get new trainable abilities at every level so don't forget to pay your trainers a visit. Although odd-numbered levels usually have higher ranks of old, little-used spells, so it's not a huge deal to skip training between levels. Besides, the first few levels in Outland are such a breeze that you can hit a few levels without getting a chance to visit the old world.By this time, you really should be riding around on your pimpin' new mount. For Horde players, it's extra special because the Blood Knights get a tabard that's second in coolness only to the Tabard of the Shattered Sun, so there's every reason to complete the quest chain. If you entered Outland at level 58, questing in Hellfire Peninsula should get you past 60 in a very short time. The experience gains from quests are vastly superior to the quests in the old world, as well as gives heftier Gold rewards. This is important because you should be saving your money as early as now (if not sooner) in order to afford flight training.

  • Arcane Brilliance: Leveling your Mage, 40-60

    by 
    Christian Belt
    Christian Belt
    06.14.2008

    Each week, Arcane Brilliance endeavors to distill the vast and complex world of Mages into a thousand words or so. How does Arcane Brilliance do it? Magic. Yep, it's an 81 point talent, learnable at level 100 and only available in the upcoming 5th expansion, tentatively titled, "World of Warcraft: The Burning Scarlet Crusade of the Lich King." This is leaked straight from the very early Alpha Beta Alpha Gamma of that expansion, and Arcane Brilliance is the sole invitee. In fact, It's so early that the game doesn't technically exist yet, which may explain why most of these columns end up being closer to three thousand words than one. Blizzard's working on a patch.Level 40. You've burned and frozen your way through 39 levels of experience and two whole columns worth of leveling guides to get here, and now you're level 40. Have a party, invite your friends. It'll be fun. If it isn't, turn somebody into a sheep. Just trust me. Works every time. Well, unless your friends aren't humanoids, beasts, or critters, in which case I can't help you, and perhaps no-one can.Level 40 is a milestone of such epic proportions that it's probably only rivaled by dinging 70 as far as stages in WoW progression go. When you're done celebrating, it's time to get going. You've got a lot to do. After the break, we'll talk about level 40 and all the wonderful new toys it makes available to you, and do our level best ( pun totally intended) to cover the 19 levels that follow, stopping only when we hit 60.

  • Arcane Brilliance: Leveling your Mage, 20-40

    by 
    Christian Belt
    Christian Belt
    06.07.2008

    Each week at some point on Saturday, Arcane Brilliance brings Mages together from every corner of Azeroth to discus how awesome we are. Five seconds later, the discussion degenerates into a whole lot of whining about Warlocks. Someone ninjas all the manna biscuits, a scuffle breaks out, a million Frost Novas erupt at once, and the very fabric of the universe is sundered when everyone tries to Blink away simultaneously. Then the next Saturday arrives and we get together to do it all again. Secretly, you see, we enjoy sundering the universe. We're Mages. That's just how we roll.Level 20! Grats! Last week we talked ourselves through the first twenty levels of Magehood, from our humble beginnings slaying kobolds in Elwynn Forest or boars in Durotar to sheeping adds in The Deadmines or Wailing Caverns. This week we'll take our maturing Mages through the next twenty levels, all the way to level 40, halfway to Arthas. Numerically, anyway.When you ding 20, you've reached what could reasonably be defined as your first major milestone within World of Warcraft. You have 11 talent points under your belt, which means you likely have a clearly defined specialty for you Mage, whether it be Frost, Fire, or Arcane. You've now got access to many of the spells that set you apart from other classes, and are learning how to use them. You've hopefully been into an instanced dungeon or two, and have some grasp on your role within a group dynamic. And now, at level 20, you get to do a whole mess of new junk, and all of it is awesome.Join me after the jump for a more specific quantification of how awesome.