leveling

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  • Breakfast Topic: How do you level?

    by 
    Elizabeth Harper
    Elizabeth Harper
    04.03.2013

    Leveling in World of Warcraft is a rite of passage that we all must go through in order to reach max level where we can play with our friends. Though for alt-a-holics -- and I'm starting to think I may be one of them -- leveling is the whole point of the game. But whether you're leveling for the first time or the hundredth, whether you're speeding through or taking time to enjoy the scenery, chances are you have your own way of going about things. So when you're on the leveling treadmill, what's your choice? For my part, I tend to quest through zones -- especially if they're zones I haven't been through before. But if I'm stuck in zones that I've been through before, perhaps many times before, things get awfully tedious, thus ending my life potential alt-a-holism. But do you quest, dungeon, subsist on dailies and rested XP, or something else entirely? Let us know, so we may commiserate about the leveling treadmill together!

  • The fine art of PvE twinking from level 1-35

    by 
    Sarah Pine
    Sarah Pine
    03.13.2013

    I'm sure most of you are familiar with the concept of "twinking" in WoW for PvP. It generally entails decking a low-level character out with all the best possible gear available to them and then tearing up the battlefields. In these post-experience locking days twinking is more straightforward than ever, and our own Olivia Grace has already covered a lot of the gearing aspects of twinking, for both PvE and PvP. PvE twinking is a bit of an unusual idea. Mostly it refers to locking experience at one of the former level caps - 60, 70, 80, or 85 - in order to enjoy the challenges of old raids or to accomplish something limited to players of a certain level, such as the Herald of the Titans title. These are fun and interesting ways to spend time in the game, but what about PvE twinking at even lower levels? Say, level 20? Or 40? Why on earth would anyone want to do that?

  • Patch 5.2: Leveling XP via pet battles

    by 
    Robin Torres
    Robin Torres
    03.06.2013

    It is no longer a waste of leveling time to battle pets with lower level characters. With the advent of patch 5.2, players can now earn XP from pet battles. (If you're max level, you have a chance of getting Lesser Charms of Good Fortune instead.) All you have to do is participate in any pet battle -- other than dueling -- with your highest pet being no more than five levels above the pets you are fighting. This includes pet battle PvP, where you queue up from your pet journal, just not the pet battle duels you can do with friends ... or strangers, for that matter. The experience is comparable to completing the capital city cooking and fishing quests. For example, my level 77 mage gets 27K XP from the Orgrimmar cooking dailies and gets 26K for fighting a battle with three level 1s vs. a level 2. The XP varies according to how much higher your highest pet that your battling with is above the pets you are fighting. A four level difference nets my mage about 21K XP. Whether you are battling other players, wild pets or tamers, the XP gained is consistent. Is it worth it to try to level via pet battling? I would recommend questing, gathering, archaeology digging and battling pets in the same zone to maximize your leveling potential. But if you're in a gotta-catch-'em-all frenzy, as I sometimes am, you can battle pets with your leveling alts while still progressing more than just your pets. I wouldn't be surprised if players tried to level while just pet battling. Will you be taking advantage of pet battle player XP?

  • Sacred Citadel will feature four classes to level up and a gear stash

    by 
    Mike Schramm
    Mike Schramm
    02.28.2013

    Sacred Citadel isn't just a goofy beat-em-up spinoff of Deep Silver's long-running Sacred series - turns out it's also an action RPG. When the game was announced last year, all we knew about it was that it featured co-op action and some groovy graphical flairs, but now we're seeing how Citadel relates to its big role-playing brother.Players will be able to play as three characters at a time, picked from four character classes (including a Khukuri Shaman, an Ancarian Ranger, a Safiri Warrior, or an unrevealed class), and each has their own set of skills to be leveled up and unlocked. Additionally, characters can equip weapons or armor that can be stashed in town, or pop potions to refill either a health or a power meter.Sacred Citadel, says Deep Silver, will serve as a prologue to the upcoming Sacred 3, and should be out for Xbox Live Arcade, PlayStation Network and the PC sometime this year.

  • Leveling warriors in Mists of Pandaria, 61 to 90

    by 
    Matthew Rossi
    Matthew Rossi
    02.24.2013

    Every week, WoW Insider brings you The Care and Feeding of Warriors, the column dedicated to arms, fury and protection warriors. Despite repeated blows to the head from dragons, demons, Old Gods and whatever that thing over there was, Matthew Rossi will be your host. Before we get started, let's cover the previous posts in this series: Leveling a new warrior Levels 1 to 30 Levels 31 to 60 What levels 61 through 90 cover is a staggering array of content, if you think about it, going from Burning Crusade (in many ways the oldest content still available in WoW) to Wrath, then Cataclysm and finally Mists of Pandaria itself. Even without raiding or running heroic dungeons, you're still looking at over 30 zones (I'm being conservative and not counting the DK start zone, the Worgen/Goblin start zones, Wintergrasp or Tol Barad) of content. And that content varies greatly, since it ranges from first being introduced in 2007 to 2012. That's over five years of game design iteration, and you can really feel it - in many ways, going from the Cataclysm revamped old world to TBC era Outland to start this patch of leveling off is like stepping into a time machine. Hellfire is a scattered zone, with multiple quest hubs only loosely connected and even with the quests having been adjusted to be much easier to solo it feels like the artifact of its time that it is. Still, since both Outland and Northrend have had their experience requirements relaxed from their debut periods, it's not hard to get through them. Ironically enough, it's when you hit level 80 and start in on Cataclysm content that the game starts to feel bogged down. Several heirlooms currently stop working at level 80 (the hat, cloak and legs currently available last until 85, and new heirlooms are coming in 5.2) and the experience requirements, while reduced, are still more significant than the previous two expansions. Still, let's talk about what you, as a warrior, will find when you hit these levels.

  • Leveling warriors in Mists of Pandaria, 31 to 60

    by 
    Matthew Rossi
    Matthew Rossi
    02.17.2013

    Every week, WoW Insider brings you The Care and Feeding of Warriors, the column dedicated to arms, fury and protection warriors. Despite repeated blows to the head from dragons, demons, Old Gods and whatever that thing over there was, Matthew Rossi will be your host. Last week, we covered starting out and going from 1 to 30 as a warrior. This week, we'll finish off the Cataclysm-revamped content before heading to Outland. Some points to make before we get started: It's my opinion that the warrior class starts to open up in these levels, with several important class abilities like Deep Wounds, Titan's Grip and Single-Minded Fury, Shield Wall and other favorites. We also gain the last warrior stance, Berserker Stance, although with the revamp to stances with Mists of Pandaria it's not as important for leveling. Both tanking and DPSing become a lot more 'real' with these levels. Being the proper spec for your role is a lot more important, and by level 60 each spec feels like it will for the rest of your leveling. You'll still gain new abilities, but they'll supplement rather than define you compared to 31 to 60, which is where that definition comes in. PvP is, to my mind, more fun here than at lower levels. You just feel more like a warrior with certain abilities, after all. In past years, I would have advised a leveling warrior to get to Outland as soon as possible. Now, however, I advise that you wait until 60. There are some excellent quest chains in the revamped Winterspring, Burning Steppes and Blasted Lands that will get you to 60 painlessly, and once you head to Hellfire Peninsula you're heading into some of the oldest leveling content the game has. Delay that system shock if you can, I would argue. All the initial points I made last week are still viable. So now, let's break open what you'll be getting as you level through the zones, hit the dungeons, or run some PvP.

  • The Care and Feeding of Warriors: Leveling a new warrior, Part 1

    by 
    Matthew Rossi
    Matthew Rossi
    02.03.2013

    Every week, WoW Insider brings you The Care and Feeding of Warriors, the column dedicated to arms, fury and protection warriors. Despite repeated blows to the head from dragons, demons, Old Gods and whatever that thing over there was, Matthew Rossi will be your host. Congratulations! You've decided to level a warrior. I applaud your choice in leveling satisfaction. This article is designed for the use of a new warrior, whether it be an experienced WoW player who hasn't picked up the class yet or an entirely new player. Warriors are a melee DPS/tanking hybrid class that use a variety of combat stances tailored towards their specific role in combat as well as the situation to hand. They're uniquely mobile due to several abilities and talents designed for quick movement on the battlefield, and can use every single kind of melee weapon, although weapons with strength should definitely be the priority over ones with agility, and no warrior should use a weapon with intellect, spellpower or spirit on it.

  • Enter at Your Own Rift: The burden of leveling

    by 
    Justin Olivetti
    Justin Olivetti
    01.09.2013

    I've seen a lot of positive comments about RIFT: Storm Legion so far, many of which are praising the expansion's zone designs, the new classes, and especially the Dimensions housing system. However, it seems that there's another comment that pops up frequently that's not as kind: It takes way too long to level from 50 to 60. For some of you, this may be moot. You might already be level 60, have multiple 60s, or have been 60 since the day after Storm Legion came out. For others who aren't even level 50 yet, the expansion might sound a bit intimidating because of the hefty XP requirements to move that level marker up one number. In any case, I think that a good number of us can agree that it's definitely a slow process that detracted from rather than added to the experience of Storm Legion. I've got several thoughts about how leveling in RIFT has become a burden instead of a blessing, how Trion is reshaping the XP game, and what this might portend for the future of the title.

  • Night elf priest iron-mans to level 90 with no greens, no talents, and no deaths

    by 
    Lisa Poisso
    Lisa Poisso
    12.21.2012

    It's a world first for night elf priest Lyssan of Vek'linash (US), who has bypassed death, gearing, talents -- all the conveniences of modern-day Azeroth -- to hit level 90 in the player-created WoW Ironman Challenge. A report like this would normally include the winner's class specialization and gearing, but not for this player, yet the Ironman's brutal ruleset prohibits not only those basics but also death itself. That's right: If you die during the WoW Ironman Challenge, you re-roll. Period. Here's a look at the grim core rules of the challenge: No items equipped other than white or gray items. No heirlooms. No talent points -- no specialization. You may train class abilities. No professions, primary or secondary, other than First Aid. No food or water above vendor-quality white items. No groups -- no BGs, no instances, no raids, no quest groups. No guilds. No enchants, scrolls, potions, elixirs, or glyphs. No outside financial or equipment assistance (including gold or bags from other characters). The Big One: If you die, ever, you delete that character and start over at level 1. The next closest participant in the Mists leg of this event is currently level 87. Kripparrian, the player-run hard-mode competition's former title-holder in Cataclysm at level 85, does not appear to have leveled in Mists of Pandaria. We'll have a full interview with the triumphant Lyssan next week, after she takes a well-earned holiday rest! (And if it were me, I think I'd go out and die a few times, just for sheer relief ...)

  • Are low-level dungeons too easy?

    by 
    Olivia Grace
    Olivia Grace
    12.14.2012

    Taepsilum went on today a little bit about an assertion that low level dungeons are too easy. This position is one that many experienced players can likely sympathize with, particularly those who have alts climbing through the levels with full heirlooms and considerable player knowledge behind them. For players in that position, yes, low-level dungeons are too easy. But, as Taepsilum points out, players with years of WoW under their belts ought to turn back the clock, to let the Ghost of Azeroth Past take them on a journey through time to their first ever dungeon. Hopefully they weren't as foolish as your writer, and didn't select tank without really realizing what it meant. The low-level dungeons have, at least to some extent, to cater to players who have never been in a dungeon before. And, of course, for the lower levels, dungeon leveling has to contribute an equivalent amount of XP per hour to questing, or nobody would ever go into dungeons at all. But, as another poster in the same thread commented, perhaps it would be possible to open up heroic difficulties of dungeons at lower level to players who wanted a challenge?

  • Alternative leveling in the Isle of Quel'Danas

    by 
    Robin Torres
    Robin Torres
    12.14.2012

    I'm bored of Northrend. It is beautiful and has lovely music and is full of lore and I'm bored. It's the new Outland for me and my alts. Other ways to level abound, of course, but they all have their drawbacks and are various levels of "Been there; done that." as well. So I took Tizzi, the bored goblin mage, to a place where my aged druid spent many grindful days: the Isle of Quel'Danas. We complain about dailies now, but Quel'Danas (also known as the Sunwell Isle) was the land of too many dailies for our quest log. Grind, grind, grind we ancient Burning Crusade players did, so we could be of the Shattered Sun and get some lovely loot besides. When Quel'Danas was the in-thing, everyone was max-level, so there was no XP -- just the cash, gear, and camping. Oh, so very much camping. The Isle of Quel'Danas is vacant of players now, but is otherwise unchanged. It resides in a bubble in time, much like Outland, and the NPCs are still there to give quests or be slaughtered.

  • The Daily Grind: What's your days-to-max-level record?

    by 
    Jef Reahard
    Jef Reahard
    11.20.2012

    As I mentioned earlier this week, DC Universe Online is taking up the majority of my MMORPG time lately. I've finally decided on a main character (for now, at least), and I'm closing in on max level despite the fact that I rolled him just over a week ago. I'm a notoriously slow leveler, and while I've been told that DCUO's grind kicks in after the cap, I'm still amazed at how quickly the one to 30 content goes by. I'm not running out of things to do, either, as there are whole quest arcs that I haven't even started yet, to say nothing of group dungeon content, PvP, and what passes for superhero tradeskilling. What about you, morning crew? Have you ever blown through a game's level range in record time? How long did it take? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • Breakfast Topic: Calling all slowbies -- progress check!

    by 
    Lisa Poisso
    Lisa Poisso
    11.07.2012

    Not level 90 yet? Slowbies and altaholics, this is your check-in call! How are your characters faring in Mists? Seems like the pressure to cap -- your level, your professions, your gear, your reps, and even your stable of alts -- is much less pronounced in this expansion than in times past. There seem to be an awful lot of unabashed slowbies running around Azeroth lately. So let's see whatcha got! Who's not up 90 yet? If not, where are you spending your time? (My bet's on pet battles.) I'm hearing from a lot of players who have completely given up on the usual strategy of promptly and methodically leveling an entire stable of alts. They're simply too engrossed in the level 90 gameplay. Have you gotten around to your alts yet? I confess that the greedy fingers of farming have coiled themselves around my logins. I always check my crops first, and once I'm in -- well, the to-do list seems endless, and let's just say I've had zero luck switching characters before it's time to end my play session. Poor little neglected pandaren monk. Some day. Before I go, I've got a question for you non-slowbies out there, too. If you've kept your nose to the grindstone and managed to lift your entire group of regulars up to the level cap (or have that goal within your sights), what's next? If you've been running 85 to 90 over and over, you've still got a whole world of activities to explore once you start poking around in everything there is to do at level 90. What's on your agenda?

  • The Soapbox: The problem with power creep and progression

    by 
    Larry Everett
    Larry Everett
    11.06.2012

    We've all seen it. You might not have put a name to it, but it's there. As MMOs get older, certain dungeons become obsolete. Or maybe that fantastic top-level gear you once had to have is completely worthless now and isn't even in normal gear progression anymore. That is power creep, the phenomenon by which content becomes completely worthless as a game ages. I can't imagine being on the developer's side when power creep starts rearing its ugly head. All that time a developer spent sculpting the content to be the perfect match of mechanics and story becomes wasted. Power creep can't be avoided, right? Developers have to make new content to keep people interested in the game. And themepark games have to have a linear progression, right? We also don't want the disparity between the new players and the old players to be too great because it will discourage population growth. Then how in the world do we stop this never-ending cycle? How do we keep MMO progression fun and interesting without content falling off the end of the treadmill?

  • Would Blizzard's efforts in Pandaria be negated by early flight?

    by 
    Olivia Grace
    Olivia Grace
    10.29.2012

    In response to a forum thread started this weekend, Blizzard Community Manager and pug aficionado Crithto clarified Blizzard's thoughts on a Tome of Pandaria Flying. The Tome of Cold Weather Flight was an item introduced in Wrath of the Lich King, which permitted players to avoid buying Cold Weather Flight -- the flight training required to fly in Northrend -- for their alts. Rather than re-purchasing the skill on every character at max level, you could use the tome and begin flying in Northrend a couple of levels earlier than it could ordinarily be acquired. The Tome of Cold Weather Flight was removed from the game in patch 4.0.1. Crithto's comment is as follows: Crithto We're not sure if we'll be doing this. The tome worked out well enough for Wrath of the Lich King as an experiment, but so much of the experience we spent a lot of time and effort shaping in Pandaria is negated by flying. In addition to the upcoming reputation changes for alts (when a character on the account hits Revered), we'll consider other methods of potentially speeding up the leveling process for alts, but we don't think "allow flying" is necessarily the best answer. source While it is clear to see why players feel differently, given how much easier flying makes questing, WoW Insider largely agrees with Crithtos's opinion. Certain achievements, for example, Legend of the Brewfathers, are hugely enhanced by riding rather than flying. Exploration of the world Blizzard has created in Mists of Pandaria is essentially two new experiences when undertaken first from the ground, and later from the air. Crithto's assertion that Blizzard's developers are looking into methods of speeding up alt leveling may bring considerable comfort to players for whom the leveling experience has been enjoyable but overwhelming. The adventure through Pandaria, while thrilling, may start to lose its shine with subsequent playthroughs, so changes may be needed. Would you welcome methods to level alts at greater speed? Or, like the pandaren, do you believe that players should slow down, that Pandaria is to be savored? Mists of Pandaria is here! The level cap has been raised to 90, many players have returned to Azeroth, and pet battles are taking the world by storm. Keep an eye out for all of the latest news, and check out our comprehensive guide to Mists of Pandaria for everything you'll ever need to know.

  • Breakfast Topic: What are the secrets to a successful leveling partnership?

    by 
    Lisa Poisso
    Lisa Poisso
    10.10.2012

    If you're already level 90, run right along to refill your coffee and get another donut -- today's Breakfast Topic isn't for you. This one's for all you smell-the-rose types, whether you've started over with a pandaren or a monk, or you're just exploring and poking and experimenting your way through Pandaria. Do you have a leveling partner? We're talking about an actual, formal duo, a character you only play when your partner is online and leveling at the same rate you are. Don't get me wrong, this is no casual arrangement. Broken leveling pacts have broken many a relationship -- heck, even skipping levels together can bring on the pain! Who brightens your grinds, keeps you on track, and never, ever sneaks off ahead while you're selling your grays? Is there a loyal guildmate or perhaps a real-world amour who's always by your side? And if you do, what are the secrets of your success? Do you never log in without the other? Do you sometimes play separately but stay within an agreed level range? What keeps your partnership successfully pushing through the mists instead of pouring out your agony to the Drama Mamas?

  • The Daily Grind: Are dynamic events another MMO fad?

    by 
    Bree Royce
    Bree Royce
    10.05.2012

    Move over, MMO story: dynamic events are this season's buzz word. Popularized by earlier MMOs like Warhammer Online and RIFT, dynamic events have become such an integral part of modern MMO design that brand-new Guild Wars 2 employs them as its central content conceit. Skip dynamic events in GW2 and you're going to have a rough time leveling (or surviving the ridicule of the commentariat, who consider dynamic events to be far superior to mundane, quest-like renown hearts). Even MMOFPS titles like Firefall are adopting the mechanic for their PvE fans. But is this actually the type of content we want to see from our MMOs, whatever their flavor? Never mind whether they're actually dynamic -- do you actually think they make for fun, desirable content? Or are we just so sick of themepark-style questing and leveling that we're willing to accept anything in its stead, even if that "anything" might be a fad akin to MMO story? What do you think -- are dynamic events all that and a bag of chips? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • Breakfast Topic: Is leveling fun or a necessary evil?

    by 
    Lisa Poisso
    Lisa Poisso
    10.01.2012

    Good morning, citizens and visitors of Pandaria! We'll forgive you the keyboard indentations in your forehead. We know you fell asleep during the turn-in dialog with that last quest giver of the evening. It's hard work, all that leveling. The question is whether or not you consider said leveling to be an enjoyable pastime in its own right or an odious chore to be powered through as rapidly as possible. If you're one of those insane speed demons who pushed for a realm-first 90 (or merely the prestige of being at the front of the pack in your guild or realm), don't bother answering. You've got some other type of disorder. (We kid, we kid ... Maybe.) But what about the rest of you? Are you thrashing through getting to level 90 with your main so you can start running down the checklist of "real" tasks? Are you methodically capping your entire stable of characters, because completionism is how you roll? Are you rushing up a pandaren to join the rest of your level-capped guildmates? Or are you wandering the Wandering Isle, captivated by every blade of grass, immersed in every dialog? Are questing, new zones, and storylines the best parts of the game for you? To level, or not to level? That is our question. %Poll-77991%

  • Blood Pact: Zone into Pandaria with 85-90 leveling tips

    by 
    Megan O'Neill
    Megan O'Neill
    09.25.2012

    Every week, WoW Insider brings you Blood Pact for affliction, demonology, and destruction warlocks. This week, Megan O'Neill delights in getting off her night-shift work at 3am Eastern -- just in time for Pandaria leveling! There are things I'll do and things I won't do when it comes to playstyle and gear advice. I'm not going to tell you that there's a best spec for leveling. There are many ways to level and Mists of Pandaria is all about doing what you want to do, so following what I do may not be best for you. I'll have you know that I think leveling is far too easy still, so I tend to pick the inefficient or harder ways of doing things on purpose just to keep it interesting. I'm also not going to debate which faction first with people. The gear choices are as varied as the leveling choices, and are meant to be mixed and matched as your drop luck will do for you. I will, however, point out the reputations you'll want to at least reach for reasonable raiding preparations.

  • How to stay healthy while leveling

    by 
    Robin Torres
    Robin Torres
    09.24.2012

    What are you going to do first when you start playing Mists of Pandaria? If the answer is leveling to 90, you're in for a lot of potentially unhealthy sitting/munching/caffeine-ing. But you don't have to make Rockstar pyramids or worry about Cheetos stains on the keyboard while spreading in your chair, getting repetitive motion injuries, and otherwise straining your body just to get those levels in. Here are some tips for staying (mostly) healthy while progressing through Pandaria. Get healthy snacks Snacking, or grazing as my doctor calls it, is actually good for you when small and well-spaced throughout the gaming session. Healthy snacks are best of course, but if you must have your favorite munchies, having them in small doses is better than constant gorging. Willing to substitute for yummy but healthy? Try these. Nuts Barring allergies, nuts of all kinds are a healthy snack. Protein, good carbs, iron -- they are full of good nutrients. Nuts will even help balance things out if you choose to imbibe the sugary drinks. Crackers If you're into crackers, get the whole grain/low carb ones. I like Akmaks. Thin slices of cheese as toppings are good, but nut butters are even better.