Limbo

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  • IndieCade 2010 award winners announced

    by 
    Griffin McElroy
    Griffin McElroy
    10.10.2010

    Last night's IndieCade 2010 awards ceremony recognized some of the best independently-developed games released over the past year, as well as Tim Schafer, who was not released over the past year. The full list of winners can be found after the jump. You're probably familiar with some of them, provided your gaming tastes wander off the beaten path -- there's Playdead's haunting platformer Limbo, Ian Bogost's Atari 2600 gem A Slow Year, and Steph Thirion iPhone title Faraway, which won something called the "Sublime Experience Award." We're sure the other honors are just as prestigious, but that's the best name for an award we've ever heard.

  • The Road to Mordor: The Codemasters conundrum

    by 
    Justin Olivetti
    Justin Olivetti
    10.08.2010

    J.R.R. Tolkien once wrote, "Do not meddle in the affairs of wizards, for they are subtle and quick to anger." In light of recent events, we might turn that phrase to become, "Do not meddle in the affairs of players, for they are outspoken and very, very quick to anger." I'm referring, of course, to the outright debacle that's been happening on the Lord of the Rings Online European front. While Turbine released LotRO's F2P version along with the latest patch a month ago in North America, Codemasters has yet to follow suit, citing numerous problems on its end. When we first heard of the delay, I assumed it would be shortly resolved -- perhaps no more than a week or two at the most -- which is why I've mostly kept from discussing it in this column before now. Tech problems happen, there's always legal traps waiting, code can be glitchy, and regionalization is an ever-present obstacle. But at this point it feels as though the EU "Have-Nots" community has been under siege from lack of information and a frustrating view of the "Haves" across the pond. When will it be their turn? Why didn't Codemasters see this coming? How is the EU team trying to mollify the community as the devs scramble to get this puppy to live? Let's take a journey, you and I, through the past month and into the near future. Don't mind the hobbits picketing the Shire -- I'm sure it'll all work out.

  • Limbo was top Summer of Arcade title 'by a long stretch,' part of 'changing' XBLA market

    by 
    Christopher Grant
    Christopher Grant
    09.18.2010

    Five of the top six spots on Xbox Live Arcade aren't just Japanese; they are all ports of classic titles. When we asked Microsoft Games Studios VP Phil Spencer about the observation, he said he could challenge the assumption that ports and existing IPs dominate sales on the platform. His ammunition was Limbo, the superb platformer that kicked off this year's Summer of Arcade. "Our number one Summer of Arcade game is Limbo," Spencer said, "by a long stretch." Other games in the five-week lineup included updates of classic titles like Hydro Thunder and existing – and highly visible – IPs like Castlevania and Lara Croft. "I think there was a time when Live Arcade was about IP that people knew," Spencer acknowledged, while conceding that those games are "always going to be important." "It's changing though," he said. "I really think coming out of Braid, Shadow Complex, Limbo [...] that it's changing a little bit. We see that in the market, that it's becoming less about iconic IP that people know and it's becoming more diverse." And that's a good thing for everyone involved, including Spencer. "I love Limbo. I think Limbo's probably my game of the year right now." Us too.

  • UTV True Games readies Faxion Online

    by 
    Jef Reahard
    Jef Reahard
    09.17.2010

    Ready to do your part in the eternal struggle between the forces of heaven and hell? No, we're not talking about the Bible Online or, God forbid (please), another Left Behind game, but rather UTV True Games' Faxion Online. The free-to-play fantasy title features endless battles for territorial control over Limbo, the war-torn nether realm that exists between paradise and eternal damnation. While the idea of banishing PvPers to the depths of hell might appeal to some, Faxion is aiming to attract both PvE and PvP players, and encourages factional struggles to control the fate of the seven deadly sins (which make up the title's contested zones). If it sounds a bit unusual, it is, but it's also being produced by a team that includes veterans of both Ultima Online and Shadowbane, so we'll be watching this one with a fair bit of interest.

  • IndieCade 2010 finalists announced, everyone's nominated for everything

    by 
    Griffin McElroy
    Griffin McElroy
    09.03.2010

    The IndieCade 2010 festival, an annual event held in Culver City, California which celebrates independently-created games, is doing a couple things differently for this year's awards presentation. The first is that all 32 of the finalists are nominated for every award category, such as "Technical Innovation," "World/Story," and the slightly more obscure "Sublime Experience." Check out the full list of categories and their lengthy list of contenders just past the jump. Oh, the second difference for this year's show? It's going to be hosted by LeVar Burton. In short, it's shaping up to be the best awards show ever.

  • App Store approval limbo boxes in Briefs

    by 
    Michael Rose
    Michael Rose
    08.27.2010

    There are plenty of hurdles between a good idea and App Store success; even after your killer app hits the virtual shelves, the challenges of discoverability and competitors sandbagging your app with Astroturfed bad reviews add up to plenty of headaches. Still, once past the biggest stumbling block -- Apple giving a thumbs up or thumbs down -- things should get easier, right? Unfortunately, some intriguing apps end up in approval limbo, the stranded state between all-clear and no-thanks that's reserved for some of the most innovative and paradigm-busting apps; the apps that make Apple go "Hmm..." and force the app approval team to exercise the pocket veto. Without a clear rejection (telling the dev what can be fixed), there's nothing to do but wait. The most high-profile limbo case is Google Voice, which as far as we know is still being reviewed by Apple's team more than a year after it was submitted. The latest is Briefs, a well-regarded app prototyping tool which may be running afoul of the no-interpreted-code ban in section 3.3.2 of Apple's developer agreement, despite the assertion that Briefs doesn't work in a way that's forbidden by Apple's rules. Even though developer Rob Rhyne made a cogent case to Apple's team on the merits, and even with some high-level support from contacts made at WWDC, Briefs remains unapproved and unrejected. Rather than wait indefinitely with his 1.0 growing stale, Rhyne has decided to offer the existing version as open source, which iPhone developers can compile and install on their testing devices. Rob's colleague Jeff Lamarche at Martian Craft voices his frustration here. In many ways, this could be an App Store success story: developer dedication and innovation, open lines of communication between indies and Apple, an open source tool that can improve app development for scores of coders. The only problem is that darned silent treatment, and the missing timeline for escalation. If an app can't make it on the store, it seems the least Apple ought to do is say so and say why.

  • Limbo sells 300k, design philosophy discussed by Playdead

    by 
    Richard Mitchell
    Richard Mitchell
    08.16.2010

    According to Gamasutra, Limbo – which kicked off the Xbox Live Arcade Summer of Arcade last month – has sold over 300,000 units. The outlet spoke to Jeppe Carlsen, level designer for Limbo, who discussed some of the design philosophy behind the game. Carlsen noted that the team had a few goals that Limbo had to adhere to from the beginning, including the overall mood and the decision that it would contain no tutorial text whatsoever. With many of the game's puzzles punishing a player at the slightest misstep, Carlsen stated that "it's important that you also treat him nicely." In other words, while death is frequent, it's also entertaining and educational. Ideally, players learn something about the puzzle with each death. Another philosophy: Make sure the correct solution is "fairly easy to execute" and that incorrect solutions are obviously wrong. Making incorrect solutions obvious aids players in discarding them from other possible solutions, nudging them toward the correct one. After all, there's no better motivator than grisly death.

  • Limbo tops weekly Xbox Live Arcade sales charts

    by 
    Griffin McElroy
    Griffin McElroy
    08.04.2010

    Major Nelson's weekly dispatch of Xbox Live Arcade sales and activity rankings had an unlikely frontrunner: Playdead's $15 art house platformer, Limbo. The title took first place in the Arcade sales category, and tenth place in overall Live activity, beating out fellow recent XBLA releases Hydro Thunder: Hurricane, Deadliest Warrior and DeathSpank. It could not, however, do anything to stop Baby Maker Extreme from exerting its dominance on the Top Indie Games category. Perhaps nothing ever will. Click past the jump to see all the XBLA rankings for the week of July 26.

  • LittleBigPlanet's Sackboy gets stuck in Limbo

    by 
    Griffin McElroy
    Griffin McElroy
    07.30.2010

    Can't be bothered to pony up the $15 entry fee for Limbo? Don't fret, miser -- just check out PSN user bra2008's take on the Summer of Arcade title in the PS3 platformer platform, LittleBigPlanet. As seen in the video below, the level does a nice job of capturing the aesthetic of its inspiration.

  • Review: Limbo

    by 
    Richard Mitchell
    Richard Mitchell
    07.19.2010

    When trying to work out the best way to describe Limbo, I keep coming back to Edvard Munch. I've always been fascinated with Munch, an artist most famous for painting The Scream. It's his other works, however, that tend to stick with me, particularly his Madonna. As a work of art, Munch's Madonna presents the viewer with seemingly disparate imagery, at once both alluring and disquieting. It's dark, a little disturbing, and yet it's also engaging and beautiful. That's Limbo. %Gallery-97027%

  • Summer of Arcade XBLA games dated and priced

    by 
    JC Fletcher
    JC Fletcher
    07.06.2010

    Microsoft's suggestion for how to pass those hot summer afternoons: spend 1200 Microsoft Points ($15), repeatedly. The company released the official dates and prices for the XBLA games in this year's Summer of Arcade promotion -- or, rather, dates and price, since they all share the aforementioned 1200 MSP price tag. Like last year's Summer of Arcade, purchasing all five games in this year's lineup entitles the buyer to a 1200-point rebate (essentially buy four, get one free). Additionally, if you buy three of the five, you'll get 400 MSP back! As for the release schedule: Limbo: July 21 Hydro Thunder Hurricane: July 28 Castlevania: Harmony of Despair: August 4 Monday Night Combat: August 11 Lara Croft and the Guardian of Light: August 18

  • Castlevania: Harmony of Despair announced via Xbox Live 'Summer of Arcade' 2010 promo

    by 
    Andrew Yoon
    Andrew Yoon
    06.14.2010

    It appears Konami's leaked-pulled-and-then-leaked-again Castlevania: Harmony of Despair is very much a real thing. The rumored 2D multiplayer Castlevania game is part of the Microsoft's returning Summer of Arcade promotion. The junior year's games include: Castlevania: Harmony of Despair Hydro Thunder Hurricane Lara Croft and the Guardian of the Light Limbo Monday Night Combat The press release hasn't mentioned any added bonuses for purchasing all of the games, but previous years promised a refund of 800 Microsoft Points ($10) with purchase of all five participating titles. It's likely this year's Summer of Arcade will do the same, but we'll follow up. [Thanks, mrmbado!]

  • Playdead: Limbo not coming to PS3 or PC

    by 
    Richard Mitchell
    Richard Mitchell
    05.28.2010

    It looks like the upcoming XBLA platformer Limbo isn't headed to the PS3 or PC after all. After the ESRB listed the game for the two additional platforms, we contacted Playdead for more information and, according to Playdead's Dino Patti, the game is not coming to either the PC or PS3. "We are only launching the title on XBLA," said Patti. "You won't see a PS3 or PC version this time around, sorry." He added that he's "not sure where the mistake was made" but Playdead has requested that the ESRB remove the PS3 and PC labels from Limbo's listing.

  • ESRB rates Limbo for PS3 and PC

    by 
    Richard Mitchell
    Richard Mitchell
    05.27.2010

    According to the ESRB, it looks like the Xbox won't be the only platform stuck in Limbo this summer. Assuming the recent ESRB listing is accurate, Playdead's terrifying, striking platformer is also headed to the PlayStation 3 and PC. Definitely good news if true, given how much we enjoyed the game's brooding atmosphere earlier this year. We've contacted Playdead for confirmation on the listing and will update this post with any new info. %Gallery-88180%

  • Limbo gives rise to first gameplay trailer

    by 
    Andrew Yoon
    Andrew Yoon
    05.12.2010

    Playdead Games has finally created a gameplay trailer of its upcoming XBLA game, Limbo. Although the game has been in development for four years, this is the first promotional effort from the studio comprised entirely of in-game footage -- albeit just a small glimpse of Limbo's haunting monochromatic world. Don't be fooled by the seeming simplicity of the gameplay seen here. While Limbo is a platformer, it features many unique physics-based environmental puzzles, which aren't well demonstrated in this brief teaser. Also not featured in this video: some of the most scarring, gruesome death sequences we've ever seen in a game. %Gallery-88180%

  • Hands-on: Limbo

    by 
    Andrew Yoon
    Andrew Yoon
    03.15.2010

    Very few games manage to instill a pure kind of terror such as Limbo, an aptly-titled puzzle-platformer in development for the past four years. Winner of multiple IGF awards, Limbo is a beautiful and haunting journey, one that must be experienced to be understood -- and thankfully, you'll be able to experience it on Xbox Live Arcade this summer. Like Braid and Shadow Complex before it, Limbo is likely to become the headlining downloadable game of the year. To describe Limbo in great detail would be a huge disservice to gamers. What makes Limbo so mesmerizing is its mysterious quality: the game simply begins, and continues. The abstract narrative is told simply through the journey; don't expect long Jonathan Blow-esque prose throughout. Presented in black and white and silence, Limbo's simplistic style carries a foreboding atmosphere unlike any other game. It's gorgeous, with detailed animations giving life to every object in the world. Were it not for its interactivity, one might be hard pressed not to think it's a painting. Limbo offers players little direction, nor does it need to. A GUI would ruin the simple beauty of developer Playdead's project. The controls will be immediately familiar to most gamers: A to jump and X to grab. It may seem a bit too simplistic, but Limbo offers some rather unique puzzles that take advantage of the environment in unusual and unexpected ways. Timing and precision is a necessity -- as is repetition, with death an unavoidable part of the gameplay. Traps, enemies, and pitfalls will make this a perilous journey, and the graphic depictions of death will keep you uncomfortable and on edge for hours. It was hard to resist the urge to continue playing through the entire adventure. While I found myself stuck at a few devilish puzzles, I never found myself too frustrated to go on. Limbo is a gorgeous game that explores emotions so rarely found in games: not just terror, but a distinct sense of helplessness and longing.%Gallery-88180%

  • Limbo coming to XBLA this summer

    by 
    Justin McElroy
    Justin McElroy
    03.03.2010

    We can't help but notice you checking out that Limbo screenshot above, and who can blame you? The IGF-nominated puzzle platformer isn't just a real head-turner, it's got brains to match. Even better, developer Playdead tells us you'll be able to help its young protagonist look for his sister on the edge of Hell when it hits XBLA this summer. Here's the crazy thing though: You two have already met. No, really, it's true, way back in 2006, when Limbo was little more than a design doc and a teaser trailer. Kinda makes you feel a little creepy for ogling it, huh? Don't worry, your secret's safe with us.

  • Independent Games Festival 2010 finalists announced

    by 
    Griffin McElroy
    Griffin McElroy
    01.04.2010

    The contenders for the 12th Annual Independent Games Festival awards have been announced today -- you can find the full list of finalists after the jump. In addition to the Seamus McNally Grand Prize (nominees for which include Joe Danger and Super Meat Boy), there are specialized categories recognizing excellence in art, design, audio, and technical achievement. There's also the Nuovo Award, which honors "abstract, shortform, and unconventional game development." Previous winners of the Nuovo include N+ co-creator Mare Sheppard and Passage developer Jason Rohrer. We find ourselves particularly invested in this year's awards show, as -- deep breath now -- AaaaaAAaaaAAAaaAAAAaAAAAA!!! -- A Reckless Disregard For Gravity was nominated for Excellence in Design. We've got, like, a million jokes we still want to make about that game title, but we're running out of opportunities to do so.

  • Crapgadget: USB back massager, limbo string and more obviously terrible ideas

    by 
    Darren Murph
    Darren Murph
    08.09.2008

    Remember those battery-operated vibrating ladybugs that people used to pass around (multiple times) as office gifts? Yeah, that critter ain't got nothing on this stable of patently awful gizmos. We've seen a remarkable amount of garbage pass under our noses in the past few weeks, and we've rounded up the worst of the worst for your consideration. So, is a USB shell speaker really more embarrassing than a V-Sports console for folks tired of searching for a Wii? Is the i-Knock personal IM notifier more unnecessary than the Encore Rockin' Music Lamp? Or does the OMG-inducing Limbo String walk away with the gold here? We know, each and every item is a festering turd in one way or another, but which of the ones below just exemplify the word "crap?" Choose carefully.Read - USB shell speakerRead - USB back massagerRead - V-Sports consoleRead - i-Knock IM doohickeyRead - Encore Rockin' Music LampRead - Limbo String %Poll-17998%

  • Game concept: Limbo

    by 
    Vladimir Cole
    Vladimir Cole
    10.07.2006

    Eliot from Hackaday tipped us off to the existence of this nifty concept trailer for game-in-development Limbo. The teaser trailer scores high marks for its beautiful art direction and suggestive physics, but then again, so did the trailer for Killzone 2. Still, the game's lead designer (Arnt Jensen) has crunched his way around the game block a few times, so we shouldn't be so quick to assume that this won't eventually become a real game, graphs be damned. In fact, we'll assume that this project will get done, and we'll encourage you to join the effort, if you can code C++. Good luck!