Linden Lab

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  • The Virtual Whirl: News of the Whirl

    by 
    Tateru Nino
    Tateru Nino
    03.20.2010

    This week, in The Virtual Whirl, we're having our monthly roundup of news items. Things that got missed, things that didn't make the cut, things that got buried, and things that really should have gotten your attention anyway.

  • Second Life script limitations to prejudice against Mono?

    by 
    Tateru Nino
    Tateru Nino
    03.16.2010

    In a sense, script memory limitations aren't coming to Second Life; they already exist. What's going on is the process of Linden Lab making those limits predictable, and setting things up in such a way that script memory usage doesn't cause simulator processes to thrash madly (from paging memory to and from disk). There's some interesting side-effects emerging from the overall prototype implementation, however. Mono (and, eventually C# when or if it becomes implemented as a scripting language) look like the losers.

  • The Virtual Whirl: Questions from the virtual mailbag

    by 
    Tateru Nino
    Tateru Nino
    03.06.2010

    This week, in The Virtual Whirl, we're going to take a selection of reader questions that we've received in comments and in the virtual mailbag and do our best to offer up some useful answers. Join us as we whirl through the mail. Not surprisingly, the two most frequently asked questions involve the demise of virtual environment, There.com.

  • Second Life third-party viewer policies not well received

    by 
    Tateru Nino
    Tateru Nino
    02.26.2010

    The hallmark of a good license is that it is clear, easy to understand and unambiguous. The gold-standard for a good contract is that it is all of the above and provides all parties with equal amounts of protection. There are bonus points for not conflicting with rights guaranteed by law, or with other prerequisite licenses or agreements. Linden Lab's Third Party Viewer (TPV) policies, as published on Tuesday, regrettably reflect none of these ideals. We'd go so far as to say that it's the worst day's work that we've seen come out of the Lab to-date. So much so that almost immediately after publishing them the Lab has sent them back to legal for both clarification and rewriting.

  • A red-letter day for Second Life, Second Life 2.0 viewer and more

    by 
    Tateru Nino
    Tateru Nino
    02.23.2010

    Over about the last 60-90 minutes, Tom Hale's been delivering a keynote at the SL Pro! conference held in Second Life. There are multiple hefty announcements from Linden Lab involved, and some of that should be reaching the official Second Life blogs as you read this. Golly, what do we have among all of this? We've got the Second Life 2.0 viewer public beta, which should be available right now. We've got the new third-party viewer registry and third-party policies being announced today; We've got changes in the names of content-ratings. We've got the official release of open source viewer Snowglobe and the announcement of Snowglobe 2; and all capped off with a slew of supporting FAQs, guides, video tutorials, wiki pages and what-have-you!

  • Linden Lab relocates Brighton UK office

    by 
    Tateru Nino
    Tateru Nino
    02.23.2010

    Sharp-eyed Massively readers spotted Linden Lab Brighton office staffers hard at work shifting premises over the weekend, with everything being moved upstairs. Was this some sort of fiery, demonstrative protest where office furniture would be flung from the roof? Could it have been some penthouse variant on the yard-sale, and we could get a deal on that slightly balky laser-printer that we've had our eye on for a while? Alas, neither was actually the case. The Lab was moving to larger premises within Brighton's prominent Tower Point building.

  • Linden Lab investigates new/updated technologies for Second Life

    by 
    Tateru Nino
    Tateru Nino
    02.18.2010

    Over the last few weeks, Linden Lab staff have been talking about a few upcoming Second Life projects during their in-world office-hours sessions. Now the Lab has always been quick to stress that the accuracy and reliability of information obtained through those venues is questionable, and that we shouldn't assume that anything said at them is actually accurate. With that in mind, we went back to the Lab about several identifiable (or at least apparent) projects to get the skinny on them and find out what's actually happening with them, and where they're at.

  • The Virtual Whirl: Of villains and crusaders

    by 
    Tateru Nino
    Tateru Nino
    02.13.2010

    This week, in The Virtual Whirl, we're taking a look at the vigilante side of intellectual property rights. For many, it seems like a good idea to mass-report or name-and-shame intellectual property rights violators whenever and wherever you see them ... but is it really?

  • Xstreet wishlists beta for Second Life users

    by 
    Tateru Nino
    Tateru Nino
    02.10.2010

    Linden Lab's pushing Valentine's day in Second Life pretty hard this year, particularly the commercial aspects of it. In fact, it feels like it's being pushed hard enough that it has taken on a slightly creepy and embarrassing air, rather like that guy at the Christmas party who won't shut up about the mistletoe. Nevertheless, the Lab's implemented an open beta of product wishlists on their Web-based shopping portal, Xstreet. There doesn't seem to be much that is overtly difficult, weird or special about the implementation, though we'd question the wisdom of launching a public beta of the feature right on the verge of the heavily-promoted Valentine's day. Far better, we'd think, to let it settle a while first and get the inevitable kinks out of it before a major commercial date rolls around.

  • Rumor: Bonus payment premium incentive not being paid to upgrading Second Life users? [updated]

    by 
    Tateru Nino
    Tateru Nino
    02.02.2010

    There's a been talk going around among users that a Linden Dollar bonus made to users that sign up for Second Life premium accounts is not paid to users who are upgrading an account from basic to premium. That is, it was said that only users creating a new premium account got the bonus and users who upgraded did not, despite Linden Lab's advertising material apparently promoting it for both. A number of you wrote in asking us about that yesterday, and we contacted Linden Lab for you to get an answer one way or another. That line of questioning bore some definitive fruit.

  • The Lawbringer: WoW and the magic circle

    by 
    Adam Holisky
    Adam Holisky
    02.01.2010

    Welcome to Lawbringer! Each week we'll dive into the intricacies of law and the World of Warcraft. In the column's introductory edition we look at the magic circle, which isn't just something you summon demons and teleport around in... Law and Warcraft -- sounds like a crazy mashup. Does this mean I can sue that bear and tree combo that chain pulled HoS to Krystallus then dropped group mid fight to wipe the DPS that had the temerity to suggest maybe the tank shouldn't kite the Maiden through the hallway? (You know who you are.) Get a court order to silence those Anal [Skills to Pay the Bills] spamming pricks in trade chat? Help Marshall Dougan string up those goblin ganking Bloodsail Buccaneer rep grinders for piracy? Get rogues thrown in the Stormwind Stockades for picking Hogger's pocket? Sadly, the answer is no. Law and Warcraft intersect in far less entertaining and yet much more important ways. Contract law is obviously important with the End User License Agreement and Terms of Use defining our relationship with Blizzard. Copyright concerns come up quite a bit, as after all, the story, code, sights, and sounds of the World of Warcraft are protected by copyright. Computer fraud, regular fraud, and taxation are issues that arise with gold farming/trading (and occasionally gold digging, but that's not so much a problem in WoW.) We've seen recently with several WoW.com articles that Blizzard has been cooperating with local law enforcement to bring criminals to justice or help resolve the mystery of a runaway teen; privacy law is a huge concern for both players and Blizzard. Conflict resolution is how some of these legal questions are resolved, but that may involve arbitration, lawsuits, a crash course of the American civil justice system, and people like me. That's right, I'm one of those horrible nasty lawyer types. Well, not quite – I'm in my third and last year of law school, specializing in intellectual property law. Patents, copyrights, and trademarks are what I've studied, and I have a job drafting and prosecuting patents since after all, student loans don't get paid off by playing WoW. If you really want proof of my bona fide law cred, you can read my thirty two page dissertation on gold farming. But how does one distinguish between a problem that is resolvable with law, such as a privacy concern, and one that is just something we have to live with, like moronic tanks and DPS in the Random Dungeon Finder? Academics, needing to justify their cushy tenure positions, have come up with a concept known as "The Magic Circle."

  • Linden Lab acquires Avatars United, Enemy Unknown AB

    by 
    Tateru Nino
    Tateru Nino
    01.30.2010

    In a move that will no doubt perplex, flummox and befuddle many media commentators and technology columnists who erroneously believed that Second Life was a Web 2.0 social networking tool, Linden Lab has acquired social networking site, Avatars United (and developers of same, Enemy Unknown AB). This also has the side-effect of shooting down any semblance of Wallace Linden's identity piece last week being an overture of a conversation, instead making it look like the usual introduction to a Linden Lab fait accompli. We've written about Avatars United on a couple of previous occasions, but never really had much call to get involved ourselves. The social networking tool includes a large number of MMOGs and non-game virtual environments, being best known for it's strong application support of open-ended space-based MMOG, EVE Online.

  • Will the real topic please stand up? Anatomy of a community communications breakdown

    by 
    Tateru Nino
    Tateru Nino
    01.29.2010

    Traditionally, Linden Lab's blog communications have seemed to be reserved for things that had been finalized, were being finalized but already set in stone, or may not have been set in stone but gave that appearance by being nearly identical both before and after user-feedback. All this punctuated by a smattering of video tutorials, infomercials and statistics. Wallace Linden's recent attempt at (what we think might possibly be) a productive conversation on Second Life identification linking looks like a bit of a failure, mostly because it seems to have failed to distinguish itself from these traditional developer/operator communication patterns.

  • Linden Lab to crack down on events listing spam. Again

    by 
    Tateru Nino
    Tateru Nino
    01.26.2010

    Come February, Linden Lab is having yet another attempt at enforcing the existing rules for event posting in Second Life. In the past, the Lab's gone at the process in a rather determined fashion on a number of occasions, but its energy each time ran out after only a few weeks of vetting events listings. One of the matters of concern would be how event rules are actually applied this time around. If we were to divide events listings into quality events and spammy junk, quite a large number of the quality events don't actually comply with the posting rules – usually due to the number of events being held, and limits on the number of listings (or of listing changes) that the events system will tolerate.

  • The Virtual Whirl: Community guide to Virtual Worlds

    by 
    Tateru Nino
    Tateru Nino
    01.24.2010

    Welcome to The Virtual Whirl, a new weekly Massively column covering virtual environments generally. The term 'virtual world' is slowly seeing less use, being supplanted by the more general 'virtual environment', but the world term still has a fair bit of life left in it. Virtual environments covers a whole lot of ground. From William Crowther's original efforts in 1976 that based a game in a virtual version of the Mammoth Cave in Kentucky, virtual environments have been a part of gaming, artificial intelligence and behavioral research, modeling, telemetry and process control and more. Nowadays we're seeing Second Life, Blue Mars, There.com, IMVU and others trying to find places in non-game contexts, like content-development and prototyping, publishing and performance, entertainment and social, education and business; efforts that are met with varying amounts of success.

  • Registrations open for SL Pro! conference, February

    by 
    Tateru Nino
    Tateru Nino
    01.23.2010

    Registrations are presently open for SL Pro! a two day conference being run by Linden Lab for 'serious' professional Second Life content-creators to take place in late February this year, in Second Life itself, with a bit of help from NMC (the New Media Consortium). Unfortunately, it's a conference with more than one track, where the two tracks generally have a fair bit of overlap, so that's a bit of an issue. The two tracks are building and scripting, each with eight sessions.

  • Second Life 2.0 viewer for February/March

    by 
    Tateru Nino
    Tateru Nino
    01.22.2010

    Linden Lab says it hopes to have a public beta of the Second Life 2.0 viewer in February, presumably targeting an official release in March. Given that the Lab wants to move forward with quarterly planned viewer releases, this means that the current Second Life 1.23 viewer will lose official support at approximately the end of June. Linden Lab says it has already finalized features and the user-interface at this stage, and is not planning on making any substantive changes between now and release. Any work beyond bug-fixes and stabilization for the viewer is to be deferred to the mid-year 2.1 release.

  • That's not the Second Life economy!

    by 
    Tateru Nino
    Tateru Nino
    01.21.2010

    This week Linden Lab published a set of economic data for Q4 2009, and for 2009 as a whole. After going through the data in detail, and discovering at least one important typo and one important calculation error, it looked like we were going to have to recheck every figure before presenting them. That's a lot of work, especially as the data published in the quarterly/annual reports doesn't follow the same definitions as the ongoing statistical feeds or is not represented in them. So we thought, well sod that for a game of soldiers. Instead, let's talk about the report's claim that the Second Life economy has grown 65% in 2009 over 2008, and why that's just rubbish.

  • Linden Lab appoints new CFO

    by 
    Tateru Nino
    Tateru Nino
    01.20.2010

    Linden Lab's last CFO (Chief Financial Officer), John Zdanowski oversaw one of the largest growth periods in the history of Second Life. That growth came to a bit of a shuddering halt around the time of his departure last March, though we think that's just coincidental [We'll be looking closer at the 2009 Second Life metrics later this week]. Throughout the comparatively flat second, third and fourth quarters of 2009, the CFO's chair has remained unwarmed, but Linden Lab announced today that the position has now finally been filled by Bob Komin.

  • Second Life grid flutters to flutter a while longer

    by 
    Tateru Nino
    Tateru Nino
    01.19.2010

    Just lately, over the last month and a half or so, regular Second Life users will have spotted an increase in subsystem outages, including transaction failures, object and teleportation problems, and just general weirdness. Systems seem to be experiencing trouble that you could just about set a watch by. Linden Lab's Frank Ambrose explains that that is to be expected and there's some more to come as some of the oldest pieces of the Second Life infrastructure are ripped out for replacement or relocation from their original site at the San Francisco data-center.