lineage-ii

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  • The Daily Grind: Do you rage quit?

    by 
    Jef Reahard
    Jef Reahard
    11.16.2010

    Our favorite games provoke a range of emotions, and whether it's love, hate, fear, amusement, or simple relaxation, we usually keep coming back for more. Anger is an emotional response that is pretty common for some folks, so common in fact that the catch phrase "rage quit" is circulated several times daily on many message boards and in-game chat channels. While most emotions make us want to play more, anger often leads to a quick disconnect, and depending on your personality, either a string of expletives or a weary sigh. Whether it's due to failure in the team-based combat scenarios common to Global Agenda, losing your loot (and everything else) in FFA corpse-defiling contests like Lineage II and Darkfall, or dying at the hands of AI in one of the thousands of PvE-focused titles littering the landscape, we're constantly confronted with digital mortality and its emotional effects. The question of the day, Massively folk, is have you, do you, or did you used to rage quit? Why and in what game(s)?

  • New Lineage II project in the works

    by 
    Jef Reahard
    Jef Reahard
    11.04.2010

    Korean imports are all the rage these days, what with TERA inching closer to open beta and release, Aion maintaining a small but faithful North American playerbase, and ArcheAge beginning to turn heads in the West. Not to be outdone by all the young whippersnappers is Lineage II, NCsoft's stalwart PvP-focused title that's been lopping off heads and parading around in skimpy armor since 2004. The official Lineage II website brings word of a new, untitled expansion in the works, complete with a lengthy lore entry -- focused on the goddess Shilen -- and a brief bit of video footage. We don't have many details on the expansion content, but we'll keep our eyes peeled, as Lineage II has always provided significant bang for the buck with its meaty (and free) chronicle updates. In the meantime, check out the video after the break.

  • NCsoft details Lineage 2 Trick or Treat event

    by 
    Jef Reahard
    Jef Reahard
    10.27.2010

    Just when you thought we'd brought you all the news that's fit to print about Halloween-themed events in your favorite MMORPGs, NCsoft checks in with their Trick or Treat GM Event for Lineage 2. Kicking off today and running through October 28th, the event requires you to go hunting between 9:00 am and 6:00 pm Pacific time. If you see an elpy appear next to you, you'll have 20 seconds to /say or /shout "trick or treat." If successful, a GM will transform you into a werewolf and teleport you to a special instance featuring a ton of loot-bearing elpies waiting to fall on your blade (or your claws). You'll be hauling in a ton of goodies, so you might want to consider clearing your inventory ahead of time. Read up on all the details at the official Lineage 2 website.

  • Lineage II becomes one with the servers

    by 
    Justin Olivetti
    Justin Olivetti
    09.10.2010

    We haven't heard a lot of news from Lineage II since their recent Freya expansion, but apparently the game has hit a rocky patch. Associate producer "Moxie" informed the players on Wednesday that the NA and EU servers would be merging to just one per region. This merge is being done "in order to promote a healthy and competitive environment, as well as to offer a better overall experience." Currently, Lineage II has five North American and three European servers, which will be boiled down to only two by the end of this month. The team is accepting nominations for the new server names until September 14th and will hold a vote thereafter to determine the winners. As merges always create an organizational headache, NCsoft is still figuring out the details of exactly how and when this will happen. However, Moxie said that the team will be deleting any character under level 20 that has not logged into the game in more than one year, and if a player has more than seven characters across all of the servers, he or she will only be allowed to keep the seven highest in terms of experience. [Thanks Riz!]

  • The Lawbringer: This MMO is too addictive! I'm suing!

    by 
    Amy Schley
    Amy Schley
    08.27.2010

    Welcome to The Lawbringer, WoW.com's weekly guide to the intersection between law and the World of Warcraft. I'm Amy Schley, newly graduated law student and your tour guide through the quirky world of copyrights, contracts and crazy lawsuits. One of the many joys of going to law school is that you know every lawyer joke known to man, and your friends and family feel a need to inform you of the latest crazy lawsuit. While nothing will ever top Mayo v. Satan and His Staff for sheer silliness (by both plaintiff and judge), a new case making the rounds comes close. Someone is suing an MMORPG for being addictive. That's right. A Mr. Craig Smallwood, former player of Lineage II, is suing NCsoft for negligently creating an addictive game, for failing to warn him that the game was addictive and for blocking him from the game, causing him to suffer severe withdrawal symptoms that prompted hospitalization and thrice-weekly counseling sessions. More facts and analysis after the break; all information comes from the judge's recent opinion.

  • Lineage II's Freya expansion hits today

    by 
    Jef Reahard
    Jef Reahard
    08.24.2010

    Fans of NCsoft's long-running Lineage II title are no doubt aware of the game's free (and extensive) expansions, and the latest, Freya, is coming to a server near you today. The titular Ice Queen is now handing out presents to players who visit her in towns, including vitality maintenance potions designed to give your character a temporary kick. Additionally, heart-warming gifts found while hunting may be presented to Freya in exchange for gift boxes bearing a number of scrolls, potions, and gemstones. These Freya Celebration Items will only last through September 7th, so don't delay. As for the expansion proper, it adds a number of features to Lineage II's expansive game world, including new weapons, armor, abilities, and several new adventure areas including overland zones and dungeons. Take a look at the update notes on the official site for more details.

  • NCsoft sued for making Lineage II too darned addictive

    by 
    Justin Olivetti
    Justin Olivetti
    08.20.2010

    reddit_url='http://massively.joystiq.com/2010/08/20/ncsoft-sued-for-making-lineage-ii-too-darned-addicting/'; reddit_target='gaming' Tweet var digg_url = 'http://digg.com/pc_games/NCsoft_sued_for_making_Lineage_II_too_addicting'; Can a video game publisher be successfully sued for releasing a game that makes players want to play it compulsively? That's the question of the hour in the USA, as Lineage II player Craig Smallwood levied a $3 million negligence suit against NCsoft for making the game too addictive. Smallwood found himself playing the MMO for over 20,000 hours in the last five years, to the point where he is unable to function normally in real life -- and he claims it's NCsoft's fault for not warning him in advance. Smallwood's gameplay averaged around 11 hours per day during that period. Surprisingly, a federal judge has allowed the suit to proceed against the South Korean publisher, stating that "the court finds that plaintiff has stated a claim for both negligence and gross negligence." NCsoft has appealed and asked the judge to dismiss the case. The situation gets more interesting when you consider that Smallwood had his Lineage II accounts banned for alleged grey market RMT activity, although he claims that was a ploy by NCsoft to force players like himself to move over to Aion. Video game addiction is no new issue, to be sure, but it's interesting that this case seeks to shift the blame from the player to the game company itself. This raises a whole host of new questions. Should publishers be required to slap their products with warning labels? Is there no personal responsibility when it comes to playing MMORPGs? We will have to wait and see if Smallwood's suit succeeds, and what, if any, fallout may occur from the attempt.

  • Lineage II: Freya PTS open, launch date and patch notes released

    by 
    Rubi Bayer
    Rubi Bayer
    07.29.2010

    The Lineage II Freya patch has been in the works for a while, and NCsoft let us know last week that it's nearing completion. The company promised more information soon, and it arrived today along with access to the Play Test Server. The official release date for the Freya patch was given today -- Freya will be available to everyone on August 24th. The full patch notes were released today as well, and if you want to read through them be prepared to spend some time. The list of bug fixes, new items, content additions, and so on is long enough to warrant 13 forum posts from the community manager. The notes may be long, but they're broken down into manageable sections this way, which helps quite a bit. Until the August 24th release date, feel free to download the Play Test Server to get a feel for the patch. For a bit more of a preview, follow along after the jump for a new video depicting some brand-new emotes.

  • Lineage II readies Freya update

    by 
    Jef Reahard
    Jef Reahard
    07.23.2010

    NCsoft's Aion and City of Heroes may get more press here in the States, but the workhorse of the Korean MMORPG maker's worldwide stable continues to be Lineage II. The long-running fantasy title is gearing up for yet another substantial update, with the much-anticipated Freya patch scheduled to hit the public test server on July 29th. Lineage II's updates have always been rather meaty (and free of charge, provided you have an active subscription) and Freya is no different. Included in the patch is everything from new weapons, armor, and abilities to entirely new overland and dungeon areas. Small touches aren't left out either, with new social emotes -- including partner dances -- scheduled for inclusion, as well as reduced teleportation fees and an increase in available quest journal space. The patch notes have yet to be released, but you can get a sneak peek at the projected additions on the Freya wiki page. Additionally, mark your calendar for the Freya reveal festivities and don't forget to read the official press release. Finally, check out some of the new armors after the cut. [Thanks Justin!]

  • Looking back at six years of Lineage II

    by 
    Justin Olivetti
    Justin Olivetti
    06.27.2010

    Released in South Korea in 2003 and North America a year later, Lineage II came out as an old-school hardcore grind just as MMOs like City of Heroes, World of Warcraft and Guild Wars arrived on the scene and signaled a decisive shift toward more user-friendly, casual-accessible gameplay. Even so, Lineage II charged ahead to capture an impressive amount of players -- a reported 610,000 gamers were playing the title three years after launch -- and the game both endured and grew as time progressed. A six-year anniversary doesn't have quite the gravitas as a five- or ten-year one, yet it's still an accomplishment that many of Lineage II's contemporaries failed to achieve before closing their doors. Travel with us then as we step back in time to an era when MMOs were the equivalent of a dangerous playground, with players leaping about despite rusty swings, harsh death penalties and a never-ending monkey bar grind. Join us as we examine Lineage II's history and seek to understand the secrets of this game's popularity, and what it still has to offer for the contemporary gamer.

  • Lineage II's Subclass Separation Account Service has arrived

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    03.18.2010

    Lineage II is getting a bit long in the tooth these days, but the game still has a dedicated playerbase and still looks excellent. It's also feature-heavy in the way that only long-running games can be, complete with the fan-loved feature of sub-classes. Having an "extra" class on top of a character's main class is almost universally liked in every game that features it. Of course, it can feel a bit odd when you realize that the secondary class is more fun than the main class, leaving players with the question of what to do. Thanks to the newly-introduced Subclass Separation Service, the answer is now "play that class." Not only does the new service free the subclass from you old character, allowing you to potentially choose a different one, it creates a new character of that class at the same level the subclass had reached. That means that it's ready to go as a main class right away, and without the burden of low-level questing. While not for everyone, there are no doubt several Lineage II players who can find quite good use for this new feature. (Or this feature helpfully adapted from Tabula Rasa, whichever you prefer.)

  • Aika dates second stage of closed beta testing

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    02.16.2010

    There's been some buzz surrounding the upcoming free-to-play title Aika, a large-scale PvP game with some interesting features (which turn normally mature bloggers into immature children due to pronunciation, but that's not the point.) The game's first closed beta went fairly well, and as a result a second phase is planned, running from February 24th through March 2nd. It's not a long test phase, but it's going to bring several elements into the game that weren't available during the first phase. Full-scale castle sieges are one of the major additions to this part of testing, allowing players to take control of the heart of the game's five nations. Similar to the setup of Lineage II's sieges, the leader of the victorious guild will attain the title of Lord Marshal and be responsible for coordinating further attacks for dominance. The PvP isn't all that's being stirred up, however -- more solo areas and content will be added throughout the world, ranging from the crags of Mt. Hessian to the snake-filled Tabazra desert to the city of Cirrugor nestled high among the clouds. The game certainly seems on-track for its projected "official" launch in the spring. Aika fans will want to keep a close eye on the game as it prepares for the full opening, and definitely should get ready to register for their entry into the second closed beta test.

  • NCsoft shows record profits in latest quarterly report

    by 
    Rubi Bayer
    Rubi Bayer
    02.11.2010

    NCsoft has released information on the latest fiscal quarter, and the numbers presumably made some happy faces at NCsoft according to a report at Gamasutra. Just a few short months after the September launch of Aion for North America and Europe, NCsoft reports record profits in its fiscal fourth quarter. Sales were up 99% year-on-year, thanks in large part to the hugely hyped Aion, which sold over 300,000 copies through pre-order alone. While Aion is responsible for 48% of the sales numbers, the Lineage IP held its own easily, with Lineage accounting for 27% of sales and Lineage 2 holding 20%. Lineage has been around and performing steadily since 1998, but the recently revitalized franchise was a big factor in NCsoft's success over the past year. The full report can be viewed here.

  • Korea rules that virtual currencies can be exchanged for real money

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    01.13.2010

    The odd thing about us gamers is that we seem to think of the various doodads in our games as being real -- even more to the point, as being ours. We think and act as if we're owed some compensation if we're deprived of them. Which is silly, really -- after all, that Monster Signa isn't a real staff, that Deputy Chain Coat isn't a real coat, and all that gold isn't real money. Except that now, in South Korea, it is. A ruling by the nation's supreme court has stated that virtual currency is the equivalent of real-world money. Even more sweeping are the details of the case that led to the ruling, in which two men were on trial for exchanging a large amount of Lineage II Adeena for cold, hard currency. For those of you who might not be drawing the link, the core there is that selling in-game currency for real money is essentially just an exchange of currency and perfectly legal in South Korea. This could have sweeping implications for RMT operations the world over, not to mention free-to-play games and... well, online games in general. The official story is available online from both the Korea Times and JoongAng Daily.

  • The art of the expansion

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    12.06.2009

    Expansions are a fact of life for MMOs. We all know it, and while we might not necessarily like the fact that at least once a year we probably have to drop another chunk of change just to keep playing the game, we accept it as the price of progress. (And if you're a Guild Wars player, it's not like you also have a subscription to pay for on top of it.) Scott Jennings has taken his most recent regular column to talk about the ways expansions work -- both their benefits and the drawbacks they have. Because as he points out, more is usually better, but sometimes more just means more. Ranging from the free large content patches used by games like Lineage II and Darkfall to more conventional expansions, and discussing World of Warcraft: Cataclysm as one of the major points of deviation in the usual expansion model, the article talks about the benefits and drawbacks of the almost ubiquitous selling model for the genre. While it's not a revolutionary look, it's something that every MMO player -- and many designers -- could do well to look at. More understanding is never a bad thing, after all, and if we can avoid another Chains of Promathia we'll all be better off.

  • NCsoft responds to City of Heroes speculation

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    11.05.2009

    A couple days ago, we had a post detailing some speculation on what City of Heroes: Going Rogue meant for NCsoft West, City of Heroes, and the future of the entire branch of the company. Ryan James, director of corporate communications for NCsoft, took the time to issue a direct response to us regarding that post. We also got an opportunity to ask him a few questions regarding NCsoft's current and future direction, which helps provide some context and some behind-the-scenes information to offset the speculative nature of the aforementioned post. The official response is as follows: "We wanted to respond to your post from November 2 on City of Heroes and clarify a few points for you and your readers. In short, the piece offers a rather sensationalist view of NCsoft West and our success thus far. We're very proud of what we've accomplished here in the West – we have several major MMO franchises, including City of Heroes, Lineage and Guild Wars. And our newest addition to the NCsoft portfolio, Aion, has just seen a very successful launch here in the West. As you point out, we have had to make some tough portfolio decisions, but this is very much par for the course for any major game publisher today. That being said, we remain extremely proud of the Paragon team's accomplishments with the City of Heroes franchise. City of Heroes is still the world's most popular super-powered hero MMO. Even with an increasingly crowded landscape, City of Heroes remains the gold standard for comic book-inspired MMOs – it has stood the test of time and we're excited to be bringing Going Rogue to players next year. As you note, the author of Vicarious Existence is indeed 'alarmist' in his assessment of NCsoft West and our future. We couldn't agree more. On the contrary, we're optimistic about our future." Following the statement, Mr. James took the opportunity to answer a few questions about the company's game portfolio and future plans. Take a look at the questions and responses after the break.

  • Massively interview with Aion's new community manager part 2

    by 
    Kyle Horner
    Kyle Horner
    10.28.2009

    You can get a sense of how this will pan out by looking at the depth of Western customization and design we implemented in version of Aion currently available at retail in the west. How has the team felt about Aion's reception since launch? Tamat: Aion has been met with an overwhelming amount of praise overall.

  • "Eva's Inferno" event kicks off in Lineage II

    by 
    William Dobson
    William Dobson
    08.26.2009

    While the latest event in Lineage II started off as a mystery, the players soon literally put the pieces of the puzzle together to reveal information about "Eva's Inferno". The event is now underway, and players might have noticed that things are a bit hotter than usual -- and it's not just because of skimpy elf clothing either. The god of destruction Gran Kain has sent Spirits of Fire to cause trouble in the world. The goddess Eva apparently doesn't like the warm weather and has asked her high priest to recruit adventurers to help sort things out.Players must collect Fire Seeds by killing monsters, then use those seeds to summon the Spirits of Fire and defeat them without a weapon equipped. When enough spirits are killed, Eva will grant a server-wide experience blessing. As the event continues, more powerful blessings will be given. On top of this, visiting her priest Jack Sage on Days 6, 10 and 14 will provide opportunities for more tangible rewards. Visit the event's page at the official Lineage II site to check out the bonus items on offer, and while you're there, you can see all of the people responsible for finding the puzzle pieces that unveiled the mystery. The event will continue until the 8th of September.

  • NCsoft dev discusses the genesis of Aion at GDC Europe

    by 
    Lesley Smith
    Lesley Smith
    08.21.2009

    Aion dev Yongchan Jee spilled the beans on the game's origins as part of a GDC Europe Q and A session. Gamasutra were on hand to find out what exactly makes the game stand out in Korea. This included addressing a gap in the market for 'AAA' titles after the release of Lineage II and World of Warcraft, as well as focusing on a faction warfare angle which sees the two player-controlled races of the Elyos and the Asmodians fighting against each other and the terrifying Balaur. Jee also discussed how the game was rebooted in 2006 and while this did affect the moral of the developers, it ultimately allowed them to start from scratch and create a truly memorable game.Lee also focused on the character customisation, discussing the concepts of beautiful and ugly characters in MMOs like World of Warcraft, where Korean players often favour the Alliance over the Horde. He also explained why the devs chose to create Aion as a zone-based MMO over a seamless world. Aion fans should definitely check out Gamasutra's write up for even more hints at Aion's gestation and conception.

  • Lineage II mystery event has players hunting down puzzle pieces

    by 
    James Egan
    James Egan
    08.09.2009

    Lineage II has a mystery event on the way, but NCsoft is remaining silent about the details. Instead, they've turned the announcement itself into a game for the players. Lineage II Community Manager Lyzira has hidden clues in the form of puzzle pieces for players to find, presumably tucked away in the Lineage II website. Once all of the pieces are found, the next in-game event will be revealed, literally spelled out with the completed jigsaw puzzle. A player named Ghast kicked this off earlier in the week by finding the first piece and since then five more players have found and added pieces to the puzzle. Plenty remain to be found however, and the event info is still fragmented at best. Have a look at the Lineage II mystery event site and see if you can make sense of the message.