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  • Make your own Fable 3 NPC; pre-order to take it in-game (and fart on it)

    by 
    Christopher Grant
    Christopher Grant
    08.02.2010

    In keeping with tradition, Fable 3 is offering fans a web-based experience to tide them over until the game's fall launch. While Fable 2's web-based promotion promised in-game prizes – like a three-piece chicken suit, for example – for completing the "Hero's Tale" puppet theater, Fable 3 is offering a different kind of in-game prize. "If you preorder Fable 3, you're going to get a special code," Microsoft's Larry Hryb revealed on last night's Major Nelson podcast. "You go to Xbox.com [...] you drop in this code, and then in your browser you're going to create a character that's going to be in your game." The so-called "Make a Villager" feature should be available "in the next day or two," Hryb said. Eager to try your hand at making a non-playable villager but not interested in pre-ordering Fable 3? Even without a pre-order, you'll be able to play with the character creator; you just won't be able to actually import your creation into the retail game. But here's what you can do: You can select male or female, you "decide where you want to encounter them, in what town or in what region of the game," you can decide if your character is good or bad, and you can select from five different heads, 23 different hair styles, 23 different body outfits, "for over 2000 different combinations." When you're all done, you can share just about everything (short of that "Frank Lee Disgusting" name you chose) with your e-buddies on Twitter and Facebook. At the moment, xbox.com/fable3 says to "Look for this and more next month!" We've asked Microsoft to clarify when we can get to work on our pitch-perfect Peter Molyneux doppelganger. "Oh, I'm afraid I've already said too much." Update 12:35pm: Well, that didn't take long, did it? The Fable 3 "Villager Maker" is now live at xbox.com. The FAQ has some more details, including the following: You'll need to purchase the game from a participating retailer to get the code and you'll need an Xbox Live Gold account to pull your NPC into Fable 3. Update 12:45pm: We've got a video tour of the Villager Maker just after the break, featuring the soothing sounds of Josh Atkins, lead game designer for Fable 3. We've also added the press release to the list of sources. [Thanks, Joe & Liam]

  • Fable 3 gameplay footage from Comic-Con is very, very upsetting

    by 
    Griffin McElroy
    Griffin McElroy
    07.25.2010

    We're not sure who was responsible for controlling the Fable 3 Comic-Con show floor demo shown in the video below, but whoever it was should be ashamed. Not because of all the peasant murder, mind you -- we've all done that -- but for executing the most aggressive flatulence attack we've ever seen.

  • Develop: Molyneux talks Fable 2 problems, Fable 3 fixes

    by 
    Kyle Orland
    Kyle Orland
    07.15.2010

    Despite "generally favorable reviews," there were quite a few people out there who had some serious problems with Fable 2. And to hear Lionhead's Peter Molyneux talk at the Develop Conference in Brighton today, he's one of them. Molyneux's hour long on-stage presentation of Fable 3 included a veritable smorgasbord of self-deprecating remarks about the problems in the first two Fable games that would be fixed or mitigated in the threequel. For instance, Molyneux lambasted his studio for throwing way too many unnecessary features into Fable 2, even citing a study showing that most people didn't use more than 60% of the available features. Even when a feature was used, Molyneux said, it was often only used once and didn't factor into the larger game enough. For example, "most people did get married, but it didn't mean anything, it was just an excuse to have sex," he said. At one point Molyneux likened Fable 2 to "designing a car with 300 buttons on dashboard when you only need a steering wheel." %Gallery-95691%

  • Lionhead talks about Fable 3 voice stats, emotional storytelling

    by 
    Kyle Orland
    Kyle Orland
    07.14.2010

    If you thought the amount and variety of spoken dialogue in Fable 2 was ridiculous, then the voice statistics Lionhead is targeting for Fable 3 will... um... also seem ridiculous to you. Speaking at the Develop Conference in Brighton, Lionhead Audio Producer Georg Becker mentioned that the upcoming title would feature about 80 actors speaking over 460,000 recorded words, representing a full 47 hours of speech in the final game. For context, Becker estimated Fable 2 had a mere 50 voice actors speaking a paltry 370,000 words over a laughably short 36 or 37 hours of speech. %Gallery-95691%

  • Milo, meet TED: Molyneux demonstrates Milo at conference

    by 
    JC Fletcher
    JC Fletcher
    07.13.2010

    Peter Molyneux brought out the big guns to impress the crowd at the TEDGlobal conference: a child stomping on a snail. Okay, maybe it's more impressive when you learn that the child was Milo from Milo & Kate, Molyneux's Kinect-based AI game, and the decision to squash the mollusk was split between demonstrator Dmitri and Milo himself. According to Wired UK's writeup of the talk, Milo encountered snails on a walk, and asked the demonstrator if he should step on it. When Dmitri encouraged him, Milo ended the poor e-creature's e-life. Live tweets from @TEDNews note that Milo hesitated before doing so. The demo continued with Milo going home to eat dinner, getting in an argument, and soliciting some words of encouragement from the player. All of this is significant not because we hate snails, but because this is the first demonstration we've seen of Milo since E3 2009. Molyneux ended the demonstration with the shocking truth that all the world's Milos are going to form a Borg-like hive mind, with the AI data "in the cloud" (as Wired puts it), continually learning from individual interactions. He also revealed a more concrete, game-like narrative for Milo, in which players experience a "tutorial" during which Milo's family moves, with the game opening up afterward to allow you and Milo to explore the new surroundings. [Image Credit: James Duncan Davidson / TED Conference]

  • Fable 3 combat video is not safe for wolves

    by 
    JC Fletcher
    JC Fletcher
    07.02.2010

    Lionhead's latest Fable 3 video depicts an epic fight against a pack of wolves who are endangering a young girl's life, in which the hero transitions effortlessly between the sword, gun, and magic combat styles. Although, given the sheer power at the hero's command, it comes off a lot more like a massacre of some helpless animals.

  • 'Project Milo' team about 50 strong; 'product' not coming this holiday

    by 
    James Ransom-Wiley
    James Ransom-Wiley
    06.29.2010

    Pictured here we see the "Project Milo Team" hard at work, according to a TweetPhoto posted by Lionhead Studios' Sam Van Tilburgh today. Van Tilburgh's proof comes in response to comments made by Aaron Greenberg about the status of Lionhead's Milo & Kate project in a video clip (see 0:41 mark) posted on the Australia-based ABC "Good Game" site. "Obviously, that's a tech demo -- and technology -- that continues to exist, but right now it's not a game that we're planning to bring to market," Greenberg said of Milo in the brief clip. While Van Tilburgh could not openly comment to Joystiq on the assumption (based on Greenberg's statement) that Milo could remain a non-retail tech demo, he did clarify, "There's about 50 people on the 'Project Milo Team'" (which would seem an unlikely number of staff and apparent resources to devote to a mere demo). Van Tilburgh deferred to Greenberg, who tweeted this official statement today: "Project Milo absolutely continues in development at Lionhead Studios, it is just not a product we plan to bring to market this holiday." While carefully worded, Greenberg's statement suggests that Milo, in some shape or form, is likely to be integrated into a retail product in the future. Just last week, Lionhead head Peter Molyneux teased that there was "a very interesting reason" why the updated Milo & Kate demo was not shown to media outlets during E3. Could it be that Molyneux is saving the big reveal for his scheduled TED talk? Probably not -- but the "game changing" designer will be lecturing about his "astonishing virtual friend" on Tuesday, July 13. Hopefully, he'll start to Kinect some of the dots.

  • Preview: Fable 3

    by 
    Christopher Grant
    Christopher Grant
    06.22.2010

    One of the most impressive things about Fable 3 isn't the redesigned menu system (it's a room!), the path from revolutionary to royalty (it's like two games in one!), or even the "touch" mechanic (drag a hobo to his death!); instead, it's the release window: this year. For those of you keeping track, that's just two years and five days after the release of Joystiq's 2008 game of the year, which Peter Molyneux told us is a new experience for him. "A very unique thing about Fable 3," Molyneux said, "is it's been developed in two years. At both Lionhead and Bullfrog, I've never done a game in two years before." And what that means is that Fable 3 looks a lot like Fable 2. But before you run off, screaming something about "sequelitis" and the "creative bankruptcy of the video game industry" we want to be clear: While I, and most of the Joystiq staff, loved Fable 2, we can all agree it would have benefitted from some refinement. %Gallery-95691%

  • Fable 3 also conquering lands on PC; Collector's Edition detailed

    by 
    Ben Gilbert
    Ben Gilbert
    05.21.2010

    This morning, Microsoft officially announced that Fable 3 will be heading to the PC as well as the Xbox 360, confirming news derived from last week's accidental box art reveal. Standard and "Limited Collector's" editions were also detailed -- for $59.99 and $79.99, respectively -- with the latter coming with several in-game and physical items (seen in full after the break). Since the Windows iteration will only be available in the standard version at retail (for just $50, might we add) and downloadable "exclusively" through Games for Windows Live Marketplace, all PC players will be able to access the extra quest, region, and dog breed that come with the Xbox 360's collector's edition. Between now and the game's fall release, why not take a look through these exciting retail mockups below in our gallery? Oooh!%Gallery-93474%

  • Fable 3 box art crowned with 'Windows' label

    by 
    Ludwig Kietzmann
    Ludwig Kietzmann
    05.14.2010

    "Dudes, this box art rules!" We would have been satisfied to leave it at that after sharing Fable 3's regal cover art with you, had it not been for the curious stamp at the top: "Only on Xbox 360 & Windows." The label, which denotes "exclusivity" on Microsoft's console and PC, was most recently adhered to THQ's atmospheric first-person shooter, Metro 2033. Since this official Microsoft-provided art has now been retracted (from Games Press), you're either looking at an elaborate labeling error or an accidental announcement of Fable 3 heading to PC. We'll do our best to be royal pains and keep bugging Microsoft for a proper answer. At the time of writing, neither Microsoft US nor Microsoft UK had responded to our calls. Update: A Microsoft representative told us, "We have not made any official announcements beyond 'Fable III' for Xbox 360 at this time," and offered to forward additional information "as it becomes available."

  • Fable 3 dev diary reveals Jasper the butler, played by John Cleese

    by 
    David Hinkle
    David Hinkle
    05.13.2010

    We can't imagine anybody being a better butler than John Cleese. It's not that we've always pictured a life of indentured servitude for the man -- we're just excited by the prospect of hanging out with him in Fable 3. After you've seen this latest Lionhead dev diary, you'll wish you had your own, luxurious Jasper immediately. Oh, there's also talk of the game's new 3D graphical interface -- but is that played by John Cleese? We thought not.

  • Fable 3 art team working on a menagerie of animals

    by 
    Mike Schramm
    Mike Schramm
    05.10.2010

    You may not have been too disappointed by Fable 2's lack of animals (filthy, stinking animals), but Lionhead's Lead Artist John McCormack was, and he tells Beauty of Games that he's making up for it with the next game. "The lack of animals in the Fable franchise is always something that has bothered me," he says, and so in Fable 3, "we've built bats, crows, rabbits, ducks, robins, vultures, lizards, rats, butterflies, moths, insect swarms, dogs, fireflies, geese and we even started on a cow." Rest assured that animals won't be the only new part of the experience, though -- McCormack also says his team is hard at work on incorporating the new Industrial aesthetic into the game's buildings, morphed weapons and NPCs as well. He's not sure whether all of those animals will eventually make it into the finished product, but we hope so -- vultures need to be Touched, too.

  • Ben Kingsley joins Fable 3 voice cast

    by 
    Richard Mitchell
    Richard Mitchell
    05.06.2010

    If you thought that the Fable 3 voice cast couldn't get any classier, you'd be wrong. But how, you ask? The game already packs the wonderful John Cleese and the inimitable Stephen Fry, you say. Well, guess what? Ben Kingsley, that's what. Oscar-winning, Gandhi-playing, Ben Kingsley. The actor informed CVG that he'll be portraying the "king of Mist Peak," whom Kingsley described as "a wonderful wizard character." He added that acting in video games is "very demanding." And with that, maybe it's time to forgive Mr. Kingsley for Bloodrayne. Then again, maybe we should wait to see how that Prince of Persia movie turns out. [Image: David Shankbone]

  • Make babies with a co-op partner in Fable 3

    by 
    Griffin McElroy
    Griffin McElroy
    04.12.2010

    Still not sold on Fable 3 as an iterative improvement over the last game in the series? Well, you might just change your mind when you hear about the game's latest feature, which was recently revealed in the latest Official Xbox Magazine: When you're not busy building a monarchy and roaming the wild landscape of Albion, you'll "be able to enjoy, ahem, intimate moments with your co-op friend and eventually produce offspring together," according to the mag. We hope this isn't another one of those "no, really, the trees will grow" scenarios, because this is quite possibly the sexiest thing we've ever heard. Sure, it might lead to some horrifically awkward Xbox Live voice messages, but its raw sexiness is undeniable. %Gallery-85302%

  • Molyneux: Fable 3 has a pretty darn good voice cast

    by 
    Justin McElroy
    Justin McElroy
    04.08.2010

    It's a beautiful day to be a Joystiq reader and a fan of Peter Molyneux. After years of extensive testing and the (as it turns out, unnecessary) deaths of millions of lab animals, we've finally perfected the Peter Molyneux Quote Realisticator 2007 (sorry about the name, we had to delay it a few times). So now, when Peter Molyneux tells IGN that Fable 3 will feature "the greatest cast that any computer game has ever had," you know it's the equivalent of a regular person saying, "Fable 3 has a pretty darn good cast." Actually, we're a little surprised his praise is so mild. John Cleese as your butler? Stephen Fry as Reaver? What does it take to impress you, man? %Gallery-85302%

  • Fable 2 follows the breadcrumbs to Games on Demand

    by 
    Justin McElroy
    Justin McElroy
    04.06.2010

    You've been able to download Fable 2 through Xbox Live episodically until now, but who has time for all that thumb stick manipulation, button pressing and dashboard navigation? Zeroes, that's who. Starting today, you can buy the game like a sane person: In one big chunk for $20 from Games on Demand. Additionally, Kung Fu Panda is now available for purchase through Games on Demand for $30. Major Nelson also announced that Fallout 3 is now available on demand in Europe, Australia and New Zealand, leaving India and Japan as the sole holdout territories that can't experience the joy of nuclear devastation with a single button press. Soon, guys. Soon. Xbox.com: Add Fable II to your Xbox 360 download queue ($19.99) Xbox.com: Add Kung Fu Panda to your Xbox 360 download queue ($29.99)

  • Molyneux says Heavy Rain offers the 'first glimpses of the future' of games

    by 
    James Ransom-Wiley
    James Ransom-Wiley
    03.16.2010

    If only Sony had waited until after the South by Southwest festival to release Heavy Rain, the publisher could have printed several glowing quotes from a known Xbox consorter on the back of the PS3-exclusive's game box. Oh, well -- there's always the "Game of the Year" edition. During a a one-on-one conversation with writer Frank Rose at SXSW this week, Fabled designer Peter Molyneux heaped praise on Heavy Rain, calling it "absolutely brilliant." "I recommend anyone who wants to start to see the first glimpses of the future of video games to go out and buy it," Molyneux advocated, before exposing his softer side to the audience. "But, personally, I could not bring myself to play more than 90 minutes, because the world that was there was so dark and so emotionally involving I felt emotionally beaten up." Aww, Mr. Molyneux. "But there's no question in my mind that games like Heavy Rain -- games that have a new fidelity in the way that they present their experiences; obviously made with cinematography and motion capture in mind -- can really show the way forward to a new form of entertainment, which is evolving the story and choices and consequences." Molyneux steadfastly declared, having apparently recovered from painful memories of the game (perhaps cries of Jason? Jason? Jason! still faintly echoing in his head). Molyneux also commended developer Quantic Dream's design choices, observing that the QTE interface "really meant that you had to pay attention all the time because you didn't know whether these quick-time events were going to come up"; though he noted that such gameplay mechanics "may be a little bit tired after a while." Still, he said, "I have to take my hat off to [Quantic Dream] ... There's a couple of things they do in that game which were really revolutionary, and what they do with quick-time is fantastic." "Us designers were just laughing because we thought quick-time was dead, but that really was part of the drama of Heavy Rain."

  • Molyneux explores Fable 3's episodic potential (with the aid of Charles Dickens)

    by 
    Christopher Grant
    Christopher Grant
    03.15.2010

    During a one-on-one conversation with writer Frank Rose at South by Southwest titled "The Emotion Engine: Can a Video Game Speak to the Heart?," Lionhead's Peter Molyneux offered some early details on the episodic potential of Fable 3, citing the serial nature of Charles Dickens' novels. He began by comparing Fable 3's industrial setting to the mid-19th century setting of Charles Dickens' London, calling it a "brilliant time to set a game." "You look at the characters and the world that someone like Charles Dickens developed and you think, 'Well, it would be brilliant to feel like you're walking through that Dickensian version of London with a little bit of darkness.' Those novels, if you don't know them, are very, very dark," Molyneux explained. "They're written in a way that breaks the story up into these episodes. So why don't we do a similar sort of thing?" Though Molyneux told Joystiq just last week that Fable 2's episodic experiment had been "massively successful," he stopped short of promising similar functionality for Fable 3; however, yesterday, he seemed to suggest they would be doing just that. "So what we're thinking with Fable 2 to start off with, and with Fable 3, we're going to give you the first big episode and then allow you to continue to download new episodes," Molyneux said. "And that's analogous to the way Charles Dickens wrote his books." Asked if he would be developing these episodes "as you go along," Molyneux responded, "This is the new world of computer games where in fact, a lot of us are now saying, is, 'If we can have a really strong digital relationship with people then that means you don't have to entirely finish your game or your universe or your experience on release.'" Now, before you get upset, appreciate that Molyneux knows how "strange and bizarre" that sounds, so he's got two examples to help you better understand.

  • PSA: Fable, other Xbox Originals are 'Deal of the Week'

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    03.15.2010

    This week's Xbox Live Deal of the Week finds a few Xbox Originals at a 33 percent discount (sounds so much more substantial that way). As previously noted, the promotion includes the original Fable for 800 ($10), along with Max Payne 2: The Fall of Max Payne and Grand Theft Auto: San Andreas at the same $5 discount. Before you impulse buy, make sure you aren't interested in next week's Deal of the Week, which finds all of Fallout 3's DLC (Operation: Anchorage, The Pitt, Broken Steel, Point Lookout and Mothership Zeta) at 400 ($5) apiece. Broken Steel is a must-have for the level cap increase, but all the packs help deepen the already epic game.

  • Fable 2 episodic experiment deemed 'massively successful' by Molyneux

    by 
    Christopher Grant
    Christopher Grant
    03.13.2010

    At the tail end of our GDC interview with Lionhead's Peter Molyneux, we remembered one more question we simply had to know: How well did Fable 2's episodic experiment go? We'll refresh your memory: Last August, Molyneux announced plans to release Fable 2 as a series of five downloadable "episodes," with the first one given away and the subsequent four priced at $10 each. Molyneux's response: "That was hugely successful. There were something like over half a million. I think it was 600,000 downloads of the first episode, which was very, very cool." Of course, the first episode was free so how was the conversion rate? "It was a much higher than a normal conversion rate," Molyneux smiled. "Massively, massively successful, and I really love this relationship, which is much more sliced into episodes with consumers." Of course, knowing where we were going with this particular line of questioning, Molyneux preemptively offered an answer."But we're not announcing whether that's coming out in this release," he said, tossing a smile towards the attentive PR people behind me.