Lionhead-Studios

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  • Peter Molyneux would 'love' to see Fable 3 on PC

    by 
    Richard Mitchell
    Richard Mitchell
    03.12.2010

    There was an interesting moment during the Q&A session of Peter Molyneux's Fable 3 panel at GDC this year. When asked if Fable 3 will be released on PC, Molyneux was cagey though he did say that he would 'love' to see the game appear on the platform. He was careful not to raise the ire of Microsoft's "PR police people ... with sniper rifles," but went on to state, "I can say, mystically, that I love the PC." He continued, "I love what's happening to the PC, and I would love to see the Fable franchise on the PC." He concluded that he would want to make sure it was "a truly amazing experience on the PC and that, you know, it's brilliant." Hardly a confirmation of any actual plans for a PC version of Fable 3 -- and it should be noted that Fable 2 has remained exclusive to the Xbox 360 since 2008 -- but it's clear that Lionhead would jump at the opportunity if given the chance.

  • Fable 2 sold 3.5 million copies, Lionhead 'needs' 5 million for Fable 3

    by 
    Richard Mitchell
    Richard Mitchell
    03.11.2010

    Speaking during GDC, Peter Molyneux highlighted Lionhead's strategy for Fable 3, specifically noting that a franchise will die if it fails to grow. "If we don't grow as a franchise, If Fable doesn't get bigger as a franchise," said Molyneux, "then it will eventually die." Lionhead is "very happy" with the success of Fable so far, with Molyneux stating that the original Fable sold "about 3 million" copies, while Fable 2 moved approximately 3.5 million. He added that he hopes that 25-30 percent more people will play Fable 3, explaining Lionhead's plans to craft Fable 3 as more of an action-adventure title -- a genre which tends to perform better than RPGs. The overall goal for Lionhead is to sell more than five million copies of Fable 3. According to Molyneux, Fable 3 needs to sell that many in order to "be part of the big boys, the big blockbusters." How will Lionhead rope in that many new customers? Read our full coverage of the Fable 3 GDC panel to find out.

  • Peter Molyneux explains Fable 3 menu, morphing systems

    by 
    Richard Mitchell
    Richard Mitchell
    03.11.2010

    click to visit the new Albion Peter Molyneux has made it clear that Fable 3 is ditching as much of the 2D interface from Fable 2 as possible. Speaking at GDC, he finally showed us exactly how Lionhead will achieve this. According to Molyneux, Microsoft user research revealed that a majority of Fable 2 players understood fewer than half of the features in the game. "We're creating content that people literally don't care about," said Molyneux. To help rectify this, Fable 3's menu system is managed entirely from within the game world. When players pause the game, their character is instantly warped to a chamber with different rooms that serve different functions. Molyneux specifically demonstrated the dressing room, where players will change clothes. Molyneux contrasted the process with that of Fable 2, in which changing outfits was like "going in the morning and choosing index cards to choose what you wear." %Gallery-88019%

  • Molyneux combats fear of Natal input lag

    by 
    Richard Mitchell
    Richard Mitchell
    03.05.2010

    The problem of input latency is something that keeps popping up in coverage of Microsoft's Project Natal. It's something we noticed when demoing Natal at TGS last year, something Microsoft promised to address before launch. Apparently, certain outlets are still noticing latency issues, which has prompted both Microsoft and Peter Molyneux to come to the peripheral's defense. The comments come in response to reactions from a recent event held in London for non-enthusiast press. Speaking to GI.biz (account required), Molyneux noted his "frustration" at seeing the press use a version of Natal that has since been "exceeded many times over." Said Molyneux, "So very often you get a position that what a person's looking at is two, three, four months, a year old and you kind of want to go, 'no, no, it's 10 times better than that!'" He added that there have been "countless" revisions to Natal's camera and software since X10, which was held just weeks ago. Furthermore a Microsoft source told GI.biz that the unit demonstrated in London was "one-tenth as responsive" as the current revision. Microsoft doesn't have any Natal presentations planned for GDC next week, but maybe, just maybe Molyneux will show us how far the peripheral has come during his panel on intuitive game design.

  • Why not take this Fable 3 merchandise survey?

    by 
    Richard Mitchell
    Richard Mitchell
    02.25.2010

    Remember when Lionhead and Microsoft decided to make the collector's edition of Fable II much, much less appealing by removing the sweet little Hobbe figure? Now is your chance to make that right, thanks to a Fable III merchandising survey posted by Lionhead. The survey asks users to rate different categories of merchandise, based on how much said merchandise is desired. Do you want book? Coffee mugs? A nice T-shirt, perhaps? Of course, the answer is no. You don't want those things. What you want is collectible Hobbe figurines. Preferably with mix-and-match accessories. Also, just remember that we would never influence our readers for personal gain. Now go ask Lionhead for some Hobbes.

  • Molyneux calls on UK government to support games industry

    by 
    Richard Mitchell
    Richard Mitchell
    02.16.2010

    Speaking to the Telegraph at Microsoft's X10 event, Lionhead's Peter Molyneux has called on the UK government to give tax breaks to local game studios. Said Molyneux, "It is just crazy that the British government does not recognize the games industry as a creative industry in the way it recognizes others," noting that Canada recently replaced the UK as the third largest games industry in the world. He noted that many measures taken by Canada have been proven to be "financially sensible." Molyneux's words contribute to escalating pleas for government support in the UK. Over the past year, the issue has been consistently pursued by the industry, with developers calling for tax breaks, and the government in turn asking for evidence of how such breaks would culturally enrich the country. Meanwhile, an August report noted that the production of original IP was declining and suggested that developers might be willing to take risks on original ideas with tax cuts in place. Molyneux probably sums up the situation best: "The UK has a great heritage of invention and creativity, it's just the rest of the world have a great heritage of recognizing that properly and it frustrates the hell out of me."

  • Into the Pixel goes into the auction on eBay

    by 
    Ben Gilbert
    Ben Gilbert
    02.16.2010

    Hey, you remember the Into the Pixel exhibit at last year's E3, right? Oh, no, that's right, they don't allow the plebes in. Had you been lucky enough to grace it with your stares, you'd have found a "jury-curated exhibition of video game art created by published video and computer game artists." And now that very same art can be found gracing the pages of eBay, as the Academy of Interactive Arts & Sciences has opened up bidding on a smattering of pieces (starting yesterday and running through February 20). Featuring art from games like Flower and Fable 2, the proceeds will help to fund the AIAS' scholarship programs. The bidding has most certainly begun, though most pieces remain at their initial $100 opening bid as of publishing. If you're looking to snap up one of these snappy pieces, we'd suggest you get bidding sooner rather than later!

  • Fable 3 co-op to bring full characters, dogs, weapons into friends' games

    by 
    Ben Gilbert
    Ben Gilbert
    02.16.2010

    If there's one thing we could've used in Fable 2, it was a more fleshed-out co-op system. Sure, we could see our friends' orbs floating about Albion and we could even invite them to play as a one-off character in our world, but it was one unable to collect experience or have any lasting impact on our game. As you might image, Lionhead's head lion Peter Molyneux is ready to deliver just that in Fable 3. Molyneux told the 4Guys 1UP podcast: "I heard you all about co-op. You want to have your own hero come into the world. Okay, fine, you can have that definitely." Detailing the system further, he admitted that the player's dog and weapons will also be available in co-op. "When you come into my world, you come in as your hero, with your dog, with all your unique weapons, self-crafted weapons. I heard you -- you don't wanna be tied to my camera, you wanna go off and do your own thing in my world. Fine, fair enough." That said, he warned about "consequences" from bringing in said friends to your own version of Albion. "It means careful who you invite in, 'cause they can screw the whole thing up, man!" And then, when the possibility of using the new "touch" functionality came up, things took a turn for the weird. "Yes you can use touch with your co-op partner. Yes you can walk down the street hand-in-hand. Yes you can drag your co-op partner to your dungeon and see what happens. Absolutely." Keep in mind, folks -- what happens in the dungeon stays in the dungeon. Rawr! %Gallery-85302%

  • X10: The Recap Post

    by 
    Xav de Matos
    Xav de Matos
    02.12.2010

    .nounderline a { text-decoration: none; } Microsoft's X10 press event has come and gone, and with it came a stack of Xbox-related news, trailers, screenshots and more. It was so much content, we nearly broke the Internet! Alright, that's probably inaccurate but we have to assume we were close. In case you missed anything, we've wrapped it all up and have it here for you in one tidy, little package. Alan Wake | Dead Rising 2 | Fable III | Final Fantasy XIII | Halo: Reach Left 4 Dead 2 | Modern Warfare 2 | Splinter Cell: Conviction | XBLA Block Party %Gallery-85281%

  • Fabled interview: Peter Molyneux at X10

    by 
    Xav de Matos
    Xav de Matos
    02.12.2010

    It doesn't take much for Fable III designer Peter Molyneux to get going on and on about his latest project. We even managed to squeeze in a few questions for the Lionhead boss, who was on hand at yesterday's X10 media event to unveil his studio's next grand fable. Of course, it just wouldn't be polite to kick off a conversation with Molyneux without first checking in on the little one. Joystiq: So, how's Milo?

  • Fable III dev diary reveals 'extreme morph' feature

    by 
    JC Fletcher
    JC Fletcher
    02.12.2010

    Ready to see a few seconds of Fable III in action? Ready to see Peter Molyneux and other Lionhead staff tell you how awesome it is? Check out the first developer diary of the game above. Molyneux introduces the "extreme morph" system, which allows players to show their alignments in dramatic ways at the press of a button. His example? "You're walking along and someone upsets you.You can press this expression, and out of your back appears these huge angel wings. A shaft of light comes down and shines on you. Everyone around you steps back, and, 'Oh, my goodness!' You're showing your true character." The Fable III peek also briefly introduces the weapon morphing system and the "touch" system, and it features several shots of people being stabbed, sometimes with interesting-looking weapons. Good stuff.

  • X10: Welcome back to Albion, Fable 3 screens emerge

    by 
    Xav de Matos
    Xav de Matos
    02.12.2010

    albion my way, just as soon as you click through to this gallery Microsoft has just sent off a handful of screens for the upcoming Lionhead adventure, Fable III. Featured in the images is a gruff-looking anti-hero, who has clearly lost more than a few followers from a slew of evil decisions. The pirate isn't all bad, though; one image shows the gun-toting maniac playing with his son ... unless, of course, kidnapping is a brand new Fable III feature. %Gallery-85302%

  • X10: Fable 3 impressions (spoiler: we're not pissed off)

    by 
    Randy Nelson
    Randy Nelson
    02.11.2010

    Receiving a live demo of Fable 3 from Lionhead, er ... head and Microsoft Games Studio boss Peter Molyneux during today's X10 event, we learned that it, in his words, "is all about power and uniqueness." Well, that and Charles Dickens. (More on that in a sec.) Yes, the game is up, running and actually looking pretty far along at this point. But Molyneux was much more keen to talk about some of its new gameplay mechanics than anything involving graphics, sound or other trimmings. First up, he revisited the premise of the game. It's set in Albion, which -- as we noticed right away -- has become heavily industrialized. You play as the son or daughter of the hero from Fable 2, with Molyneux confirming that you can import your saved game from that title, but that it "will make minor, not major, changes to the story." The game's structure will have you starting out as a "nobody," getting people to believe in you and eventually starting a revolution. About half-way through, you'll be the king or queen of Albion. The Albion in the demo could certainly stand a change in ownership. It's smoggy, grimy and the streets are full of the homeless, poor and starving. The factories are full of everyone else, including children as young as five-years-old. Molyneux says that all of this is inspired by the works of Charles Dickens; in particular, Oliver Twist. As bad as it is, he promises you'll eventually have the power to change it all, should you choose.

  • Amazon: 360 Platinum Hits are buy 2, get 1 free for a limited time

    by 
    Richard Mitchell
    Richard Mitchell
    02.08.2010

    Just in time for Valentine's Day, Amazon is now offering a special buy two, get one free deal on Xbox 360 Platinum Hits titles. The deal is fairly straightforward: just pop three Platinum Hits games into your cart and the cheapest of the three will be knocked down to the wallet-friendly price of zero dollars. It's really the perfect excuse to pick up some great games you might have missed, especially considering many of them have sequels out this year -- notably Fable II, Halo 3, Fallout 3, Mass Effect, BioShock and Dead Rising. You'd better do it quick though, as the offer is only valid through February 13 and only while supplies last. [Thanks, Goldenchild]

  • Molyneux: Fable 3 news at X10 will make you 'super pissed off'

    by 
    Richard Mitchell
    Richard Mitchell
    02.07.2010

    Speaking to Gamereactor, Lionhead maestro Peter Molyneux revealed that there will be some big Fable 3 news at the X10 event this week. "There's some very, very big things happening in Fable," said Molyneux, "Bigger than you think, and it's going to really upset people." Molyneux added that he is "really scared" about telling people the news, saying, "They're going to get super pissed off, they really are." Still, he concluded that it's "the right thing to do," and confirmed that he will be demonstrating the mystery announcement at X10 in San Francisco. Joystiq's theory: The entire story of Fable 2 was a dream sequence. Whatever it is, we'll be delivering the news directly from X10, so Joystiq's staff and readers can all get pissed off together. In the meantime, be sure to watch the whole interview, which also contains some really interesting talk about Project Natal. [Via VG247]

  • Fable 3 'almost at its final edit' stage, says Molyneux

    by 
    Ben Gilbert
    Ben Gilbert
    02.05.2010

    The head of MGS Europe assuredly has a few more things on his plate than the third game in a franchise he helped create, but in a recent feature on Peter Molyneux at Develop, the British creator calmly pronounced the game to be nearing its "final edit" stage of production. Whether he means "ready for submission to Microsoft" or "we haven't started polishing it yet" (or, heck, anywhere in between) remains unclear, though we'd certainly like to get our hands on the final product sooner rather than later. Additionally, Molyneux triple dips on his love for Valve, proclaiming Half-Life 2 as his "favourite" game ever (you crazy Brits!) as well as the game he would most like to have worked on, and also notes the developer as the one he most admires (get a room, you two!). And hey, if you've been hankering to know his "favourite" album, it's Pink Floyd's "Dark Side of the Moon." (Yep, we were kind of disappointed too.)

  • Pixar, Molyneux and Schafer also giving talks at GDC 2010

    by 
    Ben Gilbert
    Ben Gilbert
    02.02.2010

    Worried that you're only gonna get one legendary game developer speaking at this year's GDC? Well quit it, because it turns out that March's pontification festival will also feature the likes of Double Fine's Tim Schafer, Lionhead/MGS Europe head Peter Molyneux, Square Enix FFXIII director Motomu Toriyama, a couple of "Pixar notables," and fantasy wordsmith R.A. Salvatore. According to Gamasutra's announcement of the speakers, the gentlemen will join "almost 350 other lectures, keynotes, and panels" taking place at the early March event, giving speeches on everything from comedy in gaming (Schafer, of course) to intuitive game design (Molyneux), and even a sneak peek (the first, actually, if we're not mistaken) of 38 Studios' upcoming MMO (with R.A. Salvatore). For all you zipper and chain-clad folks, Toriyama's speech on creating "The Crystal Mythos" might be more up your alley. If none of that sounds exciting to you, then there's always the other 345 or so folks at the event or ... umm ... a bar down the street maybe? Listen, are you alright?

  • Ex-Lionhead devs form Wonderland Software, announce 'GodFinger'

    by 
    Ben Gilbert
    Ben Gilbert
    01.26.2010

    Venturing forth from Peter Molyneux's famous dev house, Lionhead Studio veterans Mark Rose, Al Harding and Matthew Wiggins recently announced their new mobile game startup Wonderland Software. In addition to the studio's unveiling, the trio has also offered up information on the their first project: GodFinger. "We're collaborating with some awesome freelancers, along with the super-talented girls and guys over at ngmoco, to bring the god game back to your fingers," the announcement post reads. According to ngmoco's description of the game, GodFinger puts you in the position of a "fledgling deity" trying to "make a name for yourself amongst the pantheon of gods in this universe." Given the fact that GodFinger is planned for release on iPhone and iPod Touch, there's no solid release date (Apple decides that), but both the devs and the publisher note we'll see a release "very, very soon." So get out that God Hand and chop off a digit, you'll need it soon! [Via Develop]

  • Xbox 360 Platinum Hits lineup adds Halo Wars, Orange Box and others

    by 
    David Hinkle
    David Hinkle
    01.14.2010

    Xbox.com has listed several new games as Platinum Hits, including Fable II (aka Game of the Year Edition), Halo Wars, Left 4 Dead, The Orange Box, Banjo-Kazooie: Nuts & Bolts, Ninja Gaiden II, Kung-Fu Panda, Sonic's Ultimate Genesis Collection, Sonic The Hedgehog, and Sonic Unleashed. A Microsoft PR agent couldn't confirm the full list of new Platinum Hits (are we missing any above?), but said that if a game is listed as such on Xbox.com, it's a Platinum Hits title. The changes seem to have taken effect on major retailer sites, as GameStop and Amazon now reflect the discounted Platinum prices (if not always the the Platinum Hits branding), which range from $20–30. With Orange Box requiring only one Jackson ($20), it's now literally a crime to not own it. Conversely, if you're dead-set on committing a crime, buy someone Sonic The Hedgehog or Sonic Unleashed at $20 each. [Thanks, Stephen]

  • Job listing points to unannounced Lionhead project

    by 
    Richard Mitchell
    Richard Mitchell
    01.11.2010

    Most would think that Lionhead is already plenty busy with both Fable III and Milo & Kate, both of which will support Project Natal. Apparently that's not busy enough for Peter Molyneux & Co., as Lionhead has posted a job listing for a network programmer who will take part "developing and maintaining the network code of an unannounced title." The listing gives no clues as to what the game might be, though it does ask that potential candidates be familiar with both the Xbox 360 and PC. With any luck, maybe we'll see the mystery project alongside next month's Fable III reveal. We're not counting on it though. What the game is -- if it's even a full game -- is anyone's guess. A new Populous, perhaps? A Fable application similar to Halo Waypoint? Our best guess: Peter Molyneux's Hype. [Via VG247]