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  • League of Legends video previews 3.9 patch

    by 
    MJ Guthrie
    MJ Guthrie
    07.10.2013

    As is wont to happen, patches bring change. And League of Legend's upcoming 3.9 patch is no different. In the latest video patch preview, Riot Games highlights some of those incoming alterations to the popular MOBA. This time around Draven is the first in line for a nerf bat makeover. Deemed an unfair champion (thanks to his unmatched early game damage), the team toned Draven down by modifying his passive ability. Next up, LeBlanc is actually getting buffed up to improve her flexibility. And finally, Oracle's Elixer and wards are getting a few changes; kill gold for a ward will be split between the player that finds it as well as the one that kills it, and Oracle's Elixer will persist through death, but have a shortened duration and reveal radius. You can catch all the details in the video after the break. [Source: Riot Games press release]

  • The Summoner's Guidebook: Anything except solo top in League of Legends

    by 
    Patrick Mackey
    Patrick Mackey
    07.04.2013

    It's really no surprise that I'm not an amazing Summoner's Rift player. I feel like I perform decently as support, do fairly well as jungler and ADC, and play solo mid somewhat poorly. Aside from those roles, there's one I haven't talked about, and that's solo top. The solo top lane is the bruiser lane in League of Legends. It's most typical to see melee fighters and tanks there, and it tends to be a little more chaotic than the other lanes. I dislike playing solo top largely because it is the one lane where players are really encouraged to fight each other, and we all know that I prefer to farm peacefully and dislike being aggressive. However, for whatever reason, I have a lot of successes there. I'm nowhere near as good in top lane as in bottom lane (in either role), but it's a place I can go and not feel like dead weight.

  • Texas teen still in jail after February League of Legends argument

    by 
    Jef Reahard
    Jef Reahard
    06.29.2013

    Texas teen Justin Carter has been in jail since March 27th due to comments he made on Facebook that stemmed from a February confrontation with another user in League of Legends. Carter, 18, reportedly posted "oh yeah, I'm real messed up in the head, I'm going to go shoot up a school full of kids and eat their still beating hearts." According to his father, his next two lines of text were "lol" and "JK." After a Canadian woman saw the Facebook post and called the police, Justin Carter was arrested and charged with making a terrorist threat, Gamespot reports. Carter faces up to eight years in prison. Family and friends have started an online petition asking for his release as well as adjustments to anti-terrorism legislation.

  • The Summoner's Guidebook: League of Legends is hard but satisfying

    by 
    Patrick Mackey
    Patrick Mackey
    06.27.2013

    I am not the only person to ever say League of Legends is a hard game. If you've ever read a message board for a game that isn't LoL (or any general gaming board), you have likely heard about how hard League of Legends is compared to whatever other game is being discussed. Some veterans insist that LoL is not a hard game. Recently, a pretty famous internet blogger set out to prove that indeed, League is not hard and anyone can be good at it. Ultimately, I don't like his methodology, but he did not disprove my point. League of Legends is a hard game. MOBA veterans and people who read and study guides don't find it that difficult, but if you're coming to LoL and don't read guides on how to play, it will be hard for you too. That doesn't mean it's a bad game; both awful players and experts can enjoy the game equally. It's the biggest game in the world. That means there has to be a way for bad players to feel comfortable too, right?

  • The Summoner's Guidebook: Selecting a League of Legends jungler

    by 
    Patrick Mackey
    Patrick Mackey
    06.20.2013

    As sometimes happens in The Summoner's Guidebook, one of you asks for a more in-depth article on a particular subject. This time I was asked to look more at character selection for junglers. As we've already discussed, the jungler is frequently the leader of a League of Legends team, but as the reader mentioned, the character you choose makes a big difference in what you can or can't do. If you're thinking of getting into jungling, the first character you buy for the job is important. Who you pick determines a lot about how you go into the job, what types of skills you develop, and how you think about the entire jungle concept. If your first jungler is a speed-clearer like Shyvana or Master Yi, you're going to look at things differently than if you choose a powerful ganker like Nautilus. Regardless of the character you select, the jungler is a playmaker. If he's not making plays that get his team ahead, he is going to hurt his team if the enemy jungler is.

  • The Summoner's Guidebook: Getting friends to enjoy League of Legends

    by 
    Patrick Mackey
    Patrick Mackey
    06.13.2013

    I find the mainstream success of League of Legends to be extremely baffling. If you break down the skills you need to be an effective player in the MOBA genre, they are daunting. The mechanical skill cap to be acceptable is unacceptably high, and the knowledge burden is enormous. Other MOBAs have dozens of characters and hundreds or thousands of matchups. League of Legends' character pool is so unbelievably large that even professionals cannot grasp the entirety of its design space. While I can't fathom how normal people find a game this hard fun, I can simply accept it. That makes it quite possible to get our friends and significant others hooked. However, because League is a hard game, it is probably best that we be careful when we try to teach our friends. It's pretty easy to scare them with the enormous difficulty in the game.

  • The Summoner's Guidebook: Team leaders roam League of Legends' jungle

    by 
    Patrick Mackey
    Patrick Mackey
    06.06.2013

    Leader. Shot caller. Playmaker. The jungler is the heart of a League of Legends team. On both Summoner's Rift and Twisted Treeline, the jungler is the leader of the pack. More than any other role, the jungler is called upon and expected to swing the game in his favor. He's expected to be everywhere at once. If a laning player dies to an enemy jungle gank, it is her jungler's fault for not being there. If a laning player fails to make a kill happen, it's also her jungler's fault. It is any jungler's personal experience that if lost game is not lost in the laning phase or blame cannot be pinned on a specific person, the jungler is always to blame. With this responsibility comes great power, however. The jungler has the ability to influence a match in numerous covert and overt ways. He can steal enemy creeps to disrupt the opposing jungler or even influence lanes by stealing the enemy blue buff. He can make his presence known via ganks and directly impact the outcome of lane confrontations. Perhaps most notably, the jungler can place wards to warn his teammates of enemy incursions and/or allow them to make better strategic decisions. While the support can be a team leader as well, the role defaults to the man in the jungle. When he comes from the cover of the trees to strike at his foes, they quake in terror.

  • RIFT tops Raptr's May most-played list

    by 
    Justin Olivetti
    Justin Olivetti
    06.06.2013

    Is RIFT taking the charts by storm? At first glance when it comes to Raptr's most-played PC and Xbox 360 titles in May, it would appear so. However, just as with everything else associated with statistics, it's important to know the full story before jumping to conclusions. RIFT jumped up 13 spots to garner a 7.76% share of player hours in May, topping even League of Legends and World of Warcraft. This was largely thanks to a reward campaign that quadrupled the number of players from March. The company notes that Neverwinter was also a "big mover" in the month among Raptr players, netting 11th place.

  • Why MMOs stopped getting bigger

    by 
    MJ Guthrie
    MJ Guthrie
    06.03.2013

    If after looking over the state of MMOs lately you've been left singing, "Where have all the big games gone?" to yourself, Ramin Shokrizade has an answer just for you. A virtual world economist, Shokrizade states that up until EVE Online and World of Warcraft, games grew in size and scope and then stopped. Why? Because it was never about getting big; it was about protecting and ensuring the equity of the gamers. Shokrizade delves into why equity -- the sum of gamers' in-game efforts, such as levels and possessions -- is so important in a game and why those games that ignore protecting this equity don't measure up when it comes to success. He discusses how microtransactions that deal in in-game content destroy equity as well as how expansions that make previous content (such as crafting tiers) obsolete do the same thing. He then goes on to discuss the games that get it right, like League of Legends and World of Tanks.

  • The Summoner's Guidebook: League of Legends isn't just one gametype

    by 
    Patrick Mackey
    Patrick Mackey
    05.30.2013

    After last week's edition of the Summoner's Guidebook, I realized that one of the things I sort of take for granted is the advantage of taking many of LoL's different gametypes into account when I value a particular item. For instance, last week we talked a lot about Rabadon's Deathcap, but it (and its sister item Wooglet's Witchcap) has drastically different values in different game modes. It's a lot easier to justify buying a Deathcap when you have easy sources of gold and a lot of time when you're trying to gather it. If you have to fight, more defense becomes an imperative. If you don't play a lot of Dominion or Twisted Treeline, you might not realize that Bloodthirster and Infinity Edge are hard to buy when fights can erupt faster than ultimate skills can recharge. Expensive items like a Needlessly Large Rod or BF Sword are hard to justify when you can get some interim item that provides more balanced stats and will help win the fights you're fighting now. Playing other game modes also gives you a broader look at League of Legends. You don't see the value of certain stats -- particularly HP -- until you realize that an extra 200-500 HP can cause a huge swing in the course of an engagement.

  • League of Legends reveals new cinematic trailer: A Twist of Fate

    by 
    Brendan Drain
    Brendan Drain
    05.26.2013

    If you've been following the League of Legends competitive scene, you've probably noticed tiny cinematic snippets in promotional videos for big events. Those little clips have all been part of a huge effort at Riot Games spanning the past several years and aiming to create an epic cinematic trailer. Following last night's conclusion of the League of Legends All-Star event in Shanghai, Riot finally released its impressive four-and-a half-minute cinematic trailer A Twist of Fate. The video has been met with a huge response from fans, reaching over 1.2 million views in less than 24 hours. Continue past the cut to watch the full embedded trailer or head over to YouTube to watch the Behind the Scenes video on the making of the trailer.

  • The Summoner's Guidebook: Why you shouldn't always buy Deathcap on LoL casters

    by 
    Patrick Mackey
    Patrick Mackey
    05.23.2013

    Once upon a time (OK, a few weeks ago), I was playing an ARAM as Diana. I had a fairly bad score (I'm passive and don't chase kills), and we lost. One of my teammates blamed me, claiming my item build was awful. It was largely because I didn't build Rabadon's Deathcap. Deathcap is one of the perennial caster items in League of Legends. Not only does it give an enormous amount of ability power, but it also increases all of your ability power (including what it grants) by a whopping 30%. This seems so ridiculously powerful! Even though it's expensive, 30% increase in AP is such a huge boost to damage that it can't be beaten. Is this really the case, though? In Summoner's Rift, I completely agree that Deathcap is a great item. In Twisted Treeline, Wooglet's Witchcap (the replacement item for Deathcap) is also incredible. However, in Dominion and ARAM, the fast-paced action and frequent conflicts change the nature of the wizard hats considerably.

  • LoL video previews 3.7 patch, introduces Custom Item Sets

    by 
    MJ Guthrie
    MJ Guthrie
    05.16.2013

    Instead of just rolling out a wall of text to discuss the changes and updates hitting League of Legends in the 3.7 patch, Riot Games offers players a video preview to get a glimpse of what's to come. And among the goodies is one of the most player-requested features -- Custom Item Sets. Want to create a specific set of items, tailored to individual champions and/or maps before you get into a match and the fighting begins? Or how about just browse through the entire item shop on PVP.net just to see what's available? Both will be possible with the new Custom Item Sets feature. Initially, these custom builds will be stored on players' local machines only, but the devs plan on adding server-side storage in the future. The video also discusses some balance changes to the champions Rumble, Twisted Fate, Caitlyn, and Nunu. Check out the specifics after the break.

  • The Summoner's Guidebook: Teaching ourselves LoL matchups

    by 
    Patrick Mackey
    Patrick Mackey
    05.16.2013

    I'm always looking for things to teach players in the Summoner's Guidebook. We have, however, covered a lot of the low hanging fruit in one way or another. In League of Legends, and virtually every other asymmetric competitive game, matchup knowledge comprises the huge bulk of information that is truly useful to read about. This week was originally going to be a counter-Ryze guide, but then I decided to cover a broader topic to help reach more people. I don't really like discussing specific character matchups largely because the character you're using matters almost as much as your opponent's. What does Ryze do against Kassadin in lane, for instance? The answer is not a whole lot if the Kassadin is decent. I could write a counter-Kassadin guide, but a lot of it wouldn't be usable by Ryze. Instead, this week we'll discuss how to think about the opponent's kit and develop a strategy to win on your own (or at least survive).

  • The Summoner's Guidebook: How do assassins work in League of Legends?

    by 
    Patrick Mackey
    Patrick Mackey
    05.09.2013

    In case you didn't notice, the title of this week's column is a question. It's not because I know the answer; it's because I've been thinking a lot about it lately and don't have a really good answer. Assassins are in a strange state when it comes to teamfights. In League of Legends, there's a period when teams tend to group up to fight over objectives. This marks the midgame in Summoner's Rift, it happens after altars unlock in Twisted Treeline, and it occurs anytime both teams know where the other team is on the Crystal Scar. We've discussed teamfights a lot already, but what is troubling is the presence of assassins in these fights. Assassins are best when they're able to jump in and kill an unprepared target, ideally before a teamfight starts. Once that's done, their team can jump in with a numbers advantage and take the objective or wipe out the enemy. When both teams are grouped up ahead of time, assassins lose a lot of their might. Assassins can't kill without exposing themselves to heavy risk, which makes them a liability to their team until they jump in. After they jump in, they're still likely to be the first ones to get focused down. What do we do about this? What's the solution? I don't have a clear answer -- but I can still share my observations.

  • The Summoner's Guidebook: Playing LoL's new ARAM mode

    by 
    Patrick Mackey
    Patrick Mackey
    05.02.2013

    Many of you already know what ARAM is -- it's a phenomenon that is hardly exclusive to League of Legends, and even in MOBAs where there isn't a map built for it, ARAM matches are played. Before the 3.6 patch, I tended to play ARAM matches either before or after my normal play sessions. I typically played a couple of games of Classic or Dominion, with a game or two of ARAM either before or after. As I've mentioned in the past, I enjoy ARAM as a way to unwind and practice without stress. Patch 3.6 changed this by removing the Proving Grounds, replacing it with the Howling Abyss, and making ARAM a dedicated gametype with its own matchmaking. Now I play probably twice as many games as before, typically 8 to 10 ARAM games with no other matches. As it turns out, even I'm vulnerable to casual fun. The 3.6 patch also added in quite a few cool features that make ARAM much, much better than the pick-up custom games. I think that it's a great addition to League of Legends, especially for those who aren't particularly hardcore.

  • The Summoner's Guidebook: Support in League of Legends doesn't mean healing

    by 
    Patrick Mackey
    Patrick Mackey
    04.25.2013

    Out of all the roles in League of Legends, support is the most misunderstood. People expect supports to be similar to healing classes in other games, the kinds of characters who knit sweaters and cook dinner while the real warriors go out and fight on the front lines. When people first learn about the metagame, they often have the mistaken impression that because the support doesn't farm, there are fewer expectations of the playstyle. However, supports are less like MMO healers and more like the shortstop in baseball. He's not a baseman, but that gives him flexibility to be where a baseman can't be. He's constantly in the thick of the action, and his team regularly relies on him to make plays. In League, the support's freedom from farming gives her the freedom to roam, to fish for aggressive opportunities and shut down the enemy. She can even wander into mid lane or the enemy jungle in search of these opportunities. Far from a shrinking violet, the support is one of the biggest playmakers on her team. I got my start in LoL playing support, and it's a role I inherently understand well. I'm not really happy making aggressive lane plays and would prefer to relax and let my mechanics win my games for me (hence why I like ADC), but when thrust into the role of playmaker, I do reasonably well. For team leaders or just people who like to make others play by their rules, support is the role of choice.

  • League of Legends player goes pro to pay rent

    by 
    Matt Daniel
    Matt Daniel
    04.23.2013

    What would you do if you were kicked out of your house as a teenager with nothing but a bicycle, a computer, and a tiny bit of cash to your name? Most people would probably answer, "beg on a street corner" or "curl up and cry forever," but not League of Legends player Yiliang "Doublelift" Peng, who decided he was going to make ends meet by becoming a full-time pro gamer. Seems like a long shot, right? After all, pro gaming isn't what most people would call a reliable source of income. But somehow, he pulled it off, becoming an integral part of pro-gaming team Counter Logic Gaming in the process. Peng's story is so remarkable that the folks over at Machinima.com have put together a short documentary video that highlights Doublelift's rise to power in the League of Legends pro scene. It's something of a rags-to-riches story for the gaming generation, and whether you're a fan of e-sports or just a fan of uplifting success stories, it's certainly worth a watch. And as it happens, you can find the video past the cut, so why don't you check it out for yourself?

  • The Summoner's Guidebook: It takes skill to right-click stuff in League of Legends

    by 
    Patrick Mackey
    Patrick Mackey
    04.18.2013

    I've mentioned in passing that my favorite role on Summoner's Rift is ADC, otherwise known as "AD Carry" or "ranged DPS." This might be a bit of a surprise for some of you. Typically in League of Legends, the jungler is the playmaker, and if not, the support is. The playmaker roles seem like more suited to me, especially because I write guides on how to make plays. The ADC is the opposite of a playmaker. She's incredibly reactionary, relying on others to start things so she can finish them. Bruisers, tanks, junglers, mages, and supports all have tools to make things happen, but not the ADC. I didn't learn to love carrying right away. It was sort of an evolutionary process, moving from support to mid to never-playing-SR-again to top to jungle to ADC. One of the things I love about ADC is that you can't be good at it starting out. You can be better than the people you're playing against, but you can't be good at it at all. The huge technical curve, more than anything else, is what attracts me to the role.

  • The Summoner's Guidebook: Reworking three League of Legends champions

    by 
    Patrick Mackey
    Patrick Mackey
    04.11.2013

    The Karma rework was probably one of the most-anticipated events to happen in recent League of Legends history. Karma was a character that was well-liked by the whole community but was almost universally seen as bad. With a surprising change to her model and lore as well as her ability set, Karma has risen from the ashes as an entirely different character. The changes to Karma are similar to the changes to Evelynn, in that Riot completely removed an old character and transplanted someone else that superficially resembled the old character in her place. However, I was really surprised when Riot decided to rework two additional champions as well. The studio took Trundle out of the jungle and into the frozen mountains of Freljord, reworking his kit to reflect the changes in his lore. Sejuani, on the other hand, was much like Karma: a champion that didn't mechanically fit. Little changed about her lore, but she decided to put on some clothes and storm off to Summoner's Rift as a new woman. But are the changes to these three characters good for the League, or were the characters better off staying the same?