magic

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  • Sleeping Dogs and the amazing disappearing woman trick

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    08.21.2012

    Sleeping Dogs protagonist Wei Shen is the Vegas magician of Hong Kong. He can make women disappear by placing them in bathrooms ... the only problem is making them reappear once the trick is over. Shen likely picked up the trick visiting Saints Row 2's town of Stilwater.

  • Flameseeker Chronicles: A brief history of Guild Wars 2's Tyria

    by 
    Elisabeth
    Elisabeth
    08.07.2012

    I see a lot of questions about whether or not people who want to play Guild Wars 2 should jump into the original in the (increasingly diminishing) time left before launch. I don't think there's really a one-size-fits-all answer to that question. For those of you who are worried about missing a bunch of lore and history, however, I can do a little to help with an introduction to Tyria, its history, and the events leading up to Guild Wars 2. This won't be exhaustive (see the word brief in the title?), but it might help you understand what the dragon nonsense is about and what's going on with the world you're stepping into. Except where events had exceptional impact, this focuses mostly on what happened in the continent (not the entire world) of Tyria. I hope it goes without saying that there are lore spoilers ahead, as well as Guild Wars campaign spoilers.

  • Magic 2013 now (finally!) available on the iPad

    by 
    Mike Schramm
    Mike Schramm
    06.20.2012

    The wait is over: Wizards of the Coast has finally brought an official, real version of Magic: The Gathering over to the iPad. Magic 2013 is now available on the App Store, and while there have been plenty of Magic-style card games before, and even an official Magic tracking app from Wizards, this is the first time that we've been able to actually play the real Magic game with official cards and everything. This version of the game is modeled after the very popular XBLA Duels of the Plainswalkers titles (and in fact, there's a new one of those out today as well), so it doesn't offer full control over your decks. Instead, cards are divided up into decks for you, so you can only customize your decks inside of the offered options. But that's not a huge problem: This is still full-on Magic play, with a single player campaign, three decks, and the option to play Plainchase mode for free, and then lots more via in-app purchase, including more decks, challenge modes, Two-Headed Giant and custom game modes, and even, yes, online multiplayer. It's been a long time coming, but we finally have a nice full version of Magic: The Gathering on iOS. Magic 2013 is a free download, and additional functionality can be purchased inside the app. If you're a Magic player, you've probably already headed to iTunes to grab it.

  • Listen to the Engadget Mobile Podcast, live at 5PM ET!

    by 
    Brad Molen
    Brad Molen
    05.25.2012

    Get ready to be taken to a dreamworld of mobile podcasting as Myriam and Brad hit up the mics. Or is it a dreamworld of rants? Either way, it'll be magical. May 25, 2012 5:00 PM EDT

  • Diablo III's Wizard rebels against the system

    by 
    Justin Olivetti
    Justin Olivetti
    05.02.2012

    The cracking you hear is the sound of thousands of index fingers flexing and twitching in anticipation for Diablo III's release. It's... kind of disturbing to behold, actually. To take our mind off the wait (or perhaps to exacerbate it), Blizzard has released the final class spotlight, this time featuring the Wizard. Diablo III's Wizards are described as "brilliant practitioners of the arcane arts who deftly wield the energies of fire, ice, lightning, and even time itself in the pursuit of their enigmatic goals." These Wizards are part of an underground rebellion that is seeking great power, and they are scorned by the mages in charge, yet they may be the only ones to save the world from the great new threat that's arisen. Check out the fire-and-brimstone action of the Wizard after the jump!

  • Darkfall believes in magic

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    03.15.2012

    There are a lot of changes in the pipeline for Darkfall, but it's safe to say that whatever else changes in the game, magic will remain important. The newest development blog for the game discusses the revised state of low-level magic and some of the basics of more powerful magic as well. Every character can use the lowest tier of magic, which mixes both Intelligence and Wisdom as important stats and can be cast regardless of what the character is wearing. Known as Minor Incantations, the school contains only five spells, but they're all of basic utility, ranging from basic magical damage to a simple self-healing spell. Beyond the earliest steps, the developers have taken pains to try to make magic more balanced and interesting. The biggest element in spell potency is the governing attribute of the spell (Intelligence or Wisdom), but the level of the spell, the staff being used by the caster, and the overall level of the magic school in question all come into play. Take a look at the full diary to get a better sense of where the game's mystical arts are heading in the future. [Thanks to Dengar for the tip!]

  • Darkfall specializes magic schools, replaces death with limbo system

    by 
    Justin Olivetti
    Justin Olivetti
    02.10.2012

    Aventurine continues its trek toward Darkfall's game revamp, aka Darkfall 2.0, and in a new producer letter, Tasos Flambouras drops a few interesting info nuggets to tide loyal players over until the job is done. He states that the team is retuning each of the game's eight schools of magic so that each one feels more unique and focused. For example, air magic will be specialized to do more damage in close quarters against fewer targets, while fire magic will excel at long-distance AoE attacks. The team also thinks it has figured out this pesky "death" problem by coming up with a more interesting limbo system. The way it works is that when players are taken down, they have a choice between either respawning back at a bind stone or waiting for a timer to count down to zero and initiate a respawn on the spot. If players opt to endure the limbo period, they can re-equip their characters from their bank boxes. Aventurine continues to hire on new team members for the project, including a designer who will facilitate communication between devs and the community.

  • Daily iPhone App: Magic Defenders

    by 
    Mike Schramm
    Mike Schramm
    10.20.2011

    Magic Defenders isn't new, but it has claimed a lot of my iPhone gaming time lately. It's a tower defense game, so if you like that genre, odds are that you'll like this one. Instead of building towers, you play the game as a mage that's casting spells against waves of attackers. The game cycle has you casting spells using mana, killing attackers to earn XP, and then using that XP to upgrade your spells to kill attackers more quickly, earning more XP, and so on. It's a lot of fun and considering that the game has a few different heroes to play through and level up across three invasion episodes, there's plenty of content to explore. Blazing down enemies is very rewarding, as is learning how the various spells work together. You can slow enemies down with one spell, for example, freeze them in place with a second, and then nuke them all down with a third. The game's great on the iPad, too, but the drag-and-drop spell interface makes it easy on any iOS device. And at 99 cents on the App Store for a universal version, Magic Defenders is one of the best bargains out there that you might have missed the first time around. If you like tower defense games or ridiculously addictive game cycles, it's definitely worth the buck.

  • Leaderboard: Magic vs. melee

    by 
    Justin Olivetti
    Justin Olivetti
    10.10.2011

    Magic and melee: the yin and yang of the fantasy world. It's hard to imagine one existing without the other, the spell-slinging wizard without the mace-wielding hedge knight, the Gandalf without the Conan. Do they exist in a strange symbiosis of mysticism and steel, or is one the clear superior of the other? On one side, magicians have all the power of the elements at their disposal, able to do supernatural feats of wonder with a snap of their fingertips. Of course, this comes at a cost: namely, a terry cloth bathrobe dress code and approximately six-and-a-half hit points. On the other side, melee fighters spend their lives honing their bodies to physical perfection, becoming the Olympic athletes of the fantasy world, if the Olympics had 50-meter Beheading as a category. Then again, fighters tend to have the intellect of a dull brick and try to solve every problem, including PTA meetings, by headbutting it. Who will be crowned the victor today: the wizard or the warrior? Cast your vote -- and the fate of humankind -- after the jump!

  • New York Times' magic mirror helps you get dressed, puts the 'wall' in 'paywall' (video)

    by 
    Amar Toor
    Amar Toor
    09.05.2011

    Forget crosswords and Krugman, because the New York Times has created a new bathroom companion that looks infinitely more entertaining than either of them. Like some of its Snow White-style predecessors, the Times' "magic mirror" prototype uses Microsoft Kinect to detect and follow your movements, while deploying voice recognition technology to execute your commands. With this omniscient slab affixed to your wall, you can surf the web, flip through your wardrobe and send reassuring e-mails to your teenage daughter, whom you should have driven to school a good 30 minutes ago. An RFID reader, meanwhile, can recognize tagged pharmaceuticals or other products, allowing you to instantly access information on your prescription meds by placing them in front of the reflective LCD. You could also use the mirror to browse through the Times' full slate of articles and video content, meaning you can read about extravagant weekend getaways and urban gentrification from the standing comfort of your sink. Unfortunately for all mankind, the magic mirror is still in the prototype phase and the NYT's Research & Development Group has yet to offer a timetable for its release -- but you can see it in action for yourself, after the break.

  • Gamescom 2011: WildStar reveals first three races and classes

    by 
    Justin Olivetti
    Justin Olivetti
    08.18.2011

    After yesterday's unveiling of Carbine Studio's colorful entry into the MMO races, we've been understandably curious about this WildStar and could have s'more, please? Fortunately, a fan site has dug out some details about three of the game's races and classes, all of which can be seen in the hilarious trailer that Carbine released. On the racial side, players have the Granok, Human and Aurin to choose from. The Granok are hulking, cigar-chomping slabs of rage, the Humans are exiles looking for a new home, and the Aurin are cute bunny-people who must go through Q-tips like mad. As for classes, players who prefer to get up close and personal with their enemies would do well to choose the Warrior, who boasts a number of strong tech and melee attacks, which are powered by fuel cells and adrenaline, respectively. Spellslingers use a pair of special pistols to stay on top of ranged damage, relying on a balanced rotation of magic and gunplay to keep up with DPS. And finally there's the Esper, your standard Mage class, who uses psychic spells like Telekenetic Strike to do massive damage to helpless enemies. There are reportedly more classes and races than just these, and we'll keep our eyes on Carbine as more details pour out about this promising title.

  • Dragonica expansion bringing new race, class, and mountable pets

    by 
    Jef Reahard
    Jef Reahard
    08.08.2011

    There's a new Dragonica expansion in the works, and gPotato and Gala Networks Europe have issued a new press release outlining a few details from the upcoming New Origin patch. The expansion launches this September, and looks to be the largest content update in Dragonica's history. What's the big deal? For starters, the patch will bring about a new playable race and mountable pets. Strangely, today's press release doesn't mention the new race by name, and instead says that it will "arrive with an entirely new player class" that uses summoning magic in some form, and "differ[s] significantly from [the] classes currently available." As for the new mount system, gPotato says that players may use their existing pets and may also deploy the mounts during battle. The expansion will include new pets as well, and we'll bring you more on all the New Origin content in the near future.

  • The Game Archaeologist and the What Ifs: Climax's Warhammer Online

    by 
    Justin Olivetti
    Justin Olivetti
    07.12.2011

    Let's begin with a little personal history. Back in 2008, I decided to get into the blogging scene by jumping on board the latest MMO hotness -- in this case, Warhammer Online. As I was growing increasingly tired of World of Warcraft, WAR seemed to offer a refreshing alternative: a darker world full of brutal PvP and awesome new ideas. So I joined the elite ranks of bloggers (hey, stop laughing so hard) and spent the better part of two years jawing about Mythic's latest fantasy project. And while Warhammer Online was, in my opinion, a solid product, it certainly failed to live up to the extremely high expectations held by both the development team and the players. No matter how it turned out, I really enjoyed talking about WAR, especially in the days leading up to its launch. One of the first articles I ever wrote for my blog WAAAGH! dealt with the first attempt to bring Warhammer Online into the MMO genre (as a fun aside, it was one of the first times I got my name on Massively!). It's a "what if?" tale that's tantalizing to consider -- an entirely different studio, Climax Online, creating a much darker version of Warhammer than we've ever seen online. The tale of the game's rise and fall (and subsequent rise and fall again) captivated me, and I wanted to expand my old article as part of our recent series into exploring MMOs canceled before their launch. So what if Climax had brought Warhammer Online to bear? Would it have eclipsed Mythic's vision or been its own animal? Hit the jump and let's dive into the pages of ancient history!

  • Wizard101 to hit 20 million user mark this week

    by 
    Matt Daniel
    Matt Daniel
    07.06.2011

    It's a magical occasion for KingsIsle Entertainment, as it announces that its popular MMORPG Wizard101 will reach 20 million registered users this week. The press release is careful to note that the 20 million does not include the European editions of the game. Wizard101, for the uninitiated, is a family-focused MMORPG that puts players in the robes and hats of elemental wizards. Players then engage in tactical combat using decks of magic spells while working together to find loot, complete quests, and learn more magic. If you wanna see what all of the fuss is about, head on over to Wizard101's official site.

  • Deep Shot transfers open websites from desktop to mobile, sans wizardry

    by 
    Zach Honig
    Zach Honig
    06.16.2011

    When we first read about Deep Shot, we were admittedly dumbfounded, but equally impressed. The "technology" allows you to "capture" the current state of a website on your desktop and transfer it to a mobile device -- taking a picture of a Google Map on your desktop with your smartphone camera will open the site in the same state on your phone, for example. Sounds like a pretty neat magic trick, huh? Well, it's not. In order to use Deep Shot, you need to install an app on your mobile, computer, and any other device you plan to use it with -- thus making it even less practical than Chrome to Phone. It currently works with Google Maps and Yelp, but could theoretically be used with any site that uses URIs, or those lengthy URLs that contain search details, such as the origin and destination addresses you sent to Google Maps. You could also "transfer" a site in its "current state" by emailing the URI, or by using an app to seamlessly share it over WiFi or Bluetooth with a "send to mobile" button -- which is likely what Deep Shot is doing here anyway, just with an extra step thrown into the mix. Care to visit a land where you can swim with the Loch Ness Monster and ride a pink unicorn? Head past the break for Deep Shot's coming out video, which curiously makes no mention of the required desktop software.

  • Know Your Lore: Magic is...

    by 
    Matthew Rossi
    Matthew Rossi
    06.15.2011

    The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft. For the past several weeks we've discussed magic in the World of Warcraft setting. We've talked about where it comes from and the various ways it manifests in the universe. We've talked about druidic, shamanistic, fel, arcane, shadow and the magic of the Holy Light. We've even talked about subsets of arcane such as necromancy. This week, things veer off into the speculative. We've seen that there are different ways to achieve the same thing. Kel'Thuzad, a magus of Dalaran, learned necromancy from the Lich King. The Lich King gained his necromantic powers from Kil'jaeden, an eredar and second in command of the Burning Legion, which makes heavy use of fel magics, and the Lich King himself was originally Ner'zhul, a former shaman. Meanwhile, it was Ner'zhul's former studen Gul'dan who took demonic secrets from Kil'jaeden and developed Horde necromancy and invented the first death knights. Meanwhile, the mage Naberius developed his own form of the ritual of undeath that created liches with no help from any of them. Likewise, we've seen that the naaru can tap into powers of the Light and also of shadow, just as priests can. And yet warlocks tap a similar shadowy power despite having no connection at all to the Light that fuels the naaru life cycle. Indeed, warlocks tap arcane magic to fuel their shadowy arms, even as priests tap the Light and its opposite. What does all of this mean? Ironically enough, a broken who became the first shaman of the draenei may well have stumbled upon the answer. Everything that is, is alive. And magic? Magic is.

  • Marco Tempest's magic show uses iPods to deceive and delight

    by 
    Jesse Hicks
    Jesse Hicks
    06.12.2011

    Marco Tempest calls himself a "technoillusionist" -- he combines magic tricks with the technological artistry (and occasionally the black-turtlenecked panache) of Steve Jobs. We last saw him hacking through an augmented reality illusion; this time he's using three iPods to enable his trickery, as he offers a video essay on deception, lies, and magic. It's sort of like his take on F For Fake, with more touchscreens: see him call out liars, declare himself an honest magician, and lift a smiley face out of the display and into real life, all in the video above.

  • Know Your Lore: The sources of magic, part 3

    by 
    Matthew Rossi
    Matthew Rossi
    06.08.2011

    The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft. Last week, we talked about arcane magic (including fel energy and shadow) and the magic of the Holy Light (which also has shadow as a kind of opposite force). If that's not confusing enough, this week, we talk about the magic of shaman and druids, either of which could in its own way be called natural magic. In part 1 of this series, we talked about the various means by which magical energy can be tapped. One of these magical "fonts" is the Emerald Dream, a kind of palimpsest dimension that lays beneath and mimics Azeroth. It is, essentially, the first draft of creation, the blueprint to which the world would be returned to in the event of reorigination. It's Azeroth before the original Sundering, before intelligent life, as it was the second the Titans considered their creation complete. The reason Ysera of the dream is charged with protecting and safeguarding the Dream is that it is the world's base state.

  • Know Your Lore: The Sources of Magic, part 1

    by 
    Matthew Rossi
    Matthew Rossi
    05.25.2011

    The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft. Where does magic come from? Specifically, in the Warcraft universe, where does it come from? That's actually a complex question, because there are many different kinds of magic practiced in the setting as a whole. We know of the nature magic of the druids and the elemental magic of the shaman (and that these two disparate types of magic often seem to relate to each other while remaining discrete; we know of the fel magic practiced by warlocks and the Burning Legion, and the pure arcane arts of mages. There's also the Holy Light as demonstrated by priests and paladins, the shadowy magics also tapped by some kinds of priests and warlocks as well, and even the raw necromantic power that seems unique to the Scourge, some Forsaken, and death knights. All of these different kinds of magic are magic, and yet each seems to draw from its own source. Just on Azeroth, we have seen many kinds of magical power and many focusing points, or fonts, of various kinds of power. Several have descended from one another, while still others have intruded due to the interference of various entities. One thing is clear, that there are many paths to power beyond that inherent to the average denizen of the world. What, therefore, are these sources of magic?

  • The Daily Grind: Does MMO magic need a revolution?

    by 
    Justin Olivetti
    Justin Olivetti
    05.22.2011

    While the concept of magic in a fantasy setting (or something like nanos in a sci-fi setting) seems to offer unlimited potential and possibilities, MMO magic systems are almost depressingly routine. Ooh, I'm a fire mage, I cast... fireball! Ooh, I will suck out some of your life and inject it into my bloodstream and then star in a popular RomVamp series! Ooh, I will now summon something from the heavens to cave your skull in if you'd be so kind as to stop hitting me for the next five seconds! Honestly, is it time that MMOs see a revolution in the magic department? Where's the danger of magic, the elaborate preparations, the imaginative systems that we read about in the fantasy series but never see in games? If I never have to see someone's hands light up all glowy-like before he thrusts them out and a ball of liquid hate spews forth, I wouldn't complain. So what do you think? Are developers too complacent with how magic's been portrayed in MMOs? Do we need new systems to make magic come alive, or is it fine as is? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!