manastone-success-rates

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  • Wings Over Atreia: Socket this

    by 
    MJ Guthrie
    MJ Guthrie
    10.17.2011

    Ooo them's fightin' words! Any time you bring up the subject of manastones, it's like twisting a hot serrated knife in the collective bellies of Aion's community. It isn't the manastones per se, with their little tempting pluses to different stats, but rather it's the actual process of socketing them into gear that brings pain, frustration, and despair to the masses. If you operate under the premise that a game is a form of entertainment to be, oh I dunno... entertaining (dare we hope fun and enjoyable also?), then you have to wonder what exactly transpired to bring about this particular feature. Seriously, who kicked the dev's dog to make him retaliate with a thing like manastone socketing? Despite NCsoft's initial attempt to assure players that manastone socketing isn't that bad (that Shugo obviously works on consignment), the company appeared to about-face by recently offering no-fail supplements in the cash shop for a limited time. While socketing is a repeat headache for many Daevas, this particular move brought the subject (and the whole pay-to-win argument) to the forefront of community discussion. However, what really drew me back into the fray was the fact that I finally got myself a Stormwing armor drop and -- masochist that I seem to be lately -- I actually tried to socket it. I couldn't even get the first one in let alone the other four! Seraphim Lords help me if I have to do another six-slotter! So what's with this game mechanic? Why is it even in Aion? This week, Wings Over Atreia theorizes on the motivation behind this arguably flawed feature and offers some healthier alternatives.

  • Aion Myth Breakers examines crafting DP and manastones

    by 
    Jef Reahard
    Jef Reahard
    01.10.2011

    After failing to proc master crafting and miragent armor recipes on multiple occasions, Aion players naturally gravitate towards superstition, luck, and the equivalent of in-game urban legends in order to deal with the nightmare that is high-level crafting in the world of Atreia. One of those legends concerns the supposed effects of a full Divine Power (DP) bar on crafting success. This particular myth is thoroughly debunked in the second installment of Victor Shugo's Aion Lab: Myth Breakers, an ongoing series that provides statistical data regarding some of Aion's mechanics. In addition to laying the crafting DP myth to rest, this edition examines the loot drop rates for Draupnir Cave and Commander Bakarma and also provides a success rate table for level 50 and 60 manastones. So the next time you shake a fist at the Seraphim lords over a failed socketing attempt, rest assured that statistically speaking, you're bound to do better next time.