martial arts

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  • Age of Wushu's first expansion coming August 8th

    by 
    MJ Guthrie
    MJ Guthrie
    07.02.2013

    If you were just thinking that all your summer needed to be perfect was to lose yourself in Age of Wushu's first expansion, you're in luck! Snail Games has announced that Legends of Mount Hua will be released in just a little over a month on August 8th. This expansion brings a number of new features to the martial arts sandbox, including a battle arena, a new story and instance, and the PvP Mount Hua Competition. Players will also have access to a new gratitude and revenge system, a treasure system, the Martial Brother System, and a Jianghu Status System to enhance their gameplay. The Martial Brother System allows lower-level players to increase their power quickly and offers discounts on skills. Using the Jianghu Status System, players can measure their standing with the world's NPCs and various factions, and improving or worsening their relationship with NPCs and successfully completing faction challenges will build Jianghu experience, which in turn can earn various rewards like items, titles, even quests and special battlefields. [Source: Snail Games press release]

  • Age of Wushu releases full feature list for first expansion

    by 
    Shawn Schuster
    Shawn Schuster
    06.26.2013

    While Snail Games showed off a bit of Age of Wushu's new content at E3 this year, the studio has just released a detailed full feature list for its martial arts MMO's first major expansion. Age of Wushu: Legends of Mount Hua will introduce a special competition for the top players of each server, a new instance with five different stoylines, a MOBA-style battle arena, quicker training for low-level characters, the Jianghu faction system, and more. You can check out more on this new content and browse today's item shop additions at the official website.

  • Blade & Soul 2.0 trailer sighted in the wild

    by 
    Jef Reahard
    Jef Reahard
    06.23.2013

    I've got good news and bad news. Which do you want first? OK, sweet. I like saving the good news for last, too. So, the bad news is that while Blade & Soul is soldiering on in its native Korea, thus far NCsoft has said a whole lot of nothing about a potential western version. Yep, that sucks. Now for the good news. The Korean game is transitioning to version 2.0, which brings with it new weapon upgrade capabilities, new skills, a level 50 cap, new PvP areas, etc. We might have mentioned this earlier. This weekend, though, we can see some of the stuff that's on tap, thanks to Steparu and a hi-def version of the 2.0 trailer. It's packed full of gameplay and pretty vistas, and you can watch it after the cut.

  • Age of Wushu getting new factions and character trading in China

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    06.23.2013

    While you can't be certain about the future of a game in your country based on what happens in its native country, that's certainly the way to bet. So the good news is that Age of Wushu players can look forward to some neat stuff in the future, including new factions and schools. A recent preview highlights the Villa of the Beasts, a school deep in the wilds that focuses on hand-to-hand combat in nature. There are even rumors that the school will eventually allow for pet companions. The game is experimenting with a character trading service, allowing you to directly list characters for sale without having to sell your entire account and risk hacking. Whether or not the service on a whole is a good thing for the health of the game is an exercise for the reader. There's no timetable for any of this coming over to the game in the West, but in all likelihood it's just a matter of time. [Thanks to Dengar for the tip!]

  • The Art of Wushu: The truth about mind games and timing

    by 
    Patrick Mackey
    Patrick Mackey
    06.19.2013

    Once upon a time, I was teaching a friend how to duel in Age of Wushu. She was easily frustrated by things, and she expressed to me that she felt as if everyone had superhuman reflexes compared to her. Because she was a beginner, I couldn't just convey all the complexity of mind games to her. Explaining all the different options (beyond the basics), weighting them, and explaining the opportunity costs of each was not really an option. She was having trouble even with slightly advanced stuff (which is totally normal), but she also lacked some of the natural "killer instinct" that allows some of my other friends to duel. At the same time, I had been fighting Zyden, one of the most skilled duelists in English-speaking Age of Wushu. He actually does have near-superhuman reflexes. Earlier that day, though, I had hit him with a very slow-animating feint that he normally interrupts with a stun. Normally, his reactions are superhuman, but there are some times when they aren't. It's not a matter of "off day," either. He just wasn't prepared for me to do what I did right at that moment. I told my friend, "Outside of a moment, you can only react." Immediately afterwards, I realized just how important those words were.

  • Blade & Soul Korea getting major update next week

    by 
    Jef Reahard
    Jef Reahard
    06.19.2013

    Blade & Soul's biggest update yet is coming on June 26th according to Steparu.com. The site reports that new skill revisions, an upgrading system, new dungeons, an increased level cap, new story chapters, new instanced dungeons, and new PvP areas are on the way. Whew! Yes, that's a lot of new, and Steparu has also posted a handful of gorgeous new Blade & Soul posters for your viewing enjoyment. Have a look via the link below.

  • EU's Age of Wulin offers FAQ and early character creation for closed beta

    by 
    MJ Guthrie
    MJ Guthrie
    06.14.2013

    The European cousin to Age of Wushu, the martial arts sandbox already released in North America, is finally cracking open its beta doors to let in select players next week. That's right: Age of Wulin starts closed beta on Monday, June 17th. But eligible testers needn't wait until then to make their characters; gPotato has enabled access to the launcher until the evening of the 15th to let players create their avatars and reserve their names. Players should note that CBT characters will be wiped for when beta opens to all. Got other questions about Age of Wulin's upcoming closed beta? If so, gPotato has some answers via its new FAQ. For instance, this closed beta will be short but all players will enjoy full VIP status. Another important item to note is that AoW will not have an NDA; players are welcome to talk about, review, livestream, and share their in-game experiences with others. And for those who haven't yet received a closed beta key, don't worry -- more were sent out today. While checking your email, catch the closed beta trailer after the break. [Thanks to mad283 for the tip!]

  • E3 2013: Snail Games' Black Gold and Age of Wushu

    by 
    Jeffery Wright
    Jeffery Wright
    06.12.2013

    Snail Games showcased two new MMOs today at E3: Black Gold and Age of Wushu. The two games have more than their parent in common; Black Gold utilizes the Age of Wushu engine. Set in a fantastical steampunk world, Black Gold is a mish-mash of colorful fantasy elements and grunge-ridden steampunk inventions, as we found in our hands-on with the game earlier today. Each faction within Black Gold (fantasy or steam faction) has three races of its own. The steam faction holds humans, dwarves, and vampires (what steampunk MMO would be without vampires?), and on the fantasy side you'll find more humans, a cat-like race, and a shape-shifting barbarian race. It might be a little limited in race selection, but maybe character creation will be just as interesting for the players as it is in Age of Wushu.

  • Age of Wushu forecasts weather system

    by 
    Justin Olivetti
    Justin Olivetti
    06.12.2013

    What's life without a little weather to keep things interesting and give socially awkward people something to talk about around the water cooler? While many MMOs have given up on including weather systems, Age of Wushu kindly disagrees. The title is preparing to roll out dynamic weather in a forthcoming update, and a new teaser trailer hints at the possibilities that it could present. The trailer shows a character running through a storm at night. Sheets of rain come down as the occasional bolt of lightning illuminates the surroundings for a few seconds. Check out the video after the break, and don't forget your poncho if you're heading into this title!

  • Blade & Soul's 2.0 patch boasts weapon and skill upgrades

    by 
    Jef Reahard
    Jef Reahard
    06.05.2013

    NCsoft Korea just updated Blade & Soul's weapon and skill mechanics. According to Steparu.com, it's a game-changing patch because it introduces weapon upgrades and version 2.0 of the skill system. The latter includes special sub-menus and enhancement options for each skill, and Steparu speculates that the patch could be NCsoft's response to players who are looking for something to keep them busy at endgame. The 2.0 patch also features crafting tweaks, a simplified repair system, and new belt and bracelet slots. You can see plenty of 2.0 screenshots at the source link below, as well as a gameplay video after the break.

  • The Art of Wushu: Offense is the best defense

    by 
    Patrick Mackey
    Patrick Mackey
    06.05.2013

    Previously in The Art of Wushu, we discussed the basic combat mechanics in Age of Wushu. If you have played the game for more than a week or so, you are likely familiar with most of it. A basic RPS mechanic is the simplest type of combat design, and many other games, especially those with "robust" melee combat, tend to have some RPS as the basis of its complexity. However, Age of Wushu focuses a lot on uneven risk and reward. It is not enough to simply have RPS elements. A combat design built around mixups should also have many different options between these mixups that create an inter-RPS. Let me explain broadly: Some rocks beat other rocks, but the other rocks provide better rewards when used against scissors. Some rocks might even provide benefits when used against paper! The series of mindgames interwoven into your attack choice are the focus for this week.

  • Snail confirms Age of Wushu dev layoffs

    by 
    Jef Reahard
    Jef Reahard
    05.30.2013

    Earlier this morning Massively received multiple tips regarding layoffs at Age of Wushu publisher Snail Games. We contacted the company and were provided with an official statement by Director of Game Development David Baker. Yes, there were a handful of layoffs at Snail Games USA yesterday. After the launch of Age of Wushu the team size was corrected to meet the size of the game and the community. The Age of Wushu team was expanded before launch and the necessary contractions were needed post-launch. Snail Games USA values all the employees that worked on Age of Wushu and continue to work on the Age of Wushu upcoming expansion for July. Layoffs are a hard part of working in the game industry and are necessary when team size becomes larger than what the development team needs. [Thanks to everyone who tipped us.]

  • Snail Games to show off Black Gold, Age of Wushu expansion at E3

    by 
    Justin Olivetti
    Justin Olivetti
    05.29.2013

    Snail Games has a busy lineup in store for next month's E3. The studio will use the expo for several reveals, including a steampunk MMO, a dance-off MMO, and an expansion for Age of Wushu. The steampunk title is Black Gold, which is set in a fantasy universe where industrial technology and magic are at war (yes, it has giant mechs vs. dragons). It will have six races and six classes, although the classes will also have subclasses to allow for interesting combinations. Black Gold is set to begin closed beta testing tomorrow in China and Taiwan. Age of Wushu: Legends of Mount Hua promises to deliver new content starting in July, although Snail Games has yet to go into specifics as to what that content might be. The dance MMO is called Music Soul and features nine game modes that pit boogieing players against each other. [Source: Snail Games press release]

  • Age of Wushu says 'I do!' to marriage, ultimate scrolls

    by 
    Justin Olivetti
    Justin Olivetti
    05.27.2013

    If you haven't had enough to do in Age of Wushu yet, then you are one easily bored cookie. But never fear, Snail Games is here! The team has been frantically adding more systems to the game to flesh out the martial arts title, and now players can get married, gain ultimate scrolls, and try out a couple of new PvP modes. The marriage system in Age of Wushu is more complicated than in other MMOs. A dowry must be given, a wedding package purchased, and a special team task performed. The benefits for the happy couple are several, however, including rings that teleport each of them to their spouse. Players can now attempt to obtain the most powerful skills for their respective schools through ultimate scrolls. Unlike other skills, players are restricted to getting an ultimate scroll only from their dedicated combat school. These skills are good to take into the PvP battlefield, where death modes and faction modes await.

  • The Art of Wushu: Learning the basics of combat

    by 
    Patrick Mackey
    Patrick Mackey
    05.22.2013

    Many readers balked when I said Age of Wushu had the best combat in an MMO ever back when I did my first impressions piece. I admit, it was a bold claim. However, even after playing Guild Wars 2, TERA, and numerous other games with "deep MMO combat," I stand by what I said back then. Age of Wushu's PvP combat is the best in any MMO. If you're coming from a mostly MMO background, combat in Age of Wushu is a bit daunting at first. It's really nothing like combat in any other MMO. It has a bit slower pace than a typical action-MMO, but it is the first to really employ tempo control. Attacking recklessly is a patch to a quick defeat, forcing players to make tough tactical decisions. If you're like me and came to MMOs from a fighting game background, things readily click into place. Baiting common reactions and punishing them, punishing actions on reaction, and getting in the head of your opponent is better-rewarded than in any other MMO combat system. I don't want to badmouth games like GW2 that have great combat, so don't get me wrong; many other games have excellent combat. Age of Wushu's battle system is just even more fantastic. When I win a fight against an even-leveled opponent (or higher level, though that's rare) without taking an unblocked hit, I feel like a total beast.

  • Conquer Online 10th anniversary trailer takes the cake

    by 
    MJ Guthrie
    MJ Guthrie
    05.17.2013

    Hitting the big 1-0 is certainly a cause for celebration. So how does Conquer Online top its free trip to China offered last year? With a trailer that offers a unique look at the last 10 years and turns attention towards the future. That, and a number of festivities lasting through mid-June that span events, bonuses, and gifts galore. Oh, did we mention another trip to China? This time the trip goes to the supreme champion of the first World Fighting League, a contest open to all new and veteran players spanning all 10 versions of CO. Launched in 2003, the oriental fantasy game boasting plenty of kung-fu elements has continually added new content over the years, including pirates and more PvP-based activities. This year will see even more expansions, from a new character (the mysterious Kung Fu Master) to a new massive cross-server PvP battle, the Kingdom War. To accommodate new players, Conquer Online has opened two new servers and is giving away special Starter's Packs to aid the newcomers. Veterans have not been forgotten; they'll receive a gift when logging into their original servers. Want a glimpse at what the future holds for Conquer Online? You'll have to get through the first half of the video to see the preview. Check it out after the cut. [Source: TQ Digital press release]

  • NCsoft sales down from last quarter, up from last year

    by 
    Justin Olivetti
    Justin Olivetti
    05.12.2013

    A recent earnings report suggests that NCsoft's sales have slipped from Q4 2012 to Q1 2013, although the studio is quick to point out that the showing was "solid" particularly when compared to sales from a year ago. While sales were down 35% and net income was down 49% from the last quarter, sales were up 31% and net income was up 322% year-over-year. Guild Wars 2 accounted for 21% of sales in the first quarter, in addition to Blade and Soul's 9%, Aion's 16%, and the usual Lineage cavalcade (Lineage 1 represented 38% of sales alone with its subscriptions). While 64% of NCsoft's sales were in Korea, only 13% were in North America and 8% in Europe. The decrease in NA and EU contributions was due to "the reduction in Guild Wars 2 package sales," according to the report. All of NCsoft's subsidiaries posted drops in sales from last quarter except for NC Taiwan. [Update: Also of note in the earnings call is the news that NCsoft's Nah Seong Chan says the company is "preparing an expansion pack" but has yet to decide when it might launch. Very interesting news indeed as ArenaNet said as recently as March that it was not working on an expansion. Thanks to Mike and Robert for the tips!]

  • Age of Wushu hosts a Royal Celebration

    by 
    MJ Guthrie
    MJ Guthrie
    05.10.2013

    Party like it's 2013! Snail Games invites players in the world of Jianghu to join in a special Age of Wushu Royal Celebration starting today. This celebration will have various events sprinkled throughout the month, from earning rewards just for just logging in to chances to face and fight world bosses for their loot. And the rewards themselves range from gift packs to buff items to VIP bonuses. Want to earn a special gift pack? Log in for one hour a day and you'll get one for each day. Players who manage to spend at least two hours online every day for the entire week will earn a much larger reward that includes a 30-day mount and a number of buffs and bonuses. Gain even more rewards for leveling school inner skills and for being a VIP. The event is open to all players regardless of school or skills. For a full listing of the events and their accompanying rewards, check out the official event schedule. [Source: Snail Games press release]

  • New Blade & Soul video tours White Blue Mountain Range

    by 
    MJ Guthrie
    MJ Guthrie
    05.09.2013

    It's no secret that many folks like to see what they are getting into... or in the case of MMOs not yet available in all markets, what they'd like to get into. So those looking forward to playing NCsoft's martial arts fantasy Blade & Soul should appreciate this newly released visual tour of the White Blue Mountain Range area. Although lacking any English subtitles, the video contains over six minutes of footage from various locales. From verdant vistas to wintery caverns, quaint villages to majestic cities, get a taste of the ambiance and architecture of the White Blue Mountain Range region in the trailer after the break.

  • The Art of Wushu: Understanding the Meridian System

    by 
    Patrick Mackey
    Patrick Mackey
    05.08.2013

    Age of Wushu is not the most accessible game. It is full of confusing systems that are hard to decipher, and a large part of the "skill" in the game is being able to wade through the mess of gameplay elements and produce an optimized character. Meridians are one more extremely confusing system to handle. There are nine meridian lines, advanced characters can activate four of them, and even training them at all is pretty confusing. Training the correct ones adds another layer of complexity to an already confusing game. I'm not a huge fan of the system -- it causes a number of metagame problems, particularly due to the increased HP inherent to everyone who trains a meridian line. However, it's there and we have to make the best use of it. How do we do that? Read on!