marvel-heroes

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  • Marvel Heroes patch 1.11 breaks game, reverts back

    by 
    Justin Olivetti
    Justin Olivetti
    08.01.2013

    Marvel Heroes was proud to roll out patch 1.11 last night, and the playerbase was proud to receive it. There was only one problem: It didn't work. Gazillion couldn't get the game up and running for everyone, and after several hours of outages, the team decided to create a new patch to revert the game back to a pre-1.11 state. CM Stephen Reid explained the studio's response: "After an evening of working to see if there was a quick solution to the issues we encountered when we brought up game update 1.11 tonight, we've decided to go with 'Plan B:' deploying a patch that essentially 'reverts' the live game to its pre-game update 1.11 state. This is safer and will allow the game to be up and for you to play in the live environment while we diagnose, fix, text, and redeploy game update 1.11." Patch 1.11 contained the Human Torch playable character as well as the new eternity shards system. Gazillion assures players that if they managed to log in last night and purchase the Human Torch, it will be safe and sound when 1.11 returns.

  • Gazillion trumpets 1.5 million registered Marvel Heroes users

    by 
    Jef Reahard
    Jef Reahard
    07.22.2013

    I have a confession to make. I once registered as a Marvel Heroes user. This was before I confirmed my initial suspicion that the game wasn't my cup of tea, and it was motivated in large part by the fact that I cover many games that aren't my cup of tea for a living. My reason for telling you that I'm a registered Marvel Heroes user is because Gazillion is also telling you something about registered users in its latest press release. Specifically, the company is crowing about the fact that its game has 1.5 million of them. What it's not saying is how many of those users, like me, have never spent and will never spend a) any money on the product and b) any time playing it. But, hey, 1.5 million is a big number! Gazillion also announced that the game's new Asgard zone will release this Fall. Finally, a series of planned summer updates will include PvP and endgame additions, a new tier of "ultimate" items, and a new currency. [Source: Gazillion press release]

  • Marvel Heroes dev blogs talk fixes, price reductions

    by 
    Jef Reahard
    Jef Reahard
    07.13.2013

    Marvel Heroes posted a couple of updates to its official website yesterday. The first is penned by Doomsaw, an MH designer who has a quite a lot to say in terms of what the dev team is currently doing. The game's defense system is being worked on, as are difficulty modes, PvP, itemization, raids, and more. The second update concerns permanent price reductions on both heroes and costumes in Marvel Heroes' item shop. Affected characters include Wolverine, Spider-man, Storm, Hulk, Iron Man, and Deadpool. Get the full list, as well as the full development update blog, via the links below.

  • Marvel Heroes makes it easier to earn new superheroes

    by 
    Justin Olivetti
    Justin Olivetti
    07.12.2013

    While it's always been possible to gain new superheroes in Marvel Heroes via loot drops, Gazillion CEO David Brevik says that the current system is less than ideal. "The best loot should be challenging to acquire," he writes, "but we don't want players to be overly frustrated with the process of acquiring heroes." To address this, Gazillion is preparing to scrap the current hero token drops and institute Eternity Splinters instead. Splinters are a new type of currency that will drop from mobs more frequently than hero tokens did and can be saved up to purchase the hero of the player's choice. They'll also be used to purchase ultimate power upgrades and hero respecs. Brevik says that the team is committed to adding new heroes to the game so that players will always have something new to earn. He also posted a FAQ regarding the upcoming system for those who have specific questions.

  • The problem with F2P is dishonest product marking, says David Paris

    by 
    Jef Reahard
    Jef Reahard
    07.11.2013

    Game developer David Paris has penned a new blog at Gamasutra focused on the stigma of free-to-play business models. Paris, whose bio lists him as the builder of the world's first subscription-based internet MOG (Valhalla), says that there's nothing inherently wrong with F2P that more honest product marking won't fix. And thus we come to the core of the problem - the lack of honesty about how much impact IAPs [in-app purchases] have on games. The truth is that F2P monetization is frequently very much about concealing exactly this impact from its players so that we will either play until we are so invested that we will cough up and pay, or so that we'll provide an audience for the whales to lord it over. Burying pay-to-win mechanics under an initial layer of skill-to-win, providing advantages that become required for competitive play, roadblocks or surprisingly reduced game functionality tucked underneath paid barriers that weren't obvious when you started. He cites League of Legends and Marvel Heroes as games that do it right and wrong, respectively, though he does criticize LoL for failing to offer an all-the-content-for-a-single-price option.

  • A Mild-Mannered Reporter: Superhero news of June

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    07.03.2013

    June was definitely a month. And things definitely happened during it. And some of them could sort of be seen as relating to superhero games, so that's good. Unfortunately, most of them sort of... weren't. That's not entirely true, really. There was some news about superhero games all through June; it's just that most of it had very little to do with the here and now. Most of it focused around what will happen, where games will be going, and what players can expect in the future. There was a decided lack of news about what's going on right now. Still, that makes it no less worthy of review. So let's hop in the not-very-far-back machine and take a look at the news from June, which also featured some sort of gaming convention or another. I can't remember which one, exactly. It'll come to me in a minute.

  • Gazillion adds Colossus, Ms. Marvel costumes to Marvel Heroes

    by 
    Jef Reahard
    Jef Reahard
    06.18.2013

    If you've been thinking that what Marvel Heroes really needs is another couple of costumes, well, the game's newest blog post is probably going to put a smile on your face. Gazillion's new title already boasts over 110 costumes, but the company says it's just getting started. The newest update adds a pair of 1980s-era outfits, one for Ms. Marvel and one for Colossus. Both are available either via an in-game loot drop or the cash shop. Click through to the original post for more info and a couple of close-up images.

  • Leaderboard: Marvel Heroes' character customization - Good deal or deal-breaker?

    by 
    Jef Reahard
    Jef Reahard
    06.10.2013

    Every once in a while I get intrigued by Marvel Heroes, and then I do a bit of research and I remember that it forces me to play as a pre-existing comic book character rather than an avatar of my own creation. I love superhero MMOs, see, but dude, that's a complete deal-breaker. Half the fun of my favorite superhero MMO -- DC Universe Online -- is coming up with both character concepts and superheroic costumes. The other half of the fun is the IP, but that's neither here nor there, at least for this edition of Leaderboard. What about you, Massively voters? Does MH's lack of original avatar options turn you off or is the rest of the game enjoyable enough even with that restriction? Vote after the cut! Ever wish that you could put to rest a long-standing MMO debate once and for all? Then welcome to the battle royal of Massively's Leaderboard, where two sides enter the pit o' judgment -- and only one leaves. Vote to make your opinion known, and see whether your choice tops the Leaderboard!

  • Marvel Heroes compensates for early access delay

    by 
    Justin Olivetti
    Justin Olivetti
    06.06.2013

    Gazillion is looking to make amends with early adopters of Marvel Heroes who possibly experienced severe connection issues this past week. The studio laid out a plan to compensate those who had purchased a founders pack and expected to get in on the action prior to the game's official launch. Ultimate pack purchasers will receive 2,000 Gs of store currency and a cosmetic pet, while premium pack purchasers will get 1,000 Gs and a pet. The currency will be delivered to those players starting on June 7th, although the pet may be a little later in coming, as the team hasn't decided on what it is just yet. "As you may know, we had issues that delayed our initial launch of Marvel Heroes," CEO David Brevik wrote. "We take our commitment to you very seriously, and that's why we had our team working around the clock to bring the game to you as fast as possible. However, a promise is a promise, and we were late -- so we're going to compensate those of you who were affected by that delay."

  • A Mild-Mannered Reporter: Rounding up May's superhero news

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    06.05.2013

    Today marks the start of a new format for A Mild-Mannered Reporter, but it's a natural segue because this is what I'd be doing anyway. Yes, it's time for a roundup of news, and over the past month, most of the news has been about two superheroic games hitting the "action" button until it falls off. It's all about Marvel Heroes and Infinite Crisis, in other words. Not that these are the only two games that have been doing things, mind you. Both Champions Online and DC Universe Online have brought out some new content, although the volume differs. But the biggest waves are being made by games emphasizing the punching of villains with extreme prejudice. Or the punching of heroes; it's a fine line. The point is that there is no finer time to round up superhero news, especially with the return of ComicsAlliance. So let's move on to the roundup, taking it point by point.

  • Marvel Heroes launch-day roundup and opening cinematic

    by 
    MJ Guthrie
    MJ Guthrie
    06.04.2013

    Suit up, Marvel Heroes! Today's the day you launch into the fight against evil, so grab your costume and join in on thwarting the dastardly plots of Doctor Doom. What's that, you say? You are stuck at work as your alter ego? Well don't let evil get the upper hand; use the time wisely to prepare for the upcoming battles. To help, we've compiled a collection of videos, hands-on experiences, and even a series of motion comics here to brief you on what to expect when you can finally break free of those workplace fetters and fly into the fray. We've also included the game's just-posted opening cinematic!

  • Marvel Heroes' Chronicles of Doom reaches its epic conclusion

    by 
    Mike Foster
    Mike Foster
    06.03.2013

    Not to spoil anything from this fourth (and last) entry in the Brian Michael Bendis-penned, animated comic-thing, Chronicles of Doom, but Dr. Doom is sort of a jerk. That's primarily why you'll spend most of your time in the now-live Marvel Heroes working to deliver him a swift punch in the metal jaw. The final episode follows Dr. Doom as his plan to seize the Cosmic Cube comes to fruition and as he broods dramatically and monologues about an invincible army in the way super-villains generally do. There's also a mysterious figure watching Doom from beyond -- presumably pondering a method for intervening in his dastardly plans. Check it out after the jump. And if you missed episode three, well, we've thrown that one in for you as well.

  • Marvel Heroes early access is live, Gazillion 'looking into' compensation

    by 
    Jef Reahard
    Jef Reahard
    05.30.2013

    Stow those pitchforks, Marvel Heroes fans; your early access is finally, er, accessible! The Gazillion team has been slaving away trying to squash a few last minute bugs that held up the game's May 28th debut for purchasers of the Founder's Pack, but as of last night everything seems to be shipshape. CEO David Brevik apologized for the delay in a post on the official MH website, and he also said that the firm is "looking into granting compensation for those who were unable to play yesterday." You might also want to read through the Early Game Access FAQ.

  • A Mild-Mannered Reporter: Marvel Heroes' strengths and weakness

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    05.29.2013

    Those of you who have followed the column for a while are familiar with the fact that I'm not the biggest fan of Marvel Heroes, though it's more an issue of apathy than malice. Still, early access has started, players are starting to get what they paid for up front with Founder's Packs, and it's time to stop considering what the game could do before testing ends and start considering what it's actually doing. Leaving aside the discussion of whether or not it fully succeeds at its goals, I think Marvel Heroes has a couple of big positives in the current market and one staggeringly dumb decision. So we're going to look at that sandwich-style. And then let's talk about the future of the column at the end -- if we're talking about Marvel, we really need a shocking revelation at the end or it won't ring true.

  • Gazillion finds 'serious issues' with Marvel Heroes, delays early access launch

    by 
    Jef Reahard
    Jef Reahard
    05.28.2013

    Those of you with Marvel Heroes Founder's Packs might be wondering why you can't log in to the game, given that it's May 28th and given that May 28th was supposed to mark the beginning of the game's early access phase. As it turns out, Gazillion found some "serious issues" that left it unable to kick things off when it originally intended. CEO David Brevik spills the beans via a post on the MH community blog, saying that the dev team has been working for 96 hours straight to correct the problem. Brevik also says that the process "is nearly complete" and that "we will not leave this studio until you can play the game. We hope this will be a in a matter of hours."

  • Marvel Heroes' Chronicles of Doom dives into episode 2

    by 
    Justin Olivetti
    Justin Olivetti
    05.24.2013

    Were you hanging on the edge of your seat after watching the first episode of Marvel Heroes' Chronicles of Doom last week? Hope you haven't fallen to your doo...mise because the second installment is now available. The episode tracks the sinister Victor von Doom as he makes a devil's deal with Dorammu to gain power and YouTube likes. The Chronicles of Doom is a four-part motion comic series written by Marvel's Brian Michael Bendis, and it can be seen as the prequel to the game itself. Watch episode 2 after the jump!

  • Marvel Heroes rolls out first episode of Chronicles of Doom motion comic series

    by 
    MJ Guthrie
    MJ Guthrie
    05.17.2013

    When Marvel Heroes launches on June 4th, it will begin a super story that finds Doctor Doom wielding a fair share of power. But what about the story behind that story? To reveal just how Doctor Doom rose to power, Gazillion is releasing a short series of motion comics entitled "Chronicles of Doom." Penned by Brian Michael Bendis, well-known for his work creating the Ultimate Marvel Universe, the adventure begins with the villain infiltrating the sanctuary of the Fantastic Four. Watch the first installment of the four-part series after the break. [Source: Gazillion Entertainment press release]

  • Marvel Heroes prepares for the end at the beginning

    by 
    Justin Olivetti
    Justin Olivetti
    05.16.2013

    With early access to Marvel Heroes coming on May 28th and the actual launch a few days later on June 4th, the Gazillion team is on super-high alert. CEO David Brevik talked with us about the final additions that the team is putting in place, saying that most of the features are complete at this point. Brevik most wanted to talk about Marvel Heroes' endgame. Interestingly enough, the main PvE story will take your character only about halfway to the level 60 cap. After that, Gazillion expects players to fully rely on a robust endgame to finish the journey. The endgame is made up of three primary PvE activities (in addition to PvP): daily missions, group challenges, and survival challenges. Daily missions, which can be soloed or done in a group, are unlocked in a chain. The five-man group challenges only have a single entry at this point, although there are several variations on that challenge. Then the survival challenges can take groups of 10 to 15 players and pit them against waves of increasingly difficult foes. Difficulty for these wave battles can be lowered by grabbing shards and defeating enemies, and depending on how well your team performs, the boss could be a pushover or insanely tough. Gazillion is placing a premium on randomness and variety to keep things fresh, so don't expect all similar-looking mobs to actually be the same! Read on for all of the last-minute changes that players will encounter when they take on their superhero personae next month!

  • No launch torch for Marvel Heroes, but plenty of Steam

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    05.10.2013

    When Marvel Heroes announced that Squirrel Girl, Emma Frost, Nova, and Luke Cage would be delayed until after the game had launched, it was bad news, depriving the game of three popular heroes and Nova until later. Now another hero has joined the ranks of the not-in-launch crowd. The Human Torch will be delayed until after release, although players who have pre-purchased launch packs will still have full access to all of the Torch's add-ons when he does go live. Despite this loss, the game has obviously generated enough heat to make its way on to Steam for its final open beta weekend. Players who already have the game installed don't need to worry, but Steam users can install the game directly from the Steam client. Launch packs purchased prior to the Steam integration should work seamlessly, and you can also purchase launch packs directly from Steam if the final beta weekend inspires you to do so.

  • Marvel Heroes offers one final open beta weekend and Thor trailer

    by 
    MJ Guthrie
    MJ Guthrie
    05.08.2013

    If you missed last weekend's open beta for Marvel Heroes, you've got one more chance to get in and get your super hero on before the June 4th launch. Gazillion Entertainment has announced the last open beta weekend will take place from Friday, May 10th at 8:00 p.m. EDT to Monday May 13th at 1:00 p.m. EDT. For this round, players will get to choose from their favorite Avengers: Thor, Iron Man, Hulk, Captain America, and Black Widow. To get in on the action, just register on the official site. To celebrate the Avenger-themed final weekend, the studio also released a new trailer highlighting Thor. Check out the Asgardian action after the break. [Source: Gazillion Entertainment press release] [Update: The team has just posted an FAQ for the beta weekend.]