mastery

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  • Cataclysm Leak: Mastery formulas

    by 
    Michael Sacco
    Michael Sacco
    05.13.2010

    Update: The Nihilum Wiki is currently password-protected, but the mastery information is available here. The Nihilum Wiki has been making some great discoveries in the Cataclysm alpha client files, including new UI elements, factions, and titles, but here's some of what we know you really like: math. They've broken down how each talent point you spend in a tree will bolster your spec's three mastery bonuses. Brief summary for those who haven't been following: each talent point you spend in your "main" tree will give you three separate bonuses that benefit your class, scaling up as you get more points. The first two are basic bonuses like spell power or melee haste, while the third is one specific to your class, such as a chance for your healing spells to splash to nearby targets. Formulas after the break.

  • Spiritual Guidance: Ghostly aspects of our shadowy hatepower

    by 
    Fox Van Allen
    Fox Van Allen
    05.12.2010

    Every Wednesday, Fox Van Allen climbs atop the Shandor Building to summon Vinz Clortho, the keymaster, and Zuul, the gatekeeper. Once gathered, all three sit down at a computer keyboard and take control of Spiritual Guidance. Subcreatures! Fox the Van Allen, Van Allen the destructor, Foxus Van Allenarian, the traveler has come. Choose and perish. My not-so-gentle Spiritual Guidance readers, I have a confession to make. I'm filled with hate. I hate cats. I hate Hummel figurines. I hate trifling gnome Wilfred Fizzlebang. I hate the taste of whatever brand ketchup they use at McDonalds. Lots and lots of hate. Oh, if only there were a way to channel this magnificent ... shadowy hatepower. Ask and ye shall receive, my brethren! Not from me, mind you -- from Blizzard. (I mostly just give out shadow priesting knowledge with the occasional nod to pop culture.) This week, Spiritual Guidance is tackling the changes to the shadow priest spec that currently exist within the Cataclysm alpha. If you're adamant on being surprised and don't want anything spoiled, I recommend you stop reading now and instead invest your time in the following YouTube video. I feel it provides a respectable alternative. But if you want to take your loathing for the formulaic CBS sitcom Two and a Half Men and channel it into a spiritual agent of death, and you just can't wait until later this year to find out how ... follow me past the break.

  • Offspec gear and Cataclysm raiding

    by 
    Allison Robert
    Allison Robert
    05.09.2010

    One of the things I haven't seen discussed much concerning the 10-man/25-man split in Cataclysm is how hybrid players are going to gear offspecs. This is the situation I'm in, and I suspect it's one that a lot of other hybrid players would recognize; I play restoration in most guild 25-man and 10-man raids, but I tank just about everything else. On easier content, or on nights when we have too many healers show up, it's not unusual for a few people to haul out their DPS sets and go DPS for the evening. As such, hybrid players (and particularly hybrids who have dual-specced into a role requiring a completely different set of gear) have an interest in keeping their offspec set up to date, and the best way to do this has typically been through 10-man raids where there's not much gear competition. I got 3 Sanctified feral pieces from heroic 10-man ICC, and I'm still using a few ToGC-10 pieces to tank as well. When you only have 10 players in a raid, the number of players angling for a given piece is necessarily small, and items go to offspec quickly.

  • Cataclysm Leak: Spec-specific mastery bonus info revealed

    by 
    Fox Van Allen
    Fox Van Allen
    05.06.2010

    With the release of the Friends and Family Alpha version of Cataclysm, information about the new expansion is spilling forth like water from a broken dam. MMO-Champion's latest leak concerns the new mastery system, the bonus Blizzard is implementing to encourage players to deep dive into their spec and to wear their class-specific gear. Standard spoiler alert -- more details and links after the break.

  • Rise of the Godslayer: The Gateway to Khitai and Alternate Advancement

    by 
    Jef Reahard
    Jef Reahard
    05.03.2010

    It's an exceedingly rare feat when a game company, particularly a maker of MMORPGs, manages to capture the spirit and substance of a pre-established intellectual property. The landscape is littered with many a well-intentioned but misguided attempt at bringing a beloved novel, film, or multiverse into the realm of video gaming. While Funcom's Age of Conan suffered through a launch that contained a generous helping of bugs and negative forum buzz, one thing the game has always done well is transport the player into a lushly realized digital Hyboria, where lore and Howard references abound for those who care to look. As we draw nearer to the May 11th street date for the Rise of the Godslayer expansion, Massively has managed to snag some time at the controls of the beta client, and we're happy to bring you our impressions of life in the eastern wilds of Hyboria. We touched on the extensive feature list for the new expansion in our earlier look from GDC as well as our Craig Morrison interview, so this time around we'll focus on the major mechanical addition, the AA system, as well as the general look and feel of the beta. Walk this way for more on Khitai and the new mechanics and be sure to check out the gallery below. %Gallery-92189%

  • Shifting Perspectives: Eclipse come Cataclysm

    by 
    Tyler Caraway
    Tyler Caraway
    04.30.2010

    Every Friday, Shifting Perspectives explores issues affecting balance druids and those who group with them. This week, we are peering into the destructive future and what it holds for one of the most controversial talents we have. Also, a notice that I am in need of some screenshots of pro balance druids doing whatever it is that balance druids actually do. Please send them to tyler@wow.com; put something akin to "Balance screenshot" or "Moonkin screenshot" in the subject line, and don't forget to list the name you would like to have credited for the shot. Stop right there. I know what many people are probably thinking at this point. Why bother talking about Eclipse? We know next to nothing about the change to Eclipse that we'll be seeing in Cataclysm other than the fact that it will now be our mastery bonus instead of being a talent. Why bother discussing something that is nothing more than utter speculation? The answer is quite simple: Eclipse is the single most important change for balance druids in the next expansion. Even if Eclipse weren't going to be our mastery, it is now and always, until the day that Blizzard decides to remove it, going to be the cornerstone of our rotation. It will be the one and only thing that determines how our rotation functions, how we play, how we scale and how viable we'll become. There are other important factors, such as Nature's Grace, but Eclipse is by and large the most important aspect of our spec. If Eclipse fails, we fail. To that end, I think we should talk about Eclipse; we should be speculating as much as possible about this change, and running it into the ground like the dead, overworked horse that it is. For those who are still out of the loop on this change, Eclipse is getting a major overhaul in Cataclysm. No longer will it be a talent within the balance tree; instead, it is going to our third mastery bonus that you acquire merely by speccing down into balance. Instead of the current proc mechanic, Eclipse will now add a new UI element to our screen, a sliding scale of sorts that displays a sun and a moon to represent nature and arcane, respectively. As it stands from the class preview, casting any nature or arcane spell (not just Starfire or Wrath) will impact this scale and cause it to shift in one direction or another. As you progress towards one end of the scale, the damage of one school of magic will be increased by a percentage. It's kind of like how Eclipse works now. You cast Starfire, an arcane ability, in order to buff Wrath, a nature ability. In that sense, under the new system, using nature spells will buff your arcane spells and vice versa. Here is the full extent of the blue posts on the matter. Bashiok Eclipse: We are moving Eclipse from a talent into a core mechanic of the class and making it less random. Balance Druids will have a new UI element that shows a sun and a moon. Whenever they cast an Arcane spell, it will move the UI closer to the sun, and buff their Nature damage. Whenever they cast a Nature spell, it will move the UI closer to the moon, and buff their Arcane damage. The gameplay intention is to alternate Arcane and Nature spells (largely Starfire and Wrath) to maintain the balance. source

  • Cataclysm Class Changes: Protection paladin analysis

    by 
    Gregg Reece
    Gregg Reece
    04.15.2010

    While the above was the most-looked-forward-to possible change in Cataclysm, we still didn't get it. Hopefully, the developers will come to their senses and change this horrible oversight on their behalf, but until then we are perfectly happy with just adding the tauren to our list of Light-touched brethren. Yesterday, the paladin class previews brought us a brief glimpse of things to come. Some of them were expected, while others were a little more out there. Overall, I think there will be a lot of tweaking to the class as a whole in the coming expansion. We're going to see more defenses removed from our brothers and sisters in the other specs as well as having some of their tools become available to us. Let's take a look at some of these changes after the break.

  • Cataclysm Class Changes: Death knight analysis

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    04.10.2010

    I'll be completely honest: If I were to describe the death knight update with three words, it would be these: We need more. PvP-focused death knights will likely be pleased with the new revealed skills, but for PvE death knights, all three hold little to no PvE applicability. The new rune system's original explanation is somewhat convoluted, and while I think I have a handle on it after some extensive testing and theorycrafting, we really can't say much about how well it will work until we know more about how our abilities will be rebalanced. The talent discussion mostly focused on telling us what we learned a few days ago when we were told blood will be the only tanking tree. Essentially, given this update, a large part of me wishes they had just held off until the beta. Right now, we just don't have enough information to make anything more than vague educated guesses about how the new rotations and abilities will play off of each other. That said, it's still worth a look at what's going down, so let's start it up and see what we can surmise.

  • Cataclysm Class Changes: Discipline and holy priest analysis

    by 
    Dawn Moore
    Dawn Moore
    04.08.2010

    By now I'm sure you have read the priest class preview for Cataclysm and, assuming that you have any feelings toward the priest class, felt a multitude of emotions toward it. Whether you stayed up late with the rest of us last night or swallowed it all this morning, the announcements are certainly shocking. I don't think anyone expected us to be cloth-wearing death knights in the next expansion. I will get to that later, though. If you didn't already guess from the title above, I will be providing a full assessment of the class preview for healing priests. Having already browsed at reactions on the forums, I want to assure you that I am going to stay mostly level-headed with my review. I of course do this because I'm in no way bitter about waiting 15 hours for Blizzard to give me a winky-face at 2:58 a.m. EST, saying it's still the 7th of April in Anaheim, California. Anyway, whatever your feelings on the preview have been so far, hit the jump and I promise I won't spare you any variety of perspective.

  • The Light and How to Swing It: Tanking stat changes in Cataclysm

    by 
    Gregg Reece
    Gregg Reece
    04.07.2010

    With the Light as his strength, Gregg Reece of The Light and How to Swing It faces down the demons of the Burning Legion, the undead of the Scourge and helps with the puppet shows at the Argent Ren Faire up in Icecrown. Since paladins are last on the list for the upcoming Cataclysm class previews due to how Blizzard ended up doing the development schedule, we've got another week and a half to wait for our details. I'm not picky as long as it gets done, so there's no reason to really grumble other than having to wait an extra week. However, I thought I'd go over some of the things we do know about Cataclysm for tanking. Blizzard has mentioned that they're going to rethink tanking cooldowns and has previously asked for feedback on some of the abilities we currently have -- but to what end, we're unsure at this time. What they have told us about thus far is how some of the avoidance stats will be working in the coming expansion. Essentially, the only avoidance stat that isn't changing is dodge, with the others either being overhauled or removed. Let's take a look.

  • Lichborne: Rune cooldowns, tank mastery, and Cataclysm

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    03.16.2010

    The devs have been speaking a little a bit about the new mastery system coming with Cataclysm, and while they've kept most of the specific numbers vague, there's been a surprising amount of information one can read between the lines about death knights. Of course, it started with the frost death knight stats. The stats were solidly DPS oriented, providing damage, haste, and runic power generation. This lead to two major concerns: What would frost tanks do for mastery? And for that matter, even DPS don't need runic power generation that much, considering we can only use so many frost strikes (or death coils for other specs) before we need to spend our runes anyway. The Blues actually gave answers to these questions, answers that managed to both answer the question and provide a whole new level of speculation and questioning. On the question of the new runic power bonus, Ghostcrawler and Eyonix revealed that death knights would find their rotation less constrained by the global cool down and rune cool downs, and that changes such as that would make the runic power generation more desirable. On the tank front, they're actually being deliberately coy about what they have planned for death knight tanks, but they at least seem to know the issue's on the table. This week, I figure it might fun to take a look at these statements and mull over some possible ways they might implement them.

  • Updates and clarifications on the mastery system

    by 
    Anne Stickney
    Anne Stickney
    03.09.2010

    We posted yesterday about some of the aspects of the mastery system, a new feature in Cataclysm that will allow players to obtain bonuses to whatever talent tree they choose to follow. Today Eyonix answered a few questions to clarify the system and how it will work with regards to specific classes and abilities: 1. 28/28/20 spec. Does mastery on gear affect both highest trees or give no benefit at all? 2. How are ferals and Dks as tanks working with mastery system in place? Are they to care about it for threat or do they have separate bonuses. 3. How are the non-pure classes going to be balanced against those with a full 76 point passive benefit? Balance, enhancement(not so much), shadow, feral, ele, resto, holy and Ret all have this issue. 4. Hybrids who use spells not improved by their spec on occasion such as heals or the extra lava burst are feeling that their non-specced spells are going to be extremely weak as compared to now. Check out the answers after the break!

  • Mastery System Preview

    by 
    Adam Holisky
    Adam Holisky
    03.08.2010

    Blizzard has released a rather detailed look into a new feature coming in Cataclysm that we first heard about at BlizzCon 2009 -- the mastery system. The system will "allow players to become better at what makes their chosen talent tree cool or unique." Mastery bonuses are passive and are tied to each talent tree for every class. The more talent points you put in the tree, the more your mastery for that tree will increase. Each talent tree will have three mastery bonuses: Bonus 1: Increase to damage, healing, or survivability Bonus 2: Increase to a stat that's relevant to the given talent tree Bonus 3: A completely unique effect to the given talent tree The mastery statistic on gear you'll get from 80 to 85 will increase the effect of bonus #3. Mechanically, the point of the mastery system is to remove talents like "6% more damage" and regulate those effects into the entire tree. The entire announcement from Blizzard after the break. This includes some examples of the mastery bonuses for a few talent trees.

  • Cataclysm: Stat and system changes for resto shaman

    by 
    Joe Perez
    Joe Perez
    03.02.2010

    Cataclysm is right around the corner, and with it comes sweeping change for every class whether it is talents or itemization. Restoration shaman are no exception to the rule and several of the changes will affect us and how we choose gear. Take some time to read through all the stat and system changes happening, but for right now lets talk about how this affects restoration shaman. Here's the list of things we need to be aware of: MP/5: Gone Spirit: Now the regen stat of choice for all healers, gear with spirit is specifically healer gear. Spell Power: Gone from all items except for weapons, marking specific weapons as caster items. Intellect : Spell power is now derived from intellect, making this stat very important Haste: Still around. Critical Strike Rating: Still around. Spell Ranks: Gone, Spells will now grow with you as you level. Levels at which you can learn spells will be changing. Mastery: This is a specialization stat found on gear. Mastery allows for you to be better at your defined role Existing gear: Your existing gear will be updated to fall in line with these changes before Cataclysm is released What does this mean for us exactly? More about that after the break.

  • Mastery bonus in Cataclysm to encourage proper gear choices

    by 
    Zach Yonzon
    Zach Yonzon
    03.01.2010

    I'm sure you've heard this one before. Cloth gear drops in an instance, and the leather or mail wearing caster rolls Need on the item because, "it's an upgrade". Back in the day, it wasn't uncommon to see paladins wearing dresses -- and not just in the privacy of their own dressing rooms, either. It was sometimes alright to get armor that wasn't intended for your class because the stats were superior to the item you already possess. Cataclysm intends to reduce the instances of those happening by introducing bonuses with the new Mastery feature: Ghostcrawler There is a small Mastery bonus for wearing "your" gear. So a Balance druid who takes cloth will be essentially giving up free stats. Sometimes that may be worth it to them (just as sometimes it's worth it for a Resto druid to take that piece of +hit gear), but often times it won't be worth it especially if it's an upgrade for you. source Along with the many gear and stat changes that are coming our way in the next expansion, we should look forward to better itemization and gear distribution. It's probably safe to assume we can finally say goodbye to other classes stealing what is rightfully "your" gear. Except for hunters, that is. Everyone knows everything is hunter loot.

  • Cataclysm: Stat and system changes for mages

    by 
    Christian Belt
    Christian Belt
    03.01.2010

    I have to say, there's an awful lot in the just-announced Cataclysm stat and system changes to take in. But if you're anything like me, you're able to cope with that dense heap of information by narrowing your focus to what's really important: what does all this mean for mages? Here's the short list of specific things we need to be aware of: Stamina - Like all clothies, we'll be seeing a bunch more of it on our gear. The aim is to have our max health be similar to that of plate-wearing classes. Spirit - We won't need it anymore. It'll be a healer-only stat, and we'll be getting our mana regen some other way. In other news, there is a God. Intellect - Now grants spellpower, but will provide less mana than it does now. I assume this is to balance out our mana pools with all that extra intellect we'll be seeing on all our gear. Spellpower - Gone from most gear, the only place we'll now be seing straight-up spellpower that isn't tied directly to intellect will be on weapons, and only to distinguish caster weapons from melee weapons. Haste - Still around. Critical Strike Rating - Still around. MP5 - Gone. Spell Ranks - Gone. Every spell will now have only one rank and will scale with level. The levels at which we learn many of them will change, to fill in the gaps. Mastery - New stat that will be tied directly to your talents. Supposedly, no matter your spec or class, getting more of this will always, always make you better at whatever it is that you're best at. For me, this means getting more mastery will make my mage incrementally better at making fun of warlocks. Existing gear - All of it will change to reflect this new statistical system, but we're being assured that the gear we have now will still be good for us. I have concerns about this, though. Brief (as brief as you're going to get with me, anyway) analysis after the break.

  • Lichborne: What Cataclysm might mean for Death Knights

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    08.31.2009

    Welcome to Lichborne, the Death Knight column that dares ask the hard-hitting questions of Blizzard. Questions such as: Can I make a Worgen Death Knight now? Pretty please with sugar on top? We've now had about a week and a half to digest all the new information from BlizzCon about the Cataclysm, and while it's not a complete picture of what we can expect from the expansion, there's enough information now that we can make some pretty good educated guesses about the direction of the game and the new theorycraft of being a Death Knight. Let's take a look at we can learn from the latest information. New Races The new races definitely have some pretty awesome racials. The Worgen's plus damage racial will make them a very solid choice for a DPS Death Knight, and the sprint will be excellent for closing distance in PvP, especially when paired with Lichborne or Icebound Fortitude to avoid CC. Even the skinning racial will be nice for a leveling Death Knight who decides to take some time out to level the money making gathering tradeskills. Goblins are definitely going to be a nice little convenient race, with low buy and sell prices and a free bit of banking. Combat-wise, the Rocket Boots should be nice for closing distances or running away. As far as whether these races will end up being the "best" races for Death Knights, I don't think I can say. Part of this is because I think the idea of a "best race" is, to at least some degree, rather subjective, but also, the devs strongly hinted they'll take a look at everyone's racial abilities as they move into Cataclysm, so its certainly possible that other races will get some new or upgraded racials that will keep pace with the awesomeness that are the new races' racials.

  • Arcane Brilliance: What Cataclysm will mean to Mages, part 2

    by 
    Christian Belt
    Christian Belt
    08.30.2009

    Welcome to the latest edition of Arcane Brilliance, the weekly Mage column and internet meeting place for IHATEWARLOCKS. If you can't remember what that acronym stands for, you can check last week's column, about two paragraphs from the end. If you can't be bothered, it doesn't matter. The name says it all, really. When I was growing up, way back at the dawn of time, in the late eighties, I didn't have access to a lot of games. It wasn't like it is now, where I have an unplayed backlog of quality electronic entertainment so deep my house reeks of shrinkwrap and unfulfilled potential. No, back then, I remember saving my pennies for an entire summer with an eye on getting a new game, then going to the game store and having a choice between Lufia and 7th Saga. I chose 7th Saga (mostly because you could be a robot in that one), and even though time hasn't been particularly kind to that game, it still holds a special place in my heart. You know why? Because I played it. I played the crap out of it, and when I finished it, I started over and played it again. And the next time I saved up enough money for another game, or tricked a relative into buying one for me, I snagged Lufia, and repeated the process. With the really great games--the Chrono Triggers, the Secrets of Mana, the Shining Forces--I played them so many times I came to the point where my fondest wish was that I could discover a way to excise them from my brain...to selectively forget I'd ever played them so I could plug them back in and experience their unique joys afresh. Yes, back in the late eighties and early nineties, we were pretty starved for games. But the ones we had, we loved. What does this have to do with anything? Nothing really, just thought I'd share. Ok fine. Read on, I promise I'll find a flimsy way to tie it in to the actual subject of this week's column.

  • BlizzCon 2009: The short version

    by 
    Allison Robert
    Allison Robert
    08.24.2009

    For all those of you out there who don't have the time to slog through the 100+ articles we published on BlizzCon 2009, we've condensed the events of the past few days into the most important things you need to know: THE END OF WRATH: Developers gave some pretty revealing information on what we can expect to see in patch 3.2.2 (the revamped Onyxia raid) and in patch 3.3, where we'll finally stare down Arthas himself. THE NEXT EXPANSION: Blizzard's own loremaster Chris Metzen debuted the first trailer for the next expansion, titled World of Warcraft: Cataclysm, and that sound you hear is millions of players who can't believe Blizzard would ever pull a stunt this big. Cataclysm's basic storyline features the return of Deathwing and the re-sundering of the world in his wake, forever altering Azeroth's classic landscape and sending players to previously unseen parts of the world like the Lost Isles, Hyjal, Gilneas, Uldum, and Grim Batol. FEATURES OF CATACLYSM: The most important features of the next expansion include two new races (Goblins for the Horde and Worgen for the Alliance), new class possibilities for existing races, a new secondary skill, character stat simplification, cross-server instances, the ability to level and "talent" your guild, new means of character advancement through the Path of the Titans, Mastery, and the revamping of the talent system, and rated battlegrounds. LIVEBLOGS: We blogged and liveblogged the convention from start to finish: the Opening Ceremony, the WoW Preview panel, the WoW Art panel, The Guild's panel, the first and second WoW Class, Items, and Professions Panels, the general WoW Q&A, the Breaking Into the Industry panel, the Game Systems panel, and the Raids and Dungeons panel. FUN AND GAMES: Even in the middle of all the craziness, we still found time for our third annual Reader Meetup (we expected maybe 300 people and got 1200+) with the cast of The Guild present, Premonition's live raid, the Costume contest, and the Dance and Soundalike contests. If you'd like a more thorough look at how BlizzCon 2009 went, visit our round-ups on Day One and Day Two of the con for a more complete guide to our articles, galleries, and videos.

  • Day two of BlizzCon 2009: Round-up

    by 
    Allison Robert
    Allison Robert
    08.23.2009

    Well, readers, BlizzCon 2009 is over and done, and our staff is slowly but surely beginning to make its way home in celebrated zombie-like fashion. In the meantime, we've outsourced article production to our household pets, so be gentle with your criticism of Toonces' efforts today (stupid cat can't even spell QQ correctly). Anyway, here's what happened on Day 2 of BlizzCon: SATURDAY'S PANELS: We liveblogged the panels on Breaking Into the Industry, the general World of Warcraft Q&A, WoW Game Systems, the Dungeons and Raids panel (which included information on both Icecrown Citadel and Cataclysm content) and the second WoW Class Discussion panel. NEW FEATURES ANNOUNCED: Blizzard announced a long-awaited feature in the form of cross-server instances, which should dramatically increase the pool of people available to run a 5-man at any given time. We won't have to wait for the expansion; they believe it should be ready to go live in patch 3.3. Another long-awaited feature will make its debut in the form of rated battlegrounds and arena points from wins. A beloved feature of the old honor system -- ranked (and faction-specific) PvP titles! -- will also return. WORLD OF WARCRAFT: WE'RE ALL &$#*%*^ED NOW: Cataclysm continued its storm through the con, and we've got in-depth looks at an array of the announced features. Read on for a look at the Cataclysm narrative, tanks and the removal of +defense, an explanation of the Mastery system and new talent functionality, what we know about the Path of the Titans, the introduction of guild leveling and talents, the known dungeons of Cataclysm, and what we can expect to see in patch 3.3's Icecrown Citadel raid and 5-mans. PATCH 3.2.2: On the subject of Wrath game patches, Matt Rossi takes a look at the most eagerly-anticipated part of patch 3.2.2, the return of Onyxia. LIVE RAID: The top-ranked U.S. guild, Premonition, did a live raid against a series of selected bosses, falling eventually to...Hogger? No one saw that coming. CLASS AND ROLE COMMENTARY: Zach Yonzon and Eddie Carrington respectively have you covered on Warlock and Hunter information from at the Class Q&A panels, Christian Belt's written his column on Cataclysm and Mages, and Matticus examines the information released on stat changes and their likely repercussions for healers. VIDEOS: We have additional video of the new Worgen and Goblin starting areas, the finalists and winner of the costume contest, and the Dance and Soundalike contest. %Gallery-70748%%Gallery-70706%%Gallery-70745%%Gallery-70746%%Gallery-70747%