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  • Earthrise releases new screenshots of the Old Town area

    by 
    Shawn Schuster
    Shawn Schuster
    01.07.2009

    Now that Earthrise's closed beta process is in full swing and we all eagerly await the status of our applications, Masthead has given us a new batch of screenshots to gawk over. In these shots over at Ten Ton Hammer, we see some of the wasteland areas of Old Town, and its mutant rodent inhabitants.If you're unfamiliar with the storyline behind Old Town, check out this excerpt from the game's website: "During the catastrophic events of the Third World War, many people tried to reach Old Town for sanctuary. The residents turned them away, keeping the already scarce resources for themselves. Not every group of refugees was willing to give up so easily, and they attacked Old Town. Ruined shells of primitive bunkers and defensive obstacles are all that remain to mark the effort to keep the now demolished city."

  • Earthrise beta signups begin

    by 
    James Egan
    James Egan
    01.05.2009

    Fans of massively multiplayer online games who think fantasy settings are getting a bit stale are looking at other genres to explore -- namely the upcoming sci-fi MMO titles soon to arrive. One such game that we've been keeping tabs on at Massively is Earthrise, a post-apocalyptic MMO currently in development. We recently mentioned that Earthrise would be taking beta signups at the end of 2008, and the team at Masthead Studios kept their promise: Earthrise beta signups have begun. Earthrise's Community Manager, Moll, let prospective players know the details about the stages of beta on the game's official forums. If you're excited about getting an early hands-on with Earthrise, you'll want to check out the Q&A there before going ahead and filling out the beta application, which could get you into the fray on Enterra Island soon.[Thanks Aron]

  • Earthrise beta signups begin late December

    by 
    James Egan
    James Egan
    12.15.2008

    Players of massively multiplayer online games who are starting to feel the fantasy genre might be a little stale will have some interesting things to look forward to in the coming years, with the surge of science fiction and post-apocalyptic MMOs coming to market. One such title is Earthrise, set in the final refuge of humanity following the rest of the planet's annihilation. Although the game is still in a pre-beta stage of development, the Earthrise developers, Masthead Studios, have been providing status updates to its growing community through monthly newsletters. Issue VII of the Earthrise newsletter is up, and Masthead Studios has some good news for all of the beta hopefuls out there. There will be several stages of beta invites, and they'll begin accepting beta applications at the end of December. First up is a 'friends and family' stage, which will be followed by the first round of closed beta. The message stressed in the announcement is that Masthead Studios is really looking to the community to help them work out bugs and gameplay issues to make Earthrise into a solid title.

  • Earthrise devs talk specifics in live chat

    by 
    Shawn Schuster
    Shawn Schuster
    12.08.2008

    During a recent dev chat at MMORPG.com, the Earthrise team answers a ton of fan questions and gives us a better look into this post-apocalyptic MMO. As happens in many of these "live" dev chats, we've come to expect a certain degree of non-answers to specific questions. In this chat however, it seems the majority of questions were answered by someone on the Masthead Studios dev team. Of course, there were two or three questions that just couldn't be answered yet, but even some specific guild mechanics questions were answered in relative detail.If you haven't had a chance to see what this upcoming sci-fi MMO has to offer, check out more of our coverage on the game. Some of its unique(ish) features include an entirely player-run item and economic system, items that decay to uselessness over time and an open-ended faction system, where you are not locked into one faction throughout the game. Be sure to read this entire dev chat, as it reveals a few more exciting tidbits of information for those following along with Earthrise's development.

  • Masthead Studios CEO discusses Earthrise's sandbox philosophy

    by 
    James Egan
    James Egan
    11.11.2008

    It looks like the sci-fi MMO genre is going to experience quite an influx of new titles in the months and years to come. Beyond the more standard sci-fi MMOs we've reported on in the past, one that's caught our attention at Massively is the upcoming post-apocalyptic title, Earthrise. It seems that beta testing is going to begin "in autumn", as confirmed by Masthead Studios CEO Atanas Atanasov in an interview with Polish MMO-centric gaming site The Art of MMO. While the interview brought to light some interesting revelations about Earthrise as a sandbox MMO, it also nailed down some details such as the system requirements to run the title: minimum requirements are 2 GHz CPU, 1024 MB RAM and 256 MB VRAM video card supporting shader model v3.0, according to Atanasov. But the interview also gives confirmations about guild-based PvP (which Atanasov refers to as 'Guild-vs-Guild' or 'GvG'), character advancement, and the roleplaying opportunities he sees being available to players in the Earthrise sandbox. Check out the entire English version of the interview over at The Art of MMO for more on this title.

  • Earthrise approaches closed beta

    by 
    Shawn Schuster
    Shawn Schuster
    11.03.2008

    If you've been following along with our coverage of Masthead Studios' Earthrise, you may be pleased to hear that the post-apocalyptic MMO will be entering "closed, limited beta" by the end of the year. That gives us a time frame of just under two months!What do they still need to tweak before the beta launches? According to the most recent newsletter, they're integrating features and working on the RPG system, PhysX, improved character control and collision detection, implemented game UI with complete functionality, performance and hardware information gathering, logs and reports. Check out the entire Issue 6 of the Earthrise newsletter for even more information.

  • Earthrise lore features clash between utopian idealism and anarchy

    by 
    James Egan
    James Egan
    09.01.2008

    Earthrise is a new title that we haven't seen much of thus far beyond screenshots and concept art. Still, it's one that's holding the interest of a small but growing community, waiting to see if the game will offer an experience that's a far cry from a fantasy MMO. In making the game a departure from the fantasy genre, the Earthrise creators at Masthead Studios have been fleshing out the game's lore and relaying it to potential fans through its own newsletters and some media exclusives, at IGN's RPG Vault in particular. IGN continues its series of Earthrise previews, focusing on the lore of the post-apocalyptic setting. That is to say the old world is dead, wiped out in World War III. Those who weren't part of the Continoma-selected elite are either ash or reduced to slavering mutants prowling Enterra in search of their next meal. The previous piece titled Continoma: The Beginning focused on the corporate entity that rose to power and came to rule what was left of the earth following the near-annihilation of human society. IGN now looks at what happened after the burn in "Continoma: The Rebirth." Check out their piece for the full story on the pioneers of Earthrise who work to rebuild society to utopian standards, and the anarchists who resist the order of this new establishment.

  • Earthrise sound effects designer discusses influences and approach

    by 
    James Egan
    James Egan
    08.21.2008

    Earthrise is the upcoming post-apocalyptic MMO being developed in Bulgaria by Masthead Studios. We've been keeping an eye on this title at Massively, but admittedly it hasn't been that difficult so far. Although Masthead Studios is a comparative newcomer to the MMO industry, the company has been doing a good job of raising awareness of Earthrise through the press, while fostering an active community which is eagerly awaiting beta. Their latest media coverage comes to us through Massimo Villa's interview with Earthrise's Kamen Atanasov, Sound Effects Designer for the title. The interview touches on how Atanasov progressed from being a freelance sound designer to working on the audio backdrop of Earthrise. If you're curious about the development of this title, check out this Q&A with Kamen Atanasov. [Thanks, Nolvadex.]

  • Earthrise newsletter updates fans on title's progress

    by 
    James Egan
    James Egan
    08.17.2008

    The team at Masthead Studios has released another batch of info on the upcoming Earthrise MMO, through their August newsletter. It's become standard for the Masthead newsletters to profile members of the Earthrise team. This time it's Composer Pavel Benov who's featured. He talks about how he drew upon his punk and hardcore roots to create Earthrise's soundtrack, which will be a fusion of experimental ambient and industrial. There are also some highlights of the previous month's coverage of the post-apocalyptic title. But most of the revelations come through their Community Manager, Moll, who touches upon where Earthrise is in terms of beta testing. In addition, 'Issue IV' of the Earthrise newsletter has more concept art from the Eastern Gardens Creatures, showing off the npc spawns that will be devouring players when the game goes into beta, which Moll says will be later this year.

  • An early look at the lore of Earthrise

    by 
    James Egan
    James Egan
    08.09.2008

    More information about the lore of Earthrise has surfaced, giving readers a preview of the post-apocalyptic MMO's setting of Enterra. Although still in a pre-beta stage of development at Masthead Studios, some details were already known about the organizations in Earthrise. The newest information comes from IGN's RPG Vault, which has released their first of three installments on the lore of Earthrise.The IGN pieces will focus on Continoma, the corporate entity that governs the lives of Enterra's citizens. "Continoma: The Beginning" looks at how the Continoma Project developed into humanity's only viable chance for survival, via genetic rebirth which followed the cataclysmic Third World War. If you're a fan of the lore in your MMOs and sci-fi is your thing, check out the full story over at RPG Vault.

  • Earthrise newsletter sheds more light on the road to beta

    by 
    James Egan
    James Egan
    07.17.2008

    Masthead Studios has given beta-hopefuls another taste of what's to come in their sci-fi MMO Earthrise. Following the format of their previous two newsletters, Masthead Studios showcases some of what they've created to date on the road to the Autumn 2008 Earthrise beta. The Earthrise newsletter 'Issue III' announces a fan art contest with autographed concept art to be given away as prizes. On that note, they've also posted concept art of the Eastern Gardens creatures. Earthrise's Community Manager, Moll, highlights a number of interesting discussions on the official forums, namely player accountability (spying, scamming, alt play) and the factions that will polarize players in the game. Check out the latest Earthrise newsletter for the full low-down on how the game is shaping up.

  • An interview with Earthrise art director Nikolay Stoyanov

    by 
    Shawn Schuster
    Shawn Schuster
    06.30.2008

    During a recent interview with Earthrise's Nikolay Stoyanov, we get a candid look into the influences and goals of this talented Art Director. This interview is mostly about himself as an artist, but there are also some points made about the game itself.Still though, we think it's a welcome change to hear an interview that is more about what makes a game developer tick. Once you learn more about the developers, you get a better feel for the game, why they made it and how much of their heart and soul they've put into it. In Stoyanov's case, he cites some examples of the biggest challenges he has faced so far with Earthrise. He also craftily avoids a question regarding any other MMOs he'd like to work on, and finishes off the interview with some helpful advice for aspiring game artists or designers.

  • Earthrise game mechanics confirmed in Masthead Studios dev chat

    by 
    James Egan
    James Egan
    06.13.2008

    The creators of the sci-fi MMO Earthrise have been very active in recent months -- granting a number of interviews, releasing monthly newsletters, and participating in dev chats. Stratics recently hosted the third Earthrise 'House of Commons' dev chat, with three members of the Masthead Studios team.The Masthead Studios devs that took part were Atanas Atanasov (CEO of Masthead Studios), Apostol Apostolov (Lead Game Designer), and Moll (Community Manager). Their discussion ranged from the professions available to players to the extensive crafting system in the game. Read on after the jump for details straight from the devs about what we can expect from Earthrise.

  • Earthrise newsletter introduces dev team and their influences

    by 
    James Egan
    James Egan
    06.12.2008

    Masthead Studios has released the second newsletter for their upcoming sci-fi MMO Earthrise. As with their first newsletter, it's full of hyperlinks to images and audio related to the game, however there are a few new additions this time around. We've read about the game itself in recent months, but until now little has been known about the people behind the scenes who are working to make Earthrise a reality. The newsletter features an introduction to the members of the Earthrise development team at Masthead Studios in the form of a short Q&A for each developer. Each of the devs discusses what brought them to work on the project, their influences, and what they do at Masthead Studios to further the creation of Earthrise. There's also screenshots of a new area on Enterra called The Nest and a hyperlinked recap of Earthrise's media coverage in the last month. But the real focus of the Earthrise newsletters is on the community, and a number of issues are showcased in the latest iteration.

  • The new player experience of Earthrise

    by 
    Shawn Schuster
    Shawn Schuster
    06.06.2008

    The new player experience is not only crucial to any game's success, but it is particularly important to an MMOG, where developers can lose out on subscription income if players don't see anything that grabs them initially. So in a recent interview over at Ten Ton Hammer, Atanas Atanasov, the CEO of Masthead Studios discusses how Earthrise will approach this concern.He mentions the fact that character creation will be fairly involved, with the ability to customize many features of your character, yet you won't be overwhelmed with too many choices on class or statistics right away. Atanasov also mentions that Masthead Studios has developed their own game engine from scratch that will utilize both DirectX9 and DirectX10 so that it will be accessible to more computers. Be sure to check out more of the in-depth interview over at TTH for more information.

  • Earthrise organizations revealed

    by 
    James Egan
    James Egan
    06.04.2008

    Masthead Studios has released information about the factions that will populate the post-apocalyptic setting of Earthrise. These groups are referred to as 'organizations' rather than factions; players will work with them to gain access to 'design technology'. This acquired technology can be applied to items, 'creating unique, powerful, and highly sought-after creations.' The details released thus far on these four organizations in Earthrise suggest that the game will have high science/technomagic and psionics, as well as 'light' peacekeepers and 'dark' mercenaries. The organization descriptions also give some clues as to how they will relate to one another in the game's Enterra Island locale.

  • Physics engine grounds Earthrise players

    by 
    James Egan
    James Egan
    05.21.2008

    Being grounded in this case is a positive thing. Honest. Moll, the Community Manager for the sci-fi MMO Earthrise, typically fields a 'Question of the Week' over at the game's forums. This time, Moll answered a few related questions in one go, writing about the physics engine in Earthrise. Moll stressed that Masthead Studios wanted to balance client requirements with server load, while trying to build a realistic experience for Earthrise's players:"The physics engine will run simultaneously on the client and on the server. The server will ensure that the physics results from the client are feasible and prevent cheating. We are using a 3rd party physics core, which can take advantage of hardware and GPU acceleration and also have some internally-coded subsystems." Sound will be tightly integrated with all physics effects in the game, adding another layer of realism. Best of all is the revelation about Earthrise's physics engine: it will feature ragdoll style effects.

  • Brilliant flora to permeate Earthrise

    by 
    James Egan
    James Egan
    05.19.2008

    Masthead Studios has licensed SpeedTree modeling software to add a higher degree of realism to their upcoming MMO Earthrise. The software suite is now used extensively in the game industry for foliage modeling. What, you've never heard of SpeedTree? Well you've almost certainly seen it before. You're not likely to stop and notice the trees and shrubs as the FBI and military are trying to cut you down with automatic weapons in GTA IV. You probably won't admire the indigenous plantlife while you're trying to frag your opponents in Unreal Tournament III either. But the unnoticed backdrop for your carnage in these games was built with SpeedTree. While we may not pay attention to them directly, these details that permeate our virtual environments can have a big impact on our immersion in those settings. Neverwinter Nights 2, Crackdown and Viking: Battle for Asgard are other prominent titles enhanced by SpeedTree. Earthrise is in good company on the MMO front with Masthead's decision to use SpeedTree, joining the ranks of Stargate Worlds, Fury, and Age of Conan: Hyborian Adventures. If the actual game environments can live up to the screenshots Masthead Studios has released, Earthrise stands to be one gorgeous MMO.

  • Earthrise newsletter offers glimpses of dystopian future

    by 
    James Egan
    James Egan
    05.04.2008

    Some of us at Massively just can't seem to get enough info about the upcoming sci-fi MMO Earthrise. Hitting their forums regularly and following the recent surge of Masthead Studios interviews surrounding the title still leaves this blogger hoping for something more. But it seems those unspoken wishes have been granted -- Masthead Studios has released their first monthly Earthrise newsletter and will continue to churn out newsletters right up until it's time for launch. The May '08 newsletter showcases a section of hyperlinks to Masthead Studios' media coverage over the past two months. This issue also features Community Corner, a recap of the major news and topics found on the official site's forums offered up by Moll, Earthrise's Community Manager. In addition, there's a statement by Atanas Atanasov, CEO of Masthead Studios, as well as some obligatory new Earthrise screenshots.

  • Earthrise on the horizon

    by 
    James Egan
    James Egan
    04.25.2008

    New details about the sci-fi themed MMO Earthrise have emerged, thanks to MMOCrunch's recent interview with Atanas Atanasov, the CEO of Masthead Studios. Gameplay in Earthrise is chiefly skill-based and Atanasov explained in detail the limitations of the skill system, or more accurately -- the lack of limitations. The game mechanics will not limit the skills available to a player character, regardless of faction chosen. However, many skills will only come into play through the use of equipment that utilizes them. As a skill-intensive game, Earthrise will not rank characters by level. A character's gameplay options are kept in check by their physical attributes (Physique and Intellect) and their genetic code. Gene modification is available at a cost and will allow players to tweak their potential, opening up new possibilities. This is in keeping with Earthrise's system of character customization, which they've stated is largely free of class restrictions.