masthead-studios

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  • Earthrise mixes zone preview with lore in The Boneyard

    by 
    James Egan
    James Egan
    08.16.2009

    Earthrise is the upcoming post-apocalyptic MMO from Masthead Studios, and a game with a substantial body of lore released already. Masthead Studios had a lore series on IGN in the past, and more recently MMORPG.com has been hosting dev blogs which explain the game's zones and how they are tied in with Earthrise's backstory. The latest dev blog from Masthead Studios is "The Boneyard", and focuses on the game's desert zone. As with their past combinations of lore releases and zone previews, The Boneyard sets the tone for the game: Humanity was wiped out in World War III. Nuclear and seismic warheads obliterated civilization while nanomachine clouds unleashed bio threats which finished the job.

  • Earthrise shows off The Arboretum in developer journal

    by 
    James Egan
    James Egan
    08.08.2009

    The Earthrise developers at Masthead Studios are turning out a series of blogs which explains the various zones of the post-apocalyptic setting of Enterra island. These developer journals hosted on MMORPG.com introduce us to the varied terrain and its inhabitants, while framing it all in context of Earthrise's lore. So far they've walked us through the burnt out factories of the Industrial Area, the dangers of the Cascade Mountains, and what happens when mutant ecosystems collide in The Hatchery.Their latest dev blog focuses on "The Arboretum" which is the refuge of the Nathura Society, largely comprised of scientists who maintain neutrality in the civil war between Enterra's main factions -- Continoma and Noir. The Nathura simply want to be left alone so they can pursue their ideal of engineering a truly symbiotic relationship between humans and the natural world.

  • The interplay between faction standings and PvP in Earthrise

    by 
    James Egan
    James Egan
    08.04.2009

    Although the post-apocalyptic MMO Earthrise is still in development, the game's creators at Masthead Studios take a question from the player base each week and turn it into a mini dev blog. Granted, some of the mechanics as they exist now may very well change before Earthrise launches, but it's still a nice peek into the development of the game. The latest from Masthead Studios is "Fighting, Factions, and Guards" which explains Earthrise's system of establishing safety near the major cities and greater risk the further you venture from them.%Gallery-48760%

  • Earthrise dev blog advances lore with The Hatchery

    by 
    James Egan
    James Egan
    08.02.2009

    Earthrise is an upcoming MMO where you will play as a survivor of nuclear and biological devastation from the Final Wars, living in humanity's sole refuge, a vast island called Enterra. The latest dev blog hosted at MMORPG.com from the Earthrise developers at Masthead Studios is called 'The Hatchery', which takes the game's lore a step forward. Or rather, it takes a step back to the centuries preceding the human race's rebirth via cloning technology. In the years that humankind remained dormant in the Librarium (cloning facility), man-made nano-viruses altered the world's ecosystems. As the environment began to regenerate after nuclear annihilation, separate ocean ecosystems slowly emerged. A vast colony organism became dominant and sought to expand its growth to the surface world. As it evolved, it released swarms of spores that traveled through the ocean currents like scouts, which looked for a surface habitat with enough biomass to support the colony's next stage of life. It found Enterra.

  • Earthrise dev blog shows off the beauty and horror of the Cascade Mountains

    by 
    James Egan
    James Egan
    07.25.2009

    The first MMO we're going to see from independent game developer Masthead Studios is Earthrise, a post-apocalyptic title that's bringing some new things to the table in the sci-fi/post-apocalyptic genre. If you've played games like Fallout 3, the setting of Earthrise will be quite different from what you might be expecting. The game will take place on a sprawling island called Enterra, with regions and environments ranging from lush jungles to futuristic urban centers. Of course Earthrise will have the requisite shattered city environments we'd expect of a post-apocalyptic backdrop, as well. Masthead Studios recently explained how terrain will impact gameplay, having written about some of the game's man-made environments like the Industrial Area. Now they're ready to discuss more about Enterra's natural environment with the Cascade Mountains, the focus of the latest Masthead Studios dev blog they've written for MMORPG.com.

  • Earthrise devs on how terrain will impact gameplay

    by 
    James Egan
    James Egan
    07.20.2009

    Earthrise is the first massively multiplayer online game from Masthead Studios, an independent game developer in Bulgaria. The game has a dystopian setting, a single (but vast) island refuge is all that remains of the human race after the world was bathed in nuclear fire. As expected of a post-apocalyptic MMO, there will be areas of the game that are comprised of blasted out buildings and various gutted structures, but the island setting of Enterra will offer a wide variety of terrain for players to explore and exploit. Moll, Earthrise's community manager, explains in a recent blog post: "As we developed Earthrise, we made sure that the world is tailored in such a way so it provides different game experiences - the whole island is divided almost equally between plains, hills and mountains."

  • Earthrise concept art depicts bio engineered lifeforms

    by 
    James Egan
    James Egan
    07.19.2009

    Earthrise is the upcoming post-apocalyptic MMO from Masthead Studios, a newcomer to the industry. The game's take on the post-apocalyptic genre differs from other titles like Fallen Earth, in that Earthrise takes place in a massive island setting called Enterra, where the highest levels of technology have allowed humanity's technocratic elite to survive. Old habits die hard though. Factions have formed around certain belief systems or goals, often putting them at odds with one another and creating a dystopian society. Among those factions is the Nathura society. They originally had the high-minded ideal of finding a way for humans to live in harmony with nature. Over time, their collective reasoning devolved. The Nathura came to believe that the only way peaceful co-existence between the species is possible would be to alter humanity, creating a fusion between humans and plants... This did not go down well with the other factions. The Nathura eventually sequestered themselves away in an artificial ecosystem, where they've continued merging technology with living beings, and presumably generating legions of genespliced freaks to attack Earthrise players.%Gallery-48760%

  • Earthrise devs on player controlled resources

    by 
    James Egan
    James Egan
    07.14.2009

    Although the game is still in its early beta stages, the Earthrise developers at Masthead Studios have been very proactive about discussing the post-apocalyptic title with the community. They've been dropping breadcrumbs each week about Earthrise's features and game mechanics, not giving too much info on the title, but enough to form a clearer picture of what Earthrise will be like. This week, they're focusing on player-controlled resources. Earthrise community manager Moll explains that the game's rare resources will be used in many different scopes of activity, ranging from crafting gear and vehicles to building and enhancing structures in conquered territories. As to the latter -- building bases and command centers -- player organizations will need to make some tradeoffs.

  • Earthrise spotlights the Industrial Area in recent dev diary

    by 
    Shawn Schuster
    Shawn Schuster
    07.13.2009

    Of the upcoming post-apocalyptic MMOs, Earthrise boasts a feature that sets it apart from the others: more technology. This is evident in the screenshots we've seen and the interviews we've done regarding this Masthead Studios title. In a recent dev journal at MMORPG.com, the team explains the rise and fall the great nanofactories in the game's lore, and sets the stage for your heroic character to step in and help reclaim the Industrial Area."Sadly, Coordinator Jared and his men were great scientists, but poor diplomats. They found the worst kind of economical ally in the face of the Syndicate, who forced them into signing a beguiling contract relinquishing control over the industrial production and the operation of the installations of the Collective. In a matter of weeks, the shady elements of the Syndicate teemed in the Industrial Area, taking "temporary control due to terms of agreement" over the immense industrial plants. The Tech Collective was forced to watch helplessly while the bandits overstretched the production capabilities of the Industrial Area, ending in fiery destruction."Check out the complete dev diary for more of the intriguing story.

  • Earthrise PvE gameplay to give competitive edge in PvP

    by 
    James Egan
    James Egan
    07.07.2009

    For a game that's still in closed beta, the team at Masthead Studios has been communicating with Earthrise fans quite regularly about the upcoming post-apocalyptic MMO. Their "Question of the Week" forum always dishes out new info about Earthrise. This week is no different and the devs explain how PvE gameplay can give Earthrise players a competitive edge in PvP. Players will be able to progress through storyline quest chains, alternately focusing on combat, crafting, and exploration. Although Earthrise will have a player-driven economy, Masthead Studios writes, "At its foundation, however, it is dependent on the constant supply of resources that are directly connected to PvE gameplay. Many of the missions will be built around the constant competition around resources."

  • Earthrise developers explain how teleportation will affect gameplay

    by 
    James Egan
    James Egan
    06.29.2009

    Last week we wrote about the upcoming post-apocalyptic MMO Earthrise and how players will be able to use mechas to establish trade and supply routes or, conversely, to hijack them. This brings up another transportation-related question, or several really. How will teleportation work in Earthrise? What limitations will be put on it? Is teleportation accessible to individuals or is it a guild-level ability? The latest Question of the Week entry from the Earthrise devs at Masthead Studios answers these questions and more. The game's sandbox setting of Enterra is a massive island with many zones. Conventional modes of transportation may not always be the best option for players who need to get from one place to another, hence the developers have included teleportation (travel, not combat) game mechanics, but characters seeking instantaneous travel will need to pay fees for the privilege. There will be two simple types of teleportation -- short range for within zones, and long range, which can be a jump from one end of Enterra to another. The further you travel, the more you pay. Teleporters will be run by NPC factions, available to players aligned with that faction or neutrals, but Earthrise's guilds will also be able to establish their own teleporters.

  • Earthrise wallpapers show Eastern Gardens denizens and tamed mutants

    by 
    James Egan
    James Egan
    06.28.2009

    Masthead Studios just got in touch with us and sent over two new wallpapers for their upcoming post-apocalyptic game Earthrise. One image shows off a group of kabuki-masked freaks denizens of the Eastern Gardens, one of the more outwardly utopian zones to be found in Earthrise's island setting of Enterra.

  • Earthrise devs on risk vs. reward with mechas in organized ganks and looting

    by 
    James Egan
    James Egan
    06.22.2009

    The post-apocalyptic MMO Earthrise will have PvP game mechanics tightly integrated into the sandbox game. Given the statements made by Earthrise developer Masthead Studios in the past, it's confirmed that full player looting will be both a driver and reward for PvP in this game. It's interesting to note that the inclusion of mechas in Earthrise will likely play a pivotal role in organized ganks or piracy of a sort. The Earthrise devs explained more about this today in "Mechas, Transit, and Loot" on the game's official forums. The game's community manager Moll writes: "Goliaths of steel used for combat and transit, mechas are definitely not invulnerable to damage and destruction. It takes a bit of effort, but even carefully planned and armed attacks can disrupt a planned resource transportation route and destroy a mecha."

  • Earthrise newsletter Issue X updates players on game's state of development

    by 
    James Egan
    James Egan
    06.18.2009

    Newsletter X for the post-apocalyptic MMO Earthrise is here, after these community updates from Masthead Studios went on hiatus since March. This tenth newsletter mentions how their current development focus is on the game's crafting system, which they've said will allow for a high degree of customization, allowing skilled players to become well-known among their peers for their particular creations. There's also a fair amount of coverage of some of the various Earthrise community efforts, ranging from fansites to player-created art, as well as a media coverage recap. There's definitely a few things in there worth checking out if you're interested in keeping up with Earthrise. While Masthead Studios may not feel quite this way about the game, this writer feels that Earthrise has some of the makings of a terrestrial EVE Online: a sandbox setting; guild-level world and resource control in what are now called 'Concession grounds'; and hopefully with that, player politics. If they can develop Earthrise along these lines, we suspect it could prove to be popular with fans of both sci-fi and post-apocalyptic games.%Gallery-48760%

  • Massively Interview: Masthead Studios' CEO on Earthrise and freedom of choice

    by 
    James Egan
    James Egan
    06.03.2009

    There is a slow but steady shift in direction in the MMO industry from being dominated by fantasy titles to one where gamers have other options, namely in terms of sci-fi and post-apocalyptic games. The smaller game studios producing these titles have some big challenges ahead of them, not the least of which is whether or not MMO gamers will embrace settings and gameplay elements that depart from the fantasy MMO paradigm. One of those newcomers to the MMO scene is Masthead Studios who are developing the post-apocalyptic Earthrise.This first title from Masthead Studios will present gamers with a futuristic, dystopian setting where two major factions struggle for control over the island of Enterra, the last refuge of humanity after the burn. Continoma are the technocratic elite; they hold the keys to genetic immortality and enforce their ordered societal views on the population they've resurrected. The game's other major faction, Noir, is a shadow government -- the resistance. Earthrise's setting and factional struggles aren't limited to simple right-and-wrong scenarios, though, and this carries over to the gameplay. Players or guilds may align with one faction or another for their own benefit, but the game's numerous sub-factions provide other options for allegiances, or even the possibility of shifting those allegiances. We had the opportunity to see Earthrise firsthand at GDC 2009 but we've always got more questions. Fortunately, Masthead Studios was willing to oblige. We've had another chance to speak with Masthead Studios CEO Atanas Atanasov about some of the core concepts and lore behind Earthrise, and how their approach to the game and the genre should allow a great deal of freedom for players.%Gallery-48760%

  • Earthrise devs shed some light on skill advancement

    by 
    James Egan
    James Egan
    06.02.2009

    The latest bit of info we've come across about the upcoming post-apocalyptic MMO Earthrise sheds some more light on how skill advancement will work in the game. We've known that Earthrise will have a mix of both online and offline character advancement. The Masthead Studios response to the latest Question of the Week regarding skills, via Earthrise community manager Moll, explains their approach to progression. Moll writes: "Skills improvement is one of the pinnacles of Earthrise's sandbox gameplay. Players in Earthrise will gain skill points by killing monsters and completing quests. Those skill points can be invested in abilities, which are used in combat. The abilities interface dialog is interactive with options to buy and combine abilities by using tactics." Beyond this system of combining abilities Moll also writes that players won't be limited in terms of their skill choices and that a player can choose any skills in the game, in addition to combining all types of abilities into tactics. Moll says, "The skill advancement system is easy to learn and offers numerous possibilities for character customization, much more than many other games on the market." You can find the Question of the Week and feedback from the Earthrise community on the game's official forums.

  • Masthead Studios CEO explains reputation system in Earthrise

    by 
    James Egan
    James Egan
    05.29.2009

    One of the upcoming sci-fi and post-apocalyptic MMOs that Massively is keeping an eye on is Earthrise, the first title from Masthead Studios.They've been very good with communicating with the media about the directions they're taking the game, with interviews each month painting a clearer picture of the upcoming title. The latest such interview we've come across is a brief one at German fan site Earthrise HQ, which spoke with Masthead Studios CEO Atanas Atanasov about a few aspects of the game. If you've been reading up on Earthrise, the interview hits some of the topics you'd expect -- the basic concepts of the game, for instance -- but also but heads into some new areas. Atanasov mentions faction capital cities that are expanded upon over time, "using meaningful events that progress not only their visual representation but their story and functionality as well." The interview also hits on the fact that Earthrise will have two reputation systems: Contribution and Reputation. Contribution, Atanasov says, is "the policy of Continoma to discern friend from foe by measuring each citizen's contribution to their system. The second system is Reputation. Numerous smaller organizations exist in Earthrise, each with its own agenda and plans. Players can do tasks for these organizations and grow in Reputation towards them. Organizations provide players with rare resources, monopolized designs that create new, different item combinations, as well as other rewards." For more from the Masthead Studios CEO on Earthrise, head on over to his interview with Earthrise HQ.%Gallery-48760%

  • Earthrise developers explain dodge game mechanics in PvP

    by 
    James Egan
    James Egan
    05.28.2009

    We're curious about how Earthrise, a post-apocalyptic 'sandbox' MMO from Masthead Studios, is shaping up, especially after the preview of the game we got at GDC 2009. Fortunately the game's creators have been running a Question of the Week forum category, explaining some of the game mechanics involved with playing Earthrise.The latest QOTW deals with dodging in combat, something we've been wondering about, given that Masthead Studios previously stated they don't want players hopping around incessantly out on the battlefield. Jumping will of course be used to avoid damage or cross distances at a quicker pace but, if their original intentions hold true now, jumping and perhaps dodging will be tied in with abilities. Earthrise community manager Moll answers this question: "Will attacks and skills that do damage from a distance have instant effect or will a target perhaps be able to see it coming and have a slim possibility to dodge it completely?"

  • Earthrise interview explains Masthead Studios approach to sandbox design

    by 
    James Egan
    James Egan
    05.19.2009

    Bulgarian game developer Masthead Studios has been putting a lot of effort into spreading the word about their upcoming post-apocalytic MMO Earthrise. Massively had a chance to sit down with Masthead Studios CEO Atanas Atanasov at GDC 2009 for a preview of Earthrise which gave us a taste of what to expect from the title, but we're always on the lookout for more info about the game. We've come across a short interview at QJ.NET with Atanasov that might be worth a read if you're excited about the dystopian MMO. He discusses some of the major game design decisions Masthead Studios made with Earthrise in respect to character progression (both online and offline) as well as departing from a few of the tried-and-true systems found in other MMOs on the market. Have a look at the Earthrise interview over at QJ.NET for more on the sandbox elements of this first release from Masthead Studios.

  • Earthrise question of the week is a call to crafters

    by 
    James Egan
    James Egan
    05.18.2009

    Earthrise is the post-apocalyptic MMO being developed by Masthead Studios that will have a game setting quite different from the crumbled, burned out world we'd typically associate with global armageddon. Earthrise is set in a utopian future that's quickly turning dystopian, one that's still rather crumbly on the outskirts to keep that aftermath feel to the game. Beyond the guild warfare and sandbox elements of gameplay Massively has looked at in the past, Masthead Studios is putting a great deal of emphasis on the game's crafting system. In fact, this is the focus of the Earthrise Question of the Week on the game's forums, posted by the game's community manager Moll. However, instead of simply doing a brief Q&A as in other weeks, Moll explains the concepts behind the crafting system before eliciting feedback from Earthrise fans.%Gallery-48760%