mats

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  • Reuters Staff / Reuters

    Amazon’s delivered meals may not require refrigeration

    by 
    Swapna Krishna
    Swapna Krishna
    08.11.2017

    Amazon's been elbowing its way into the food and grocery business for awhile now. Its recent acquisition of Whole Foods made it clear just how serious Amazon is about the whole thing. Now, Reuters reports that Amazon is considering using military tech to create meals that don't require refrigeration.

  • The Daily Grind: Would you rather use mats to craft or make money?

    by 
    Justin Olivetti
    Justin Olivetti
    10.23.2013

    With each new MMO that I dig into, there's always that looming question I must address from the start: Do I want to pursue crafting or just be a gatherer-supplier? Crafting has a lot going for it: delayed gratification, potentially big rewards, self-reliance, and satisfaction for making your own gear. It's also not a terrific money-maker in most games in the beginning (in fact, it's often a money pit), it takes a long time to do, and sometimes it's just easier to farm or buy gear elsewhere. I usually choose to gather and sell materials to make money, because then I can just buy what I want. Plus, I like being well-off in games -- you never know when you'll need a huge chunk of cash for that tempting purchase! What about you? Would you rather use mats to craft or make money? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • Wasteland Diaries: Player-run economy

    by 
    Edward Marshall
    Edward Marshall
    10.07.2011

    The economy in Fallen Earth has been stagnant for a while. The auction house has been just a place for trader clones (with maxed social skill) to post wares with a small markup from the NPC vendors prices. In some cases, these traders would post mats that could only be bought in PvP conflict towns or found in secret or dangerous scavenging spots. It was hard to be competitive in a market like that. Every resource had an unlimited supply thanks to the vendors. There were a few items that actually worked on the supply and demand principle, like vibrant and volatile chemicals and pre-fall tech. These items had prices that were dictated completely by the players. Through competition, the prices got pretty reasonable (and I even bought a few pre-fall techs to allieviate the Citadel grind). All that has changed now, and the Fallen Earth team has made some massive changes to the way the economy works. In this post, I'll take a look at what has changed. I'll try to give my best guess about what will happen to the economy in the coming weeks. A great many players are already freaking out about this concept on the forums and in global chat. While I admit it's too early to tell what will become of us in the near future, there's no need to panic. People were rage-quitting the game mere hours after the changes were made. If you ask me, it's a bit premature to make a decision like that. Nobody really knows what will happen, but click past the cut to see my best guesses.

  • Wasteland Diaries: Scavenger's guide

    by 
    Edward Marshall
    Edward Marshall
    09.16.2011

    The economy in Fallen Earth is due to get a major overhaul in the next month. The devs have been pretty tight-lipped about what exactly is going to change. They may do something as bold as doing away with NPC vendors altogether (unlikely) or maybe just tweaking the rarity of materials (confirmed). Since we aren't exactly sure what is going to change, we can't really prepare ourselves properly, can we? We can guess which materials are going to become rarer with the revamp by looking at the recipes, but they will be undergoing changes as well. So trying to figure out what to hoard for the new economy is purely a guessing game. I don't want to get into theorycrafting on what may or may not change economy-wise. I'll leave it up to your best guess as to what materials you think you'll need to stock up on. My purpose in this post will be to help you get said materials. I can't think of a single material in the entire gameworld of Fallen Earth that is out of my grasp. I'm pretty sure I can find anything. I have compiled a list of useful materials and the best places that I know of to find them. There are some things that I will not divulge, but I'm going to be very generous considering most of the loot tables will be drastically altered very soon. Click past the cut and have a look at the list.

  • Wasteland Diaries: Apocalypse DIY

    by 
    Edward Marshall
    Edward Marshall
    05.27.2011

    A few weeks back I did a piece on crafting, covering the basics of Fallen Earth's crafting system. In this article I want to focus on the early part of a crafter's career. If you only play one clone, I strongly suggest you make that clone a crafter. If you are an altaholic like I am, you should have a dedicated crafter, and that dedicated crafter should have his Social skill maxed out (eventually). If you don't have a crafter and you have an empty character slot, you need to create one post-haste. It's a little extra work that will pay off a lot later. In Fallen Earth, if you put in the time, you can make everything. If your crafter and your main happen to be the same, be sure to grab every resource within reach while you run missions. If you find a good spot, mark it with a waypoint (ALT+P) for future reference. Scavenging profusely will help keep you from being perpetually broke. If you have a dedicated crafter, don't bother running missions with him; just harvest and craft. He should level slowly but surely by simply harvesting and crafting. Send all of the materials that your other clone(s) harvest if you have the vault space. That covers the basics. The road to self-sufficiency continues after the cut.

  • Drama Mamas: Proper AH etiquette when a guildie helps craft

    by 
    Robin Torres
    Robin Torres
    02.04.2011

    Drama Mamas Lisa Poisso and Robin Torres are experienced gamers and real-life mamas -- and just as we don't want our precious babies to be the ones kicking and wailing on the floor of the checkout lane next to the candy, neither do we want you to become known as That Guy on your realm. So. Dreamy. I perhaps should have warned you that if you are going to send letters that contain even the slightest hint of a Jane Austen reference, this kind of thing would happen. Well, now you know. Hi, I recently had an issue with a guildie that I would like to ask about. At the beginning of the expansion, it was a goal of mine to get one of the Darkmoon Card trinkets crafted. As we all know, it is no small task. A fellow guildie (and fellow officer) offered to help me with the task. So I immediately flicked the farm herb switch, and set out to make it happen. After a couple of weeks, more research into available trinkets, and nearly 60 stacks of herbs, I was one card away from the deck. I was able to purchase the last card for a good sum of gold and finally had my deck ready for the Darkmoon Faire. With all of the gear research I had done, I concluded that the trinket I had worked so hard for was going to be replaced very quickly. So I decided that I'd try to sell it, reasoning that there were other personal goals I had in the game that could benefit from a chunk of gold. After posting it on the AH and being away for a day, my guildie that crafted it for me shot me a fairly aggressive tell saying how he thought selling it was a low thing to do. He explained that he even used some of his own herbs to craft the cards and that the only reason he offered to begin with was to help a guildie get raid-ready. I took it off the AH so as not to cause problems and explained that I wasn't aware he had to use his own mats to help make it all. I found out later that he had been ripping me to others about selling it before he spoke with me. I posted an explanation in our forums of why I was going to sell it at all. apologized if I offended anyone, and stated that I would be using it after all.

  • Gold Capped: Finding and keeping farmers

    by 
    Basil Berntsen
    Basil Berntsen
    08.04.2010

    Every week, Gold Capped (from Basil "Euripides" Berntsen) aims to educate players about how to make money on the auction house. For the inside line on crafting for disenchanting, transmutation, cross-faction arbitrage and more, check in every Wednesday. Also, feel free to email Basil any comments, questions or hate mail! Sometimes, the cheapest way to acquire the quantity of farmed mats you need is to buy them direct from a farmer. Buying them on the auction house is probably more convenient; however, your farmer has to pay the AH cut, and you have to beat your competitors to it. Having a farmer send everything they farm cash on delivery every day is a much more efficient way and has some serious benefits for both sides of the deal. How can you find farmers and convince them to send you goods instead of listing them on the AH? This is not a one-way deal. You need to make it better for a farmer to ship directly to you than it would be for them to go and post their items for sale. To do that, let's look at the annoying parts of selling farmed goods.

  • Gold Capped: Crafting for disenchanting

    by 
    Basil Berntsen
    Basil Berntsen
    03.20.2010

    Want to get Gold Capped? This column will show you how, and is written by Basil "Euripides" Berntsen, also of outdps.com, the Hunting Party podcast, and the Call to Auction podcast. Enchanting mats are a strange business. They are in constant massive demand, and can be made in a variety of ways. Every Tuesday, thousands of guilds get thousands of upgrades that need to be enchanted, every day, hundreds of thousands of players run PUG and PvP content that gives them upgrades they want to enchant, and every day, thousands of players buy things like Bolts of Imbued Frostweave, which require enchanting mats to make.

  • The ins and outs of chatlinks

    by 
    Mike Schramm
    Mike Schramm
    10.30.2009

    I know -- most of you will hear the word "chatlinks" and think of horrible times in Trade channel where people are spamming the names of abilities and items in different ways, from nonsense to offensive. But chatlinking is a skill that isn't talked about much, and there definitely are place where it's useful (telling guild members about an item that might help them, or linking an enchant to show what mats it needs). So, encouraged by this thread over on Epic Advice, let's run through a few of the ways you can put links to items in the chat channel.

  • Dealing with bank inventory management

    by 
    Mike Schramm
    Mike Schramm
    04.22.2009

    April's dealing with a problem that I've dealt with many times before: bank management. The other day I posted some tips on inventory management, but bank management is a knot that even I can't quite figure out how to untangle. On the one hand, bank space is supposed to be your refuge -- you can only pick things up out in the field as long as you have an empty inventory space for it. But on the other hand, especially on your main, you pick up a lot of things that seem important at the time -- tier gear, your first trinket, that piece you farmed for months until it finally dropped, that Blizzard Bear that you know is account bound, but you just can't bear to give it up. Stuff piles up after a while, and eventually you're carrying stuff around in your backpack that should really be sitting in your bank... and would be if you had room to keep it in there.The only real tip I have is that you have to be ruthless -- you'll probably never use those trinkets again, that Tier 0 armor won't ever really be needed anymore, and you might as well eat those Delicious Chocolate Cakes that you made for a rainy day. You might as well use those cooking and profession mats you've got sitting around now, because if they aren't worth anything at the moment, they probably won't be worth any more in the future. And yes, I know you've only got so much Noggenfogger left, but you might as well go ahead and drink it on the next fun guild run. It sounds harsh, but in a game that's really about collecting, we all tend to have a packrat side.And if worst comes to worst, just create yet another bank alt, charter yet another bank guild, and start filling those bags up also. With all of the junk we've got coming through, they'll probably be full to the brim in no time.

  • Are disenchanters getting robbed by rolls?

    by 
    Mike Schramm
    Mike Schramm
    02.21.2009

    Sardonis sent us a note the other day, with an interesting, if probably controversial, point inside: when we're in instances, Skinners take their skins, Miners take their ores, and Herbalists take their herbs (or of course they rotate around if there's more than one). At the end of the instance, we don't sit down and /roll on all of the herbs or ores that people have picked up. So why do we do it, Sardonis asks, with disenchanting shards?Good question. My first response was that everyone needs enchants, and everyone can use those mats. But if everyone can get their friendly guild enchanter to enchant something, can't you get your Leatherworker to use skins, or your Blacksmith to use ores? Of course, you could argue that Leatherworkers can get skins from anywhere, but disenchanted blues only show up in instances. If it's an item that required five (or even 25) people to get, everyone should have a chance at it. There are herbs and ores in instances, true, but those can be found elsewhere as well -- they don't need a group to get them. And what about Rogues who unlock chests in instances -- sure, we need them to open the chests, but they need us to get them there.You can get blues through questing and drops, though, too, so who knows who deserves what. Sardonis is at the point where he won't even say he's a disenchanter -- he'll just do a greed roll like everyone else, and if he gets the item, then he'll DE it. The tradition seems to be that we all roll when we've all helped drop some boss loot, but it's true that we'd never get the shards if it weren't for DE'ers. Maybe they do deserve to take what they make.

  • Preparing for Wrath Day 7: Eat, drink, and be merry

    by 
    Allison Robert
    Allison Robert
    11.06.2008

    If you're planning on entering Northrend at 68, or if you're going to bring a toon that's new to 70 and isn't sporting a lot of good gear yet, setting aside a few choice consumables may help ease the pain while you're leveling. Even if your character's well-geared, you can take advantage of the early-bird specials being offered by a number of vendors in Azeroth and Outland who are already selling Northrend-level food and drink like Pungent Seal Whey. Check in with your local innkeepers to see what they have stocked, sell off the Outland-level equivalents, and set aside a few stacks of upgraded food and drink from vendors with whom you probably have a reputation discount. This will save you some time and gold before you board a zeppelin or boat for the north. If you're still leveling cooking, now's a great time to get to 375. You can also lay in a stash of buff food that will not only help get you the achievement The Outland Gourmet, but will help you complete The Rokk's daily cooking quests a little bit faster (and the Rokk has an achievement of his own). And it certainly won't hurt to have some buff food around for your first few dungeons.

  • Preparing for Wrath Day 8: Your bank

    by 
    Adam Holisky
    Adam Holisky
    11.05.2008

    There's only 8 more days until Wrath's release. Each day until the release we'll take a look at one thing you can do to prepare for the expansion. Taking a half hour here and there to get things ready before release will let you spend more time in Northrend and less time doing some of the un-fun things.It might seem a tad strange now, but that big bank of yours is going to be more or less worthless once Wrath hits the streets. Just about everything is going to plummet in value. Liquidate your assets now or be in worse of a position than our real life economy is.There are some exceptions to that of course. You'll probably want to hang onto enchanting mats, since they can still be useful and high-value in the long run. You might also considering hanging on to some herbs for those leveling inscription. Most other raw minerals however can probably be safely sold now.

  • Preparing for 2.3: Pre-patch farming, part 2

    by 
    John Himes
    John Himes
    11.09.2007

    The other day I listed the items that will be used in new recipes after the patch. I did miss a few things, but with your helpful comments, I've updated the original article to be more complete. I'll mention again that it's difficult to make predictions on what will sell the best, but nonetheless I've decided to list some of my thoughts on the subject below.

  • PTR Notes: Repair bot and toolbox changed

    by 
    John Himes
    John Himes
    11.03.2007

    While the first change has been on the PTR for awhile now, it seems to have gone relatively unnoticed. The old Field Repair Bot 7A has had its mats decreased and is now stackable. The new mats, as pictured above, are 16 x Thorium Bars and 2 x Fused Wiring. I've been able to make a few bots on the PTR and can confirm that they also stack up to five.In addition to the recent changes to the latest PTR build, players are reporting that additional items can now be stored in the Fel Iron Toolbox. The new items include motes, primals and blacksmith hammers. The storage of the elemental ingredients will definitely help out while attempting to maximize bank space. Let's hope that this change was intentional and doesn't get reverted in a future patch.