matt-firor

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  • The Daily Grind: Do you need to be the hero?

    by 
    Bree Royce
    Bree Royce
    06.18.2012

    "In the Elder Scrolls games," Matt Firor says, trying to make the case for solo story in The Elder Scrolls Online, "You're always the hero, whether you want to [be] or not, in some cases." That declaration was news to me; I've been playing cutpurses and scapegraces in the Elder Scrolls series since Daggerfall. In fact, I think the best part of sandbox RPGs (online or not) is that I don't have to be the hero -- I can ignore the main quest line and play my own way or even just lend some firepower to the actual hero NPC, as in Oblivion, which Firor seems to have forgotten. What about you? Is ZeniMax going the wrong route by insisting that everyone be the hero in his own little sliver of the world? Do you need to be the hero in an MMO? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • ZeniMax: The Elder Scrolls Online's real-time combat 'is all pretty much new'

    by 
    Jef Reahard
    Jef Reahard
    06.15.2012

    If ZeniMax seems a bit defensive about The Elder Scrolls Online, you can hardly blame the company. Since its announcement this spring, the upcoming MMO has been met with a steady chorus of fan disapproval due to perceived similarities with other themepark fantasy MMOs. In a new interview with Kotaku, ZeniMax head honchos Matt Firor and Paul Sage attempt to accentuate the positive and differentiate TESO from its genre competitors. "When people sit down and play it, they'll realize it's different. Like our whole real-time combat system of blocking and dodging is all pretty much new," Firor explains. Firor also comes out swinging vis-à-vis the notion that TESO is nothing more than a World of Warcraft analog. "Making an MMO is making an MMO. I worked in the industry before World of Warcraft, so I can tell you that World of Warcraft had a lot of influences from a lot of games. Our priority is to make a great game and not to make a clone of anything," he says.

  • E3 2012: Matt Firor takes fans inside The Elder Scrolls Online

    by 
    Matt Daniel
    Matt Daniel
    06.08.2012

    This year's E3 is winding down, but we're not quite done yet. In addition to Joystiq's interview with ZeniMax's Nick Konkle, we had the chance to join Matt Firor as he gave a preview showing of The Elder Scrolls Online. While he didn't reveal anything earth-shattering that we didn't already know, he did provide some insight into the upcoming title's development. Many fans of the Elder Scrolls series are up-in-arms over TESO's lack of resemblance to earlier entries, but Firor assures us that the studio is doing its best to implement features that will help the game retain its Elder Scrolls flavor. For instance, the game will feature the time-honored resources of health, magicka, and stamina, and as in other Elder Scrolls titles, players will be able to sneak, block, sprint, and so forth regardless of character class. In addition, despite the studio's choice to use often-derided action-bar-centric combat, ZeniMax is still attempting to give combat a more visceral "action-RPG" feel to keep it more in-line with the general type of frantic combat players have come to expect from the series.

  • ZeniMax devs 'unapologetic' about making Elder Scrolls MMO

    by 
    Jef Reahard
    Jef Reahard
    06.01.2012

    ZeniMax Online recently called in to the Game Informer podcast to talk up its Elder Scrolls Online title. Game director Matt Firor and creative director Paul Sage were the devs of record, and the 30-minute chat featured some interesting tidbits. Firor mentions that the game will release simultaneously on PC and Mac, but ZeniMax has no plans for a console version. Sage talked a bit about the progression system, which, while level-based, does feature skill-based advancement as well. In the current build, characters gain experience in skills that are slotted. Sage also mentions that you do get better with weapons as you wield them, though the gain is not 100 percent usage-based. There's also a bit of discussion about art style, camera modes, and the decision to MMOify the Elder Scrolls IP. "We're making an MMO; we're unapologetic about that. This is the Elder Scrolls MMO. It's not Skyrim. Skyrim already exists, and you can go play Skyrim. We're making the MMO version of the Elder Scrolls, and with that comes some conventions that are different from a console RPG," Firor says.

  • Elder Scrolls Online devs talk questing and public dungeons

    by 
    Jef Reahard
    Jef Reahard
    05.30.2012

    There are a couple of new Elder Scrolls Online features on tap at Edge. First on the agenda is a piece about the game's public dungeons, which game director Matt Firor says haven't been seen in an MMO since EverQuest. "When you think back to the fun MMOG moments in the first generation, it's standing there, terrified, in an enclosed space, waiting for someone to come along and save you. We can't do that punitive gameplay that they did in those days, but we can put people together in places where they want to work with others," Firor says. The other feature centers on the game's questing mechanics, and it finds Firor and creative director Paul Sage talking at length about what makes a good quest as well as various high-level creative approaches taken by the dev team.

  • The Elder Scrolls Online embraces solo story, traditional MMO format

    by 
    Justin Olivetti
    Justin Olivetti
    05.29.2012

    Ever since Game Director Matt Firor announced that Elder Scrolls Online would have a 100% soloable main story, we've been wondering just how much this will impact the game's appeal and approach. Firor spoke with PC Gamer to elaborate on TESO's format, saying that it was essential to make the story solo in order to establish the player as a hero. While portions of TESO's endgame and its PvP experience require grouping, Firor said that the core of the game will be played alone: "The way we do that in Elder Scrolls Online is there are parts of the game that you just do solo and you just do in a story instance. So the main backbone story of the game, which is your interaction with Molag Bal, one of the Daedric princes, you're the hero in that story, so you experience that only yourself." Firor also addressed the team's decision to eschew the skill-based system seen in newer Bethesda titles in favor of returning to systems seen in earlier Elder Scrolls games. "What we had to do to make it an MMO is to kind of evolve over to the multiplayer side and there are some things that come with that," he admitted. "Since we have a PVP component to our game, it's very difficult to make a skill-based game like in Skyrim."

  • The Elder Scrolls Online using HeroEngine 'as a whiteboard'

    by 
    Jef Reahard
    Jef Reahard
    05.26.2012

    Fan outcry over the announcement of The Elder Scrolls Online was long and loud, not just for the presumed MMOification of a beloved single-player franchise but for the toolset chosen by ZeniMax Online Studios to bring the world of Tamriel to its new audience. Game Informer confirms that ZeniMax is using the HeroEngine, which also powers Star Wars: The Old Republic and which has come under fire from some in the MMO fan community. Game director Matt Firor says that the firm isn't using the engine as you may expect, though. "Think of HeroEngine as a whiteboard for us –- a great tool to get some ideas in the game and start looking at them while the production engine was in development," he explains. [Thanks to Austin for the tip!]

  • Matt Firor on The Elder Scrolls Online's '100% solo' personal story

    by 
    Matt Daniel
    Matt Daniel
    05.18.2012

    Games in the Elder Scrolls series have always been about giving players the opportunity to become the game's hero, and it looks like The Elder Scrolls Online will be no different. The title's game director, Matt Firor, has announced that each character's main storyline in the game will be "100% solo." Firor points back to the previous entries in the series, stating that "in The Elder Scrolls games, you're always the hero... The last thing you want to do is have the final confrontation with Mehrunes Dagon as he's stomping across the Imperial City, and you see like 15 guys behind you waiting to kill him." While it's a good point, we can't help but wonder what kind of an impact this design will have on the social aspect of the MMO, but at this point all we can do is wait and see. Firor's full interview over on Game Informer has plenty of extra information as well, so if you're jonesing for more details, just head on over and check it out for yourself.

  • Analyst predicts The Elder Scrolls Online will launch with a subscription fee

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    05.09.2012

    Are you hoping that The Elder Scrolls Online will be part of the classic subscription model rather than go the free-to-play route? According to analyst Nicholas Lovell, founder of Gamesbrief, the odds are good that you'll get your wish. Lovell notes that since the game began development in 2007, when subscription games were at their apex, Bethesda is likely to launch using the more familiar business model. Whether or not it will remain as a subscription game is another matter. Of course, the price of play is far from the minds of most fans -- the real question is what the game will look like when it's actually playable. Director Matt Firor recently sat down to discuss the game's earliest stages of development, the relationship between ZeniMax Online Studios and Bethesda, and working within the lore of the established IP. It's an interesting look behind the scenes of development, and if you're interested in the game, watching the video is certain to be six minutes well spent.

  • Bethesda confirms Elder Scrolls MMO, three-faction PvP

    by 
    Jef Reahard
    Jef Reahard
    05.03.2012

    Well, one of the industry's worst-kept secrets has been officially put to rest courtesy of Game Informer. There is in fact an Elder Scrolls MMO in the works, and ZeniMax Online has chosen the print magazine for its initial reveal. Despite a professed lack of interest in MMOs from Elder Scrolls notable Todd Howard, the project has been ongoing for a number of years now, according to the game's first press release. The dev team is headed up by Matt Firor, known primarily to gamers for his work on Dark Age of Camelot. Like DAoC, the new Elder Scrolls title will feature three-faction PvP. We'll keep you updated as Bethesda releases additional details.

  • The Elder Scrolls Online being developed by ZeniMax Online

    by 
    Ben Gilbert
    Ben Gilbert
    05.03.2012

    The Elder Scrolls Online was just revealed to be ZeniMax Online's long-rumored MMO. Game Informer's next cover announced the game this morning. The mag says The Elder Scrolls Online will take place across the "entire land of Tamriel," approximately one thousand years before Skyrim's place in time. The story will focus on daedric prince Molag Bal as he attempts to make Tamriel part of "his demonic realm."The game's director is Matt Firor. "It will be extremely rewarding finally to unveil what we have been developing the last several years," he says. "The entire team is committed to creating the best MMO ever made – and one that is worthy of The Elder Scrolls franchise." The game's July cover reveal will detail a variety of the game's possibilities: soloing, public questing, and a unique new take on player-vs-player, in which the three factions battle over sections of land or a desired position of power.More will be revealed tomorrow in a "brief teaser trailer" of the game, GI says. We've got our double-horned helm on while we wait, just in case.Update: Bethesda's PR says the game will launch for both PC and Mac.

  • Devs reminisce on Dark Age of Camelot's 10th birthday

    by 
    Jef Reahard
    Jef Reahard
    10.10.2011

    Dark Age of Camelot turns 10 this week, and if that doesn't make you feel old, well, you're probably not very old (and while we're at it, kindly remove yourself from our lawn). At any rate, Scott Jennings waxes nostalgic about the fantasy RvR title on his personal blog by posting a remembrance from original Mythic producer Matt Firor. The piece is heavy on the meta details, and a read-through will give you an idea of how drastically the MMO industry has changed over the past decade. Firor talks about Mythic's scramble to meet the crushing demand for more servers and the resulting mad dash for the nearest computer retailer to purchase a dozen desktops that were quickly loaded with Linux and whipped into an ad-hoc server cluster. There are more interesting details, of course, and you can read them all at Broken Toys.

  • ZeniMax Online Studios builds new MMO customer support facility

    by 
    Jef Reahard
    Jef Reahard
    03.16.2011

    The folks at ZeniMax Online Studios have founded a new support facility in Galway, Ireland with the intent to provide customer service for "players of future massively multiplayer online games." While some of you are probably wondering just who in the heck ZeniMax is, others have no doubt seen the parent company name scrolling by on the startup screens for Fallout 3, Fallout: New Vegas and The Elder Scrolls IV: Oblivion. ZeniMax Media owns not only ZeniMax Online but also Bethesda Softworks and id Software (the brains behind the Doom franchise). ZeniMax Online is headed by Mythic co-founder Matt Firor, and ex-World of Warcraft dev Rich Barham is serving as the director of customer support. Though the studio has yet to make an official game-related announcement, it's clearly laying the foundation for something big.

  • Bethesda MMO studio sees substantial investment

    by 
    Chris Chester
    Chris Chester
    10.26.2007

    An Elder Scrolls MMO may be closer to conception than we were previously aware, as Gamasutra reports that Bethesda parent company ZeniMax Media has gotten a massive buff in cash from Providence Equity Partners to, and here we quote, "Fund future growth, ramp up publishing and development, facilitate acquisitions, and finance MMOGs." This comes on the heels of the formation of ZeniMax Online Studios, an MMOG studio formed by estranged Mythic Entertainment founder Matt Firor in Hunt Valley, MD. While our knee-jerk reaction is to assume they'll be working on an Elder Scrolls MMOG, just given the success of Elder Scrolls: Oblivion, it's also worth remembering that Bethesda owns the rights to the Fallout franchise. We normally wouldn't stoop to this kind of scandalous rumor-mongering, but the announcement specifically mentions "MMOGs" in the plural. Assuming Elder Scrolls is numero uno, what else besides Fallout could they bring to the MMO genre? We know Interplay technically owns the rights to a Fallout MMO, but Bethesda just got quite a bit richer... More corporate back-patting after the jump.