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  • iPhone It In: The Sims 3

    by 
    Justin McElroy
    Justin McElroy
    06.22.2009

    I'm not going to sit here and act like I'm not embarrassed by how enthralled I am with the downsized version of The Sims 3 that EA released for the iPhone. But the fact remains: I'm hooked, and I figure if I pass the addiction on to you, I won't seem like such an oddball.I haven't played the new Sims release, so I don't really have that as a frame of reference. What I do know is that all the tropes of the series seem to be here: Create a person, meet their needs and help them get a family, career, the whole bit.%Gallery-66518%

  • VC in Brief: SimEarth (TG16)

    by 
    David Hinkle
    David Hinkle
    06.22.2009

    SimEarth: The Living Planet (TG16 CD-ROM, 1 player, 800 Wii Points)We say: Best played on PC This week's release is an oldie, but a goodie: SimEarth: The Living Planet for the TurboGrafx-16. It's been a long time since I played this game, and it's still as fun as I remember it. It's much better on the PC (way better controls), but, if this is your only way to play the game, I'd suggest you check it out. Every week, we like to check out what's new on the Virtual Console. We offer these videos as a sort of taste to help you decide whether or not you would want the game in question. We also toss in our own two cents because we're pushy jerks.

  • UK chart get: Prototype on top, Ghostbusters debuts at third

    by 
    David Hinkle
    David Hinkle
    06.22.2009

    According to Chart Track's UK software sales figures from last week, we know the Barry Pepper-voiced free-roamer, Prototype, has managed to secure the top spot. It wasn't an easy battle, as Radical Entertainment's title had some stiff competition in Terminal Reality's Ghostbusters, which made its debut in the UK last week. The ghost bustin' reunion was not enough to topple the "go anywhere, kill everything" game, and managed to secure the bronze with a third place showing. It should be noted that this is the all-format charts, and with it being a PS3 exclusive in the territory (Xbox 360 owners do have options, though), third is pretty impressive for a game on just one platform (excluding Wii Fit). As for second place, The Sims 3 dropped down from its cushy throne last week thanks to a 49% decline in sales. Don't feel too bad for the game, though -- it did have the best PC launch in EA's history, you know.

  • Robot Chicken's downloadable Spore adventures are totally tasteful, just watch

    by 
    Randy Nelson
    Randy Nelson
    06.19.2009

    When we first heard that the creators and writers of adult swim's stop-motion comedy goldmine, Robot Chicken, were going to be creating DLC adventures for Spore: Galactic Adventures, we knew the results would be ... unique. Now EA has released a short video showing Seth Green, Tom Root and the rest of the show's writing staff "at work" on the content, followed by a run-through of what they came up with. "Unique" doesn't describe it; in fact, we're not sure any word could. "Nutshit," maybe.So thanks, Robot Chicken. You've managed to make us want to re-install the game, if only to find out whether Whiney rhino actually obeys the evil clown and shovels the poo he fears so much. Spore, June 23 is your day to shine.

  • Sims 3 has best EA PC launch ever

    by 
    Justin McElroy
    Justin McElroy
    06.10.2009

    Just in case you forgot: The Sims is a huge, huge franchise. Just how huge was demonstrated last week when The Sims 3 sold 1.4 million units, making it the best PC game launch in EA's history. If you're still not convinced of the hugeness: The iPhone version of the game became the top-selling paid iPhone app, even with its $9.99 price tag, in about 18 hours.So just remember, kids: When someone tells you that PC gaming is dead, your mom's the one giving it CPR.

  • TUAW at E3: The Sims 3 for iPhone

    by 
    Mike Schramm
    Mike Schramm
    06.04.2009

    The Sims 3 pretty faithfully recreates the Sims experience on Apple's handhelds, albeit in a more streamlined version. While the handheld port avoids a lot of the new complexity of the latest PC release, the core Sims experience is still here -- you can create a Sim, give it a personality and a house, and then help your little avatar live its life, from going to work to following goals and dreams to completion.To a relatively new Sims player (I've never been a huge fan of the games), the variety of things to do here is pretty impressive. There's the usual tasks around your house -- eating, cleaning, sleeping, and so on -- but as you play, your Sim comes up with new goals to lust after, and it's your job to make sure those things happen, all while trying to preserve your Sim's health and sanity. For instance, just a minute into playing, my Sim suddenly got it in his head that he wanted to "use someone else's shower" (which seems like an exceedingly creepy goal to have, actually), but instantly I started thinking about all the things I had to do to complete it: go to town, meet someone, get invited to their house, and then somehow find an opportunity to jump in the shower.

  • Sims 3 pirated 180,000 times in four days

    by 
    Griffin McElroy
    Griffin McElroy
    05.31.2009

    We certainly hope Electronic Arts built up some tough skin during the whole Spore piracy pandemic, as it looks like they'll be facing similar buccaneering with their upcoming plumbob-equipped title, Sims 3. According to media measurement group BigChampagne, the game was illegally download over 180,000 times between May 18 (the day the game hit the Torrentscape) and May 21.Holly Rockwood, an awesomely named EA PR rep, responded to the downloads by explaining, "the pirated version is a buggy, pre-final build of the game," and that, "it's not the full game. Half the world -- an entire city -- is missing from the pirated copy." Based on the image seen above (sent in by an anonymous pirate), we don't think Rockwood is bluffing. For a more full-bodied Sims 3 experience, you'll have to wait for it to hit store shelves June 2.

  • New Sims 3 trailer treks into our hearts

    by 
    Xav de Matos
    Xav de Matos
    05.20.2009

    The Sims 3 has quite a marketing push behind it for a game expected to sell more copies in its lifetime than there are digits in Pi. The upcoming sequel to the best-selling PC title is poised to attack store shelves on June 2 and honestly, we can't wait. In this video (showing off the game's movie-making magic), our Simlish-speaking pals show off their creativity in a hilarious Star Trek parody. If you thought J.J. Abrams knew pacing, drama and action ... Maxis is going to blow the brains out of the back of your skull.

  • Rumor: Pirates get their scurvy hands on The Sims 3

    by 
    Xav de Matos
    Xav de Matos
    05.18.2009

    Unconfirmed reports circulating around the net claim the upcoming life-sim, The Sims 3, has leaked online weeks before its retail release. The Electronic Arts developed title is scheduled to land on store shelves on June 2. According to SoftSailor, torrents for The Sims 3 clock in around 5GB, but have yet to be confirmed as the full, final version of the game. The Sims 3 is the long-awaited sequel to the best-selling Dollhouse simulator, announced last year. Recently (after coming under fire for extensive DRM use in Spore -- which totally didn't work anyway) Electronic Arts announced The Sims 3 would not include any online authentication, relying solely on a serial number as copy protection. Joystiq has contacted Electronic Arts for comment and puts a bounty on the heads of all pirates everywhere. We're giving away cookies. [Via GamePolitics]

  • 30 Rock passes along wise Sims parenting advice

    by 
    Griffin McElroy
    Griffin McElroy
    05.13.2009

    Listen. We really wanted to make the focus of this post the humorous nod to EA and Maxis' life-emulator The Sims that was featured on last night's episode of 30 Rock. It's one of our favorite shows, making a reference to one of our most beloved franchises, and ... well, it actually teaches us a valuable lesson about parenting. You can check out Liz Lemon's sagacious suggestion on Hulu (it's around the 1:20 mark).Yes, we'd love to focus on that, but unfortunately, we find it difficult to write about 30 Rock on our humble gaming blog without instead turning your attention to Werewolf Bar Mitzvah. If you've got time to watch both of these clips, please do -- if you only have time for one, it's hard for us to endorse anything except Tracy Jordan's lupine magnum opus.[Via Kotaku]

  • Over 100 million creatures made in Spore

    by 
    JC Fletcher
    JC Fletcher
    05.04.2009

    Since the release of Spore -- in fact, before the release of Spore, thanks to the Creature Creator -- players have brought new life into the fake world over 100 million times. According to Spore Illustrated, the Spore community crossed the 100-million threshold on April 29. "There was a massive flood of entries right at the 100 million mark," SI said. "An estimated 90,000 creatures were uploaded just after 2pm in an attempt to make a mark in Spore game history. EA will reveal the history-making 100 millionth monster soon. [Update: And it has!]Of course, that number doesn't include banned products of the massive worldwide Spore penis monster team (otherwise known as every teenager with a copy of Spore), but presumably does include the millions of monsters who look just different enough from wangs to avoid notice.[Via Kotaku]

  • The Sims 3 lets players make their own movies

    by 
    David Hinkle
    David Hinkle
    04.16.2009

    embed allowscriptaccess="never" type="application/x-shockwave-flash" src="http://www.viddler.com/simple/92909cdd/" width="580" allowfullscreen="true" name="viddler_92909cdd"> If locking your Sims in doorless rooms with little more company than a hot stove just doesn't seem like enough content for a game, then know that EA is upping the ante in The Sims 3. Instead of subjecting your Sims to your cruel whims just for the fun of it, you can now turn your dastardly behavior into actual machinima, courtesy of an included movie tool set.

  • Maxis designer on college lecture tour

    by 
    Richard Mitchell
    Richard Mitchell
    04.14.2009

    Electronic Arts has announced that Stone Librande, lead designer at Maxis, is now embarking on a lecture tour through some of the United States' game design colleges. On the tour, Librande will be teaching students the art of "designing playfully," while also giving students a first look at the upcoming Spore expansion, Galactic Adventures. That's right kids, they're luring you to class with video games! Librande will be showing students how to use the game's Adventure Creator and also "inspiring and teaching them how to make game concepts come to life." Sounds like a heckuva guy.The tour already rolled through the Georgia Institute of Technology last week, with the next stop being the University of Southern California on April 16, followed by the final stop at Carnegie Mellon on May 1.

  • Maxis talks about Wright's departure; Will talks Stupid Fun Club

    by 
    Ben Gilbert
    Ben Gilbert
    04.10.2009

    Will Wright's announcement that he was kind of leaving EA this week took the gaming community by surprise. Unsurprisingly though, Wright says the move was planned over the course of the last year with EA. "It's something that we've been in talks with EA for almost a year ... it's kind of a long-term plan and I was just in no hurry to do it," he told GameSpot. Lucy Bradshaw, VP and general manager at EA Maxis, echoed Wright's statements, telling GameDaily it's been a "life-long dream [for Wright to have a] small nucleus think tank."Funded by EA and venture capitalists, Stupid Fun Club is setting out not to develop just new games but to develop new IP across multiple mediums. Wright calls his vision of the club the "evolution of the entertainment industry," using Marvel and LucasArts as reference points and saying, "If I'm into Star Wars or Lost, I might go to the website or buy the toys .... It's the IP that really matters, that strand of consistency and quality through it." We've certainly heard this tune before, though never from such an acclaimed developer. It remains to be seen just how "stupid fun" Mr. Wright's club actually is, but we'll remain hopeful for now.Source 1 - GameDailySource 2 - GameSpot

  • GDC09: Paper prototype of Aperture Science + Left 4 Dead

    by 
    Kevin Kelly
    Kevin Kelly
    03.28.2009

    Game designer Stone Librande works at EA/Maxis as a game designer, and we mean he designs games quite literally. Whenever developers run into problems, they'll bring Stone in to create paper versions of the project in order to solutioneer a fix. He worked on Spore in the early days of the Cell Stage development, and had so much stuff rattling around in his head that he created a cell level game on the side of his refrigerator. For free.He said they might not always turn out to be fun, but they do aid as a tool in the development process, especially since it's hard to get everyone to gather around a computer screen to check a problem out... but they'll actually come out of hiding to check out paper gaming pieces. We want to design a board game to fix issues at Joystiq, and then fight over who controls the pewter Justin McElroy gamepiece. Check out his "Aperture Science meets Left 4 Dead" board game above, and a gallery of more of his creations below. Just imagine what his board game collection must look like.%Gallery-48716%

  • DRM denied: No online authentication for Sims 3

    by 
    Richard Mitchell
    Richard Mitchell
    03.26.2009

    Rod Humble, head of all things The Sims has announced that The Sims 3 copy protection will not include any kind of online authentication, but will rely instead on a good ol' fashioned serial code. Considering the unpopularity of EA's recent DRM efforts -- which apparently failed anyway -- the news can only be considered good for consumers. "We feel like this is a good, time-proven solution that makes it easy for you to play the game without DRM methods that feel overly invasive or leave you concerned about authorization server access in the distant future," said Humble on the official Sims 3 website.But Rod, someone has to be concerned about the distant future. Otherwise, we'll be completely unprepared for the robotic DRM enforcement squads.[via Rock, Paper, Shotgun]

  • Spore Galactic Adventures coming June 23rd, bringing gameplay

    by 
    Ben Gilbert
    Ben Gilbert
    03.24.2009

    Spore publisher EA has dropped a new trailer and a handful of new screens for the game's upcoming expansion, titled "Galactic Adventures," and with them, a release date finally. According to the EA press site (and confirmed by EA Maxis rep. Amanda Taggart), the gameplay-heavy DLC hits the cyber autobahn as well as brick-and-mortar stores on June 23rd, though the pricing is still "TBA." The trailer above shows off a variety of new end-game content that, to be perfectly honest, looks to be a lot of fun. Commanding fleets of space-faring creatures across the galaxy, subjugating everyone along the way? Where do we sign up?! And remember, Spore Galactic Adventures is just the first of four Spore titles coming to various platforms (Wii/DS/PC/Mac) this year, so keep those pocketbooks open.%Gallery-48456%

  • SXSW 2009: That Doesn't Suck! Inspiring Creativity With Spore

    by 
    Kevin Kelly
    Kevin Kelly
    03.15.2009

    Although Spore's ship date has come and gone, many people are still fervent about creating new creatures, vehicles, buildings, and more for the game, and they've chalked up over 86 million users creations and counting so far. This panel was about the the wealth user created content out there, and also served as a springboard for talking about the first full Spore expansion pack: Galactic Adventures. Caryl Shaw is a producer at Maxis, and she showed off the new expansion pack, and talked about the tools that Maxis and EA strive to give users so that they can create their own open-ended adventures, which is what Galactic Adventures promises to do. She tooled around inside the game for a bit, showing off the planet terraforming features and a combat-focused user created adventure. But what caught our eye most of all was the sheer amount of extremely creative user creations that just stagger the imagination.While Spore might have come out and disappointed some, this panel was enough to make us want to bust it out again when we get home and either get busy creating, or get busy exploring some of the jaw-dropping user content. Check out the highlights after the break.

  • The Sims 3 delayed to early June, non-PC versions later

    by 
    Jem Alexander
    Jem Alexander
    02.03.2009

    It looks like the February 20 release date for The Sims 3 is definitely not going to happen. EA has announced that the game has been delayed until June 2, so you'll be starting your third virtual life over three months later than anticipated. While the game will also be released on PC, Mac, iPhone, iPod Touch and mobiles, the press release only mentions a release date for the PC version.If you expect this to prevent the game from selling scary amounts, you're dreaming. No doubt we'll be hearing a lot more of this game in the run up to June. In the meantime, why not rediscover your love for the series and set a family on fire in The Sims 2. That's the point of the game, right?

  • Robin Harper to leave Linden Lab

    by 
    Tateru Nino
    Tateru Nino
    02.02.2009

    After almost seven years at Linden Lab Robin Harper, the Lab's Vice President of Marketing and Community Development, has given notice of her impending departure from the company. Harper, who arrived at Linden Lab from game company Maxis, was nominated as one of Edge's 100 Most Influential Women in Gaming in 2006, and in 2007 we considered her the one person Linden Lab and Second Life could least afford to lose. While we still believe that was a correct call at the time, times obviously change. The Lab has been undergoing significant shake-up at the executive level, particularly in the last six months, as new Lab CEO Mark Kingdon has been completely overhauling management of the company, and given the rate at which Kingdon has been restructuring the executive, this doesn't come as much of a surprise.